So, you hate uv'ing assets or you may think you suck at it too, and you not sure why there's so many that enjoy doing it. Well, this might be the video for you. Here i explain a simple approach to uv unwrapping that i use on every asset i make for Rust.
I use Blender but the methodology used is transferrable to other 3d packages like 3ds/Maya/Modo etc.
I hope this video helps!
Enjoy!
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