For anyone else who has trouble with this: 1. Make sure to either name everything the same as Jon does or to rename them in the script file to what you've used. 2. By default the keys are 'E' to pick up/drop, hold 'R' and move mouse to rotate, and 'Left Click' to throw. This can be changed in the script. 3. Make sure the object you're picking up has a box collider and a rigidbody component. 4. Make sure on your camera (where you added the script) that 'Player' is set to the parent file of your camera movement. Hopefully, that helps some of you out. But if you're still stuck don't bother asking me for help. I just started learning Unity today, so idk lol.
@MASTERX-nw2gk
Ай бұрын
You are amazing thank you !!!!.
@SleepyMatt-zzz
10 ай бұрын
For anyone struggling to figure out how to reference another script, I used a video by Game Dev Beginner "How to get a variable from another script in Unity (the right way)" to figure it out. Thank you Jon for this helpful tutorial.
@ItsJustAngelYT
10 ай бұрын
hey I'm a beginner can. I watched the vid but I'm still confused on how to properly reference a script with in another? Can you tell me what code you put?
@SleepyMatt-zzz
10 ай бұрын
@@ItsJustAngelYT I will try my best to remember what I did to the best of my ability. This won't be something you will be able to simply copy & paste: 1. first, in your FPS/Player controller script, you want to make the variables that control the mouse sensitivity is public, e.g. public float lookSpeedX = 2.0f; public float lookSpeedY = 2.0f; 2. Second, make whatever function that moves your camera is also Public, e.g. public void HandleMouseLook() 3. From here on we will make our way back to our PickUPScript, and similar to what the end of this video demonstrates, you want to declare the FPS controller script at the bottom of the section of the PickUpScript where you have declared your other public/private floats and bool variables. This is just telling the system that another script is going to be referenced. Simply call the script you want to reference and assign it a name. e.g. FPSController mouseLookScript; "FPSController" is the script I am referencing, and mouseLookScript is the name I have given it to declare it. 4. Now go to Void Start(), use the named variable we are going to use to reference the FPS controller, e.g. void Start() { LayerNumber = LayerMask.NameToLayer("holdLayer"); mouseLookScript = player.GetComponent(); } The variable we gave a name to will now be able to call the FPSController script we are using for our intended purposes. The section of this line that uses the "" characters is annotating what script we are referencing when called. 5. Now go below into our Void RotateObject() function, and inside the IF statement that calls for our rotate object input, use the reference variable we created to call the variables we made public earlier that controls the mouse sensitivity, e.g. if (Input.GetKey(KeyCode.Mouse2)) { canDrop = false; //disable player being able to look around mouseLookScript.lookSpeedX = 0f; mouseLookScript.lookSpeedY = 0f; Here we are calling the variable we created to reference the fpsController script, and we are calling the variable from our fpsController that controls our camera sensitivity. the reason why we are setting both lines to 0 is because this is where we are freezing the camera when we press our desired input (I set mine to Mouse2/middle mouse button). 6. Now we go below to our else command where our "canDrop" command is and type the same lines we just used above, e.g. else { //re-enable player being able to look around mouseLookScript.lookSpeedX = 2.0f; mouseLookScript.lookSpeedY = 2.0f; canDrop = true; } Just make sure to type the default camera sensitivity value is the same as the fpsController script we are referencing, which will re-enable the camera to move. That is all I can remember off the top of my head, hope this helps. I'm sure there is a better way of doing this, but I'm still an amateur. The Fps controller I am using is based on code created by Comp-3 Interactive.
@-jxvi
4 ай бұрын
What code did you use?
@ilikepieandgames
2 жыл бұрын
Sorry but how does this video only have 60 views when its the best method of doing this I've found
@jondevtutorials4787
2 жыл бұрын
Thanks!
@hemanarthanamaly4810
2 жыл бұрын
NO WAY YOU ARE NEW , i want you to be the new brackeys because editing , commentary and tutorials like this are GOLDEN.
