Sir, please do on environment texturing and render in arnold engine maya.
@oscarcampbellhobson
4 ай бұрын
Could you put your camera over the notes section that way it doesn’t cover anything anyone may want to see
@skapade2
Жыл бұрын
Can we create an Arnold turntable with the same standIn method??
@jalaladood3716
3 ай бұрын
it works with Redshift as well?
@ardakekulluoglu
6 ай бұрын
Have you ever received error C0000005? I have a 13900K CPU and I can't render through the CPU, the program closes directly. I tried many ways, I even formatted it, but it didn't fix it. Do you have any suggestions, can you help please?
@xd1845
Жыл бұрын
15:03 .ass files are advance subtitles files, so there can be 2 or more types of file with same extension?
@Nexttut
Жыл бұрын
I guess so. Of course depending on what software you are using they will only open with the proper one.
@SupSupa10
Жыл бұрын
That's not because of Maya, that's because of new Arnold 7.2.2 core.
@Nexttut
Жыл бұрын
you are right that the new Arnold has a quicker read but i havent updated my arnold so this is still using the previous vesion, i am updating now to check all this cool new things!
@nishanthnayak-um8uf
Жыл бұрын
Is it possible to do batch renders with this ?
@giorgi877
Жыл бұрын
When working on Game Props for portfolios, do you think it'd be acceptable to lets say have a Weapon model and make it a standin for a quicker render time and higher detail render? Or should I be still using an actual mesh for that kind of stuff? Would quality be dropped?
@Nexttut
Жыл бұрын
For games it always recommended to do a proper retopology since performance is really important. But you could do another render of the high poly using this method
@giorgi877
Жыл бұрын
@@Nexttut Sorry I meant even after retopology😂 would it still be fine if I was to use that retopologized finidhed version as Standin,
@Nexttut
Жыл бұрын
Ah yes of course, it might give you slighly faster renders
@cmasterflex
Жыл бұрын
Not sure if you can change it, but you misspelled standin in the title.
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