It is surreal to watch a video from a creator I respect so much who absolutely gets what we're trying to do. Everything you said in this video is 1000% on point and is exactly what we're trying to achieve with the game. So incredible to see people really started to understand what our real mission is. To address the things you've said in the video, our plan from the very beginning is to split our development work 50/50. 50% of our development work will be on developing the mod tools and platform foundation. 50% of our development work will be on fleshing out the core vanilla game to be a stronger, more unique, and constantly improving vanilla experience. So what you've recommended here is absolutely our plan. While naturally that plan will take time and effort, I feel that both our own team (and our community) is as motivated as we've ever been to continue pushing on that plan. Thanks again for the coverage man, hope I get to see you in-game sometime. Maybe you'll even make (or play) a cool mod sometime. Cheers!
@Justsomedude_867
Жыл бұрын
Congratulations on your game! I really wish I had a PC so I could play it
@garbaj
Жыл бұрын
Good to hear from you Bluedrake! I really appreciate how open you've been to feedback about your game. A true embodiment of the community-oriented ethos imo. I'm very excited to see what's next for OHD, thanks for the comment!
@PotatoflakeJake
Жыл бұрын
I've noticed that a lot of smaller youtubers have quickly made negative reviews because negativity gets their channels more attention. I only saw negative videos popping up in my feed from smaller youtubers. Keep it up bluedrake. If been specifically waiting for a gave that you have envisioned for over 10 years. Dont let the jealous ones ruin your day.
@thepunisherxxx6804
Жыл бұрын
Your games not going anywhere without anti-cheat at the client level. Having server managers take that on isn't a real answer. Ignoring the biggest glaring issue isn't an answer.
@nathanmitchell7961
Жыл бұрын
I think the emphasis on calling it a game rather than a platform its what got a lot people confused
@DrakesdenChannel
Жыл бұрын
I have been involved in development of this game prviously on contract in voiceover and audio organization, casting, etc. and you can hear my voice as the American and German AI. I can certainly say the devs channel great effort into it and I am certain of future success. Blue has said that extensive AI is the standout element to be achieved.
@Justsomedude_867
Жыл бұрын
That’s super cool!
@HansFriedrich532
Жыл бұрын
The AI right now is so basic it's one of the worst I've seen
@garbaj
Жыл бұрын
Omg, I love the American's voice! It's so distinctive. Singleplayer OHD shows off some of the best aspects of the game and so I'm very excited to see how the AI is improved over time
@DrakesdenChannel
Жыл бұрын
@@garbaj Very glad to hear! I voice act in 5 languages and conduct extensive development in audio and design. I completed two voiceovers for OHD and managed voice talent, although the voiceovers are set to be revised when bots reach complexity. Currently voicing and designing for a new game from another notable KZitem creator and my personal project you will hear of in some years, many roles! I have also been following you and the game well over a year, you know who to ping if you need voice talent or audio design! Blue has distinguished his focus on AI as a core element, excited to see it grow. We mapped it out last year to be complex and player driven. I completed my work on audio last year and left but the work is indubitable.
@DrakesdenChannel
Жыл бұрын
@@HansFriedrich532 The current AI is early in capability. The plan is extensive, player command driven per March last year. I no longer work with the team as I completed my work though, so I am not privy directly.
@jupitersky
Жыл бұрын
BlueDrake just did a community post asking people why people keep calling the character controller "floaty" and what that means. He's got a ways to go as a game designer... but this is a good start.
@oracuda
Жыл бұрын
the "floaty" character is good and needs to stay, it's just inertia and makes the player not be able to strafe, all this is healthy for a semi tactical game.
