I am searching over the internet for several days, and this is the only tutorial I found about fixing multi cloth layering. This need be explained more times. its very hard and useful.
@yunshulu7035
Жыл бұрын
Finally find the button to switch to animation mode. Love u
@anthonypereiraaguiar1456
2 жыл бұрын
It will be great to have a complete program for animation production workflow with MD. :)
@TheSatzy6699
2 жыл бұрын
Right, complete workflow tutorial is required please, start to finish 🙏🏼
@dasusainath6798
Жыл бұрын
yes sir complete workflow for animation is helpful for us
@OsiiBiersack
4 ай бұрын
Gracias. Ahora los pantalones de mi avatar ya no caen de sus caderas Me has salvado y estoy agradecida.
@cepwin
2 жыл бұрын
Helpful video....I'm going to look at the settings that you suggested as well as support (I am having issues with collision as my animation is martial arts moves that weren't exactly designed for this. I had some limited help but making the garment more fitted and tacking the garment to the avatar in certain places but I was still have fewer but some collision issue. ) Thank you!
@denniswindowmaker2360
2 жыл бұрын
Thank you very much just started using marvelous designer very helpful.
@chillkeedif8879
2 жыл бұрын
Thank you so much this helped a lot!!!! You saved my life
@yennobita2114
2 жыл бұрын
Woah, great video mate!
@aaronclarkleoncio4611
2 жыл бұрын
hanks lot Sir.. You helping us..
@DigitalOrigin360
Жыл бұрын
I'm having a problem where Marvelous designer speeds up my animation in the viewport playback. How can I slow it down to the original animation speed? (P.S. The animation looks is slower in other software but sped up in Marvelous.)
@folders____
Жыл бұрын
change your animation setting from frame stepping to realtime, that solve mine
@chopperwitz
2 жыл бұрын
great information, thank you for this well made video.
@yudayayuda4408
2 жыл бұрын
8:17 for animation menu
@marc1137
2 жыл бұрын
hi , i was just using MD 10 and trying just open in MD 11.... i see MD 11 have new options about fps maybe avoiding some bad sync..... but doing exactly same export mcx cache , MD 10 was super fast and low size , suddenly MD 11 is super slow and big file....... any reason for this?
@manibokurtdaniel2424
2 жыл бұрын
GOD!!!My broo
@malibar1
6 ай бұрын
you guys need to fix your audio and balance it, it is almost silent
@tyminh4602
2 жыл бұрын
merci beaucoup a toi :))
@peter486
Жыл бұрын
why are some values set in defailt when i run the simulation it curls around the onject.
@charlesoliviertraore3083
2 жыл бұрын
U BEST!!!
@DarkW1zard
2 жыл бұрын
Hello, where I can see poligons counts without exportin in enother program?
@nullnull-xm6wz
11 ай бұрын
When the hand of my character poses with hands on her waist, the garment drags as the hand comes off.. please what’s happening? Thanks
@Marvelousdesigner
11 ай бұрын
see our tutorial here for that issue kzitem.info/news/bejne/xWaw3H-CkXV9pH4si=SgHE6x0e8QgpR9Aw
@EugenicsBMX
2 жыл бұрын
how to fix some area of overlapping in animation?
@Dante02d12
2 жыл бұрын
Hey, I need help. For some reason MD keeps crashing whenever I try to animate something. It happens _all the time!_ Have you ever encountered crashes during animation rendering? Do you happen to know how to solve this? I've got a gaming computer (i5 11'th gen, and RTX 3060), so my hardware isn't an issue, although I did notice the CPU was running full but I don't think this would cause a crash. I tried to change the simulation settings. With a higher Particles density and a thicker avatar skin offset, the animation runs a bit longer but always crashes. I'm also using a 3 min-long animation. Do you think this is a problem for MD? EDIT : Jeez, I always find a solution five minutes after posting my problem online, lol. So, in case anyone comes here with the same issue I had: I solved it by rendering the animation with CPU mode instead of GPU. For some reason, GPU simulation crashes if you try to render the animation. But that means I have to stick with 15+ Density particles, since lower than that makes the CPU simulation too slow for rendering... And it turned out MD can render an animation as long as we want. Well, at least, 3-minutes wasn't a problem for it.
@Marvelousdesigner
2 жыл бұрын
I'm glad you figured it out, sometimes you just have to "rubber ducky method" solve things and comments usually start that process lol! GPU is 100% NOT meant for animation or the majority of simulation. it is ONLY for the very beginning process of the workflow in creating large swathes of cloth, as you can see by how it doesn't respect collision like CPU does (it is being worked on for more in the future but that's the use case since it was released). it will crash and give you bad simulation if you try to use it for anything else as you've experienced. you will mostly work in CPU for the creation and especially for the animation process. you can reduce the PD but it takes a LOT of time to record animation frames, which is why we don't stream that portion on lives.
@JaySamurai79
2 жыл бұрын
Woah 3min video of MD animation. I'd love to see that, do you have it uploaded? I'm also working on a 3min animation that I will bring into MD. I'm a little worried as the garment I'll make will multiple layers of fabrics, something similar to what's in this video. Do you guys have Discord?
@Dante02d12
2 жыл бұрын
@@JaySamurai79 I haven't uploaded yet because I'm experiencing a few issues, but I'm preparing a video in Unreal Engine that could be interesting if you're an anime fan ^^. I've already made the scene and lighting in Unreal Engine, I've also got my character -without the clothes) with the animation in the software. But I'm having 2 issues exporting my animated clothes : - I can't get the clothes out with materials. - The clothes' behavior during the simulation is unbearable. Like, the motion itself is great, but the sleeves keep sticking to the body or going through the arms. I'm working on these issues, but I've taken a week of break from this project. Starting from tomorrow I'll rework on that, and might upload a full video on Sunday. If you upload something, please tell me, I'd like to see it too ^^.
@JaySamurai79
2 жыл бұрын
@@Dante02d12 Oh wow, sounds like the stuff nightmares are made of. Yeah it's good to take a break and come back with a fresh mind. So let me get this straight! You've brought over your animation along with the the clothes from MD. Are you painting weights in UE on the clothes or is it an Alembic animation? Sorry I'm actually a noob with UE. I'm also asking because I'm looking to take my animation into UE but import the clothes as Alembic. I did a test exporting MD animation as a point cache into 3ds max and it looked great. I don't think UE supports point cache does it? So I'm hoping to export MD as an Alembic with results similar to what I got with the point cache in Max!. I got my character dressed in MD last night but having a few issues with the animation. Not sure if it's a bug, but when I scrub through the timeline of the animation, my FBX character turns into a big pile of exploded polygons! Atm I've got my animation, just the character by herself in max that I could upload if you want? And yes I'm into anime. Do you have Discord, it be great to keep in touch and helps with my motivation hahah
@user-sb5pz
Жыл бұрын
I can't hear well :( Wish we have subtiles. But thanks a lot for the tip
@Marvelousdesigner
Жыл бұрын
there are subtitles, please hit the CC button on the screen to turn them on. here is the link to the google instructions on how to turn them on if you are struggling support.google.com/youtube/answer/100078?hl=en&co=GENIE.Platform%3DDesktop
@lucutes2936
Жыл бұрын
how do I animate when I have two separate .obj files though?
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