Checkout the latest work from artists using Brushify: kzitem.info/news/bejne/p5mb15ttnXxzjG0
@DRAWKCABLLA
Жыл бұрын
ey man. thanks for the packs, just picked them up and cant wait to use em
@craig_z
2 жыл бұрын
Really impressive. Is there a "viscosity" parameter for the fluid simulator? The water appears to flow a little slower than sea water would naturally.
@thijsbod2910
2 жыл бұрын
Indeed, it seems to move a bit slower and also seems to be a bit thick/syrupy (having a high viscosity).
@lamsmiley1944
2 жыл бұрын
It would also be nice to have a bit more foam in the water. You generally have lots of bubbles as the waves wash onto the beach
@JohnSmith-sk7cg
2 жыл бұрын
@@thijsbod2910 the syrupiness is due to the low particle density of the simulation. This is something that will improve as cards become more powerful (unless you don't care about realtime rendering then you can do it now).
@theninjamaster67
2 жыл бұрын
@@JohnSmith-sk7cg To be clear though dude said he's running it on a 1080ti so that means you could easily outperform this with any modern mid tier card like even a 2070 super and probably still be able to crank up the settings on it.
@JohnSmith-sk7cg
2 жыл бұрын
@@theninjamaster67 Even with a 3090ti mega ultra best retail card on the market, we're a long time away from rendering high particle count water simulations during a game in real time. It takes server farms to do it. Increasing particles increases their interactions. The resources needed to do it do not scale linearly so we're talking orders of magnitude more computing power to do it.
@Soluchi-InfiniteCoCreatorGod
2 жыл бұрын
This is Amazing. Great job, Joe. 😊👍⭐
@unrelentingpest
2 жыл бұрын
"Polymath" 🤡🤡🤡
@ThomasConover
2 жыл бұрын
Any sufficiently advanced technology is indistinguishable from magic. The mathematics behind this is mind blowing beautiful. ❤️❤️❤️
@archhexer1111
2 жыл бұрын
If you're looking for improvements: the water moves too slow and looks soupy, and sand stays wet a bit after a wave recedes. Otherwise this is beyond amazing
@RH-of5cr
2 жыл бұрын
I was thinking the water was too fast, needs more foam in the right places and more gravity - but overall good stuff.
@citizen5577
2 жыл бұрын
Yeah the water isn't convincing. Not sure if that's this product or the Unreal engine itself. The surface texture and reflections and movement are amazing, not the water edges.
@fooojin
2 жыл бұрын
@@citizen5577 Water is such dynamic substance, so in real life it will interract with every grain of sand, i think its just a too complicated simulation still
@germanjake1288
2 жыл бұрын
Yes water is especially breaking waves are still to difficult. I mean even in Movies it is never right. There is hardly EVER a breaking wave mostly it just floods or next scene a foaming mass is coming. But you almost never see a computer animated wave break.
@DMurdock
2 жыл бұрын
I set the playback speed to 1.75 and the water looked great
@st3ve710
2 жыл бұрын
I can’t find the words. We really appreciate your work Joe. Realism being realised through Unreal, what a time to be alive
@breadyegg
2 жыл бұрын
Hold onto you papers!
@questmarq7901
2 жыл бұрын
Hello my fellow scholar
@subarutv9093
2 жыл бұрын
If you're holding on to your papers squeeze that paper.
@Tom_Framnes
2 жыл бұрын
“ No tool more important than the hands and minds that wield them” As a fellow artist, to see someone who is able to produce and create something of such pristine quality and beauty, and have such eye for intricacy and sublime details, is always so encouraging as it gives truth to the proverb: “ There is always an higher mountain” ie always more to aspire and attain skill-wise. Appreciations for sharing and enabling all of us the honor to observe and learn from such an peer as yourself. Sincere regards. Tom Framnes. Norway.
@tanyav7888
2 жыл бұрын
I agree.
@metafuel
2 жыл бұрын
Outstanding work as always. The results are incredible.