@burgertanker7970
Жыл бұрын
I remember hopping into the demo and I noticed that there 0 delay to going prone and getting back up, which means you could constantly drop shot people
@Bluedrake42
Жыл бұрын
As Plato says... the only thing I know for sure, is that I know nothing. I'm actually working on a website right now for our community that allows us to ingest and sort feedback so we can more accurately prioritize and rank suggestions (through public voting) from the community. Similar to Arma's community feedback tracker. I think it is going to be an incredible tool to incorporate and rank all of the excellent feedback we've been getting. With that all said, I feel like a major trait of any good developer is the willingness to throw out what you think you know, and to use your community to help guide your thoughts. So while I do admit that I'm not as experienced as many other game designers (there is always someone better) I personally believe that the cornerstone of any good designer regardless of experience is the capability to accept and incorporate the thoughts of others. Especially when those thoughts come from your own community. So if anyone was wondering, that's probably my motivation behind putting out posts like that so often when our team is working to incorporate people's thoughts on even some of our smallest mechanics. Love all the thoughts everyone has been leaving. Really been great fun making this game so far, and since launch making the game has only been more and more fun for us.
@jupitersky
Жыл бұрын
@@Bluedrake42 I'm glad to see you so committed to community communication, even with everyone being toxic. I'm also happy to see you focused on the little things, 'cause that's a lot of a game's feel and is extremely important. I'm looking forward to what you and your team create!
@Bluedrake42
Жыл бұрын
@@jupitersky Luckily as an influencer I'm used to corralling toxic internet communities. If anything that is a significant strength of ours lol merely the fact that we're incredibly used to corralling chaotic audiences into productive behavior is part of our entire angle on this. Most developers can't handle that toxicity... but for us, it is literally our reactor fuel.
@artseosamhogriobhta
Жыл бұрын
Very concise and constructive critiques. Gamers, this is how you do it. A bit of empathy with game devs as gamers themselves is needed. IMO, you're 100% right. There's little to no stickiness to the game. I started modding because I loved a certain game and had an idea about how to improve my experience. The game didn't make it easy but that's not why I played the game. Btw, the game was Mount & Blade: Warband.
@krodian
Жыл бұрын
Hell yeah man, Warband has always been awesome to play, and mods like Pendor and Perisno have held the longest playthroughs I've done across any game.
@sovietnationalism3182
Жыл бұрын
Not 100% right. Gmod has no particular core experience and has little to no base content outside of mods and yet its still played by hundreds daily.
@artseosamhogriobhta
Жыл бұрын
@@sovietnationalism3182 I see your point but CS and Half Life already had huge player bases to work with. Gmod allowed people to play with a game engine they were already very familiar with (and loved).
@Zerod_Out
Жыл бұрын
Unpopular opinion, I like that the game just says "You died" rather than show you from where, because that just means your enemy is either lucky or hidden well enough that you won't see them, which keeps me on my toes
@riley9464
Жыл бұрын
i like it too but more because it plays into the hardcore/realistic side of the game. its kinda like what tarkov does.
@paneTLG
Жыл бұрын
the concept is good, but there's nothing between life and death, an animation would be nice imo.
@fluffysquirrel8385
Жыл бұрын
yeah the concept is good, just that a quick animation playing so that it isnt so abrupt and sudden would be better
@forplaint_ru
Жыл бұрын
Yep. Just like the older Battlefield titles. I honestly get enraged by watching the enemy player jumping and strafing like a lunatic for 10 seconds with a horrible camera zoom, until I can get into the spawn menu. Overcomplicated doesn't mean better. Which seems to be the mantra of the modern game-dev.
@riley9464
Жыл бұрын
@@forplaint_ru i hate when games don't just let you skip death screens. apex's is my least favorite despite how much i love the game. you have to stare at your death box for like 10 seconds before you can spectate
@tezwoacz
Жыл бұрын
developing the game for (yet) non existent modding community is like developing game for a non existent esports community, we have already seen on examples of AAA studios how that plan works, in order for your game to be popular amongst modders you need to have a very good/fun base game.
