This is what happens when you create the missions first and then having to changing the lore to fit with the mission you created. Unfortunaly the blizzard today is not the one from the 90's where they made games because they wanted to make something cool. Now its all corporate, and everyone who still gives a toss has either left or has no say in anything. I thank ye for doing this so i don't have to. I did get wings of libery when it came out, and played thru it, i did get HotS for free duing some event, but i have not installed it, and i have no urge or reason to do so. Oh how far the mighty have fallen.
@NerdilyDone
4 жыл бұрын
I'm glad you interpreted all this. I can barely keep up with all the endless nonsense. Probably the bastardation of the Protoss is the most offensive thing about SC2. I loved how mystical and odd the Protoss were in SC1, and quite frankly out of all the races the Protoss had the most plot potential. Eeeeexcept they got shoved aside for a typical anti-government tale in WoL and a female-demographic power story in HotS. Thus, there was nothing for the Protoss to do in this game but be a hot mess. Why they didn't think the story through ahead of time is beyond me.
@HolyknightVader999
4 жыл бұрын
The Protoss religion and way of life was the most fascinating thing in the original series. The Zerg were just basically Prussian Xenomorphs, a mob of freaks turned into a professional army bred only for war. The Terrans just move from one corrupt dictatorship to another, from the United Powers League, the Terran Confederacy, and the Dominion, with only the United Earth Directorate being truly effective as a galactic power. But with the Protoss, you had a society based on a combination of religion and psychic powers that informed their culture, kind of like what would happen if the Jedi ruled the Galactic Empire and made the Jedi Code its way of life while combining technology with the Force. Warriors, mages, assassins, technicians, each one had a place in Protoss society, and each one was valued. The Khala was such an interesting concept-the fact that this psionic mental bond connected them all and became their way of life, uplifting them out of their aeons of strife and uniting a bunch of warring barbarians into the mightiest empire their galaxy ever knew. It was also interesting to see the Protoss Empire's conflict with the Dark Templar, where they hated a group of people for simply not accepting their way. At first, we tend to see the Dark Templar as a noble, but persecuted species, but when we saw how even the best of them got corrupted by the Zerg, and how easy it was for an infested Terran general to play them for fools, maybe the Khala fanatics had a point, especially since Judicator Aldaris, the last Khala fanatic they had, was the one who managed to ferret out the fact that Kerrigan was evil, and it was the Khala that prevented the Zerg from infesting the Protoss. Maybe the Khala granted people like Aldaris with wisdom and foresight, or some kind of special sense, that could allow them to ferret out a person's true intentions and keep themselves safe from psychic manipulation. I was looking forward to the idea that a Protoss-based game would flesh out the Khala and their religion from an insider's perspective. To allow me to see why people like Aldaris would throw a massive temper tantrum back in the first game over inviting Dark Templar onto Aiur. I was even delighted to hear early rumors of how Zeratul would be the main character for the Protoss section of Starcraft 2, and how he would be doing favors for Protoss tribes to gain their support. Perhaps I would have had the chance to make him work well with the Judicators who preach faith in the Khala, and see what they can contribute in the war effort against the Hybrids. Maybe the psionic link of countless Protoss combined together can become some kind of psionic Yamato Cannon that can psychically attack the Protoss-Zerg Hybrids. Maybe the Judicators can use reality-bending powers to neutralize or capture hybrids. Maybe they can pull off something similar to the Void Rays where they work with the Dark Templar and combine Khala energies with Void energies to make more cool stuff. The possibilities were endless. Then in comes Legacy of the Void, where the Khala was made to be evil, and cutting yourself off from it is good, and they turned the Protoss into mouthless humans who just fight for good because........they're good guys. Not out of personal beliefs, not out of ancient traditions, but just plain, clean good guys. That is the most cliche thing in the book. Now, nothing distinguishes the Protoss from the humans outside of nicer dialogue, longevity, and no mouths. How droll. Now the Protoss' outlook on life is no different from the Terrans, making them basically just longer-lived humans with more tech, longevity, and no mouths. Oh, and Zeratul? That cool character that