New TAS that is way better: • [TAS] Super Paper Mari...
Please read the description for answers on questions you may have.
For the commentated version by our lovely members of the community, watch here: • Super Paper Mario - An...
The following recording is a TAS, and is not actual real time speedrun. The purpose of this showcase is to show the human limit of what could possibly be done in a Any% run of Super Paper Mario
The following TAS has been video edited to match the loading times of Wii U Virtual console, with onscreen timer matching these edits. The full unedited TAS can be found in the description with TAS timing instead of modified RTA timing.
Although this is technically the fastest TAS of the game currently, this is not fully recognized as a fully optimized TAS. This TAS is not meant to be compared to the previous record, and a new fully optimized TAS is currently in the making.
Any audio oddities during loading zones are a result of editing them to match Wii U VC loading zones.
Just a disclaimer, all though this meant to show the best possible times for each level, there are some mistakes throughout the run, (mainly in 7-1), from new strats being found after the level was completed, or due to making an honest mistakes since there’s a lot of strat testing I did, and have occasionally continued off of the wrong save state. All these mistakes do not amount to anything more than 5 seconds in the run. I’m not perfect, but I am still proud of what has become of these 9 months of working on this TAS.
----------
Q & A
Q: How is this a “Human Theory TAS” and not just a regular TAS?
A: Unlike an actual TAS where there are no restrictions, this TAS focuses on the fastest possible scenarios, while maintaining humanly possible inputs that can be done on a normal Wii Remote. Things like multi frame perfect inputs, impossible button combinations, are banned from being used in this TAS.
Mashing was calculated using the current Game Over% WR, with a lot of menuing testing, and input testing came down to a 3 frame rule, where each input can only be 3 frames apart.
Any strats that have never been pulled off in a run or have not been done by a human RTA, are banned, with the exception being using Thudley Jumps, Gold Bar Clips, or even just not flipping in a room, in spots that people would normally not do due to inconsistency in RNG or practicality.
RNG manipulation was only used during the beginning of the game to have fast flower, and minimal RNG manipulation on some bosses to not lose an abundance of seconds, making the purpose of this TAS pointless. Item drops were not banned, but unnecessary for the current RTA any% run.
Q: What’s with the two screens of different GBS methods?
A: Due to Dolphin Lua Core (Dolphin 5.0) not being able to process Floats to the absolute decimal, the RTA method of GBS is physically impossible to do, with no work around to make it work.
The float inaccuracy was fixed on newer versions of Dolphin, however due to the need of scripts and much needed TAS info only available on Lua Core, I made the decision to do TAS GBS in the run, and show a separate screen of the newer Dolphin version, showing the fastest RTA GBS the was meant to be in the original TAS.
The two GBS’s sync back up together, one the RTA GBS hits the star block, and everything from then on, is normal TAS footage.
Q: Why did you do X instead of doing Y?
A: Because it was faster, or RNG sucked enough to where I had to do something differently.
There are VERY few mistakes where there is something slower, which I have noted the bigger ones..
Q: Is everything in this TAS, able to be pulled off on a Wii U / real run?
A: Aside from the issue around Dolphin with GBS, yes, everything in this TAS is humanly possible to pull off, that is literally the whole point of this TAS.. However there are a few sections where a high amount of skill and muscle memory are needed, to where it affects human error greatly, especially in things like Peach Skip, and tight movement.
Q: This is TAS WR by minutes, why do you say it doesn’t count?
A: The short answer is because this is not an actual full on TAS, and the real TAS is still being made. I understand that even with the unoptimized gameplay to demonstrate human theory is still the TAS WR, I just wouldn’t like to think it is, until John and I actually finish the real TAS.
Thank you all for the support in the last 7 months. I really appreciate it.
I'll be back to doing real runs soon. Soon enough.
Негізгі бет Ойындар (OBSOLETE) [TAS] Super Paper Mario Any% | Human Theory TAS
Пікірлер: 42