Internal name: cavemetal_05_4.cnd.
BPM: 80.
Music by Hajime Wakai, Music recorded in Logic Pro X, visuals made in Corrscope.
Download: drive.google.com/drive/folder...
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This is one of three generic songs for metal-themed sublevels. Unlike the other 2 metal cave themes that over-complicate themselves to play upon the labyrinthine-layout of some metallic caves, this theme goes a different route. This beautifully subtle piece instead scores the aged and rusted look of the cavern. It's a great musical example of the "sabi" part of the "wabi-sabi" aesthetic in Japan, which is about appreciating the beauty in the imperfections that only come from natural aging, like rocks or clay becoming discolored from time, or... rusting metal.
All 3 of the metal cave themes (and even all 3 soil cave themes) also have 5 duplicate variants, with each having a slightly different, altered melody. Almost every single extra variant goes unused in the final game. The variants of cavemetal_05 are unique in that they also swap the guitars in each one.
The music will activate extra instruments depending on the game state:
Main: 0:00
Working: 1:36
Carrying treasure: 2:48
Enemy near: 4:00
Battling enemy: 5:00
Near burgeoning spiderwort: 6:12 (Unused)
More things can affect the music too but aren't demonstrated in the video, such as the rhythm changing when swapping between characters, the tempo decreasing when low on health, and instruments intentionally skipping notes if the player's Pikmin squad gets a huge bite taken out of it (the music will begin to sound like it has "holes" in it).
Pikmin 2's cave music also infinitely, randomly generates! It uses a "gesture" system: instruments in a specific song pull basic sequences of notes from a gesture bank and play them, also sometimes at random times according to some extra defined rules. (You can think of it like a folder containing a ton of tiny MIDI files of few notes, which are then randomly puzzle-pieced together, infinitely)
Instruments used:
Tublbel: Roland - Sound Canvas SC-88
Metal_h: Sound Ideas - Warner Bros. Sound Effects Library
Driver: Sound Ideas - Series 6000 The General Sound Effects Library
FluidGt: Kurzweil - K2500 FARM: GUITARS
slowMat: Kurzweil - K2500 FARM: ANAPADS
Vibraph: Roland - Sound Canvas SC-88
APiano: Kurzweil - K2500R
RichGt: Kurzweil - K2500 FARM: GUITARS
AChime: Pikmin 2
Timpani: Roland - Sound Canvas SC-88
GarageB: Kurzweil - K2500R
Hihat: Kurzweil - K2500R
OrchPad: Kurzweil - K2500 FARM: ANAPADS
Instrument ramblings (Feel free to ignore):
This theme features a low tubular bell from the Roland Sound Canvas, and the first instance of Hajime Wakai using sounds from SFX libraries in a level theme.
Metal_h is "Anvil Fall on Foot", a cartoon sound effect from Warner Bros. It also appears again in one of the Pikmin short films Occupational Hazards where a handle is dismantled and falls off a crane due to a destructive White Pikmin.
The "Driver" sound is in fact the sound of a construction pile driver, but greatly lowered in pitch.
"FluidGt" is the K2500's Fluid Guitar, which is a chorused variant of its default acoustic guitar sound.
slowMat is from a K2500 patch named "Matrix 12 Pad", based directly on the sound of the Oberheim Matrix-12. Thats where the "Mat" part of this name comes from; as for the "slow", this instrument is also used in some menu themes and the Perplexing Pool theme as a synth bass, but it uniquely has a softer attack and release added for its use in this cave theme, hence why its "slowMat".
The SC-88 Vibraphone and K2500 Piano appear in the working mix, and they utilize the same gesture set. They don't play in unison though, they both randomize independently from one eachother.
RichGt is Rich Guitar, and its a simple, slightly brighter version of Fluid Guitar.
AChime is one of the very few unfound Wakai samples. It could be short for "Ambient Chime", or maybe "Analog Chime".
The combat mix adds a timpani and pitched-up bass drum that reutilize the same echoing gesture that the pile driver uses, and a hi-hat is thrown in for good measure. The kick drum is called "GarageB" as its from the Garage Kit patch on the K2500.
All of Wakai's cave songs also have a complete spiderwort mix included; each uses the exact same synth pad instrument. The pad's playing method is also the same for every song, and it just plays some simple preset chords that fit the song. The spiderwort pad in this song can play 5 different chords from D-major, which is most chords available in any song.
Also, slowMat is in fact playing the spiderwort mix chords here. This the one and only time we can sort of hear the spiderwort mix in a cave song... slowMat doesn't follow the strict timings that the spiderwort mix pad does though.
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