we've followed since the first game? Killed off in the prologue. The most important, iconic, and dynamic character that had one hell of a story arc back in the original game, where he goes from a badass, back-talking assassin, to losing his mother-figure and getting utterly crushed by Kerrigan and discovering the terror of the Hybrids, and in the game specifically about his race, he is reduced to a minor prophet character who gets caked in the first part of the game. Obi-Wan Kenobi lasted longer in the original Star Wars film, and he even showed up as a spirit guide in the next two films. Whereas here? The one Protoss who showed up as a spirit, Tassadar, ends up not being Tassadar at all, but just some chump alien tricking Zeratul. What a joke. Of course, Legacy of the Void had its good parts. But the new Protoss society we're given are the Tal'Darim. In the other games, they were just Protoss Mujahadeen Taliban that were there for us to just shoot, but now, for some reason, they're the Sith. Red energy blades, black armor, betrayal as a way of life, and seeking power and transcendence. They fit the Sith archetype to a T. Well, it was fun watching Q from Star Trek play the role of Darth Alarak, trolling Artanis here and there. As for the rest of the cast and the story, it's passable, it's fine, but it's a massive downgrade from the first game and even the other two sequels, and it ruined Protoss culture for me. Now they're just elven fantasy tropes in space, with nothing to distinguish them from other elves in fantasy.
@samuelmueller8147
3 жыл бұрын
not many views, deserve way more. thanks for the video
@БорисОхлаждай
4 жыл бұрын
Thank you for these series. I think you should make one final entry about the whole campaign of SC2 and how it contradicts and makes obsolete many points made in SC and BW.
@uanime1
4 жыл бұрын
I've pretty much done that on a video by video basis. Though I plan to make a complete overview it will be examining this trilogy on its own merits.
@MaxRavenclaw
Жыл бұрын
@uanime1 Would love to see a series on SC1. I preferred it over 2 but that one has a ton of issues too.
@josiahcmiller
10 ай бұрын
@@MaxRavenclawGood lord, mate.
@monkmichael-munkmiikael-hy7842
8 ай бұрын
I have now listened through all of your Starcraft 2 plot analysis videos and have to agree with you about almost everything. Well done! You are right that Starcraft 2 was illogical right from the beginning. Starcraft 1 was logically coherent, Brood War not so much, but still more or less. Starcraft 2 Wings of Liberty Campaign was logically contradictory, but beginning with Heart of the Swarm it is difficult to even find a word to describe how internally contradictory the plot was. Chris Metzen tells very openly in one of his interviews with Scott Johnson, that he was writing Starcraft 2 plot at the time when his 1st wife and mother of his 2 older children came out as a lesbian, which led to their divorce. Metzen says that Kerrigan-Raynor love story in Starcraft 2 was directly inspired by his relationship to his ex-wife and claims that neither he nor his wife did anything wrong. In other words, he was not able to make sense of his own life, so the game storylines represent the same lack of logic: both Raynor and especially Kerrigan do wrong actions, but the storyline is whitewashing all the evil they have done, explaining it away and claiming that they were still good persons. In the very end of the game, they both achieve a kind of redemption, but since it makes no sense in real life, they have to be transported out of the real world. There are certain noble themes in the game. Virtues like heroism, bravery, honour, love, friendship and self-sacrifice are extolled. These virtues are probably a residue of Metzens Catholic upbringing. However they do not really lead to a brighter future: the endings of the storyline are always rather dark and pessimistic. Example: Raynor and the Terran marines in a heroic battle rescue the infested Kerrigan at the end of the Wings of Liberty, returning her to human form, and Raynor walks off to the sunset, carrying his beloved Sarah in his arms. But at the beginning of the next chapter they are separated by Mengsk who claims that he killed Raynor. In order to revenge herself on Mengsk, Kerrigan becomes a Zerg again, this time voluntarily, and builds up an army to attack and kill Mengsk. She murders millions and then it is revealed that she had to become a Zerg and acquire all the supernatural powers in order to gather enough power to stop the evil god Amon, who is the ultimate evil and wants to destroy the whole world. Putting it into the Lord of the Rings context, it would be using the Ring rather than destroying it. Metzen has clearly drawn upon his Catholic upbringing and other religions for inspiration. The Protoss call their soldiers "the Templar", in the beginning of the story are ruled by the Conclave, and then there