@SimonBorro
2 жыл бұрын
The water between the rocks is like in slowmotion. Still many years of work to obtain a realistic fluid I think, but unreal engine 5 is incredible, it will revolutionize everything !
@kokorospirit5006
2 жыл бұрын
Maybe liquid viscosity can be adjusted.
@ocococococococococococococ3267
2 жыл бұрын
more realistic fluid simulation existe but are really performance expensive to be in real time in a game
@timogul
2 жыл бұрын
It does look amazing at what ti does, but I do agree that there's some uncanniness to it, it looks more like a jellyfish blobbing over things than actual water, the surface material of it has a bit too much rigid design to it, and the way it blends with the ground seems more like a thick jelly-like material than loose water. Still, I would never notice those details when playing an actual game, and it's magnitudes better than what I expect from realtime simulation, especially when moving across such natural terrain and lighting.
@AsifIcarebear3
2 жыл бұрын
1:10 - 1:25ish looked like a PS1 game or something. Weirdly low quality.
@LibtardsTears
2 жыл бұрын
@@AsifIcarebear3 yep. I'm impressed by the stones and rocks etc, but I've seen better looking water in older technologies...strange..
@nemoralis4713
2 жыл бұрын
Incredible, I'm just blown away by your talent. UE5 and the other tools you use are amazing pieces of software but without artists like you they are just lines of code.
@cptairwolf
2 жыл бұрын
I honestly hope that Epic purchases the fluid flux addon and makes it a permanent addition to their engine. It's just amazing (unfortunately very expensive for independent devs).
@Killswitch1411
2 жыл бұрын
unfortunately Fluid Flux is still pretty limited and doesn't really support large open worlds.
@gulagwarlord
2 жыл бұрын
Woah... that fluid sim plugin is amazing! Edit: 349.99!!!
@ImmortalMomentsArt
2 жыл бұрын
Wow! Just need to add foam on the water, and darkening of the sand/rock where the water touched it. But, even so, it is fantastic! Thanks for showing it off!
@honkyjesuseternal
2 жыл бұрын
...and higher fidelity, HDR, more realistic physics and better attention to detail to get the more real than life feel. May need Unreal 6 to pull that off, or a higher quality dev. Hellblade 2 made me believe, though.
@joeydebra763
2 жыл бұрын
I know it's from another game engine but the beach setting and time of day colors would perfectly match the beach scenes in Half-life 2. The atmosphere is really there, awesome.
@HavokSage
2 жыл бұрын
Lost coast and the half life 2 beach levels were a big inspiration actually.
@daktaklakpak5059
2 жыл бұрын
Runtime Vitural Texturing is probably the most impoirtant feature shown here. If done right, it eliminates all badly overlapping, cut off textures. This is a game changer. Because normally you have to do this manually. Now imagine a game in the size of Morrowind etc. And all Cliff, Wall and Road Textures would require you to manullay disguise textures that are colliding with each other. Like going from sand/beach over to stone/rock or grass like floor. In games like Elex 1 the terrain looks so disgustingly terrible because of those colliding textures. It literally looks like a Cut through the game world... every few steps! Embarasing for industry veterans to release something like that.
@Blacksoul444
2 жыл бұрын
Not sure if having automatically blend everything is a good solution
@Violaetor
2 жыл бұрын
I haven't been excited for the gaming world like this since FF7 back in 1997. The nanites, dynamic GI and physics all in realtime is the first time in decades where I felt there is an ACTUAL change in getting to realism in games/cg. All the tricks over the years with light baking, bump mapping normals, rtx, etc. were so disappointing, they did the job and got us here, but only looked realistic in static images. This is great.
@Meven2001
2 жыл бұрын
I totally agree and feel the same. This UE5 is a game changer.
@Devilke
2 жыл бұрын
Just take a look at what is coming out in the next 3 years. It's almost all utter crap. I'm not excited for games anymore. Everything has been a dissapointment.