@mltharaka
Жыл бұрын
Problem with unreal engine is they need to release a SDK in order to make mods. So devs have to put effort into making the game as well as exposing variables in SDK. That's why Squad and insurgency SDKs are very limited. And OHD is trying to implement modding from ground up with their limited resources
@manformerlypigbukkit
Жыл бұрын
@@mltharaka yeah, UE is *not* built for mods, so if they want mods, it becomes a vocal point in development whether they like it or not The only reason shit like postal 2 has mod support is because it runs on the strangest version of unreal imaginable and is held together with boogers
@sovietnationalism3182
Жыл бұрын
yeah cause gmod doesnt exist? Not saying youre wrong but it isnt a requirement
@rosefeather_
Жыл бұрын
@@sovietnationalism3182 no they're absolutely wrong though. Skyrim is a completely bland game in most ways, the storyline is plain by TES standards, the combat is better than it was in previous titles but that's not exactly a high bar, side quests are meh at best, etc. The replayability is the only thing it has going for it, and even that is mediocre compared to the previous titles. Yet... And even if the fact that TESV is modded into **oblivion** (hehe) could be attributed to the hype it recieved on release and good marketing by Bethesda, there are other cases of games that prove this concept wrong. Roblox doesn't have any content except for the player-created stuff AFAIK. Taking the opposite approach, there are good games with amazing communities and people who want to mod these games, but don't because modding them is too hard. STALKER is open to modding, and so is Source, and Fallout, TES, first two Doom games, etc. Then there are games that are not. Spec Ops: The Line only has config tweak mods, Borderlands series is sort of bad for mods, and don't get me started on how often I finished any of the more obscure games and went like "huh, I liked that and a lot of people liked that too, are there any mods?" just to find out that the only thing I get offered is trainers or savefiles because the game creators didn't offer any modding tools [Way of the Samurai series, agh].
@hungryfarm5744
Жыл бұрын
Mod support needs to be implemented in the early stages of a project for it to be effective in fostering a modding community.
@Alex-nl5cy
Жыл бұрын
I think one of Half Life 2's values was it's level design tools, which no other engines really compete with. Like with the Elder Scrolls/Fallout series as well making good modding tools avaiable is a big driver for modding. FWIW I don't think a 100GB+ modding tool is necessarily very accessible to a lot of people given that Valve packaged Hammer into the release of Half Life 2.
@Alex-nl5cy
Жыл бұрын
If only there was an engine that was open-source, making it easy to modify, and lightweight enough that it could be distributed with the game and run by anyone...
@xxedgelord420xx4
Жыл бұрын
@@Alex-nl5cy you still need dotnet sdk to run the mono build and a lot of ex unity devs will probably end up using c#
@ASqdrnDA
Жыл бұрын
@@Alex-nl5cy Fingers crossed Valve makes an accessible SDK for source 2.
@aaaaaaaahh769
Жыл бұрын
Always happy when a new garbaj video drops
@daandar
Жыл бұрын
Just saw something on your twitter and i want to congratulate you! Hope you'll enjoy the journey ahead
@jcp1966
Жыл бұрын
Bro you sound like such a nice guy I bet you hold doors open for people and shit
@beenguy5887
Жыл бұрын
the same mf who would be a vtuber
@saooran7364
Жыл бұрын
Operation Harsh Door Holding
@eliotrincondahlberg6865
Жыл бұрын
my door is holdered
@saooran7364
Жыл бұрын
@@liamanderson9104 I won't take behavioral advice from chrome.
@devinjunga2716
Жыл бұрын
This has sooo much potential! I really hope they can port it to console but wouldn't be surprised if it doesnt happen.
@jebus456
Жыл бұрын
Curious to hear your take on it
@con7885
Жыл бұрын
I think there is a modern outlook where modding is becoming more of an experiment to change a game without it's identity. However I see this the most in the VR community. Games like bonelab and contractors are pretty standard and barely unique but the mods enhance nearly every element.
@shinobi.x.
