Few things I would add. 1. Be aware of the space you are giving up when you move to another area. 2. When the enemy goes 4 dead, you should be trying to block certain spots to gain an advantage. 3. Calling out where you spawn helps your teammates determine where the other team will spawn if they are busy in a fight and are unable to tell just based on the HUD.
@Kustan112
5 ай бұрын
Many people don't consider their movement between kills, this is where much of the unpredictability comes from. If possible, stay in position unless being pushed.
@ToughCanadian
5 ай бұрын
I am dummy, this is for me
@johnnyboi8769
5 ай бұрын
He changed the name of the video bro you're fine now
@nickwilliams7511
5 ай бұрын
Hearing you predict the spawns then watching them happen as predicted 2 seconds later in real time was very satisfying. The GOAT
@JackLewis-yh1yb
5 ай бұрын
Been this standard since 2
@mikemendoza4274
Ай бұрын
Na it's like counting cards but easier....
@realtalk3567
5 ай бұрын
I wasn't even aware of the fact that spawns rotate to help players take up more space on the map. That was new to me. Thanks so much for this video!
@nelsongomez839
5 ай бұрын
This is what I would've love to know during season 1-2 when I went full out ranking. Awesome content my dude, love your videos, the knowledge, walking the talk, not just talking.
@CameOutOfNoWher
5 ай бұрын
@shyway you are dropping knowledge everyone should learn or know it will make for much better competition and gaming in general thank you again from an old mlg gamer you keep the dream hope alive
@nickhjeltness5090
5 ай бұрын
Thank you for this. How about an updated ranked map callouts video? Argyle, Solitude, Forbidden, Empryean are not on your original one.
@scintific7357
5 ай бұрын
Yeah forbidden would be good , I have a bit of knowledge but not all IE hut ( snipe house ) snipe street , main ramp , sewer , plasmas , mohawk, back base....but some clarification and more areas would be great .
@gnosticares
5 ай бұрын
Love your breakdown of this Shy! I've started thinking about spawns a lot more in my gameplay and it's been helping a lot. Cheers!
@overlordvanillux6918
5 ай бұрын
I found if you prescope a location with the bandit it will force them not to spawn there majority of the time.
@SuperstarBR
5 ай бұрын
Amazing breakdown and nice exercises to learn from. Thank you bro
@EwokHunter27
5 ай бұрын
I’ve been waiting for this video forever! Thank you!
@Ttangko_
5 ай бұрын
17:30 "halo is an information game" No wonder I - even after alot of no go's - love the ip. I hate when information/knowledge is not such a deciding factor for ingame outcomes Good video!
@rafaelpineda8515
5 ай бұрын
Good stuff brother
@palepally
5 ай бұрын
Love this
@TripppleP13
5 ай бұрын
Great content.
@toddmerriott6901
5 ай бұрын
Great spawn video man! Thanks!
@Guoy
5 ай бұрын
Thanks for this guide! I asked for it a while back. I don't know if this is coincidence or not. Anyway, it's appreciated. 😁
@devilwithaharp
5 ай бұрын
been waiting for a vid like this!!
@Firetroll
5 ай бұрын
This is an amazing video! You should do an in depth guide and analysis type of if you think Halo is one of the most high skilled fps game out there and why?
@BladesDark
5 ай бұрын
Thank you
@mendelson6052
5 ай бұрын
I didn’t realize nades and gunfire influence were tuned down compared to H5. That’s great to know. H5 was too good.
@keithc8706
5 ай бұрын
Great vid! When I’m struggling, it’s typically because I’m playing too slow and not influencing spawns enough. I tend to be too concerned with not taking damage. Now how about a vid highlighting concerns with the new network model 😅. My loss of aim assist has me questioning my sanity sometimes.
@nathanburnham6337
5 ай бұрын
I picked up on a consistency I see mainly with matches my team and I loses badly; there is 1 player with very little damage taken with less damage given. The lack of offense with the rest of the team really destroys map control and momentum. Damage is the stat I think is most important on detailing performance. My advice would be not to worry about taken damage when the situation shows potential for a teammate to help and also to learn awareness for areas to best recover shields.
@spadschannel999
5 ай бұрын
I need this lol
@jefflukey123
5 ай бұрын
In doubles. From my experience, they spawn diagonal to you across the map. If you have good slide movement, it’s easy peasy to catch the enemy off guard 2 seconds after they spawn
@Assistint
5 ай бұрын
This is my battle with my teammates every OBJ game.
@craigStossel_
Күн бұрын
Love Shyway videos
@RedBaronGBG
5 ай бұрын
A couple of things 1 - You didnt cover Emperyan. I will say that is probably the easiest spawn trap map in Infinite. This is in part because whether it is slayer or flag, spawns do not flip to the other side (ie blue to red base). Instead, the spawns will generally be Needler corner or sniper/lift. If you kill people from a distance, then back flag is possible. For this reason, you should not push top sniper AND needler at the same time, as doing so will often split their spawns. 2 - As for the PD spawn on Streets from the Snakebite video: I think to the point of sightlines that there may be a heavier influence for PD because there is a heavy reduction of sightlines available there. I think this theory is further supported by the market and Loop spawns on Solitude (market more so then loop). All in all, a fantastic breakdown. Good to know that grenades etc dont influence as much
@cweb1988
5 ай бұрын
The amount of people in even high diamond that don't understand spawns is astounding.
