The problem Mauler and other detractors are having is that DS2 isn't a basic fantasy story about an ancient fight between gods and dragons, but is rather an existential exploration of self - what it means to be human, and how much of that is lost if you take away memory and purpose. It relies on knowledge of real myth, legend, and psychology that many gamers don't have the cultural intelligence to reference. The Shining is a fantastic point of comparison, and there are many people who completely miss the messaging in that film too. Drangliec is a land caught in a constant cycle of empire and ruin, each kingdom being forgotten long before the next is constructed. The people who reside there cannot remember their goals, families, or even themselves. When you take an elevator up from the top of a windmill and arrive at the base of a lava castle and think "how does this make any sense?" that's EXACTLY how the game wants you to feel. "How did I get here?" is the entire theme of the narrative.
@manuelchinchilla1907
Күн бұрын
Honey wake up DS2 goat just uploaded
@Crappy9922
Күн бұрын
Mauler has so little imagination and wonder he fixates on such a specific cone of definition for “nightmare”
@Domo3000
Күн бұрын
Slowly losing your mind and sense of self while repeatedly dying against giant monsters does not count as real certified horror.
@Crappy9922
Күн бұрын
@@Domo3000 Mauler: "...to be perfectly honest, stuffing a level with [many dragons] isn't exactly subtle. I prefer a more subdued approach, myself, but that's not something we're discussing here so let's continue." (14:11) Also Mauler: "[The level design]'s boring, but it's consistent. Areas take after each other one by one connected by very weak, corridor-like structures. There is no melting into each other, like you would see in _The Evil Within_ , _Alan Wake_ , or _Alice_ : _The Madness Returns_ , which are actual games about nightmarish content." (6:14) He keeps alluding he's got such a sophistocated palette and 10k IQ with all his objective thoughts and opinions, but quite literally takes 9 hours to constantly complain about how he needs his hand to be held to take in the level design, themes, and story. Edit: fixed typo and italics not working because youtube is weird about formatting
@mantrad0r
Күн бұрын
@@Crappy9922 carzy to make examples of games that dont try to be subtle about the horror lmao
@buzzworddujour
23 сағат бұрын
“noooo not muh heckin unassailable rollslop I’m going insane!!!!” lmao
@Gustodynho
Күн бұрын
Plot twist: Mauler is trapped inside drangleic and can't get out 😢
@AtreyusNinja
23 сағат бұрын
he went hollow (w/o even knowing why)
@adradox
Күн бұрын
In a way Mauler's ramblings represent a character perpetually stuck in the world of Drangleic, trying to understand and make logical sense out of convoluted place he has no recollection of. Eight hour video critique, without even knowing the reason why.
@LarryWalker-l2t
Күн бұрын
Genius
@Bossu
Күн бұрын
Lol, he got tossed into the Gutter and is maniacally trying to build his way back out.
@SLAMTUCKER
17 сағат бұрын
This is even more brutal than Domo's videos.
@rusi6219
13 сағат бұрын
Turns out he was a DS2 fanboy all along and was just roleplaying
@TheGlenn8
9 сағат бұрын
I mean. We know the reason why. It's to epicly pwn the famous left yewtwuber Harriton Splimby. Once you look at Mauler's "response" as a purely reactive attack on a political opponent it starts to make more sense. Mauler isn't really trying to be correct. He's trying to defeat someone he dislikes.
@wizzardswing6258
Күн бұрын
The dreamlike nature was one of the reasons ds2 gripped me so much when I first played thru it.
@itzRemixd
20 сағат бұрын
When Aldia said "How will you grapple with this dreadfully twisted world?" I immediately got an ad for pizza. I guess that must be the answer
@noticer-m8l
Күн бұрын
Dark souls 2’s second strongest warrior is back (im #1)
@kingflame6588
Күн бұрын
Dark souls 2 tries to make you feel the way the hollows do dying over and over again and slowly forgetting what happened
@hankk3239
Күн бұрын
imagine finishing dark souls 2 and thinking "yep, the themes and narratives in this game are objectively bad" LOL
@saysalla
16 сағат бұрын
imagine finishing dark souls 2 instead of accepting that you got scammed and dropping it to play something better.
@yuyukiworking333
15 сағат бұрын
@@saysalla imagine thinking that there are better games than DS2.
@TonyTonyRedgrave
11 сағат бұрын
It's easy, plenty of people read entire books without having understood a single word.
@madnessobserver
Күн бұрын
The thing that makes Mauler's DS2 videos infuriating is that him and his audience genuinely believe that trying to contradict literally *every word and sentence* of Hbomb's video is actually what a good critique is, when it's the most blatant example of a gish gallop you can imagine. This tactic also ends up in him spending a comical amount of time making arguments that make no fucking sense, like him spending like half an hour trying to contest the use of the words "nightmare" or "falling apart" to describe the general structure and environmental storytelling of DS2. That entire section doesn't support his thesis at all, he's literally just bitching about the use of adjectives in a way he didn't like in the most round-about way possible, it's a pointless waste of time. Once you notice it, you will quickly spot how Mauler's rethoric often boils down to arguing semantics, "oh, you used the word X? Well I define the word X this way, therefore you are wrong and I'm objectively correct". This snippet is a great example of his modus operandi in action: 12:05. "Oh you used the word *inconsistency* to refer to the fact DS2's world is deliberately trying to evoke a feeling of dread and confusion? Well too bad because I define *inconsistency* as a synonym of something being bad and not thought out properly, therefore you are actually saying DS2 is badly designed, I objectively win this argument." How can anyone take Mauler and his cohort as serious critics is beyond me.
@greibert1447
21 сағат бұрын
He's contesting the deliberacy. Rightfully so.
@saysalla
17 сағат бұрын
"trying to contradict literally every word and sentence of a video about a game I like is bad" Yeah just like how dark souls 2's world doesn't make sense because of the themes of your character having dementia, true criticism of someone's video game opinions needs to be spread out over a dozen video in non-linear order with a sarcastic robot voice (which also fits the themes of the game since DS2 feels like it was AI generated)
@kaschey6145
10 сағат бұрын
@@saysalla the world of DS2 has a very strong theme of a person's journey through life and all the ways they can lose their humanity. I mean, c'mon, the twix between is literally shaped like you're coming out of a dark place into the bright, overwhelming world through a big vertical slit and the final boss is basically Grimm Reaper. And most bosses have various themes of corruption and mental disorders symbolizing the way a life can go wrong. All you need is just to be open-minded about things you dive into instead of being stuck in your rigid pre-made schematics. It's like visiting another country, spending the entire visit in your hotel room watching crappy TV shows about the place, then leaving and telling everyone that the country was crap despite you never actually giving it a fair chance. Also, have you ever considered that Domo is making his response series in parts because listening to people like Mauler is unironically mentally taxing? When you have your own brain and ability to think critically, not be affected by manipulation and rhetorical malice, listening to such bs becomes simply painful. I honestly applaud Domo's patience because I personally wouldn't stand even 10 minutes of Mauler's or HBomber's rant. It also doesn't help that Mauler's mentality reminds me of myself when I was a teen and I remember how miserable and empty that lifestyle was. I also was an insufferable and boring person to be around but couldn't see it through the disguise of pseudo-intelligence. So I judge Mauler from an insight point of view as well.