are the Fallen ones, the other branch of Protoss, who are considered heretics. The Templars are clearly inspired by the Catholic Knights Templar and the Conclave is inspired by the Conclave of Cardinals in the Catholic Church. The first branch of the Protoss are united by Khala, which is a rather vaguely defined sacred bond uniting all the thoughts and emotions of all the Protoss through the ages. This might be inspired by the Communion of Saints of the Catholic Church or the bond of the Holy Spirit. The Khalaite Templars are organized into a caste system. This is clearly inspired by Hindu caste system. Also the Protoss with their infinite lives of hundreds of years resemble the elves of the Tolkien, but are rather ugly, with reptilian skin, glowing pupilless eyes and fingers resembling claws, even though they are supposed to be good characters. The fallen lesser god and shapeshifter Narud spending eons trying to resurrect the ultimate evil god Amon and bring him back into the universe is obviously inspired by Tolkien's Sauron trying to resurrect his master Morgoth. This is not to condemn or judge, it is quite impressive that Metzen has been able to create a compllex world and I have written some stories myself, so I know how difficult it is to make the plot coherent. But the plot is very incoherent and you have done an excellent work in pointing this out.
@razorback9999able
2 жыл бұрын
Blizzard's SC2 development team has spent too much time on eSports and multiplayer rather than the single player story which is treated as an afterthought.
@HolyknightVader999
4 жыл бұрын
What I REALLY can't forgive is how they treated the Khala. They just destroyed Protoss culture in this game, and it clearly wasn't something they planned, since in Wings of Liberty, there was a vision of the future where Amon was at full swing, controlling the Zerg, but the Protoss still have their nerve cords and were still connected to the Khala, WITHOUT being controlled by Amon at all. Amon hijacking the Khala and making all Khala-adhering Protoss into his pawns was clearly something Activision/Blizzard pulled out of their asses. The Protoss religion and way of life was the most fascinating thing in the original series. The Zerg were just basically Prussian Xenomorphs, a mob of freaks turned into a professional army bred only for war. The Terrans just move from one corrupt dictatorship to another, from the United Powers League, the Terran Confederacy, and the Dominion, with only the United Earth Directorate being truly effective as a galactic power. But with the Protoss, you had a society based on a combination of religion and psychic powers that informed their culture, kind of like what would happen if the Jedi ruled the Galactic Empire and made the Jedi Code its way of life while combining technology with the Force. Warriors, mages, assassins, technicians, each one had a place in Protoss society, and each one was valued. The Khala was such an interesting concept-the fact that this psionic mental bond connected them all and became their way of life, uplifting them out of their aeons of strife and uniting a bunch of warring barbarians into the mightiest empire their galaxy ever knew. It was also interesting to see the Protoss Empire's conflict with the Dark Templar, where they hated a group of people for simply not accepting their way. At first, we tend to see the Dark Templar as a noble, but persecuted species, but when we saw how even the best of them got corrupted by the Zerg, and how easy it was for an infested Terran general to play them for fools, maybe the Khala fanatics had a point, especially since Judicator Aldaris, the last Khala fanatic they had, was the one who managed to ferret out the fact that Kerrigan was evil, and it was the Khala that prevented the Zerg from infesting the Protoss. Maybe the Khala granted people like Aldaris with wisdom and foresight, or some kind of special sense, that could allow them to ferret out a person's true intentions and keep themselves safe from psychic manipulation. I was looking forward to the idea that a Protoss-based game would flesh out the Khala and their religion from an insider's perspective. To allow me to see why people like Aldaris would throw a massive temper tantrum back in the first game over inviting Dark Templar onto Aiur. I was even delighted to hear early rumors of how Zeratul would be the main character for the Protoss section of Starcraft 2, and how he would be doing favors for Protoss tribes to gain their support. Perhaps I would have had the chance to make him work well with the Judicators who preach faith in the Khala, and see what they can contribute in the war effort against the Hybrids. Maybe the psionic link of countless Protoss combined together can become some kind of psionic Yamato Cannon that can psychically attack the Protoss-Zerg Hybrids. Maybe the Judicators can use reality-bending powers to neutralize