Mash in Maya does magic things. And it thinks differently from all things in Maya before. One can compare it with an audio processor like Cubase or Logic where you add one effect to a given audio track after the other. important is the sequence of the effects. A sound compression filter AFTER the reverb effect compresses the reverb tail - which is in most cases not optimal. Compression first, then Reverb is the rule of thumb.
In this tutorial I introduce two Mash nodes, a Brownian notion (via the Signal node), followed by an Influence node which sort of sweeps, brushs and mops through the scene. It turns out that the Influence node steals the Signal node the show. By swapping the sequence (Influence first, Signal second) we see both effects intermingling nicely.
Негізгі бет Maya - Mash Order
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