@paulustrucenus
2 жыл бұрын
I agree except for rtx. You do realize the goal of rtx is to be 100% dynamic ? Dynamic GI in the unreal engine uses rtx.
@Violaetor
2 жыл бұрын
@@paulustrucenus Yes, but the implementation in the previous Engines wasn't as impressive as I'd hoped, it's presence in UE5 is far more pronounced. Combined with the other offerings the whole package is leaps and bounds above "just" RTX.
@Violaetor
2 жыл бұрын
@@Devilke The quality of games is garbage, has been in the AAA industry for decades, but the fidelity is going to be amazing. I still prefer indie games, creators who care about the experience instead of eye candy with no substance.
@gamegoof
2 жыл бұрын
Worked in gamedev from 2000-2015, photogrammetry since 2013, this looks insanely beautiful
@Dubstequtie
2 жыл бұрын
That water's density and consistency is looking a bit suspicious but aside from that, stunning what we can do nowadays and how fast we are progressing!!
@astralpowers
2 жыл бұрын
The water breaking looks strange, but it still looks impressive.
@digitalspecter
2 жыл бұрын
Also, there are those same "open water" surface ripples on that very shallow water that crashes on the beach.. it should calm down and flow back and forth.. but yeah, definitely impressive!
@benjamindixon2682
2 жыл бұрын
Should probably be fixed in unreal engine 6 if the Lord wills it
@youtubevanced4900
2 жыл бұрын
Yeah the water looks pretty terrible. I was really hoping UE5 would improve water effects but I guess they didn't bother with water effects much.
@bigb0ss282
2 жыл бұрын
The foam is strange
@keflas3842
2 жыл бұрын
Was hoping someone else seen this
@bunnybal
2 жыл бұрын
It's insane what Unreal Engine 5 makes possible. It also lets you dream a bit about what will be possible in the future 😍
@kolobus101
2 жыл бұрын
just Imagine what UE6 is going to be like lol
@bunnybal
2 жыл бұрын
@@kolobus101 The future will definitely be very exciting. I am sure that this technology will do great things. What I find very impressive is that these tools that Epic is developing are really accessible to everyone. Furthermore, these tools are becoming easier and easier to use, so people who probably never thought they would develop games can actually do it today 😁.
@rover5058
2 жыл бұрын
Gta 6 is going to look even better than this
@Krilium
2 жыл бұрын
@@rover5058 GTA 6 has been in development since 2020
@jimj2683
2 жыл бұрын
In the future AI will be used to reconstruct google street view/google earth with Unreal Engine. Similar to how Blackshark is used in MSFS2020. Welcome to GTA Earth!
@hybridroid
2 жыл бұрын
12 years ago, who would've thought such level of details will be achievable... now imagine 12 years from now. What a time to be alive
@Katranxp
2 жыл бұрын
We all live in the matrix.
@GraveUypo
2 жыл бұрын
tbf this is very close to what I imagined we'd have in 2020 way back in 2000. I though "in 20 years graphics will be essentially photo-realistic, and spotting the shortcomings will require that you're knowledgeable enough to know where to look, as long as you don't go too close. this is basically that.
@mrnicktoyou
2 жыл бұрын
This technology was teased 12 years ago.
@BluetechOfficial
2 жыл бұрын
Hold on to your papers. What a time to be alive! ;)
@joestuehmer7967
2 жыл бұрын
Crysis came out over 12 years ago and had insane graphics for its time
@YOM_DePIN
2 жыл бұрын
Super inspiring work! Glad to have artists like you showing us the possibilities of UE5.
@coloneljcd6041
2 жыл бұрын
I dont know whats prettier this scene or you.. :) seriously amazing work.. if it hadnt been for the water foam shader I could believe its real
@cyberviking7574
2 жыл бұрын
This is honestly the first time I've ever seen visuals so good that I can see them being used in full sensory immersion VR if we had the technology to do so. Think Sword Art Online type of stuff. Like I can't imagine fidelity can get much higher that this. Physics can get better and the viscosity of the water but really at a surface level, we've reached photo-realistic real time visuals. One of the pieces for Full Immersion VR is in place 🙂
@wimblettben
2 жыл бұрын
VR is going to be such a great help soon for people who can't go out into the real world because of social anxiety or other mental health issues.
