Man, I am so glad you made this tutorial, I was trying to find a way to adjust the spikes colliders in my game but I couldn't find any helpful videos. Thanks a lot and keep the good work!
@SunnyValleyStudio
2 жыл бұрын
I'm glad that my video has helped you :) Thanks for watching!
@Jamie_Gamedev
2 жыл бұрын
Wish I knew about custom physic sizes when started last project 🤦🏻♂️. Amazing video as always!
@oguzhanaydn7482
Жыл бұрын
thanks for the adjust part, i couldn't find it anywhere else
@SunnyValleyStudio
Жыл бұрын
Glad it helpse!
@tPlayerioT
Жыл бұрын
thanks. This helped me, im just having a issue with the collider sometimes ignoring the player collider but eventually i will find out the issue.
@SunnyValleyStudio
Жыл бұрын
Glad to hear that!
@Hiroki_MakeGames
7 ай бұрын
Nice tutorial! Thanks! Now i'm trying to figure out how to make the top part of the trees and bushes with no collision .
@SunnyValleyStudio
7 ай бұрын
You can always create your colliders as separate Tilemap and instead of using tree tile as collision shape use something else. In general think about layering multiple tilemaps together.
@ghostev
2 жыл бұрын
Thanks alot, I didn't know the physics shape in the sprite editor; it's just what I needed :)
@YS_Yousef
Жыл бұрын
كيفك يسطا
@alfrogiguess
Жыл бұрын
Thx man! Was getting caught on diagonal tiles and you rlly helped
@SunnyValleyStudio
Жыл бұрын
Glad I could help! 👍
@fernzilio6087
Жыл бұрын
Nice tutorial
@SunnyValleyStudio
Жыл бұрын
Thanks 👍
@PvPNetwork
10 ай бұрын
Great video. Small thing incase anyone else have this issue. I had to Remove: Composite Collider 2D Rigidbody2D Tilemap Collider2D to force a regeneration of the collider after editing the sprites Physical Shape. Disabling and reenabling the component didn't work for me.
@SunnyValleyStudio
10 ай бұрын
Thanks for letting me know 👍
@dreaman7325
2 жыл бұрын
now this is really an amzaing tutorial! i learned so much, thanks a lot! i would love to see the next video about the layer problem you showed at the end 🙏
@SunnyValleyStudio
2 жыл бұрын
Thanks. The next video was meant to be a video version of my older blog post (some people preferer watching to reading). Here it is: www.sunnyvalleystudio.com/blog/how-to-sort-sprites-in-unity
@dreaman7325
2 жыл бұрын
@@SunnyValleyStudio this is absolutely great! thank you :)
@jonathanmaywood4568
2 жыл бұрын
Great tutorial, I didn't know about the physics shape in sprite editor.... helps a lot with one way platforms!
@SunnyValleyStudio
2 жыл бұрын
Glad it helped! Thanks for watching 🙂
@thrashspeed007
11 ай бұрын
The only tutorial that really solved my problem, im so grateful, thanks!!
@SunnyValleyStudio
11 ай бұрын
Glad it helped 🙂
@idangomberg2750
Жыл бұрын
Thank you!
@SunnyValleyStudio
Жыл бұрын
Thanks for watching 🙂
@denisgoodman4492
11 ай бұрын
Great tutorial, it's a very useful information. Thanks
@SunnyValleyStudio
11 ай бұрын
Thanks for watching! 🙂
@Tankwiper
2 жыл бұрын
Very good tutorial. I didn't know such features exist.
@SunnyValleyStudio
2 жыл бұрын
Thanks for watching!
@ChaosEater39
5 ай бұрын
this is such a useful tutorial! it is exactly what I was looking for. thanks :)
@SunnyValleyStudio
5 ай бұрын
I'm glad to hear that 🙂
@yakuperoglu5162
Жыл бұрын
thanks so much bro you are a life saver thx again
@SunnyValleyStudio
Жыл бұрын
Glad to hear it!
