In this video, you will learn how if/then/else logic can be used in PlayMaker.
Timestamps
00:00 - Intro
00:27 - Float Compare action (like health systems)
02:54 - Game Object Compare action (like checking keys for doors)
04:53 - Game Object Compare Tag actions (like checking for item types)
06:55 - String Compare action (checking names of things)
08:34 - Int Switch action
10:37 - State Switch action (to sync FSMs)
13:52 - Bool Test action (like doors being open/closed, or locked/unlocked)
14:43 - Float Sign Test action (like checking direction in 2D games)
16:55 - State Test action (sync FSMs, with simpler conditions)
18:31 - If,Then,Else in the action update order (More on action update order: • Action Update Order )
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Негізгі бет If, Then, Else
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