@MrHellcham
2 жыл бұрын
What you're saying is around the corner. The next gen computing power is reported to be insane, let's hope it's not just marketing hype.
@thealexanderbond
2 жыл бұрын
What are you talking about, this looks totally fake and wouldn't fool anyone. Have you ever been to a real rocky beach? This has absolutely no detail, just broad brush strokes. It's like an impressionist version of a rocky beach.
@-Zakhiel-
2 жыл бұрын
@@wimblettben Yeah for the Matrix !... I guess? Don't try to cure your anxiety, embrace the phantasm?...
@cyberviking7574
2 жыл бұрын
@@thealexanderbond cool dude, if you say so
@Thor_Asgard_
2 жыл бұрын
impressive. If cyberpunk 2077 just went for unreal engine.... imagine what couldve been.
@YouTube.Pigeon
2 жыл бұрын
Take that Steam fanboys...
@skippyzk
2 жыл бұрын
Wow those waves looks AMAZING! It's so difficult to even get them to go to the shore correctly. This really is so incredible!
@remygrandemange8460
2 жыл бұрын
Land realism is really great. Water realism is also way better (too flat anyway) And astonishing, the clouds are maybe the first thing that told me it was not a photo or a vidéo. Anyway the improvements and the realism obtained are amazing.
@FantasyNero
2 жыл бұрын
This is so beautiful I wish you upload it in 4K60 Video but Look like the GTX 1080 Ti can't handle it at 4K60.
@Michael-Ray
2 жыл бұрын
1:04 the water could be a bit more fluid but other than that it looks amazing.
@Buntstoff
2 жыл бұрын
just wait one more year + -
@justitgstuff5284
2 жыл бұрын
There might be a setting that changes particle size to make it more accurate like with PhysX fluids, if that's kind of how this simulation works
@Zaire82
2 жыл бұрын
I agree it doesn't look lifelike yet, but the fact it actually flows at all instead of just being a baked animation is already a huge improvement. I would instead say the froth doesn't look right, that seems like an easier fix and a more pressing issue because it might help obscure the strange faint outline of the water on the sand.
@flxdrv5020
2 жыл бұрын
idk when i go to the beach during low tide and the tide is rising up it looks really similar
@CoreDump07
2 жыл бұрын
true, but for any game this is more than enough
@_INVU_
2 жыл бұрын
GeForce GTX 1080 Ti CAME OUT IN 2017! So there’s no excuse for game devs to lack in optimizations in “next gen” consoles and PCs. Unreal engine is amazing!
@FishMan1nsk
2 жыл бұрын
Now just Imagine how players will run past without even noticing this super wonderful advanced technology... Its a true game changer we all was waiting. And finally its here to solve all of our problems!
@Muzick
2 жыл бұрын
It's true players will not appreciate something as simple as water properly flowing around rocks. Celebrated features that did increase immersion in the past, like in Far Cry where you could burn a jungle down, didn't make it into it's successors... or at least not in the same "Realistic" way that the first time it was done. The true brilliance of this video is OP (Joe) created one aspect perfectly (water flowing properly around rocks) which can be instantly added to every game from here on without having to spend a ton of time/money coding it from scratch. Now, hopefully, games can focus on the quality of the game story/mechanics as opposed to splitting time/resources into an aspect like water flowing.
@WinrichNaujoks
2 жыл бұрын
Come on! Let's go! Let's see if games will for once actually look like this. There's been NO advance in games graphics for 10 years or longer. If anything, things have moved backwards. Recent example: Dying Light 2. PS3 level graphics.
@Leprechaune
2 жыл бұрын
Incredible stuff man. Makes me so excited for the future of gaming and game development.
