Have I just sat and watched a mushroom develop for almost an hour without changing the video, it deserves a subscribe ;)
@skeletonking4119
2 жыл бұрын
I would’ve check it in my home but I must say it’s one of the lessons I was looking for for a while. Much appreciated it sir! Thank you!
@ChrixB
2 жыл бұрын
Thanks, let me know what you think and what is missing :-)
@wz5044
2 жыл бұрын
I have been looking tons of export videos from blender to unreal but this is the first most complete well explained video i have seen, i still dont know if it video will work complete for my problem but it is a real pearl of wisdom, deserve my like and also subs. Just an advise to make something extremely good to perfection is to add that option on blender where people can view keyboard letters while tipying
@zocialix
Жыл бұрын
How the fuck does this only have 19K views? This is the first time I've ever seen a tutorial that specifically shows the steps of how to properly import FBX models from Blender and into a game engine in addition to repeating the errors you can come across as well as how to fix them.
@ChrixB
Жыл бұрын
Thanks for your comments, that means a lot!
@lordfred4255
2 жыл бұрын
I detect a french Canadian accent! Never though I would hear it in an unreal Engine tutorial. great stuff
@DirkTeucher
2 жыл бұрын
Thanks for this. I learned some new tricks and it was all very nice and detailed. Nicely done.
@ChrixB
2 жыл бұрын
Thanks for that, shoot-out to you if you had the courage to watch the full video :-)
@eflatun5896
2 жыл бұрын
This is the most useful video about exporting blender models with materials! Thank you very much for sharing :)
@hugagagePersonal
Жыл бұрын
블렌더 + 언리얼을 사용하는 방법을 체계적이고 상세히 설명해 주는 영상입니다. 좋은 정보 감사합니다.
@monles_yen
2 жыл бұрын
Thank you!
@Abx-db2uh
2 жыл бұрын
Thank you so much! Very nice Video. I like how you recreated the errors and explained them. Also I like you accent. The music was a bit too inconsistent and sometimes too loud tho. Nice Vid, keep it up!
@mathajar9563
2 жыл бұрын
thanks
@terryperehinec
2 жыл бұрын
Nice tutorial! Great explanations! Thanks for sharing the tips and also the add on and animation!
@Lugdruud
2 жыл бұрын
very good video, althought i wish i came across it like 2 weeks ago :D and one more thing.. when you doing UV maps.. it's seams not steam that was little bit cringe for me :D
@ricardogdnb
2 жыл бұрын
Is this UE5 ? In my import options there is no "Import mesh option" neither does the dialog opens with "Import skeletal mesh" it opens on "Import Static Mesh"
@Chareidos
Жыл бұрын
... I was going about to use an own humanoid 3d character model but with the intend to use it with the skeleton of Unreal 5s Quinns, so that I could simply use all animations available on U5. I was watching videos on KZitem there in part some if not many of those content creators struggled a lot or had at least to tell bitter stories about their experience with the import/export between Blender and Unreal and how messed up it was with their correct naming of bones and such. There are seem so many ways of doing that, but I could not understand or not find a tutorial most suitable for me. I am wondering if I might be thinking to much and everything works fine with U5, and should just try, I don't know. So the interesting question is now, what would you recommend? Is it too much wasted time and energy to try to make a Character with "correct" names to the rig, and should I just opt out for an own custom rig with own custom animations to begin with?
@ChrixB
Жыл бұрын
That a very good question I ask myself many times! It's hard to answer since it depends on what skill set you have with Blender and Unreal. But if I take me for example, I have no skills to use Blender to build model from scratch and create animation for it. I'm more leaning toward using humanoid character 3D assets from the Unreal Marketplace. In that case, I will take the assets and use the rig system in Unreal Engine to modify existing animations and export the Mesh in Blender to modify its shapes for my needs. But, on the other side, if you manage to build your own 3D character in Blender using the Unreal 5 Quinns skeletons, you will be more in control of the look and feel you may try to achieve. I think this way may be a little harder since you need good weight paint skill, good UV Map, and good modelling techniques, do retopology etc. Also, there are a couple of pitfalls to handle in regard to exporting skeleton mesh to Unreal. So this is harder but better results. In a nutshell: just try it!