@AlexTheNerd
2 жыл бұрын
Thanks! When the boxes were seperate the player kept getting stuck behind really thin invisible walls, but they dssapeared after adding a compsite collider.
@sten360
2 жыл бұрын
Hey, are you still planning to release part 2? The collision and render order based on the direction the player is approaching from is what's been a pain in my side with unity tilemaps for the longest time. Really looking forward to seeing how you solved that!
@SunnyValleyStudio
2 жыл бұрын
Hey! Thanks for the feedback! I will be sure to plan this tutorial soon. I have a blog post about this issue based on which I will make a video so maybe it will help you: www.sunnyvalleystudio.com/blog/how-to-sort-sprites-in-unity
@danielegargiulo2051
2 жыл бұрын
@@SunnyValleyStudio Please make a video about this topic. I'm struggling to dynamically display a character on top or below a tilemap tile based on the character Y position.
@ultimatesin3544
2 жыл бұрын
@@SunnyValleyStudio Yes me too please make second video if you can thanks for your help
@marcoschedid4033
Жыл бұрын
@Sunny Valley Studio The video was awesome and so the blog post, but please make a video about it, there's no sorta thing on youtube gamedev comunity and will be helpful for a lot of people
@alexthompson8977
Жыл бұрын
@@SunnyValleyStudio for some reason the colliders aren't changing to the custom physics shape I made for some of them :/
@KonigTheV
2 жыл бұрын
The Beginn was bad, but the it was a great Tutorial. Good Job
@SunnyValleyStudio
2 жыл бұрын
Thanks for the feedback!
@youranonymousyoutuber4051
Жыл бұрын
thanks a lot man
@SunnyValleyStudio
Жыл бұрын
You're welcome!
@credormk5770
2 жыл бұрын
This video really help me, thanks!
@SunnyValleyStudio
2 жыл бұрын
Glad it helped! Thanks for watching!
@MatthewTaylor86
2 жыл бұрын
An excellent video - got me subbed, thanks!
@SunnyValleyStudio
2 жыл бұрын
Thanks for watching!
@vadim700230
2 жыл бұрын
big thanks you man
@32kgold37
2 жыл бұрын
Thanks you!
@Myzzz12
2 жыл бұрын
Excelent work!
@gopichandde
2 жыл бұрын
Very Informative Video🎉
@SunnyValleyStudio
2 жыл бұрын
Thanks a lot for watching!
@redspill0738
2 жыл бұрын
thank you
@elmarinerito3197
Жыл бұрын
teamo, eres un tipazo! muchas gracias
@SunnyValleyStudio
Жыл бұрын
Thanks for watching! 👍
@travh98_
2 жыл бұрын
Thank you, I love you
@HitsquadTTV
2 жыл бұрын
thx this helped me out a lot!!! :3
@SunnyValleyStudio
2 жыл бұрын
Thanks for watching! 🙂
@PK-se2jh
2 жыл бұрын
thankyou :)
@itaisinger1360
2 жыл бұрын
nice video
@SunnyValleyStudio
2 жыл бұрын
Thanks for watching!
@mohokhachai
7 ай бұрын
❤
@SunnyValleyStudio
7 ай бұрын
Thanks for watching!
@triple3204
Жыл бұрын
When I go into wireframe mode it does not show up and then you walk through the tile map thing that I made
@SunnyValleyStudio
Жыл бұрын
Do you have Gizmos toggle on? It is the first icon on the top right of the scene view. Here is more info about it docs.unity3d.com/Manual/GizmosMenu.html
@triple3204
Жыл бұрын
Thank you! It works now :)
@JonelKingas
7 ай бұрын
not working idk why, wahtever i do custom physics shape not working
@SunnyValleyStudio
7 ай бұрын
Strange. Which Unity version are you using? Maybe they have changed something. Feel free to join our discord (discord.gg/RQEtYHz) and let me know since I can sometimes forget to answer comments 🙂
@JonelKingas
7 ай бұрын
@@SunnyValleyStudio It works now, i had to update aseprite importer, it worked on PNG files but not aseprite files, cause I did some research and found out only recently that there was a new version that turned on custom physics shape support on it.
