In my recent stream, I thought it be beneficial to share how quick and easy it can be to achieve hard surfacing utilizing a simple process of polygrouping and creasing edges. I know the idea of hard surface modeling can be considered daunting or you have to unlock some skill set or use only certain brushes but this isn't the case for creating easier assets like this one. This by no means is meant to replace or over simplify the disciplines that come with years of practice making hard surface geometry in Zbrush but it's a quick start to creating creased and hard edges. This model was creating only using the move brush and zmodeler. Hope this helps and thank you for the support!
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Негізгі бет Magneto's Helmet Time Lapse: Using Polygroups for hard surface modeling
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