@kiryrumirz1615
Жыл бұрын
I loved it completely, and the memes sajkdsakljd so good, hope to see more of your tutorials soon!
@pietrosprudente
8 ай бұрын
This is for anyone who wants to rotate the object to world space! Replace this: heldObj.transform.Rotate(Vector3.down, XaxisRotation); heldObj.transform.Rotate(Vector3.right, YaxisRotation); With this: heldObj.transform.Rotate(Vector3.down, XaxisRotation, Space.World); heldObj.transform.Rotate(Vector3.right, YaxisRotation, Space.World); Hope this helps! 🧀🧀
@jamad-y7m
11 күн бұрын
If you are using URP you can add the child camera with render type 'Overlay' then in the parent camera 'Stack' add the pickupCamera. pickupCamera culling mask set to holdLayer and parent camera culling mask set to everything except holdLayer
@therealbenkling
3 күн бұрын
I tried this. I had to leave the parent camera culling mask set to everything for it to work! Everything else is correct though.
@josemanuel5205
Жыл бұрын
Loved the tutorial, keep up the good work
@mdmushiransari2676
Жыл бұрын
Thanks!!!! it is easy to implement and can be easily extended
@Hyperforg
2 ай бұрын
lol been trying to do this for ages with some goofy ass spaghetti code when I realised I can yoink the code. :p
@JWoods456
8 ай бұрын
Absolute Legend, Thank you
@dssolve
8 ай бұрын
Make sure that the "Static" checkbox is not ticked in the Inspector at the top right corner. Some objects have this ticked by default
@davidgil1171
2 жыл бұрын
Man this is so gooood! Can u do a tutorial on an Inventory System?
@arinwald
Жыл бұрын
Man, you are a King
@yesimhairy
Жыл бұрын
Hello, great tutorial. I will definitely use it in the future! One concern I do have is if your rendering the object above everything, doesn't that mean that you can see it through walls? Sorry if the answers obvious but I haven't used this system yet. Thanks
@jondevtutorials4787
Жыл бұрын
Hey thanks for the nice comment. The layer gets rendered above everything, and since we only assign the object to that layer when we are holding it, the object doesn't appear through walls when it is on the ground.
@yesimhairy
Жыл бұрын
@@jondevtutorials4787 Thanks for letting me know :)
@metaDeWeta
8 ай бұрын
Very good, thank you so much!!
@huguesdepayens9558
2 жыл бұрын
This is nice because the object doesn't move when it hits walls
@skylarl.4571
6 ай бұрын
hi! thank you so much for the tutorial! i'm a bit confused on how to lock the background lookaround rotation while you're rotating the item. could you advise on this? thanks!
@Ninethemeerkat
2 ай бұрын
Great video, but I do have one problem. Every time I try to pick up the sphere I want to pick up, nothing happens. I have it on the right tag, but on the default layer. When I try to put it on the Hold layer, it can be seen through walls. Any way these can be fixed?
@TooOldForML
Жыл бұрын
Thank you! This worked great and was easy to implement. Edit: Got it working how I wanted :)
@mr_gogo_baybe
2 ай бұрын
thx
@saltyorangejuice1010
Жыл бұрын
Best tutorial
@WorksBones
8 күн бұрын
WHEN I PRESS E THE CUBE DISSAPEARS AND YES I PUT RIGIDBODY IN IT PLEASE HELP!!!
@Bombastic1726
Жыл бұрын
Thank you so much
@Blend.mpeg4
Жыл бұрын
Лучший
@krunchyfps
3 ай бұрын
Please help. It says the name "Pickable" does not exist in the current context. The name of my Layer is Pickable.
@JacksDevLog-n4x
Ай бұрын
make sure to change the layername in the script as well LayerNumber = LayerMask.NameToLayer("pickable"); should be in the start function
@thewall694
10 ай бұрын
amazing, dude
@Dev_Roids
9 ай бұрын
Thanks so much!
