Please Click the like button. it helps promote our site and don't forget to subscribe to see future new videos..
Visit our webpage at:
soniccues.com/
Summary
The video discusses the mathematics of throw in pool, exploring different angles and speeds. It explains the graphs for different levels of vertical spin and provides compensation guidelines for different shots.
Timestamped Highlights
00:30 📊 The first graph represents 100% vertical spin, showing forward roll and backspin.
01:45 🎱 The second graph represents 50% vertical spin, demonstrating forward and backward roll.
03:15 🏓 The third graph represents 0% vertical spin, indicating a stun shot with no spin.
04:30 📐 The diagram shows the mapping of the Cue Ball with Tips of Spin and Percentage of Spin.
06:00 ➕ The graph shows the compensation needed for different Cut Angles and Speeds.
08:15 🎯 The chart summarizes the amount of Throw for different Vertical Spins and Speeds.
09:30 🎱 The video emphasizes the importance of practice to improve gameplay.
Key Insights
- 💡 The amount of Throw in pool is influenced by the level of Vertical Spin and the Speed of the shot.
- 💡 Friction plays a significant role in determining the amount of Throw.
- 💡 Different cut angles require different levels of compensation to achieve the intended direction of the shot.
- 💡 Stun Shots, which involve no vertical spin, have their own unique compensation guidelines.
- 💡 At certain cut angles, the amount of Throw is the same for slow, medium, and fast speeds, making compensation easier.
- 💡 Practice is essential to develop a better understanding of Throw and improve gameplay.
- 💡 The provided graphs, diagrams, and charts serve as useful tools for players to calculate compensation and improve their accuracy.
Негізгі бет Mathematics of Throw Part 1
Пікірлер: 8