@floppyslot
Күн бұрын
I think the ultimate irony of DS2 and the hate it receives is that the plot is focused on you as the player. I get the sense gamers who generally use video games as an escape from their reality into a virtual power fantasy recognize this on a subconscious level and it causes a sort of cognitive dissonance. Most people won't ever admit that they hate themselves let alone begin to take steps towards loving themselves.
@LarryWalker-l2t
Күн бұрын
I do think DS2's unshaking commitment to melancholy and futility does alienate some... less literary inclined players (which there's nothing wrong with). But that makes it stand out, even in the souls series.
@tvdvd8661
Күн бұрын
Read a book people! 😂
@saysalla
Күн бұрын
"If you don't like the game i like it's because you hate yourself" The mind of a dark souls 2 fan
@alexeychubarov5875
Күн бұрын
@@saysalla Well, DS2 haters must definitely have a miserable life if they consider it their duty to f*ck the brains of anyone who says something good and not false about a game they don’t like
@gage2268
22 сағат бұрын
You’re absolutely correct. Dark Souls 2 is the only Souls game interested in being anything more than a masturbatory power fantasy. FromSoftware is generally no better than Bethesda in that they are solely interested in entertaining a players violent desires rather than examining them through subversion.
@CBFaoladh
Күн бұрын
Having DS2 explained as another pocket dimension makes so much sense to me, especially when moving onto DS3 where both DLCs are in pocket dimension, then a time warp. This also reinforces that in the DS universe everything happens on the same cycle over and over again.
@user-pn4px5lr8w
Күн бұрын
I never did consider DS2 toying with the idea of memory degradation beyond individual characters. When really thinking about how the world of Drangleic feels like a very messy, surreal, and even demented place being the consequence of a dream world, or the product of a degrading imagination, it does make more sense for it to be the way it is.
@xXLunatikxXlul
Күн бұрын
I picked up on that theme when I first played DS2 as a depressed teenager in 2014 lol
@Krutonkreatura
22 сағат бұрын
How did you miss that bro 😭😭 its the point of the game
@user-pn4px5lr8w
22 сағат бұрын
@@Krutonkreatura I pay very little attention to lore. I at least can admit that, unlike Objective Opinion Man 🤣
@core-nix1885
Күн бұрын
Earthen Peak is specifically related to Angels. The Grave Wardens populating it are originally from the Undead Crypt where there can be found images of Cherubs. Also, the "fans" of the Sorceresses are actually supposed to be hand-mirrors (the ♀ symbol represents Venus' hand-mirror). Note also the name Mirrah (capital of Lindelt) being a corruption of Mirror and Myra (city-state in Asia Minor), similar to Leydia being a corruption of Ley, Lady and Lydia (kingdom in Asia Minor). Additionally, the Mirror Knight has angel wings etched on his back. I believe the idea is that the Sorceresses communed with angels via the mirrors, similar to how the Crystal Sages used their Crystal Balls (the court sorceror set (DS3) resembles Sir Edward Kelly's garb and includes scrying crystals; Kelly and John Dee supposedly spoke to angels through a mirror). Indeed, the gargoyles of the Profaned Capital and Grand Archives are stone Angels, but I digress. I guess I'll also mention that I believe the Milfanito are based on Cherubim. (Angels of Song, to contrast with the Demon of Song)
@core-nix1885
23 сағат бұрын
Throne Watcher and Throne Defender symbolise an angel and a dragon. Primordial Serpents (Watchdragons) seem related to Seraphim and Original Giants seem based on Nephilim (offspring of Humans and angels) Thrones are actually a class of Angels too.
@shinyhydreigon7257
Күн бұрын
Domo my king. If you want some sort of credibility to your arguments, you need to split up your video into 6 individual, 4 hour length parts. And you need to talk condescendingly to your audience the entire time. Only then, will your rebutals be accepted into the cultural lexicon.
@TheBlueLink3
Күн бұрын
The point about there being a lot of dragons isn’t very subtle is just asinine. What does that even mean? Why would this part need to be subtle? Subtlety shouldn’t even be a point of contention here at all. I swear, so many people have “subtlety” brainrot. Being subtle isn’t always the best. These people certainly aren’t very subtle about how much they love subtlety.
@blondie2978
Күн бұрын
I have to say, the video he made of ds2 was 6 years old, and 3 years after that, he reviewed The Father, a movie about a man with dementia, and he praised it for many of the things he missed out on in DS2. I'd like to imagine he started to pick up on it in DS2. The film has many of the same elements that he praises, constantly changing scenery, character recontextualization (not in DS2 iirc), just about everything from DS2 in regards to its dementia-like state.
@morrigannibairseach1211
Күн бұрын
I love the fever dream aesthetic of the layout of the lands between. Mauler's willful ignorance can only be attributed to malice.
@Acorn_Anomaly
23 сағат бұрын
Do you mean Things Betwixt, or maybe just Drangleic? Because the Lands Between is Elden Ring.
@morrigannibairseach1211
22 сағат бұрын
@@Acorn_Anomaly Elden Ring is just Dark Souls 2 II but yeah Things Betwixt lol
@giovannisiani2656
Күн бұрын
You are making my love of dark spuls 2 even greater than it already is. My goat
@saysalla
17 сағат бұрын
Yeah I used to think dark souls 2 was kind of shit but after watching a bunch of domo videos I now think it's a masterpiece because as a dark souls 2 fan I need someone on the internet to tell me what my opinions are.
@Warcrafter4
16 сағат бұрын
@@saysalla I think you're describing DS2 haters not DS2 fans.
@Carsonist
22 сағат бұрын
I used to think that Mauler is just dishonest, now I'm thinking he's incapable of understanding non-literal language. And dishonest.
@Voingous
22 сағат бұрын
Every day I wake up grateful MauLer didn't reach me during my edgy teenage phase that he apparently failed to grow out of. The whole "objectivity in art" angle he tries to sell is such horseshit and so nonsensical it could only appeal to literal children. I would like to give a shoutout to him for poking holes in his own logic three times a minute though. From "the game doesn't present the world as being strange, it's all just corridors" to "look at how Aldia's keep clips through a 3D map of the game you can only access with debug tools, how amateur" is embarrassing. This is what happens when you are convinced every word you say is gold and lost your backspace key, infinite blabbering.
