Async in Rust is similar to some languages, but due to not having any built in runtimes or memory management, the people that proposed the initial APIs had to work around some interesting problems. Let’s pretend we didn’t have these solutions already. Let’s build our own async features and runtimes from the ground up. And given the outcomes, can we find any interesting insights on how async may change in the future?
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Let’s write async rust from the ground up! - Conrad Ludgate
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