Nomad to Blender Decimation to reduce polygon count
Happy New Year and let's hope 2021 brings some normality back to our lives.
The last Nomad video we did was all about building a little Hard-Surface-Robot. This week we will begin to look at what we can do with models like that. The biggest issue usually is that the polygon count is just too high and that can’t be solved easily in Nomad without losing details.
One solution is to take it to Blender and use a modifier called ‘Decimate’.
This feature is found in most desktop sculpting packages and it allows you to reduce the polycount but maintain the overall look of the model.
This isn't much use for you if you want a final mesh for animation but it's super useful if you just need to lower the poly count for 3D Print but you want to retain all detailing.
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Digital sculpting is well established these days with programs like ZBrush, 3DCoat, Blender and more recently in VR with apps like Adobe Medium. There are now some amazing solutions that allow you to sculpt on an Ipad Pro with an Apple Pencil.
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