@laiflis4507
2 жыл бұрын
graphics have come a long way, so realistic yet there's still something off to me that tells my brain it's not real, obviously, I know it's not real but that aside I wonder why it's not completely convincing
@VideoGameKillCounts
2 жыл бұрын
Absolutely stunning. As an advocate of future gaming technology (especially when it enhances the quality of kill counts I produce through visually impressiveness) this is truly remarkable and makes me want to get into creating my own scenes. Thank you for the inspiration!
@nuclear_war_games
2 жыл бұрын
my sister recommended I watch your channel. she's mates with Joe IRL
@k10-d9n
2 жыл бұрын
Now all im waiting for is realistic fog/smoke whatever physics. What I specifically really hope to see is a wind source blowing clouds, clouds interacting with the wind and other clouds, and smaller clouds deforming over time.
@brothatwasepic
2 жыл бұрын
You are a true artist Joe. I hope you make it really really big. You deserve it
@nickg2691
2 жыл бұрын
Can you imagine playing Witcher and it looking like this?!?! This has got me so pumped that they are using UE5!
@dtrjones
2 жыл бұрын
I love how the fluid motion plugin just works with both lumen and the high resolution photogrammetry assets and that it doesn't bring your system to it's knees. Creating a whole game with photogrammetry assets though is going to be difficult especially as games are expamding out to greater scale - keeping this original and within budget is going to be tricky, I only really see this working for small VR experience and tech demos but happy to be proved wrong!
@HavokSage
2 жыл бұрын
Basically all AAA games are built with photogrammetry now. Ever since the first battlefront it's been like this. There are procedural tools built to scatter the assets convincingly which make it easier to create large worlds.
@dtrjones
2 жыл бұрын
@@HavokSage thanks Joe, that's good to know. Exciting times, I really love VR to this is great news to see something photo realistic.
@JL-pc2eh
2 жыл бұрын
I think the UE5 water looks too clean/transparent and too still for the ocean. The real beach had this white foam with every wave for example. Also some sand etc. moves with the wave, but that would be too much. The beach looks amazing. I love the rocks.
@gamermastergaurav1913
2 жыл бұрын
What we expected in 2050 we got it now!! Absolutely amazing 🤩
@porvoonosho
2 жыл бұрын
The water has a strange pop up effect after reaching the small rocks, thus it doesn't look real.
@GentHoChan
2 жыл бұрын
im just here to tell u that listening to you speak throughout this entire video was the most calming thing I'd heard in months. I don't even understand what you're doing but you're amazing.
@Phillipgraves869
2 жыл бұрын
Wow. Nice..,., now how about some f’n video games
@oxygencube
2 жыл бұрын
Joe. Seriously man, I got emotional when I saw this! Thank you so much for your hard work! I will be getting this now 👍
@HavokSage
2 жыл бұрын
greatly appreciated dude!
@oxygencube
2 жыл бұрын
@@HavokSage I will be using it now. I currently on a project on Portsmouth beaches, this will be perfect! 👍
@DaysOfFunder
2 жыл бұрын
amazing man. it takes a lot for me to get excited bout ue5. I'm pretty staunch unity dev really, but this makes me enjoy looking over the fence.
@PandaDemic2012
2 жыл бұрын
I love how much it has improved but it still has a way to go 1:22 proves that point. The water stops in place the continues to pour then stops. I would love to see it create the spider effect when it flows over and around object expanding out as it flows. I can't wait to see how much this improves over the next few years. This is just the tip of the iceburg.
@Bandanko
2 жыл бұрын
water is too thick... other than that, this is insane quality!
@loganwolv3393
2 жыл бұрын
Now the only thing we need is sand simulations... These will come eventually but just imagine these fluid simulation, nanite and lumen or RTGI all in one game, it would look fantastic.