Жыл бұрын
Yeah man you are spot on about the modding and needing a identity first for modders to create from
@oracuda
Жыл бұрын
harsh doorstop as a purely customizable sandbox base game is well, just a framework in the end. there isn't much more a reason to use it than use an asset on your own to make a game. it needs standardization to create a base flavor as you said.
@anhvuquang7906
Жыл бұрын
Modding is one of the most important thing a game needs to have, regardless of genre
@joel6376
Жыл бұрын
>they are fans Lets not forget that making a whole game is much more time consuming than modding. Modding can be time consuming to the same degree but it doesn't need to be. The scope can be whatever you want. Modding also gives you access to the existing community as a playerbase, where as a new title has no playerbase. This is particularly important in multiplayer titles.
@hungryhedgehog4201
Жыл бұрын
Even for a simcade style game it's pretty lacking but everytime something is brought up it's basically "do it yourself", bit frustrating. Like wanting people to make own maps and modes is one thing, but the basic game should stand on it's own ad imo it doesnt do that, it plays like a proof of concept. If there is no hud you need to give people the ability to get information through other means. The game has a magazine system but I cant check my mags or repack them for example. And I get that it's free to play and all, that's cool but if you want to retain people to play your game, it needs to be more than that.
@1ing1ing
Жыл бұрын
Even without huds, the game still gives players information on where their shot at by sound, bullet tracer, and when the bullet impacts. Many inexperienced players won’t notice these key details, however for more experienced or aware players should notice these and know where their getting shot at.
@OddysseyTalks
Жыл бұрын
I think something that could make it distinctive that would really fit Bluedrake's vision is very comprehensive AI/private match customization. A lot of large scale military shooter PvE is lacking when it comes to replicating enemy players because that much AI running in a single instance is very hard on performance, so it relies a lot on just the fantasy & atmosphere of being in a large scale conflict. If he and his team can make this well optimized and not very graphically demanding, and put a lot more into advanced tactical enemy AI that can be customized comprehensively, it would not only make it stand out but also tailor made for mods. Like the player and enemies being broken into squads with advanced communication and commands between one another and also maybe having a leader for the whole team that has unique orders they can give to all squads. And the commands could be integrated into marking points on the map as a sort of RTS light mechanic. Just some ideas
@OddysseyTalks
Жыл бұрын
As a sidenote: I personally have been wanting something like that for a long time. I'm very into MilSim and MilSim-light games but like you, I rarely play them. My reasons not being a lack of interest but instead that like I said offline PvE rarely captures the experience that PvP does, and also trying to play PvP is tough for me because most of the MilSim community is, to be frank.... really socially conservative and nationalist :/ So as a trans/non-binary person with a queer sexuality, I don't feel very welcome trying to engage in communities that do MilSim operations and mostly reside myself to watching streams and videos of other people playing them. And like, it makes sense why it's this way. MilSims very easily can be used to roleplay a glorification of militaries and imperialism. Which is unfortunate because I think MilSim operations have a lot of storytelling potential to explore morally grey situations that critique imperialism and push players to make really difficult ethical decisions. But instead most ppl seem to just wanna treat it like team sports. *Sigh*
@beingsactual
Жыл бұрын
@@OddysseyTalksI think this accursed website removed my more elaborate comment, but try looking up "mil-sim" or posting the question in r/LeftistGamersUnion or r/SocialistMilSimGaming or r/SocialistRA to find a chill crowd to play with.
