Update @ 2.4k water/air mastery: • (UPDATED) How to Moon ...
How to farm the Moon rift on the reworked eni on 185 ALS. Get around 1b xp off 15 waves no pot/candy. Server is extremely laggy atm, 1-2k ping inside every rift so this could go a LOT faster. Probably 30 mins.
Gear 42:28
Spells/passives 43:12
Characteristics: max elemental resistance then hp, max elemental mastery, max dodge, max healing mastery, ap/mp/range/ele res.
2.1k water/air mastery atm in dps mode. Not fully sharded so could get a lot more healing/distant/crit masteries. 170 wep and 155 cape could be upgraded, rest 185.
It is mandatory to have at least vital return 2 on an item. Refunds 20% of "hp lost of the caster" twice a turn on kill. You can't survive 40t without it. Currently 150kk on Ogrest. No 3s up yet. Got lvl 2 on in the vid. This will carry you. Arcana is a nice armor addition every turn. Got it level 3 in the vid. Around 80kk. Precaution for extra insurance (not using it in the vid).
Is coney a waste of time?
No. Does insane dps with bond of friendship stacks which buffs its damage and resists every hit making it tanky. It does 2 damage lines as lisfesteal on the first line (a heal) procs propagator. For this reason the soft oak's pact artifact is op on eni. 2 damage lines every attack. BoF also increases your healing performed which converts to damage off of the against nature spell.
Notes:
- Anatomy, Regeneration, Invig and Revit are your main shredders. Healing Word and Infected Flask are used not as often.
- Boost your range and propagator burst damage on the next spell by casting healing word twice on yourself giving you 2 range and an extra damage line (propagator). Nice with anatomy (which has broken base damage when the enemy is above 80% hp) to 1 shot.
- Bond of Friendship is removed when coney transforms so cast it after.
- Passives: puncture, single heal, medicine, all for me core, evasion
- You want 3 range min. Feels scuffed with any less.
- Stand in the life-saving fountain glyph for propagator gains every turn = more damage!
- Propagator damage is indirect damage and is buffed by the Ruin sublimation which adds 15% indirect damage at level 3. Pricey atm at 700kk for a level 3.
- Always hit from 3+ cells away to take advantage of your distant mastery damage.
Monster notes:
(Most of the monsters have cancer mechs, most of which are irrelevant to eni)
- The nyl shaman has a -50% single target damage buff. Use revit x3 (aoe), does full damage. Follow up with infected into an invig to proc prop off infect lifesteal.
- The kokoletic can revive and full heal and moderate linear range. Rape one's ap with trans if you encounter 2+ and don't have the damage to kill both.
- The voodoo kanniball goes invis for 2t if you hit it and it doesn't kill. KO it with 2 healing words on yourself into an anatomy (9ap). The good news is it tends to ends next to you or coney when invis.
- The kanniball lymi gains 2k armor when an allie dies within 4 cells. This can be good as we can use ban to both remove that armor and heal yourself/boost prop damage on the next spell.
- The nyl hunter has a spell that teleports you to his side at the end of your turn and debuffs you -150 all res.
- The kokoloss only takes linear damage and has a 100% block buff (reduces damage received by 30%). Extreme annoying to deal with for melee classes.
- The nyl ripper takes -75% damage if in close combat (2 cells or less) with an ally.
- The stalagnome is invulnerable on spawn until the start of its turn.
The lapse, crolk, orda goya, stalaguar, stalagawk and kanniball et are free.
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