@khangvinh4656
2 жыл бұрын
You can already do that. The problem being that it is still not simulated in real time or that it needed a lot of gpu/cpu performance to simulate them in real-time. The problem now with our technology isn’t if we can simulate it but rather how fast and efficient can we do it as simulation like this eat up electricity and are rather unconventional. My best bet is that we are going to see more incorporation of physic simulation in game until technology that can do so are available cheaply for the public, as right now it would not make sense for anyone investing into games that only a small portion of consumer are able to use/buy. Teardown is a good example of a game that innovate into physic-based simulation but still no where near what you are describing purely due to the demand of hardware.
@skippyzk
2 жыл бұрын
Holy shit you make assets too? Whole teams of people do this
@amarug
Жыл бұрын
As an engineer that has done fluid simulations in the past, I know how INSANELY hard this is, even just to create the "illusion" of physics. So much respect to the genius people who managed to get this so far. That being said, since the rest looks essentially (from most angles and distances) indistinguishable from reality, every "issue" with the water optics and physics pops out even more. There is clearly still a lot of work ahead for the fluid-teams to catch up to the level of reality as already has been achieved for the rest of the materials. Looking forward to watching the progress...
@Exploring_with_Photograpy_
2 жыл бұрын
and now import to games... goodjob! can,t wait for it!
@faruxton8541
2 жыл бұрын
Do you have any advice when it comes to photoscanning with a drone? Do you take images or record a video and select frames? Also how do you deal with foliage moving half way through the scan? Wales gets windy 😂 great work as always looks super dope!
@HavokSage
2 жыл бұрын
I take individual images , making the effort to have each one as sharp as possible. Generally I don't scan foliage with the drone (i have another video on my channel about my tree pipeline), although sometimes short grass is included in the scans, agisoft does a fairly decent job of deciding a single photo to use and then blending that into others. Grass comes out as a nice texture rather than mesh noise.
@IronfinInc
2 жыл бұрын
Another piece to consider is that when taking video you don't get the benefit of the the GPS coordinates... so although it is easier and WAY less taxing on the battery life using photos produces much better results.
@mrJv2k7
2 жыл бұрын
@@HavokSage do you also correct for lens distortion before feeding the frames into agisoft? or does it do that on it's own?
@roadtoenviromentartist
2 жыл бұрын
awesome work.. Congratulations guy!!!. Joe, could you explain the watter shader in any video? Tks.
@LofiBtz
2 жыл бұрын
This is absolutely unreal, get it 😉 For real though this is so impressive!
@buff7069
2 жыл бұрын
This water is excellent, maybe the best I've seen in a live demo. Though, I think it can be better.
@JamieBainer
2 жыл бұрын
This reminds me of the beach in one of the Myst games.... So good.
@DragonsLord76
2 жыл бұрын
Как ты несколько раз просто сфотографировав объект - получил его фотометрическую модель?
@danielgauci6427
2 жыл бұрын
Amazing stuff, have no clue about these things but the artistry is unbelievably cool and great that there is an explanation and behind the scenes. Had no idea this guy is selling his products, awesome way to sell, educate and inform. All the best to you and your company
@wougsuper6136
2 жыл бұрын
Why there are still not video games like that ?? I'm sure it always question of money. They don't do any effort now, they want money
@HavokSage
2 жыл бұрын
To some extent yes, games like call of duty or halo are popular and they keep building those types of games. Whereas the true high end cutting edge PC games have stagnated. Milestone technology games like Crysis don't get made anymore nowadays. Eventually someone will change this.
@linkedwinters
2 жыл бұрын
It's amazing that a program called unreal can be one of the most real things gaming or 3D art has ever seen.
@HavokSage
2 жыл бұрын
Some of the best brand names are disruptive like that. Basically they name the problem that they solve. Discord or Slack for instance.. they have negative connotations, but they work really well as a name because they position the company as solving a problem. It's a level of confidence that gets peoples attention and helps a name become viral. Whoever originally branded Unreal knew what they were doing.
@DubElementMusic
2 жыл бұрын
would love to finally see a good rein SFX in a game, all the rain is still a small area around the player and most likely looks like shit, ofc rain is really heavy to simulate but i think we have the power to do it better this days.
