Perfect perfect. I also made stealth AI template and put it on gumroad. But I liked your "time concept of filling enemy alert bar". Thats great I am thinking to implement it into my template too. you can add visual cone for AI enemies. For top down games it is pretty much useful. I dont remember plugin for vision cone But I used that in my template. But best of luck bro. Learnt alot from your tutorials
@THikkikomori
3 ай бұрын
How interesting, you have two of the same ai patrollers that seem to follow a separate index each. I haven't yet figured out why my ai controlled bp actors simultaneously respond to one event. I appreciate you've made this package public and will probably look through your blueprints to see if i can make my blueprints function similarly
@vivegamespk
3 ай бұрын
Its easy. I did it for my stealth game. But I didnt use Index approach. But I use reference approach. I put Path follow BP actor in scene then I give reference of that path actor to whatever enemy AI you want. Repeat for all enemies
@vivegamespk
3 ай бұрын
maybe it help you
@artdrawing6682
3 ай бұрын
Hey mat can you make totorial haw to ai aiming and shooting to player please no one made something like that
@flame5226
3 ай бұрын
Awsome! ❤
@dennis.i
Ай бұрын
Isn't better do manual input for path point numbers instead of the mess with refreshing BP_PatrolPointMasterComponent. I have the same issue, after restart project the path numbers are resetting. And another question, how to do "ping-pong" movement, for example: point 1 - point 2 - point 3 - point 2 - point 1 ? Currently it moves from the last point to the first. Thanks!
@dennis.i
Ай бұрын
or even better idea, just use spline for the path, so patrol mode will get the points positions, it also should reduce the mess with re-ordering path points.
@ab-lz6ix
23 күн бұрын
How can I change the AI's speed?
@MikeyBison
17 күн бұрын
Bump.
@stevendavis8021
3 ай бұрын
@MattAspland So can you address the issue with having to refresh the patrol points each time you close the project? Is there a setting or something I am missing here?
@MattAspland
3 ай бұрын
Hi Steven, this isn’t an issue I’ve seen before or had mentioned before. So thanks noticing and bringing it up, I will look into it to get it resolved.
@stevendavis8021
3 ай бұрын
@@MattAspland Thanks for getting back to me. I am using 5.2. I actually made a fresh project in 5.2 and it did the same exact thing. Someone else commented on the marketplace behind me and said they had the same problem. Is that refresh writing a file? I am thinking for some reason unreal is not able to find it or read it? Just thinking out loud here
@stevendavis8021
3 ай бұрын
I made another new project in 5.3 and got the same result. Something has to be broken or there is a setting that needs to be changed
@stevendavis8021
3 ай бұрын
So everything works pretty well with the exception of the Patrol AI. So when I open my project I can hit the refresh tick for the Master Patrol Point Bp and then hit Play. The guards I have set up work fine. They do exactly what I have set them up to do. However when I close the project and come back, If I do not press the refresh tick again only the one guard will follow a path. So is this a bug? Obviously this will not work with a packaged game. Please look into this
@lomgamerbr
3 ай бұрын
Hi Matt please make video tutorial error The summary for the package '/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter' is invalid. Check that the file is of the expected type and not corrupted.
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