@LarryWalker-l2t
Күн бұрын
I read a very compelling reddit post illustrating the similarities between DS2's world and characters, and H.P. Lovecraft's "The Dream Quest of Unknown Kadath". Its not unusual given the other Lovecraftian elements in the series.
@fastenedcarrot9570
Күн бұрын
Drangleic Castle is very much like how Lovecraft describes some of the buildings in his stories too. With the inky black stone and such.
@aroukar47
23 сағат бұрын
Please, post the link or the post title. That sounds like an interesting read and I don't like scrolling through reddit.
@LarryWalker-l2t
22 сағат бұрын
@@aroukar47 Lovecraft, Dark Souls 2, and Bloodborne posted on /r/DarkSouls2 by /u/Wandering_Scarabs
@LarryWalker-l2t
22 сағат бұрын
"Lovecraft, Dark Souls 2, and Bloodborne" by Wandering_Scarabs posted on the DarkSouls2 subreddit
@aroukar47
20 сағат бұрын
@@LarryWalker-l2t Thank you.
@Nova-Franconia
21 сағат бұрын
You know, in the very beginning I thought it was kinda funny… but at this point, I literally CANNOT listen to MauLer’s smug, arrogant and condescending tone of voice when talking about (more like belittling tbh) DS2 or hbomberguy. How anyone can sit through those 9 videos of his, which all average around 1h watch time, is absolutely beyond me.
@kaschey6145
Күн бұрын
I honestly feel sorry for Mauler. I might know how bland and cold his life must have been for him to turn out so objectivity-obsessed and machine-like, as well as very fixated on snobbish hatred and patronizing. Fortunately, in my life, there was a caring person to save me from going that direction.
@joshwenn989
Күн бұрын
The worst part is he's not even _actually_ objective in any way. It's just a meaningless word he throws around as a way to try and give bad arguments more weight, and as if works of art aren't often _defined_ by their subjective value/meaning to the viewer.
@kaschey6145
Күн бұрын
@@joshwenn989 art is literally all subjectivity. Even laws of physics aren't 100% objective as people keep finding out that the deeper you go on the universe scale, the less consistently the ones we know work.
@cowhale2488
Күн бұрын
@@kaschey6145 Just imagine Mauler ranting about how our reality is badly designed because when you go down to the atomic level, the laws of the universe (that we know of) start breaking apart lol
@andrewwestfall65
Күн бұрын
Also like. Let's say, hypothetically, that art is objective. I'm not. I'm subjective, and I like things for subjective reasons. So why should I care that one movie is objectively better if I like a different movie more?
@Domo3000
Күн бұрын
@@cowhale2488 it's objectively bad that we can not measure the position and speed of an electron at the same time
@craftihlow69
Күн бұрын
12:08 That is where most will not be able to continue MauLers video as he is literally just making arguments in favor of the "DS2 is bad" narrative, not making any sense.
@nulls5408
Күн бұрын
Although zullie the witch has pointed out the mismanagement of ds2’s corporate handling lead to certain things about its world design and time travel plot being dropped, with the salamander cave being theorized to be the original route to iron keep. I feel like the current structure of the world does a better job of presenting the themes of it. With the series not only refusing to reject that design which could be seen as a flaw, but making it a active plot point of the deteriorating world of dark souls in ds3. Once again proving the significance of ds2 to the soulsborne series. With Miyazaki only regret for ds2 being that he should have let it do its own thing, which conflits with the “B team” idea people have for this game. Ds2 certainly has some of the best thematic elements in the series. With a much more personal and dark story in comparison to its siblings that focus more on the world at large.
@greibert1447
21 сағат бұрын
Jesus Christ the cope is real
@Rtplb
Күн бұрын
Didn't knew there was still Mauler content
@janehrahan5116
Күн бұрын
Whatever criticisms one can make of mauler, he does actually say different things in his 5+ hour videos, he's not very repetitive. In cases where hes right that means a lot of detail as to why. when hes wrong though... thats a lotta wrong things o.o
@LarryWalker-l2t
Күн бұрын
My man thought his 9 hour series was un-toppleable
@saysalla
Күн бұрын
@@LarryWalker-l2tIt still is, I've yet to see a genuine argument supporting ds2 that doesnt boil down to "the game you like is also bad therefore the game i like is good 😭"
@LarryWalker-l2t
Күн бұрын
@saysalla Try playing the game and it might help you understand some of the "supporting arguments"
@BygoneT
Күн бұрын
@@saysallaBias much? You know that isn't true. The chances of you not running into a single "4 ring slots, you can take off strong rings without having to fear them breaking like the RFP, more armour and weapon variety, bonfire ascetics, more interactions between equipment (can parry magic, shield that straight up sends it flying away and can turn it against the caster) which is a complete improvement, more magic variety a not by a little bit, expanded ranged options between bow-crossbow weapon classes and even consumables becoming viable, elemental damage scaling, THE AMAZING MAGIC SPICE MECHANIC LETTING 1 INT BUILDS USE MAGIC FOR ROLEPLAYING IF THEY WANT, the lore still manages to be interesting and thoughtful even If the development was a shitshow making the whole process of learning it 1000x more impressive even with its sporadic gaping info voids, P.O.W.E.R.S.T.A.N.C.I.N.G. , more variety in where you want to go at the beginning of the game and more access to weapons at the very start, many unique things only DS2 does (look at limitbreakers video for info), an actual NG+ experience, etc." Argument is next to 0. I can go on for a while but you get the point. I strongly believe there is a 0 chance of you not finding a single one of these pieces of information showing DS2 is a fine game, and a fine souls game too in the wild. Just ask me if you need more. Closing with that statement really doesn't show you in a good light.
@Wolfpunker
Күн бұрын
DS2 bad because Mauler said so
@AtreyusNinja
Күн бұрын
But mauler Is an idiot 😊
@halo3335
Күн бұрын
FINALLY someone says this! It annoys me so much that so many in the DS community take these games so literally. Don't show Mauler Picasso's paintings or he's gonna make another 10 hour objective critique about how they make basic design mistakes. DS1 was already big on the themes of memory/personality loss and DS2 beautifully takes this idea further. It is a surreal masterpiece. There are so many hints given to the player, as nicely collected in your video. It blows my mind that this went over so many people's heads, you just need to pay a little attention to notice... But then again, the same could be said about the enemy placement, adaptability and all that other good stuff. The world honestly does not deserve this game.