@machintrucGaming
Жыл бұрын
Thanks, this is extremely clear and precise
@DavidBoura
2 жыл бұрын
Perfect, thank you.
@FusionOfPolygons
2 жыл бұрын
Nice tutorial. Few issues I have. I have an account on GitHub but I still get 404 when trying to access the plugin repo. Second issue I get is I can't see any of app connections under CONNECTIONS > ACCOUNT on the Epic Games page. Any ideas what am I doing wrong? Thank you!
@ChrixB
2 жыл бұрын
To access the plugin repo, be sure you set up your account to access Unreal Engine source code on GitHub for that. Check this link: www.unrealengine.com/en-US/ue-on-github. For the second issue, I have no idea, you may have to contact Epic tech support for that I guess.
@ovrava
Жыл бұрын
Can someone explain why the textureImage of my ShroomBase becomes replaced by a blank purple image, when selecting a new uv image ??(23:00). Pretty frustrating? Edit: Oh you need to also select the correct image node that you want to bake on.
@Nein01
2 жыл бұрын
I am curious how to save time by linking blender models in unreal engine, so that changes can be updated on the fly. For example, in your tutorial, you kept making a new file each time, like shroom1, shroom2, shroom3, 4, 5, etc.. But wouldn't it be better to have only 1 file for the mushroom asset? Then, when modifications are necessary, you could make the changes to the model in blender and then just refresh the asset in unreal. Do you know any tutorials about using this kind of work flow between the two programs?
@ChrixB
2 жыл бұрын
Actually, I create a different model of mesh to show the difference. But a super-easy way to do that will be to save the update of your model from Blender under the same name and location and just do a right-click on the mesh inside Unreal and select Reimport.
@Nein01
2 жыл бұрын
@@ChrixB great tip, thank you!
@hasanbasryand6880
2 жыл бұрын
Hello. I have a question. As in Blendar, we can save in Blend file format with save. Any chance of transferring that yellow symbol format to an unreal engine?
@ChrixB
2 жыл бұрын
Unfortunately not, .blend file are not compatible with Unreal. You need to export you mesh as .FBX for Unreal.
@hasanbasryand6880
2 жыл бұрын
@@ChrixB Thanks
@ksenja.
2 жыл бұрын
Thanks for the nice and clear tutorial! Your voice is calming and makes things clear. Could you please also make a hint, what should be the orientation of the mesh in Blender export to fbx options and/or UE import options when exporting it for Niagara needs? When applying velocity, random/default mesh orientation is being read weird (e.g., vertical shard flies to X instead of up/Z, when velocity acceleration is set to Z).
@ChrixB
2 жыл бұрын
Thanks for the nice comments! The axes between Blender and Unreal are different; Blender use Y as up, and Unreal use Z up instead. I think that because one uses DirectX and the other OpenGL. However, you can adjust that in your export parameters under Transform -> Up and change it to [Z Up]. You can check that video to see how to work around the issue: kzitem.info/news/bejne/0oOC04GYcnh-i3Y
@ksenja.
2 жыл бұрын
@@ChrixB Thank you! That's a huge hint, I like it :) Meanwhile, I've found there is also a workaround in Niagara: adding module "Initial Mesh Orientation" to the Spawn section. Subscribed!
@911nakasya
2 жыл бұрын
Thanks you. But TextureSampleParamerters2D doesn't work.
@ChrixB
2 жыл бұрын
Thanks for your comment but I'm not sure I understand, can you specify where in the video I mention TextureSampleParameters2D ?
@kyleckll
2 жыл бұрын
norman is that you
@openroomxyz
2 жыл бұрын
Hi do you maybe know how do you import instancing (alt + D) in blender into Unreal?
@ChrixB
2 жыл бұрын
If you mean keeping the mesh instancing relationship made in Blender to Unreal, as far as I know, I don't think it's possible. Blender and Unreal handle mesh instantiation differently. You will have to re-do it in Unreal I guess. Check this guy, he did a good tutorial about it: kzitem.info/news/bejne/0qWFq66Ao6GpmoI
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