@Haiburidu
5 ай бұрын
Thanks, Shyway for this.
@lil-j-waters
5 ай бұрын
the fact that it spawns you in a perimeter rather than right next to the team means when you spawn you have to look for your teammates more than other halos
@AbhishekSinghSambyal
5 ай бұрын
Awesome video. Much needed.
@thelegodragon21
5 ай бұрын
From my own time playing Infinite, I've noticed that (I believe) shield damage can also affect spawns, since I've had times before, using Live Fire as an example, where, based on where I teammates are, I should be spawning near dummies or something, (e.g. if there's a fight on A with enemies near scoreboard, but I spawn back B instead, even if teammate on A has died, and when I go to finish off the fight, or check it anyway, I'll see they have no shields from the previous fight. And I will say, that exact scenario hasn't happened before, but similar ones have, even with the bot FFA challenge, I notice I'll tend to spawn closer to enemies with no shields, as well as behind cover, depending on the situation Other than that (again idk if shields do even effect spawns though), great vid as always!
@javierisaai
5 ай бұрын
Great content, thank you! One comment/question: The newly introduced Ranked Tactical slayer mode (April 2, 2024) is using new/forged maps which are imo not exactly the best in terms of layout, balance, spawn points, etc. Halo Infinite ranked playlists already seem like a grind, and these new maps just add more complexity when they could have just used the typical proven playlist maps instead. What are your thoughts?
@scintific7357
5 ай бұрын
Yeah....the timing aspect was interesting for me, often I account for the other teams numbers and positions but I fail to notice the timing was out slightly with a team mates early push, then an enemy spawner sneaks in behind our lines.
@covert_ops_47
5 ай бұрын
Part of the issue is and always will be "how fast can players move" and "how effective are the weapons at with range". Halo Infinite has spiriting/curb slides and a pseudo hit-scan semi-automatic rifle. In order for the spawns to be more fair, the maps need to get larger.
@Nin10do0014
5 ай бұрын
I love content like this, especially when you pull up a map to further visualize the info! I enjoy this more than reactions to plays, and i think it'd be a lot more dope if you incorporated your knowledge on play breakdowns
@AnonymousAutumn
5 ай бұрын
awesome pointers
@Complex07xBR
5 ай бұрын
Some ppl think in Strongholds its controlled by points it ain't it's based where ur players are. Great video, though good insight on spawns 🎉
@A3mercury
5 ай бұрын
They need to add a window to PD to affect line of sight spawns inside PD. Always assume they're spawning PD lol
@travesty-studios
5 ай бұрын
My last ranked Swat match... We were 48-48, I died and respawned with an enemy looking directly at me and killed me instantly for the win. It was complete bullshit after actually coming back from being down 10 points.
@JimBrown-q1b
5 ай бұрын
There should be an option like Death Cam, where you can choose where you spawn based on where other team members are, or just make spawns truly Random where you can even spawn inside the enemies flag area. WarFare is Randomness, games based on War should be too. Predictable spawns just makes the game Predictable, how is that a Plus other than in Ranking Up is the goal, NOT playing the game. Remember why everyone is screaming for new DLC for Campaign. Emphasis NEW. Note NOT Predictable DLC, but NEW.
@Kustan112
5 ай бұрын
Bots are Spartan's too, you murderer.
@devilwithaharp
5 ай бұрын
lol
@xpeealidocious
5 ай бұрын
Not a 100% sold on the sight lines of spawns. See plenty of enemy spawn in sight. Cafe/caution, whirlpool/attic end of long hall, tower/nest side of b. Spring to mind.
@Assistint
5 ай бұрын
People with walls just do this in Arena. 😂
@jaygray8796
4 ай бұрын
rename video to spawn basics thank you
@silverharstem2221
15 күн бұрын
its not about me gettign to car 2 or wehatever its the plyers thjatsthe problem when they just drag u doiwn with them cuz there absolute garbage
@W0FFS
5 ай бұрын
last
@kingtitant5732
5 ай бұрын
“30 seconds ago is crazy”
@mikemendoza4274
Ай бұрын
Not a fan of spawn memorizing...its not Pro level..! Also take off aim assist.... then play.. my opinion...
@silverharstem2221
15 күн бұрын
tired of players they cznt shoot or do anyhting
@silverharstem2221
15 күн бұрын
hate matchmaking worst players ever
@VashVenus
5 ай бұрын
This whole game is for dummies. Why don’t we talk about the matchmaking system for SBMM
@PcCAvioN
5 ай бұрын
Infinite's algorithm decides you need to lose, the other side is a team of four onyx and your teammates are golds. Infinite decides you've lost enough games in a row, now you're with the onyxes and the golds are on the other side, free win
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