In this indie game devlog™, we once again visit the fascinating world of dialogue. This time we're taking a look at how speakers know how and what to say.
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0:00 Intro
0:29 The problem
1:30 The solution
2:42 Practical example
Unite Austin 2017 - Game Architecture with Scriptable Objects:
• Unite Austin 2017 - Ga...
=== Tools I'm using ===
JetBrains Rider
Unity
Adobe Illustrator, After Effects, Premiere Pro, Audition, Photoshop
=== Music from Epidemic Sounds ===
www.epidemicsound.com/referra...
Luella Gren - There Is Something about the World:
• Luella Gren - There Is...
Негізгі бет Ойындар Keeping Track of Every Speaker in the Game - Astortion Devlog #25
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