@FriedShrimp04
Күн бұрын
I know it's kinda a meme in MauLer's group to accuse him of this... but i genuinely think he has a lack of grasp when it comes to more abstract concepts in art like the ones you presented. Its like if it isn't either super tangible like 1:1 real world rules OR, there's nuance and room for interpretation in how the world and setting fits together... then it simply must be bad. This is especially frustrating with his critique of DS2's setting/world as he keeps talking in a spiral of nonsensical drivel. Almost like a bad rant over why he just didnt like it. But since he can talk in a slower and more restrained way and has a fancy accent he *sounds* like he knows what he's talking about. At this point I could only attribute malice to all these 5+ hours of DS2 slander. He might have a hate bone to pick with Harris' vid. But its like he just wanted to be a contrarian to Harris and DS2 was caught in the crossfire
@manuelchinchilla1907
Күн бұрын
My first comment was a joke, now after watching the video I would say that recalling my first playthrough I did not feel like the worlds was poorly put together, and felt amazed at each new area, however I do think that the game could have leaned more into the reality breaking, maybe with more npcs trying and falling to recall where were they last in their questline (last location) or for example in the souls of the lords saying something about them externalizing their power through their geographical surroundings. Lastly I completely agree with the drangleic castle tunnel, first time playing it really felt like I was traveling into another world, like the castle itself was recluded into a completely different reality and what we saw from majula was an illusion, it really helped to make it be the climax of the story.
@andrewwestfall65
Күн бұрын
Could have also done some more "there's a cool place over way off in the distance" then you round a corner and you're there
@manuelchinchilla1907
23 сағат бұрын
@@andrewwestfall65 if I understand correctly the story behind DS2, they literally couldn't, they realized that they were to ambitious to far in too development and so then they went the other way, limitations like that can make you find workarounds that end up being core part of the experience like mist in silent hill
@markmartin2819
Күн бұрын
>Y-you don't understand!!! DS3 GOOD DS2 BAD!!!!
@floppyslot
Күн бұрын
My favorite is the way critics attempt to downplay the themes and content in dark souls 3 that came from DS2 when in reality DS3 is chock-full of references to DS2 and they just never actually played it or at the very least payed attention.
@saysalla
Күн бұрын
Actually DS3 bad and DS2 good 🤓
@zionikke
Күн бұрын
Actually DS3 is bad, DS2 is bad, Dark Souls is goated
@PauperoftheFishies
Күн бұрын
Actually Dark Souls is good, DS2 is good, and DS3 is good
@anirbannandi8263
Күн бұрын
But the B Team!
@Hewasnumber1
Күн бұрын
That's an interesting take on the world design; I personally just wrote it off as the world being bigger than what could feasibly be translated into gameplay.
@Graysett
Күн бұрын
Yeah, it's a byproduct of DS2's development being so borked + it originally intending to be a open world game like Elden Ring. When Tanimura took over there wasn't enough time to make it the way they had originally envisioned, so we got more patchwork world instead. DS2 was actually literally ahead of its time. Screwed by an overly ambitious director and the tech just not being there (the OG lighting was supposed to be like SoTFS but it made the game run at seconds per frame on most hardware at the time). Elden Ring proves it again and again. And speaking of which one of the main complaints I see about ER is that actually traversing from point of interest to point of interest is actually kinda boring. Considering how far across DS2 you actually travel if you compare the fires on stone map in Majula to the places you travel in game, you basically go all over a full on country. Actually walking that on foot would've been awful, I've never minded the transitory areas letting them cheat the space.
@Hewasnumber1
23 сағат бұрын
@@Graysett Don’t misconstrue my words: I just meant that I play a lot of games where the world is bigger in lore, but is shrunk down for gameplay convenience. Your character is still traveling those large distances, but as a player the travel time is significantly reduced.
@Graysett
23 сағат бұрын
@@Hewasnumber1 I 100% agree.
@fabioscanu7958
9 сағат бұрын
@@Hewasnumber1yeah like how in lore the Duke's Archives are on top on the mountain, and once there you can see Anor Londo in the distance, giving you the impression that the places are distant from each other, the corridors and the elevator make it seem like you've travelled far but in reality the distance is VERY short.
@angrymedic3803
Күн бұрын
Well remember H Bomber Guy didnt just hate the game and said some good things so Mauler had to piss and shit himself, quickly rushing to gatekeep liking this game. Hes literally the "STOP HAVING FUN!!!" meme but a real person.
@LarryWalker-l2t
Күн бұрын
Great video. It was the complete dismissal of DS2's themes and narratives that initially clued me into the fact that the popular DS2 critics were really off the mark in their analyses. I think this makes for an exceptional swan song to your Mauler rebuttal series. Really it is the complete misunderstanding of the themes of a highly thematic game that represents the nail in the coffin of his critique.
@bartholomewpicca9899
23 сағат бұрын
So Mauler is saying Stanley Kubrick films are "Clownishly put together"?
@DraftyMood
Күн бұрын
I dont think they actually design world with such a precision, you can atribute EVERY design weirdness to the intent of creating dream-like atmosphere... But as Mauler can't objectiveley (lol) prove every single quirk and oddity of Drangleic is a bad desighn. What actually matters is the overall effect this design dessisions make on people. And i will tell you guys, after first playthrough back then it was so impactfull, i made two DnD seccions in similar world, subtle feeling i had in Drangleic still echoing in my music to this day, and sometimes i rememeber veiw from the balcony of Lost Batile and imagine pale blue ghosts flowing beneath the castle instead of water. Atmosphere in the game is absolutley stunning! You need to be a living solid brick to skip on it.
@SpectraSkittle
23 сағат бұрын
It's funny to me that video games give us a unique opportunity to make truly impossible spaces; and when we do, people like mauler get upset. Maybe he's just mad that the game gaslighting him made him feel 'weak'.
@firekram
21 сағат бұрын
Ds2 doesn't really do much to make impossible spaces though Earthen Peak is supposed to be at the base of a volcano containing the Iron Keep. It's just poorly communicated in game The travel distances being shorter is a game play decision / time constraint on development The goal is to make the world look and feel bigger, which the game succeeds at
@ashen-one--x
Күн бұрын
feeble cursed one!
@paulussoler
23 сағат бұрын
But really, even if it isn't a pocket dimention, it still makes sense that the world would be weirder than Dark Souls 1, when a) So many kindoms have risen and fallen where dranglaic stands b) Vendrick which was supossed to link the flame, didn't to avoid giving access to Nashandra, leaving the flame weaker than in ds1 thus the world being more fucked AND even if it isn't either, the insconsistencies add to the sense of forgetfulness and doubt that the game is giving to you if you pay attention, and if you are not, well you won't notice, like I didn't notice in my first playthrough
@FriedShrimp04
Күн бұрын
If this truly is your last vid on debunking MauLer's terrible vids then i just want to thank you for the amazing work! 🙏 It was been so refreshing seeing someone who actually care about DS2 and can show off just how wrongly treated it has been simply for not being DS1.
@JoseViktor4099
Күн бұрын
Mauler es el crítico de todos los tiempos. Si fuera por el te convencería de que el juego tenga rejugabilidad como algo muy malo y que daña la esencia de los Souls.