@OddysseyTalks
Жыл бұрын
@@beingsactual thank you! I have mixed feelings about a lot of leftist online spaces after being in them for years and a leftist group into MilSims is sounding alarm bells for me about USSR apologist types, but I should give it a look anyway. I appreciate your reply ❤️
@CPSPD
Жыл бұрын
@@OddysseyTalks "Which is unfortunate because I think MilSim operations have a lot of storytelling potential to explore morally grey situations that critique imperialism and push players to make really difficult ethical decisions." i guess so but idk it feels like it could be so easily hamfisted (either as a critique or glorification) and doesnt really match with the genre. but yeah "most of the MilSim community is, to be frank.... really socially conservative and nationalist" real. there are a lot of nice people tbh but the problem with that is the negative experiences suck so much that it ruins what could be an hour of fun teamwork and shooting shit and turns it into an unpleasant time (putting it lightly). and next time your brain is like "hmmm what if it happens again" lol.
@eanprefontastic
Жыл бұрын
You need to reload med kits...hit the reload key.
@garbaj
Жыл бұрын
I honestly had no idea. Thanks!
@AmirulSyafiq1
Жыл бұрын
My mind is blown. Thank you
@thing4826
Жыл бұрын
I agree with games needing a solid identity to have a healthy modding community. My favorite games I love to mod all have their strong identities be it Minecraft, Project Zomboid, GMod, Roblox, RimWorld, ARMA, STALKER, Ravenfield, XCOM, and so many more! I hate to say it, but OHD is at the moment is a bland Military shooter. I had high hopes for the AI in the game to be a little more fun to play with, but it can get stale fighting them quite quickly.
@jkgalaxyman8276
Жыл бұрын
I’ve been following it since he first mentioned it in so happy it’s out
@DevotevoLynx
Жыл бұрын
I think if people can turn arma 3 into arma life and have a baller time with it than you can turn a (for now) basic FPS framework into anything else, what really should be focused on with the core of OHD should be networking, UI and ease of intergration with mods and joining servers etc
@beingsactual
Жыл бұрын
ArmA III too has an identity core that draws in content creators and fans like Garbaj discussed, but in its case it is the technical basis rather than gameplay design. It's a game of tremendous scale made to simulate combined arms combat over many hundreds of square kilometers in one game session and, despite the infamy and memeage surrounding its glitches and quirks, pulls it off better than anything else. Arma Life exists because it is given the opportunity to create a massive living island on a server, not because of the tanks or ballistics. On top of that, Bohemia Interactive has been (similarly to OHD's mission statement) treating the game as a platform for content creation (even most of its DLCs are companions to feature-rich platform updates meant to give exemplars of newly implemented functionality for people to toy around with and examine to learn what makes them tick). It includes many helpful tools and a powerful scenario creator. Fairly sophisticated custom code can also be easily implemented into scenarios to pull off elaborate tricks. Lastly, ArmA's modding community is long-lived and well-evolved, far predating the third game. Much knowledge regarding the Real Virtuality engine and the games' structure and workflow has been accumulated and made available over the many years. I haven't really looked into OHD, so I don't know what's under the hood, but the technical base ArmA III provides to content creators (and draws them in with in the first place) is an unimaginably high bar to reach, especially just a week into publicity.
@DevotevoLynx
Жыл бұрын
@@beingsactual afaik i know OHD is unity based which i think will help spring board it upto the modability status of arma 3 but even if we are talking base gameplay etc take a look at roblox, if roblox received half the petagre scrutiny that ohd has gotten for its base game (or lack there of) then it would be dead in the water but even still dedicated creators have made some pretty awesome things on there and i see the same but for fps shooters as a whole from casual to milsim to arcade pve bullet hells ala doom
@saddlepiggy
Жыл бұрын
What I would do for a squad type game that actually felt good to play
@jebus456
Жыл бұрын
Solid points, I think you pretty much nailed it. Especially considering the Anti cheat stuff, which they seem to have turned around on and have decided to put it in afterall?
@sandycolours641
Жыл бұрын
I personally think battlebit is where its at and im waiting for its full release
@clvtch444
Жыл бұрын
I played the game for about an hour, it's a good basis but the game isn't quite there yet in terms of content and features, I'll give it another try in the future to see if it's improved to a point where I'd play it more often
@Starlesslemon
Жыл бұрын
Dude shot more friendlies than enemies.
