Important to note that having the player make a bridge right after the first shrine with the exact same materials / scenario informs the player they're allowed and encouraged to interact with objects in the overworld and not just in shrines
@fathermahler1078
Жыл бұрын
Something I just noticed about the ability UI is that it was very intuitive. Recall is to the left because if you want to go backwards on a video, you move the progress bar leftward. The ultrahand is to the right because link loses his right hand. The camera in the top right corner because that's where the shitter button is. The ascend upward because you go up. Fuse is the bottom because all items fall to the ground. Might be a stretch but
@DaveNodon
Жыл бұрын
Thats really Good! I never thought of it like that. Ascend being the top is the only place that would make sense. Ultrahand being right is solid, and and it's the most natural feeling since you're probably using it the most. Fuse could also be down since its bringing things to you or in your direction. Map and Camera make sense. Map is also to the left of the camera functions on the purahpad.
@natalieerib
Жыл бұрын
Zelda games are pretty much a master class in building upon what you’ve already learned in a storied way. Less so in the newer games IMO because I’d rather be taught to do something through pure story / environment than an isolated room, but it’s still cool.
@Remyria
Жыл бұрын
what I love about botw and totk is how much you can break some of the shrines if you think outside of the box
@Remyria
Жыл бұрын
for example, the shrine with the rails you're supposed to make a wagon with planks... the first one I made the plank to ride, second I made a small tower to glide to the 3rd part and last one, I glued 3 fans together to get a lot of height and glided to the end
@DaveNodon
Жыл бұрын
In TOTK I think they knew we would all be throwing everything against the wall. Everyone is finding their own way to cheese the shrines 😆
@Remyria
Жыл бұрын
@@DaveNodon they still made it so you couldn't obliterate all of them with a potential exploit like windbomb in botw, walls go to the roof this time
@DaveNodon
Жыл бұрын
@@Remyria the closest thing we have so far to windbombing Is using ultrahand+recall to make things like infinite elevators and paths
@Remyria
Жыл бұрын
@@DaveNodon I already exploit ultrahand+recall a bit :p
@johnstamamos4618
Жыл бұрын
So basically, Hold my hand but don’t tell me what to do!
@DFR.Realty
Жыл бұрын
More game design and analysis please. We want a little purple Mark Brown from GMTK
@FelipeGarcia-gp2ng
Жыл бұрын
Never thought about this when I played. Just feels natural
@boxorox1964
Жыл бұрын
hes back omg
@natalieerib
Жыл бұрын
back again bc I like ya cut G
@Luk3ler
Жыл бұрын
You should make tears of kingdom powers in gbg
@DaveNodon
Жыл бұрын
True! I was already working on ultrahand using the hoycons but your comment made me think a little more and I have a new idea for ascend
@Sun-Cephalopod
11 ай бұрын
The Map rune would be interesting in GBG
@user-ns4vn5cw1r
3 ай бұрын
I have a idea for a game so this is helpful
@mattstringfellow9353
Жыл бұрын
its
@DaveNodon
Жыл бұрын
Fixed. Thank you 😊
@roggonval
Жыл бұрын
U finish Zelda at 100%?
@DaveNodon
Жыл бұрын
Not even close, the more I play The more I realize how huge the game is.
@artekplaygamerst1124
Жыл бұрын
Please no zelda
@DaveNodon
Жыл бұрын
I make content based on a combination of what my viewers like and what I like! I listen to requests for new content but I don’t take requests to prevent me from expressing myself on my channel. Thank you for your support, I know you like GBG content and I promise there’s much much more GBG to come!
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