This problem has been bugging me for exactly 72 hours now. Thank you so very much!
@homborgor
5 ай бұрын
Super helpful and to the point
@VK-hl9vu
11 ай бұрын
I love the product photography content, keep it coming!
@madceee
11 ай бұрын
great 👍 waiting for more
@saberkooshayan6543
7 ай бұрын
hi brother, i just want make ultra realistic things in blender, i have problem with camera, witch lens is better for product photography, now i use 200 mm
@360VRStudios
Ай бұрын
anything over 105mm has good compression.
@hussam3091
11 ай бұрын
plz explain how to lighting
@RomboutVersluijs
8 ай бұрын
The main issue is how the liquid and the glass is modelled. Blender needs a very specific method for this to render it properly. Almost all render or tuts i see have this same error.
@blenderisms
8 ай бұрын
I think if every other ray tracer renders that method correctly, maybe the issue is with Cycles 😁
@RomboutVersluijs
8 ай бұрын
@@blenderisms it's actually how you model the glass, the liquid body and the top part of the liquid body. Other renders have something called an interference settings. This is needed for liquid body touching glass body. Google a liquid body glass. There is an interesting glass thread on stack exchange. Also a blog post by Greg zaal. Also cycles de poster something about how to correct model it and apply materials or nodegroups.
@blenderisms
8 ай бұрын
can you send me a link on my gmail? its listed in my channel info.
@RomboutVersluijs
8 ай бұрын
@@blenderisms ill do that tomorrow. I'll try to find that other post as well. It was from Brecht one of the devs of cycles. I believe he mention the same process as well
@blenderisms
7 ай бұрын
So I've spend some time testing out both methods and to be fair, using a separate mesh for each contacting point ( air to glass, glass to liquid and liquid to air) with their respective IOR's compared to just modeling the glass and modeling the liquid as separate objects and made sure that the liquid slightly overlaps the glass and ... to be honest the first method looks like unneeded overcomplication, not to mention it doesn't really work if you want to have some kind of volumetric in the liquid - like if you are creating orange juice. It doesn't really work that well with SSS in examples like milk ... People in CG often want to make things complicated when they can be done in a very simple way :D Blenders biggest problem is how it handles light passing through glass, and neither of these two methods fixes that unfortunately. You always need to overide the shadows with a transparent node to get a more realistic result.
@devailo
11 ай бұрын
Sorry bruv, something is off for me here but i cant explain it.
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