@GuapoJhimi
Жыл бұрын
“It’s easier to be a critic than a craftsman”
@unluckypanda5448
Жыл бұрын
very cool video, you finally made a long one!
@Tetemovies4
Жыл бұрын
Vehicles are big in the modding community, not sure how it is right now but they need to have maps which enable vehicle modding.
@ZombifiedMatt_
Жыл бұрын
I've already been playing it. I've talked to the devs also.
@shekeldealer
Жыл бұрын
Great dev team (really cool guys) i'm sure this game with some polish is going to go far !
@djsvrlaivwfofj
Жыл бұрын
BattleBit Remastered is the greatest shooter set to release this year. If you haven't joined any of the play tests on steam, you should look into it.
@Junya01
Жыл бұрын
Facts. It’s gameplay is so buttery smooth and performance is a non issue. My second favourite fps to play besides Insurgency Sandstorm
@patrykszewczuk8741
Жыл бұрын
Wait, you have 433k subscribers?! You had 50k, just a second ago! Congrats!
@darekbaird
Жыл бұрын
I don't know what game you've been playing but what I just recorded has WW1 planks sounding like I was walking on steel.
@Atlas.Brooklyn
Жыл бұрын
3:25 you mean longevity, not longetivity(?). Great video as always gerbmin
@Dilithium1
Жыл бұрын
Oh yeah, I played this in early access when I heard about it in a blue drake video!
@TheTicassShow
Жыл бұрын
Nah this thing is like goofy ahh squad 💀
@josipvedris134
Жыл бұрын
I personally like the game a lot. The concept of free and moddable game is just something that I like seeing. Only thing that I kind of do not like is the AI but I can close an eye on that. For a free game it is AMAZING!
@beldzinka
Жыл бұрын
have a nice day
@hawknotfunny5322
Жыл бұрын
My favorite part of this game is when u turn the graphics all the way down it looks like a ps1 game instead of a fuzzy mess like most games
@popullarmmax
Жыл бұрын
Love the self grenade kill😂
@atemoc
Жыл бұрын
Harsh Doorstop is good, but I noticed that the performances are quite lacking, though it is to be expected, I'm still a bit sad that I can't play it smoothly without seriously compromising on quality.
@jackharold8379
Жыл бұрын
What system do you have? Performance has been much better than I expected.
@DuckDQuack
Жыл бұрын
very cool
@jeusmarcomascarina4102
Жыл бұрын
my dream shooter game might looks like
@func_e
Жыл бұрын
this is kinda how I feel about Ravenfield
@CrashD6
Жыл бұрын
I've checked OHD workshop on launch and it had 3 or 4 mods, today, after whatching your video, there are already 45 mods, anything from new factions to weapons, maps, modes and even Halo themed mods... I like the idea of "a middle finger to the gaming industry", with all it's predatory monetization, OHD is in fact bare bones, but at least it doesn't want to empty your wallet
@sephreed1938
Жыл бұрын
Give it private, community run servers and I'm in. Nothing better than playing a game with a consistent crowd of people.
@Teblaze
Жыл бұрын
The best indie game duo
@hajime8904
Жыл бұрын
idk, my PC had hard time to run, foots steps are hard to heard, because all bullet are super loud from distance
@thereaper6848
Жыл бұрын
I hope you made a post in the suggestion area of OHD
@Danlight1911
Жыл бұрын
2:02 these sound intentional considering it's trying to go more for tactical gameplay. It's meant to be slower paced.
@Atharv0812
Жыл бұрын
I might also consider to make a multiplayer version of my game , till that, I'm waiting for booty blastin'🤩
@derrickjohnson4952
Жыл бұрын
I’ll say this the game is rough but I love the concept/idea behind it, having the game be funded for production then released to the public with all the tools is amazing & would be absolutely fantastic if the mainstream did this however I wish the game was polished more THEN released
@gavinbones7666
10 ай бұрын
Its a polished version of battlefield 2, And its still really fun regardless of the age.