or capture hybrids. Maybe they can pull off something similar to the Void Rays where they work with the Dark Templar and combine Khala energies with Void energies to make more cool stuff. The possibilities were endless. Then in comes Legacy of the Void, where the Khala was made to be evil, and cutting yourself off from it is good, and they turned the Protoss into mouthless humans who just fight for good because........they're good guys. Not out of personal beliefs, not out of ancient traditions, but just plain, clean good guys. That is the most cliche thing in the book. Now, nothing distinguishes the Protoss from the humans outside of nicer dialogue, longevity, and no mouths. How droll. Now the Protoss' outlook on life is no different from the Terrans, making them basically just longer-lived humans with more tech, longevity, and no mouths. Oh, and Zeratul? That cool character that we've followed since the first game? Killed off in the prologue. The most important, iconic, and dynamic character that had one hell of a story arc back in the original game, where he goes from a badass, back-talking assassin, to losing his mother-figure and getting utterly crushed by Kerrigan and discovering the terror of the Hybrids, and in the game specifically about his race, he is reduced to a minor prophet character who gets caked in the first part of the game. Obi-Wan Kenobi lasted longer in the original Star Wars film, and he even showed up as a spirit guide in the next two films. Whereas here? The one Protoss who showed up as a spirit, Tassadar, ends up not being Tassadar at all, but just some chump alien tricking Zeratul. What a joke. Of course, Legacy of the Void had its good parts. But the new Protoss society we're given are the Tal'Darim. In the other games, they were just Protoss Mujahadeen Taliban that were there for us to just shoot, but now, for some reason, they're the Sith. Red energy blades, black armor, betrayal as a way of life, and seeking power and transcendence. They fit the Sith archetype to a T. Well, it was fun watching Q from Star Trek play the role of Darth Alarak, trolling Artanis here and there. As for the rest of the cast and the story, it's passable, it's fine, but it's a massive downgrade from the first game and even the other two sequels, and it ruined Protoss culture for me. Now they're just elven fantasy tropes in space, with nothing to distinguish them from other elves in fantasy.
@HolyknightVader999
4 жыл бұрын
@Jotaro97 Indeed, they don't have an excuse. They just killed off the most well-loved Protoss character from the original game. It would have been nice if say, Artanis was cut off from the Khala and Zeratul had to teach him Dark Templar powers while someone else fights to rid the Khala of Amon's essence.
@yharnamiyhill787
3 жыл бұрын
I LOL'ed at your insightful anaylsis. I played WoL when I was in highschool, and i was appalled that Raynor was reduced to a simpleton and a terrorist: I.E - going into a Tal'Darim planet, mined their resources and killing the native Protoss. (The Tal'Darim gave Raynor multiple warnings, and told them they were stealing from their sacred land.) I thought this was just some satirical interpretation of how the United States have 7 active wars in Africa and in the Middle East (Afghanistan being 18+ year war), and how it was for their resources, politics, and industrial complex. I thought Blizzard would justify this as some kind of necessary evil or futility of Terran culture, but boy, was I surprised they didn't make such attempt. Raynor dropped into a planet, stole the gas, killed their people, and fled - then drops into another planet steal their relics for money, rinse and repeat. He didn't even establish an industry or anything - it was kill and plunder... Then as if Raynor has some kind of personality disorder.., he would shun Infested Ariel by declaring: "you are infested, you are already dead..." and at the same time would declare infested Kerrigan "we never gave up on you, don't you give up on us." (Inspite of the fact he acknowledged that her immorality was that of her own volition.) He would literally risk his troops for a "what if" and a girlfriend?! Oh, and let's not forget all the insurrections he started and never took responsibility for. He just goes in, starts an uprising, then leaves and let the city burn. I thought Raynor would stay behind to help establish a more moral system of government, one colony at time. With that kind of reputation and disfunction, "General" Warfield would not only thank Raynor, but give him command of his army in Char?! Does he not have officers? One of the greatest Generals in the Dominion Army would give his men over to a Pirate and a Terrorist? (Mind you, Warfield claimed that he successfully led 6 or so military invasions against the Zerg.) The developers constantly tries to pat you on the back and say that you are special... It was sickening.