@KaidenXIII
2 жыл бұрын
Hey, great video once again ! Is it possible to request a tutorial somehow ? :D
@SunnyValleyStudio
2 жыл бұрын
Hey! Join the discord discord.gg/RQEtYHz there is a suggestion channel where you can let me know what interest you :)
@MagnusRazer
Жыл бұрын
No entiendo el ingles, pero si que entendi como resolver mi problema, Gracias Peter Griffin
@MarkWaner
Жыл бұрын
But what if stairs were 3 tiles wide? Can we make it so that some sprites do not generate a collider?
@SunnyValleyStudio
Жыл бұрын
If you don't add a tilemap collider or make a secondary tilemap with no collider you will have stairs that don't collide with anything.
@gambit1637
2 жыл бұрын
I tried to use Composite Collider and it didnt collide at all, only top and bottom was added to collision. So i stayed in Collider 2D.
@SunnyValleyStudio
2 жыл бұрын
Hey! It is just for the purpose of optimization. Check out the documentation to learn more about it docs.unity3d.com/Manual/class-CompositeCollider2D.html
@academiadoscoins9034
Жыл бұрын
Help me friend! I'm going crazy with the collisions in Tilemap. I have a cannon that shoots a bullet at the walls of a tilemap. The bullet bounces like a pool table. But the collison.transform.position and then the tilemap.WorldToCell(position) gives me the cell in the wrong grid. It doesn't return the cell where the collision occurred. I can even change the Vector3Int, but in collisions in the corner (diagonal) it does not return the correct tile.
@SunnyValleyStudio
Жыл бұрын
Maybe this can help discussions.unity.com/t/how-to-detect-on-which-exact-tile-a-collision-happened/216779
@academiadoscoins9034
Жыл бұрын
It didn't. Actually the forum answer is incomplete and doesn't have any examples
@zapleaf
2 жыл бұрын
THANK YOU
@Gendon-
2 жыл бұрын
I can't remove collider from sprite editor, how to remove it?
@SunnyValleyStudio
2 жыл бұрын
I am pretty sure that you can select each point and click DELETE or there might be in the top options / parameters bar to add / remove colliders.
@holyclasher
Жыл бұрын
When trying to add a point in the sprite editor to make a new corner it doesn't let me and the blue square just continues to hover around
@SunnyValleyStudio
Жыл бұрын
Strange. I haven't encountered something like this before - well only when I was in a play mode and tried to modify something.
@holyclasher
Жыл бұрын
@@SunnyValleyStudio I checked online and I think it may be a problem with the unity version 2022.3.4f1
@cartermichaud9467
Жыл бұрын
Getting this bug too! Super annoying!
@theoingledew4031
Жыл бұрын
Same super frustrating
@cartermichaud9467
Жыл бұрын
@@theoingledew4031 I updated to Unity 2023.1.6f and the issue went away
@jackpp8337
2 жыл бұрын
if player Near the wall foot , the bullet gets caught in the wall .How do you fix that
@SunnyValleyStudio
2 жыл бұрын
Hey! I am not certain if I understand correctly but basic solution is always to tweak things until they work together. You bullet can have a separate smaller collider to collide with walls or I guess your wall can have a smaller collider (although its a lot of work). screenshots
@hungnguyentuan9590
5 ай бұрын
i cant creat a new blue square
@SunnyValleyStudio
5 ай бұрын
You mean in the "custom Physics Shape" menu? Maybe there is something about it in the documentation docs.unity3d.com/Manual/CustomPhysicsShape.html ?
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