@MT-qu4tk
Жыл бұрын
Bro has as much personality as a tree with the monotone voice
@B31L
Жыл бұрын
i got a question i got a gun model with animations but i cant use the animations when i put the gun on my player i got everything i need its just i cant trigger the animations can you help (in godot 4)
@FroggyGaming1
Жыл бұрын
I’ve been having a ton of fun with it being a single player enjoyer love being able to switch between ww1 all the way up to modern day no game has it all like that. Along with a easy to use match making menu for bots and conditions if they keep fleshing out what they have it’s gonna just get better :) not sure why there is hate for such a fun free game
@greenjp779
Жыл бұрын
For all the shortcomings it's important to remember that it will likely be updated in the future and fix a lot of these problems. The fact that it's free is just one huge reason to give it a shot. I personally like the more arcade style shooters with simplified movement, like bf3 and bf4. I really don't like seeing people sliding around or bunny hopping (unless the bhops are in CSGO) and would rather keep movement as simple as possible, like walk/run/sprint with jump and crouch and prone options. Does anyone know of any other games like bf4?
@33up24
Жыл бұрын
Something I think should be worked on is that depending on the map your playing, framerate can go from 120fps to 40 fps, on medium.
@rightshark
Жыл бұрын
Garbaj can you make a tutorial for the weapon pick up used in boot blast as the one on your channel no longer works with godots current version
@evan12697
Жыл бұрын
The game has a great garand ping and tbh that’s enough for me
@dumpsterfire42
Жыл бұрын
When Are yoh planning to make your game's graphics (models) "up to standard"???
@ThatNoobKing
Жыл бұрын
Operation Harsh DOORSTUCK
@kasforai
Жыл бұрын
How do you choose between modern and World War 2 mode?
@Dilithium1
Жыл бұрын
@Garbaj GODOT 4.0 RELEASED!!11!1!!1!!1! (wow its so cool)
@shrekrab
Жыл бұрын
Isn't UHD an asset flip?
@David2024
Жыл бұрын
They're selling 3/4th of the game through DLC… it's not entirely free at this instant. However, the workshop will be interesting. (grammar edit)
@jacobcorcho2518
Жыл бұрын
Read the descriptions properly before spreading misinformation
@shannenmr
Жыл бұрын
The DLC is just a way to donate, nothing is locked behind it though the original wording (if they have since changed it) could be interpreted as if there was.
@rotforlife
Жыл бұрын
ok
@ShadQh
Жыл бұрын
Idk if it's just me or what but this game for some reason reminds me of ravenfield
@thanos879
Жыл бұрын
Still has a long way to go. But I’m rooting for them.
@amoose1709
Жыл бұрын
Take a drink for how many times he shoots a teamate.
@yowza234
Жыл бұрын
People have modded Minecraft before it really had an "identity"
@alexbjorkander4700
Жыл бұрын
I actually played a bit and really like it, don't really understand people ''hating'' on it as it is a totally free game, I do think o:hd is such a good game it could be listed on steam for about 20-30 bucks
@piyushguptaji402
Жыл бұрын
bro when is the demo coming. am thirsty, GIVE ME THAT DEMO
@WolfpackOne
Жыл бұрын
My guy it's on steam already lol
@quantumskg4742
Жыл бұрын
Nice video! Better in 1.25 speed.
@callmeliito
Жыл бұрын
weird question, but is the video slowed down? my KZitem was stuck in 1.25x from the past vid i was watching, and just later realized garbaj was speaking slightly faster than i was used, yet still sounding reasonably normal.