@VICCE103
17 сағат бұрын
Our strongest DS2 warrior strikes again
@filmfreak1994
Күн бұрын
Surprise surprise, the guy who legitimately thinks art can be judged objectively doesn't like how Drangleic is intentionally obtuse and disorderly
@zonk1580
Күн бұрын
He talks about “measurable functionality in a product” like he’s reviewing a fucking lawnmower
@fastenedcarrot9570
Күн бұрын
You can judge objective aspects of art, him missing the point of DS2's themes and narratives doesn't disprove that.
@WyattStrange
Күн бұрын
Some aspects of art can be objective. For instance, art can be objectively bad. If the artist has no tangible skill or understanding of artistic concepts and is simply mindlessly throwing paint at a canvas, that is not art and is objectively bad. Now, an artist who does have obvious skill and is intentionally creating something that looks bad that is art. My art teacher had a great saying. "If the art looks like something a 3 year old made, the artist either had no skill or great skill." That's not what mauler is doing he just has no critical thinking skills.
@teiull9388
Күн бұрын
@@WyattStrange thats not a good example of art having "objective qualities" something like game balancing has less nuance to talk about, more variety in an rpg isbetter then less, no matter how you slice it.
@WyattStrange
Күн бұрын
@@teiull9388 More does not equal better in pretty everything. Unnecessary bloat in a game be it mechanics, length, gameplay, or story, only harms the experience.
@soullordbr6183
Күн бұрын
Babe wake up. Domo just posted
@Rosy_bun
Күн бұрын
Objectively, my opinion is correct
@teiull9388
Күн бұрын
while I don't "fully" agree with your perspective on ds2's world design being a part of the dementia theme, as im a bigger proponent of the "they didn't have enough time to fix skyboxes after shuffling areas around in the last few weeks before the game came out,they put areaas near each other based on pacing" theory. outside that, the way your interpretation plays into the themes of the game is really interesting. even on first watch I didn't get where mauler was coming from, hbomberguy was just saying his opinion on the game's narrative and he decided to shit on it from a "objective" point of view for...what reason? stories have little "objective value" in them already, art in general, very few things can be labeled as objective in game design, like a rpg having little build variety is arguably an objectively "bad" trait, but this style of thinking really doesn't apply to narrative.
@skdKitsune
Күн бұрын
Mauler should've just kept reviewing garbage movies. You know, something he's actually kinda good at.
@mzed561
Күн бұрын
dark souls 2 is unironically lynchian and i love it for that
@mungologgo5526
Күн бұрын
I honestly think Lynch's Dune has a lot of similarities in the difficulty of its production that you can compare to DS2's rocky development
@najkdnjf
4 сағат бұрын
In the intro of dark souls 2, you can see how the player enters the Drangleics pocket dimension.
@cameronb5930
Күн бұрын
This game was made for the lads.
@_The_Traveler_
Күн бұрын
_MOM WAKE UP!!! DOMO IS STILL GOING IN ON MAULER!!!!_
@golden_calf
Күн бұрын
Mauler went hollow
@andrewwestfall65
23 сағат бұрын
Dark Souls 2 was my least favorite to play. However, I have a lot of respect for the game because it was far more ambitious and made a lot more interesting choices than Dark Souls 3.
@AtreyusNinja
23 сағат бұрын
true
@vanilla.icescream
17 сағат бұрын
Why can't more souls community be like you?
@a_rat_named_mouse
23 сағат бұрын
I am a huge fan of Dark Souls 2, played that thing for thousands of hours. The problem with the themes and narrative of Dark Souls 2 is that it doesn't stick to those themes. At the end, it is "Dark Souls", which means it prioritizes the themes of cycles, decay and futility- and hope despite this reality. My main criticism of Dark Souls 2 has ALWAYS been that they should've made it its own setting and focused far, far more on the initial themes of *memory*, decay and the relentless march of time. These themes themselves are not bad- the problem is the execution. The problem is, 9o% of the time, the execution. The idea that an elevator leading into a lava lake from below is somehow an amazing iteration of "the world not making sense" is beyond silly. Especially when the rest of the game's maps are... just "normal". The size of the map is squashed down, but other than that it is entirely mundane, save for the monumental spires of stones with the drakes. Imagine if, instead, you went to Heide's Tower of Flame, beat its boss, continued on to Lost Sinner and came back to find the tower reduced to rubble. Aged and weathered to vaguely structured scraps of stone. And as you explore its new geography, you find the underground tunnel sinking further down and leading to a gaping chasm. This is your path to The Gutter, and to The Rotten at the bottom of it. As you progress through the game, the world ages and decays- and, eventually, begins to mix and mesh together. As you continue defeating the major bosses, the maps begin to wear down into ruins, and maybe the world even begins to shrink in on itself, or the individual biomes begin leaking into one another. The Forest of Giants begins getting swallowed up by the fog of the Shaded Woods, eventually leading directly into Pharros' Doors despite initially being nowhere near one another. Eventually, the Tower of Flame might simply merge with and become one with the Lost Bastille, while portions of the bottom-most layers of the prison now lead directly into the Rat King's domain. And, as you reach the end, you begin seeing the ocean recede, and mighty pillars of rock looming on the horizon, with more and more appearing as the Dragon Aerie draws near. At this point, you would have an almost complete dissolution of the map, going from several distinct (yet connected) environs to a singular, shifting mess of attributes from those areas. You could even have NPCs react to this, or take advantage of the evolving geometry to access places previously out-of-reach. Imagine how Cale would handle this, spiraling into madness and eventually resignation and even Hollowing as the map in the basement weathers away until it is just a rock platform. The problem is the execution. The themes are rife with potential, but the way they are handled does them no justice. And simply asserting that because the position of background elements not lining up with geographically accurate distances means the game has good storytelling doesn't mean much. Apologies.
@Zapdos7471
15 сағат бұрын
You’re misremembering the plot of DS1, there are no cycles in DS1, that part of the lore was introduced by DS2.
@firekram
13 сағат бұрын
@@Zapdos7471Cycles are part of Ds1, they are more in the subtext. In particular Gwyn killed the dragons, to end of the age of fog to start the age of Fire, we then kill Gwyn to either start an age of dark or to restart the age of Fire
@viniciusbraga9881
2 сағат бұрын
@@firekram there are no cycles in DS1. Gwyn started the age of fire and it's still going ( although fading ) during the events of the game. We can extend the age of fire or let the first flame die and start the age of dark, which would be new to the world at that point.
@a_rat_named_mouse
2 сағат бұрын
@@viniciusbraga9881 There is a cycle in DS1. "A", singular- specifically, in the Linking of the Flame ending, you begin the cycle. Additionally, it is heavily implied that, once Fire sprang into existence and brought with it opposites, The Age of Light would always (eventually) have an opposing "Age of Dark". It is absolutely a lot more subtextual, but it is there nonetheless. Edit: specifically, you begin the cycle of "Dark Souls 1 plot repeating itself to perpetuate the fire", separate from the implied cycle between Light and Dark.