@JLONess
2 жыл бұрын
this video is so well made i was trying to show friends thats doesnt have any idea about graphics and engines but this is so easy to watch!! not with that many menus and deep explain yet captivating! congrats
@fbiagentmiyakohoshino8223
2 жыл бұрын
hot damn. unreal engine 5 is fucking insane
@brunoverde2769
2 жыл бұрын
Great little insight (no pun intended) of your work Joe! Keep it going! And yes... Fluid Flux is just mind blowing!
@SathishKoththolla
Жыл бұрын
As we promised we bought most of the brushify assets on black Friday sale. thank you so much from mountaindog studios
@ClearAlera
2 жыл бұрын
This is really incredible work. Through all its iterations in the last 25 years, Unreal Engine has somehow always managed to stay at or near the forefront of powerful performance and ease of use, and now it's really stretching its legs with UE5 and outpacing competitors. In addition, Epic Games has very pro-consumer policies and they give free access to things that one would normally expect to pay hundreds or thousands of dollars for (Megascans, "free for the month" releases on the marketplace for example). They've cultivated a community of really talented and inspiring artists (like the creator of this video) and it's so fun and jaw-dropping to see the tools and scenes people are coming out with these days. Can't wait to see the results of your upcoming project(s)!
@Primitive01
2 жыл бұрын
“Outpacing competitors”? Do you mean other 3rd party engines that have been shown off without any actual games running on it yet? Or do you mean big dev, in house, built for purpose engines that have been used to make the best looking and best feeling games ever made?
@PS4sos21
2 жыл бұрын
The future of gaming looks awesome.. But then I think about Diablo Immortal and then I think... Yeh, this is what the future of gaming actually looks like.
@weqn9s
2 жыл бұрын
Just imagine this in VR. Outstanding
@Jobutsu
2 жыл бұрын
I knew where these scans came from because, I spent a lot of time walking beaches and cliff tops in those places.
@tj3603
2 жыл бұрын
Deam, UE5 is a real gamechanger. It feels almost impossible to see this beauty rendered in real time.
@natandjai
2 жыл бұрын
well not really as the gameplay will again be the same
@tj3603
2 жыл бұрын
@@natandjai what do you mean?
@natandjai
2 жыл бұрын
@@tj3603 graphics don't make a game the core element for a game is a gameplay loop Graphics are nice but if the game looks like that and plays like bubsy 3d then it isn't going to be good or fun and it will flop
@tj3603
2 жыл бұрын
@@natandjai fare enough, but with this amazing tool game developers will have more time and budget for gameplay design. And because nanite and lumen is a thing, it going to look awesome even on mid-range hardware.
@codyschlenker6821
2 жыл бұрын
Looks incredible. Only thing that is lacking in this engine is the water, it's not up to the standards of realism as everything else. Would not call it realistic, but it's still impressive to say the least.
@oph1066
2 жыл бұрын
So impressed by this, and I've not a game dev or artist. Plus you a very good presenting aura - well done young man
@kotbegemot1341
2 жыл бұрын
Excellent, incredible job of real Master of Reality. Congratulations. It's looks Great.
@borrowedtruths6955
2 жыл бұрын
This will be my next pack. Incredible, thanks for all your efforts.
@JessiTheBestiGaming
2 жыл бұрын
And this is only $40?? I'd buy it for $60 just to play with it. I'm an artist, definitely not a game designer.. but I'd love to play with this
@TieraRoot
2 жыл бұрын
физика воды, ещё очень и очень далека от фотореализма, не говоря уж о полном соответствии физике жидкости. Само понятие жидкость, практически нереально "объяснить" современному компьютеру. Компьютер, как не крути, эмулирует воду, используя методы обработки столкновения частиц, а чем больше частиц, тем меньше остаётся вычислительных ресурсов и наоборот. В общем, производительность компьютеров сегодня, не позволяет создать реалистичную воду.
@DecoyAUT
2 жыл бұрын
Are there already games on the horizon fully utilizing the capabilities of UNREAL ENINGE 5?