@divisionagent4730
Жыл бұрын
Kevins 🤝 Garbaj
@cineris2389
Жыл бұрын
Modding is really only effective when the base game is solid enough to warrant it, that means creating a world/game in which people already want to spend countless hours playing. This is key to a thriving mod community. With a fail game (I'm not saying this is one), most modders won't bother, it's not worth the time it takes to create new things or systems. Plenty of games have gone this route, few have succeeded. Because of this underlying principle. For every TES, X series, M&B, ARMA or Total war. There are a sea of games that wanted that, but didn't have a unique enough base game/system or tool set, to warrant it. Even successful games like divinity 0S 1+2 , failed to foster that. As well as big Franchises like that fail D&D title (Sword Coast legends) a few years back, it was too generic in it's tools and base gameplay to foster any kind of community. You could say it's like catching lighting in a bottle, in regard to lighting such a fire in a modding community. There are also some pretty big shoes you've got to fill in order to draw modders away from those successful franchises, in this title's case, ARMA.
@idk-oy6fn
Жыл бұрын
sometimes i can reload the medkit and it starts to work
@marehawk411
Жыл бұрын
That is a really good point. I hope Bluedrake42 makes good use of this criticism .
@ardxncy
Жыл бұрын
door
@QuestionableMorality
Жыл бұрын
stop
@ardxncy
Жыл бұрын
@@QuestionableMorality harshly damaged
@raysandrarexxia941
Жыл бұрын
This is exactly why I'm skeptical of OHD, nothing that makes the game worth playing yet
@zyfixosu
Жыл бұрын
GARBAJ 4.0 IS OUT
@kngparadox
Жыл бұрын
I came to test, first match and i was in a team that was constantly getting killed on spawn. 223 points to enemy team, 0 to ours. In other words i couldnt even test the game since i was getting killed by a hacker on spawn in less than a second. Deleted right away.
@abdou.the.heretic
Жыл бұрын
Your take is kinda sus when the audio got praise...
@carpstreamer19
Жыл бұрын
ultra based response i respect u
@julian3533
Жыл бұрын
So OHD is basically Arma Reforger but actually good?
@Dilithium1
Жыл бұрын
garbaj gaming stream soon??????? 😂
@Sold7
Жыл бұрын
it has potential, i know its early in dev but the only thing that bugs me out for now is the movement, it feels stiff, its like youre a camera floating around and not floating oh and some stronger anticheats, my first game had 2 hackers that had speed hacks
@ethanthomas1148
Жыл бұрын
GREAT IDEA just bleh in reality
@donk5058
Жыл бұрын
I mean if people mod and put time into creating content for the game then it’s gonna be fun as hell, if not I doubt it will last long because it’s development team is split up and doesn’t have the time to do both well (I’d imagine)
@pedropimenta896
Жыл бұрын
Have you tried Planetside 2 yet?
@Eclyptical
Жыл бұрын
I agree with this take, I think that the reason that Boneworks Lab sort of flopped was because it lacked an "original flavor"
@kbeau937
Жыл бұрын
best experience has been the Delta force modded server... by far
@toddcameron6298
Жыл бұрын
THANK YOU. Finally someone said it. This is not a freaking game for crying out loud. It’s an idea. There is nothing distinctive about it.
@Gagscwatch
Жыл бұрын
Omg Garbaj can I be in your next video?
@alec_almartson
Жыл бұрын
It's just really nice to see that 2 of the KZitemrs I respect the most agree and support each other. This shows a great deal of self development. Thank you both, you are showing a very good example to the Community of Modders, Game Devs and Gamers.👏🏻 I am also a Game Dev, learning more about C++ and Unreal Engine 5, and maybe after some months in the future I get to really help you out with some hardcore Development 🔥🎮 That's my wish, at least.
@Onedaesomedae
Жыл бұрын
Page 11 of OHD EULA. You’re welcome in advance. Nothing is ‘free’
@BobRoss-uq2wu
Жыл бұрын
I’ve been playing it since the demo, it’s a great game but it’s not something to get arma levels of mods because it’s not hardcore enough
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