@ShroomRPG
Күн бұрын
Dark Souls II is the bleakest game in the series because its about the very real fear of losing oneself. It's the perfect compliment to DS1's ending of linking the fire, IMO.
@Yarivenra
20 сағат бұрын
Your video editing and storytelling is getting better each video.
@mattt2093
20 сағат бұрын
Mauler refers to himself in third person which is a cluster b personality trait. No shit he just asserts heavily negative opinions about things if he doesn't get them.
@dziosdzynes7663
2 сағат бұрын
I keep thinking the mauling of mauler is over, yet Domo keeps destroying this man without even breaking a sweat again and again... Truly built different.
@deadthouya3996
13 сағат бұрын
Every time you upload I open ds2 and play it for three hours
@wexdust
Сағат бұрын
I just realized in the beginning of the intro the guy (player?) in the background falls down then everything else plays. It could be a dream or a hallucination produced due to hollowing. He dreams of getting up and sinking then ending up in a Drangleic. In Bloodborne its implied that the hunter might be dreaming for whatever reason, they might have been ill in the real world. Dark Souls 3 also continues with convoluted timeline so my guess is that after Dark Souls 1 the hollowing got worse and some started dreaming about being heroes and what not. Or their soul got pulled out in a pocket dimension by firekeepers in order to be protected or cleansed.. Just my thought's tho..
@GuardianOwl
22 сағат бұрын
I don't think I agree with the whole of Drangleic being a pocket dimension. Drangleic exist(ed) in the real world too, the Old Crone says as such in the intro cutscene. NPCs like Bernhart and Lucatiel don't appear to have crossed time to get here as they mention concrete directions they have come from like "distant East" and "Far East," they traveled over land to get to Drangleic. Things Betwixt is a limbo link between Space and Time to bring you and the players into the past to this particular point in the fall of Drangleic. You seemingly arrive through the structure in the Garden, that is the exit portal. The entrance to the portal was the lake. If you look at the structure in the garden it should look familiar, they appear in 3 other places in the game, next to Grandahl who uses them to create portals to the Dark Chasm of Old. They appear to be conduits for spatial magic.
@TheMagnificentMoose-s7y
Күн бұрын
apparently solaire says that time is stagnent not convoluted (according to a good friend of mine)
@andrewjmichael
22 сағат бұрын
Years ago I watched dozens of hours of Mauler's content, and I can't think of a single instance in which Mauler demonstrated the kind of insight that Domo does in this single, 15 minute video. Mauler is someone who doesn't make video games, yet somehow insists that there's a _correct_ way to make games. He also seems to be someone who doesn't write, but has no shortage of opinions about how themes _should_ be implemented. Mauler seems to lack a core component of effective criticism; namely, he seems to be completely disconnected from the work itself and solely concerned with justifying his knee-jerk, intellectual responses. I'm starting to wonder whether Mauler could even tell you _why_ he dislikes something on an emotional level, rather than just listing off 'objective flaws' that he Dunning-Krugered into existence. That's why his criticism of movies and shows always devolves into character decision making-- about whether something a character did was 'realistic'-- because he doesn't have the skill or understanding to actually express how a work of fiction makes him _feel_, let alone identify with emotionally-driven themes and characters.
@saysalla
17 сағат бұрын
"Mauler isn't a video game developper so he isn't allowed to say bad things about the video game I like 😭" I don't need to be a professional 5 Michelin star world renowned chef to have the culinary experience required to perceive that the chef shat in my plate, I'll just leave a bad review on yelp and go eat somewhere else instead of spending a decade pretending the diarrhoea enhances the flavour but only for people who have a palate refined enough to appreciate it.
@inexplicablepresence8274
16 сағат бұрын
@@saysalla yea man, me myself personally I LOVE Capra Demon and the three Asylum Demons and the army of Taurus Demons guarding the Chaos Ember, DS1 is OBVIOUSLY the bestest game ever with zero flaws whatsoever!!!!!
@andrewjmichael
16 сағат бұрын
@@saysalla 👍
@saysalla
14 сағат бұрын
@@inexplicablepresence8274 Why is it that dark souls 2 fans are so insecure they are entirely unable to defend their favorite game without trashing DS1?
@alexeychubarov5875
11 сағат бұрын
@@saysalla then why are the DS2 haters such hypocrites that they don’t notice the same problems in DS1 and DS3, attributing them exclusively to the second part.
@xavierreallyplaysgames
22 сағат бұрын
Thank you for making these videos. Seriously.
@xXLunatikxXlul
Күн бұрын
I loved DS2. Best souls 2 imo ❤
@AtreyusNinja
23 сағат бұрын
Best Souls 2
@fastenedcarrot9570
Күн бұрын
Collative Learning is a great channel. Real recognise real.
@JellyJman
Күн бұрын
Own that fraud!
@AtreyusNinja
Күн бұрын
At work right now 😢 cant wait to Watch this video later
@da_huntz
Күн бұрын
15:03 mauler literally fights an npc and thinks its another player, if that isn't proof he's talking out his ass i don't know what is also he pulled the lever that tells you 7 times not to💀
@AtreyusNinja
23 сағат бұрын
mauler is just an idiot
@VersVlees
22 сағат бұрын
Its the same with the champions covenant which tells you straight up the game will rek you. Join said covenant and then proceed to whine why enemies rek you and call DS2 to hard.
@tyhjyys
23 сағат бұрын
my older brother will not stop watching mauler. he's already a somewhat negative person and the dudes videos just fucking spew negativity. every time we talk about a new movie i can just feel mauler's words through him. like possession but not really. just parroting. mauler clearly makes high effort content but in every. single. video. he is constantly talking down about others for the entertainment. his comment sections are seriously what i consider to be a highschool lunchtable filled with failing debate club kids.
@rusi6219
13 сағат бұрын
He gossips like a woman
@FancyDan
Күн бұрын
probably the last mauler response, sad news. Where do we go from here?
@vitorvena
22 сағат бұрын
Some of his complaints are so specific like the exact position of the Drangleic Tower, bruh, you literally have to go looking for such little things and even if you see them doesnt make a damn difference... Its like if i use my spyglass on Elden Ring to lookt at far away things that dont render at such distance only for me to complain that it isnt loaded even though thr only way for me to notice that is if i went looking in the first place... Some of the scenery not alining perfectly is fine, it looking further than it is to make the world feel larger is fine, Dark Souls 2 is fine, ppl need to stop making stuff up.
@elijahfyffe5176
7 сағат бұрын
I much prefer how ds2 made the transition to different areas “fun sized”. Elden ring was choke full of unnecessary map space that takes forever to traverse. Yes, they’re both “open world” for their time. But Ds2 saves your time by making every location compact and connected. I don’t enjoy spending half an hour to find my way up a random hill because I missed a single path.