@vuxenn
6 ай бұрын
I loved your tutorial and script it's so useful and great. But i've a question: I want my pickable objects to be affected by my post process which is in my main camera object. How can i do that?
@kage8969
Жыл бұрын
So, I didn't necessarily have an issue with adding the code to my player but when I go up to an object that has the "canPickUp" tag it does nothing.
@Kiwi_Inventor
7 ай бұрын
same
@aminnekarlsson
Жыл бұрын
Great tutorial! I've implemented the script and managed to get it working. But when I pick up and throw the object, the scaling of the object change. How can i fix this. And my camera also rotates when rotating the object, is there any way to fix that?
@summerwheels
3 ай бұрын
why cant i pick up anythinggggg, i try to follow these tutoirals but nothing works
@MedicMainDave
Жыл бұрын
I'd have one suggestion. Use Interfaces instead of Tag, it's just better overall :P
@bennysensei4662
6 ай бұрын
Im a newbie of that. What is ur template you using? 3D, VR core, or something? Thanks
@szotek-dg6il
Ай бұрын
but i want tutorial how to do it i dont want to copy and paste script
@kingdom216
Жыл бұрын
how does the script change when using third person and player input system?
@DEV_herrington123
3 ай бұрын
hey man your script is work but i dont know how to throwing the object you have solution
@KikiKilo
6 ай бұрын
When I click play, the object I want to pick up is just gone
@Tako874
4 ай бұрын
Have you moved around, picking up an object with this code near a wall makes it clip into the wall, if you still don’t see it, it might be the layers
@backroomsarchives4628
Жыл бұрын
hello, i have some problem, the script works until i take the object in my hand, as soon as i press E and the game pauses
@Harharharisstibky
2 жыл бұрын
hey man i want to ask is it ok if i put your yt user in the credits for the game im working on? thanks
@jondevtutorials4787
2 жыл бұрын
yeah no problem :) Appreciate it
@duraeman2893
10 ай бұрын
i can see the object through walls, how can i fix this?
@bubble12
Жыл бұрын
i got this error, pls help. (A game object can only be in one layer. The layer needs to be in the range [0...31])
@sushilord4865
Жыл бұрын
Unsure if you're still responding to comments or not but I have a slight problem. Picking up items is fine at first but for some reason after a bit it is a pain to pick up items. There's like a 90% chance the object cant be picked up and it gets very annoying. Any fixes? I'm using mesh colliders if that helps!
@BjornBrnk
5 ай бұрын
Remove the mesh collider
@onlyrxtro7059
2 ай бұрын
Is it a way to make it to where only I can pick it up and nobody else able to touch it even when I drop it
@unknownlepoggers2753
2 ай бұрын
Yes there is
@bigdong7505
4 ай бұрын
idk why but all of the things i tested keeps resizing when i'm holding them and move my camera
@lennienicolelorenzo4212
3 ай бұрын
hI, can someone help me pls every time I try to click the "E" to pick up the object it doesn't do anything.
@jamad-y7m
11 күн бұрын
make sure the object has a rigidbody
@TobiDerCoole
2 ай бұрын
how can i do this in urp? there is no clearflags :(
@elcolgaodeturno485
Жыл бұрын
Hi, i knwo this video is old but i'm trying to use your code. I have a weird problem. When i pick up an object his scale changes. Making more big or more little. Any idea whats happening?
@nikolaandric8041
5 ай бұрын
same problem, did you fix it
@-panda-8105
3 ай бұрын
I don't know if it's still relevant, but if the size of the Player model is different, this happens. So, if you set the player transform to 1,1,1, it will be fine. (It helped me)
@_Leaf53
7 ай бұрын
If anyone knows, why does the object teleport underneath my player when i drop it?
@jankystreams3337
Жыл бұрын
Hey, awesome video. I have a problem when picking up the item. I have a post process volume on my main camera, but when I pick up the item the effect doesn't apply onto the item until I drop it. I tried putting a volume on the other camera also, but it doesn't work still. Solutions?? Edit: Also, it clips through the map frequently.