@HolyknightVader999
3 жыл бұрын
@@yharnamiyhill787 The fact that Raynor was on Korhal, with the Odin at his back, and he never attacked Mengsk directly, is a crime. Nothing they can throw could stop that thing. They could have used Gabriel Tosh to assassinate Mengsk while the Odin was tearing up Augustgrad. If this whole "revolution" campaign was to overthrow Mengsk, it ended up being worth nothing since by the end, Mengsk was still large and in charge by the time of HOTS. Which means every Dominion soldier Raynor killed on his way to launching his revolution against Mengsk was all for nothing. He sabotaged mankind's war effort against the Zerg for absolutely nothing at all. Kerrigan ends up finishing his revolution for him when she storms Augustgrad and kills Mengsk. And it's also funny that the Tal'Darim never try to get their vengeance on Raynor, for all the sacrilege he committed against them. I'd rather have the UED return and have them protect the people from the Zerg invasions while the Dominion gets crushed by Kerrigan. Then have the player be the UED while Raynor's missions would be side missions saving colonials or doing some errand for them.
@AkosKovacs.Author.Musician
3 жыл бұрын
Looks like the story overall is a weird mash of Warcraft and Mass Effect.
@Tower-kn1dr
3 жыл бұрын
The knowlegde about how to became Xelnaga doesnt specify which 2 races merge. They only have to be strong. Which Kerrigan was. Amon ally himself with Taldarim because they were the only one who wouldnt be able to be mind controled( outside of DT) Amon attacked Terrans because they had artefacts and were only not controled power in the sector. Also you said that saving kerrigan was pointless and then said a hypotetic scenario when Kerrigan is dead. She controls zergs which means that the Amon has to fight her control of zergs. Also Zeratul could not be able to find an informations about the secret hiding spot for Amon because Terrans forces would be much greater. Whats more without Zeratul telling Raynor that Kerrigan is important it could be that he just never went to Char to assist Dominium which could mean that they never conquered Char. Kerrigan could be killed by Narud and so on. Also you constantily bring Amon dying when every prottos dies which is not true. He would be simply send back to Void or he would already had his body
@uanime1
3 жыл бұрын
"The knowlegde about how to became Xelnaga doesnt specify which 2 races merge." They made huge stone tablets with pictures of these races. Zeratul saw them in Wings of Liberty. "Amon ally himself with Taldarim because they were the only one who wouldnt be able to be mind controled( outside of DT)" The only way the Protoss have been shown to avoid being mind-controlled is to cut off their nerve appendages. So Amon, their god, could literally have told them not to do this and he would be able to mind control them. "Amon attacked Terrans because they had artefacts and were only not controled power in the sector." The Terrans only had these artifacts because Narud hired Raynor to steal the artifacts from the Dominion, despite Narud working with Mengsk and the Dominion. "Also you said that saving kerrigan was pointless and then said a hypotetic scenario when Kerrigan is dead." It was never explained how Kerrigan's death caused the hypothetical scenario. "She controls zergs which means that the Amon has to fight her control of zergs." Even though Amon could control the Zerg while she was alive. "Whats more without Zeratul telling Raynor that Kerrigan is important it could be that he just never went to Char to assist Dominium which could mean that they never conquered Char." So what. Kerrigan reconquers Char in the next game. "Kerrigan could be killed by Narud and so on." Again how would that cause a problem as Amon can control the Zerg when Kerrigan is alive, along with controlling the Protoss. "He would be simply send back to Void" Same as being dead. "he would already had his body" That body is literally made from Protoss.
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