@Hotline64
Күн бұрын
I appreciate the different perspective this video gives on DS2. I'll admit that I similarly just considered the unconnected structure of DS2 as "bad design". I think the reason a lot of people had this same mindset - especially around the time of the game's release - is due to how DS1's interconnected world design is so well-executed. I believe a lot of people were looking forward to experiencing that again, and only considered it a flaw to not be present in 2. After learning that DS2's director worked on Shadow Tower Abyss - and playing that game - I have a much greater appreciation of DS2. The game has a very disjointed approach to world design, where each "level" is apparently just another part of the same tower, but are wildly different, spatially inconsistent areas. I'd highly recommend anyone who's a fan of the broken, deliberately confusing world design of DS2 to give that game a shot.
@mayday2237
23 сағат бұрын
That's actually a thing that HBOMB himself brought up in that original video. That dark souls 2 is often damned for expectations engendered by dark souls 1 than on it's own merits. Honestly I found that statistically people like me who were brought in through previous from soft RPGs like demons souls ended up having a more positive initial disposition to the game on average. As a side note, something else I was glad HBOMB addressed the community needs to grapple with is that DS1's interconnected world came at a steep cost to the game's level design and progression. A cost definitely worth paying once for a single artistic experience, but it shouldn't be the blueprint going forward.
@piterrospl9512
Күн бұрын
I love how with pretty much every video of yours, I either learn new things or get a new perspective on some aspects of it. This time it was the seemingly "messy" placement of areas. Mostly from critiques, I always thought it was unintended, especially since DS2 had troubles in development. But honestly, I agree with your take and perspective. It really fits the themes of feeling wrong, messing with your mind. Whether it was intended or not, it plays into the themes very well. Perhaps the thing they could have made to make it seem more intended would be to make old area views change when passing certain points (like with Drangleic castle moving, make it so if you go back to check, it's in the "correct" place). But honestly, people who immerse themselves and don't go back to check those details, will be more likely to spot the artistic value of this, be it intended or not.
@Domo3000
Күн бұрын
If they ever do a remake I want them to embrace it even more. For example the elevator up to Iron Keep could still be the same, but you suddenly have some new items in the inventory. If you go back there's a new area that's a underground world that connects the back of the windmill with the vulcano, which your character cleared without you remembering. Or implementing something similar as the confusing looping Dungeon from Elden Ring in the Shulva pyramid.
@greibert1447
21 сағат бұрын
That last paragraph illustrates quite well why I'm 100% certain that it was in fact only a development fluke. They just used the idea of convoluted space from DS1 and used it as an excuse for why DS2 didn't turn out well world-wise.
@piterrospl9512
10 сағат бұрын
@@Domo3000 I agree, although I think best if they didn't change too much in terms of areas for a remake (keep it like DeS remake did - since DS2 already has so much charm). That's why I'm suggesting background changes only, so if you go back, suddenly the areas in the distance are in "correct" spots. It would be very subtle and more likely to confuse the player, since they might brush it off as "bad memory". An additional area that you didn't clear would be way more recognizable since you, as a player, would clearly know that you weren't here. However, the ideas of confusing the player in general would be awesome to explore even more in future games. Leyndell Catacombs were awesome.
@GreeneThumbs
Күн бұрын
Good response and thoughts on the themes of the game, although I do wonder to what extent can the above be ascribed to the tumultuous development of the game rather than clear artistic vision. Regardless, I do not think it hinders this interpretation.
@evilfungas
Күн бұрын
Personally I think it's both. Interesting things can be made working within material constraints. The fog in silent hill was originally a product of technical constraints but they leaned into it.
@LarryWalker-l2t
14 сағат бұрын
Restrictions will breed creativity. It was both if anything
@captainjobber3284
Күн бұрын
DS2 is slowly becoming my favorite of the trilogy now that I see the game with new eyes in artistic design and gameplay. The bosses are the game's weakest point for me because they're just too easy or feel not fully fleshed out, though.
@GBA-049
5 сағат бұрын
Wait so Dark Souls 2 is all a dream created by Shanalotte? No wonder we're so floaty
@CaptainPointless
21 сағат бұрын
Fascinating, I heard the theory Drangleic is a dream/seperate dimension before. But how does its inclusion in DS3 make sense? Vendrick's knights can be found to be assisting other kingdoms with giants and he sent his own knights to the Ringed City. That alongside other DS2 references in DS3 does make me feel it definetly happened.
@Domo3000
21 сағат бұрын
It's similar to how the Painted Worlds also have been created by imagination (plus special pigments) and yet are still real pocket universes. The Dreg Heap is collapsing across time, space and even parallel dimensions.
@CaptainPointless
10 сағат бұрын
@@Domo3000 Yes but the Painted world was explicitly a pocket dimension. Things from the real world ended up in there, but not vice versa. The Dregheap definetly converged space time but even before, traces of DS2 can be found throughout DS3 world. Most importantly, "The first of the Scholars doubted the linking of the fire, and was alleged to be a private mentor to the Royal Prince." Which makes it sound like Aldia was an influence in the real world of Dark Souls.
@AtreyusNinja
Күн бұрын
Finally u r using lighting engine mod bro ( best mod ever )
@Domo3000
Күн бұрын
I felt like it was on theme for this video, as it also invokes a feeling of something being different than you remembered
@Torstis
21 сағат бұрын
Another banger
@Stellos812
8 минут бұрын
I've said this before and I'll say it again: critics like Mauler are so hyperfixated on "critiquing" every aspect of a piece of media, that they're incapable of seeing anything beyond the surface level of a work of art. They miss the forest for the trees, and with Mauler specifically, it's at such a large and blatantly disingenuous manner that it borders on just being malicious for the sake of it. What good intentioned individual goes on for 9 hours trying to tell someone they're wrong for enjoying a piece of media or art because it's "objectively bad"? Let alone, more recently, going on Twitter rants because he was merely given a passing mention in a video about long form media criticism, is proof enough that he himself believes he is above criticism. But others? Fair game for him. Art is subjective. It isn't objectively good or bad. It's entirely dependent on how the individual consuming it interprets it. That's something Mauler, and others like him, fail to wrap their heads around. Art doesn't have to conform to any logical structure or rigid criteria to have value to someone. That's what makes art... Art. We all gleam something different from it. Whether good, bad, thought provoking, vapid, brilliant, self-indulgent, or anything in between. Mauler can't think beyond the bare minimum of the surface to even entertain such a thought about media or art in general. And it's sad that so many view him as a professional in this. He's less than amateurish.
@maximedaunis8292
18 сағат бұрын
I always considered drangleic to be a very peaceful place, except for that place...