@jondevtutorials4787
Жыл бұрын
Post process effects act on layers, you should have the option to select/add layers in the inspector for the post processing effect. As for the fact that it clips through the map, I think there is a StopClipping() func. that you may want to look at which tries to stop the the object from being placed through colliders. It's at the very bottom of the code, try editing the last few lines to your spec.
@jankystreams3337
Жыл бұрын
@@jondevtutorials4787 Thanks!
@hollowsnest518
10 ай бұрын
I keep getting a layer error saying A game object can only be in one layer. The layer needs to be in the range [0...31] someone please help me rah
@someguy9163
3 ай бұрын
also what is ECM it have an error
@someguy9163
3 ай бұрын
pls help me i use the urp not the normal one pls help :(
@pebbleshmebble8142
Жыл бұрын
my cube disappears when I press E. Can you please help
@ilhamnarendra770
Жыл бұрын
same broooo, how is it now??
@HiHoSHOW
2 жыл бұрын
I don't have clear Flags and depth option in my camera inspector!
@jondevtutorials4787
2 жыл бұрын
Are you using URP perhaps? If not that can you tell me what version of unity you are running?
@HiHoSHOW
2 жыл бұрын
@@jondevtutorials4787 yes I was using it and I turned it off and now I have them. But there is another issue with the code. When I pick up a cube for example and look around the cube changes its scale. Why is this happening?
@HiHoSHOW
2 жыл бұрын
@@jondevtutorials4787 I'm facing a weird issue sometimes when I throw an object, it doesn't always gets thrown forward. sometimes towards the player itself.
@jondevtutorials4787
2 жыл бұрын
@@HiHoSHOW perhaps the player is blocking, try changing the point where it is being thrown from. Else check how direction is being calculated in the addforce method, perhaps you are using worldspace not local space.
@ilhamnarendra770
Жыл бұрын
@@jondevtutorials4787 i use urp, 2022.3. and i didnt have those two. and now my object is invisible when i picked it up.., any solution??
@RealEngineerGaming
4 ай бұрын
This tutorial isnt working for me. It might be because I dont know how to reference my FPS script, but none of this actually works for me, man. Its always these seemingly easy tutorials that are the most complex. Or maybe im just stupid
@huguesdepayens9558
2 жыл бұрын
How come when I throw it at the floor, it goes through the floor?
@yesmylightingsucks
Жыл бұрын
box collider
@fmmstitchvr730
3 ай бұрын
witch button is it to pick up
@WorksBones
8 күн бұрын
e
@othmanmoat
9 ай бұрын
Hey has anyone figured this out in URP?
@JimmyFireZOnYT
10 ай бұрын
The throw doesn’t work and now the cube is on my camera, forever
@new_source
5 ай бұрын
same :C
@GGC4D
Жыл бұрын
Can you make a version of this to be mobile friendly? Like for example. Edit this script so then it can work for say making a mobile game
@williammason1938
8 ай бұрын
it dont work for me :/
@ilhamnarendra770
Жыл бұрын
can someone help me.., it doesnt work?? edit : i use urp and some things change with the camera. but i dont know why i cant pick up the object. i already assigned the tags and all the stuff, checked several times and i dont seem to find the problem why. 2nd edit = i figured it out, turns out it needed rigidbody. but now the object is invisible when its picked up. any solution??
@Handvr
9 ай бұрын
me too!
@lazikbro12
Жыл бұрын
it doesnt work when i click e
@ilhamnarendra770
Жыл бұрын
assign rigidbody and box collider
@lennienicolelorenzo4212
3 ай бұрын
@@ilhamnarendra770 it's still not working
@hemanarthanamaly4810
2 жыл бұрын
you have discord man? i dont wanna forget you
@mug4621
Жыл бұрын
hello how can ı use this when using urp ? do i just turn the broject into urp _?
@affenkratzer
4 ай бұрын
does someone know why my cube streches after picking it up?
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