@EscapeCondition
2 жыл бұрын
If you're a dev I really recommend this guy's work, I have a pretty complex need for my terrains in my game and his brushy stuff is setup in a clear way and still performs well in-game.
@Dooncat
2 жыл бұрын
yu are very talented guy, keep my sub and like
@fatfreddyscoat7564
2 жыл бұрын
I am blown away by this, and the fact it’s running on (what’s now) a reasonably old card. Would love to see what this would look like pushed to the max with top tier hardware.
@thefarmingnurse
2 жыл бұрын
The water looks real until it fills around the rocks. But the rocks and shadows are insane!
@Johny40Se7en
2 жыл бұрын
That's absolutely amazing tech. Well done for creating such a marvel. The amount that it could add to games to come is mind boggling. Just think, back in 2007 a "little" game called Crysis brought out tech similar to this which revolutionised how games look, and even becoming the benchmark standard. Also I'm wondering, when you went out to the location to do the photogrammetry scanning, did you come across much litter? It's bloody everywhere along various beaches, especially in Britain. It's vile innit, how many Humans still treat this magically beautiful Planet. And it's astonishing how well Unreal 5 captures some of Planet Earth's beauty too 🙂😉
@marcusbevz6500
2 жыл бұрын
Just more foam in the ocean water would seriously give life a run for its money…. Jk but it’ll be so good looking
@shakeemmichalakis
2 жыл бұрын
I have been complaining for descent water physics in video games for years now. Glad to see progress in the industry. Not quite impressed but over the next 3 years I'm sure it will look much better.
@johnny14794
2 жыл бұрын
I am super impressed by this work you put together! Wishes I could download this demo on my PC for relaxation, meditation purposes. It's so soothing to watch. Thanks for sharing! Blessings. P.S. you've earned another subscriber ;)
@CelicaAutocrosser
2 жыл бұрын
Running on a 1080Ti........OK......But the games used for it are still going to manage to say they will need a 40 series cards just to push them. Imaging a Trippel A game coming out in 2023 that will run amazingly on a computer with a 1080Ti? Everything after that is just gravy! BUT will never happen because we are a wasteful species.
As a teen I watched the intro video of final fantasy 8 and wondered if games would ever look that good, now they look far far better.
@XAP113
2 жыл бұрын
SAM HYDE was right in his TED talk! "the graphics will be better" Sam Hyde's 2070 Paradigm Shift
@RubenVatle
2 жыл бұрын
I remember seeing the graphics of "Call Of Duty Modern Warfare 2" back in 2009. Thinking they couldnt get any better! Boy was I wrong!
@arcsinjesse
2 жыл бұрын
dam that water is really incredible, good job!
@JohnDoe-iv7yu
2 жыл бұрын
The water DOESN'T look real. Everything else, from the rocks, sand, wetness and lighting looks realistic as can be. The water just doesn't do it.
@panjacus9760
2 жыл бұрын
This is the most beautiful and most advanced water... ... that you ignore after couple hours of gaming
@JustIn-sr1xe
2 жыл бұрын
Holynutballs Batman! Does this also run well on Radeon GPU's? Asking as I'm going with a fully Team Red setup in the near future. My 2060 isn't quite what I wanted for higher resolution.
@ahmedshakib3883
2 жыл бұрын
Hey bro , I was watching a Gnomon Workshop Tutorial , it was film making in unreal , I was watching the tutorial and I was looking at the Landscape and I thought to myself , "Hmmmm, I bet I could do this with brushify".Guess what Aaron Sims used brushify for his short film.
@Microwave034
8 ай бұрын
How were you able to pull this off on a 1080 ti? That’s an old card and it still got good frames.
@ytdlgandalf
2 жыл бұрын
As a backend developer I'm always ashamed when I look at the gaming world. Every 2-3y seem like a generation. I can't show a comparable increase in 10 years for any dimension/metric in the backend world. We just need less money for the same resources. Yet our bills of AWS never go down.
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