@TheGlenn8
9 сағат бұрын
I'll be the first to admit that all of this can just a happy coincidence. I personally don't believe that Dark Souls 2 intentionally tries to disorient you with a world that doesn't physically line up. If this were true I think there would be at least 1 NPC who would explicitly point out at least 1 instance of it. Like wondering how they ended up in Iron Keep after taking the elevator up in Earthen Peak. But I do like the explanation you give. As a representation of what it feels like to go hollow.
@michaelcarroll5801
21 сағат бұрын
I have mixed feelings mostly because of the quote from the director talking about the limitations of their time constraints. There is a general sentiment around DS2 being a rushed game, so I think given more time they might have updated the geometry or lean more into the dreamlike feeling of the game.
@reeshavghosh1650
Күн бұрын
I despised playing ds2 with every fibre of being but since Mauler hates ds2 and domogoat loves it, I will now proudly proclaim that ds2 is the best souls game to ever exist
@saysalla
16 сағат бұрын
Glad you stopped being a nazi, welcome to the right side of history friend.
@BizarreM
18 сағат бұрын
I never found DS2s world to be nightmarish or dreamlike and most of the areas made sense to me (except for the Drangleic castle corridor, but I figured it's probably intended), probably because of my lack of attention and tunnel vision. But now that you showcased this I cannot fathom how much I've been missing out on themes and plot of the game. P.S. still cannot forget or forgive the Earthen Peak - Iron Keep transition, no amount of plot and themes can justify to me how blatantly bad it was, then again, I cannot come up with a better solution that isn't a corridor instead of an elevator so I guess I'll just shrug it off.
@tvdvd8661
Күн бұрын
Best Souls ❤ great video Domo
@klifton1907
Күн бұрын
NOOOO NOT MY MAULER DEBUNKING 🤧🤧🤧
@hazelvalentine8194
18 сағат бұрын
Dark souls 2 is so good, i cannot wait for "dark souls 2" 2
@AtreyusNinja
10 сағат бұрын
Ehm, elden ring?
@AtreyusNinja
10 сағат бұрын
Domo, Discord channel when ? u should make one
@thatlonzoguy
Күн бұрын
What mods are you running in this vid? Looks great
@Domo3000
Күн бұрын
Lighting Engine
@LarryWalker-l2t
Күн бұрын
He's at least running DS2LightingEngine. It's a game changer.
@TuxtheMan
Күн бұрын
Are you using a mod? The lighting looks great.
@Domo3000
Күн бұрын
Yes, Lighting Engine
@bigmrb
Күн бұрын
Honestly the worst part of DS2 for me is that all of the really interesting new mechanics for interacting with the world start to fall off at a certain point. Like knocking on doors, lighting, ect.... NG+ makes up for this by being the best NG+
@LarryWalker-l2t
Күн бұрын
Yep these half-implemented mechanics are its biggest misstep to me. You can just feel that some of the levels were meant to really force you to engage with the lighting and torch system, such as sacrificing an offhand and rolling to be able to use a torch to illuminate pitfalls in Shrine if Amana. I'd bet that No Man's Wharf was also meant to be pitch dark.
@saysalla
Күн бұрын
No you see DS2 is supposed to be a dreamlike dementia simulator so it's appropriate that the devs forgot about the new features and world design improvements they previously implemented. Having two more dragonriders or a bunch of random normal enemies as a boss fight isn't lazy it's actually brilliant design that flesh out the themes of the game in a way that hack miyazaki could never dream of coming up with himself.
@LarryWalker-l2t
Күн бұрын
@saysalla "Lazy" is such a thoughtless framework to view art from. Sure it may not be the modt compelling encounter for two Dragonriders to be guarding the queen, but it's not like it's out of place or heavily detracts from the whole. You state elsewhere that you're tired of DS2 fans invoking the other games as examples of common complaints, recycling enemies for instance. But this is exactly what they're hitting on. Why is recycling enemies your go-to damning complaint for DS2 when the same energy isn't applied to the other games? It calls into question if the complaint is truly in good faith. Maybe when you're a little older and better read you'll be able to engage with art differently instead of sneering at its every little element.
@pucciraskolnikov7266
Күн бұрын
@@saysalla what did miyazaki mean by 4 kings and ugly enemies in ds1
@pucciraskolnikov7266
22 сағат бұрын
@@LarryWalker-l2t i disagree that "it's art" is a correct argument here, he's just stupid. Either the elevator was a rushed decision, or it was intended, and domo's argument some-fucking-how managed to redeem something i personally didn't ever consider intentional. Complaining about a pair of reoccuring enemies having boss hp bar is nothingburger His biases made him insistent on his point of view even when opposite argument was provided Dark souls 1 was never a masterpiece, it was as much of an accident as dark souls 2 was I literally have never played bloodborne but i wanna respect it at least for doing its own thing until it was finished Stupid fucking trilogy
@arsia.
Күн бұрын
Never even considered DS2 as similar to the painted world. It would make a lot of sense to me, explaining it like that.
@dominiksmiech8634
23 сағат бұрын
I took the structure of the world completely differently, I assume that the entire kingdom is large and we only visit key places where from one we can see the other which is far on the horizon and during the game it turns out to be completely close not because it is close but because it is a feature of games a short corridor corresponds to a long road and the elevator replaces mountain climbing because the creator does not care about it the journey between key places was the longest part of the game (which does not exclude the vision of a dream and an irrational connection or a simple hardware limitation) PS I like the logical explanation of all why it is in this world but it is a magical fantasy world where you can interact with the dreams of the dead or teleport in time or visit parallel universes so I can accept something like a castle in the clouds that melts under its own weight 😂
@edbane1656
6 сағат бұрын
I don't know why but I always felt that dark souls 2 was in some ways very similar to American Mcgees alice, agree or disagree, but they have a indescribably similar feeling to me.
@LolXd-tj7iw
Күн бұрын
Unrelated question fellas but is the ceastus worth infusing ?
@TheMagnificentMoose-s7y
Күн бұрын
depends on build. with 50 faith, lightning is good or 50 int a magic one is good, so its better to infuse it later game
@LolXd-tj7iw
Күн бұрын
@@TheMagnificentMoose-s7y Magic infusion sounds pretty good , if I'm correct than in would really effective against heavily armored enemies since their usually weak to strike and magic attacks Thanks for the advice
@TheMagnificentMoose-s7y
21 сағат бұрын
@@LolXd-tj7iw uhh well if your doing dlcs is not good, everything gets a butt load of magic resistance in dlc. its better to use lightning because enemies have less resistance towards it in dlcs.
@LolXd-tj7iw
15 сағат бұрын
@@TheMagnificentMoose-s7y yeah I notice that its ridiculous how resilient dlc enemies are against magic , I was using a blue flame as a catalyst I usually buffed it since it will do more damage with spells as well , soul greatsword did around 700-1100 damage but against dlc enemies did WHOOPING 350 damage and sometimes even less do spells have have counter damage and sweet/sour spots like weapons do ?
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