All Master Class Blueprints are available on FactorioBin Overview and direct links to all Blueprints: nilaus.atlassian.net/l/cp/HBEUm524 (Pastebin links no longer work)
@meymai923
Жыл бұрын
Thanks for giving updates on every single blueprints. Started playing Factorio and your channel is helping me understand and enjoy the game.
@johnmartell3624
Жыл бұрын
Pastebin removed the blueprint. Error msg says, "This paste has been deemed potentially harmful. Pastebin took the necessary steps to prevent access on September 24, 2022, 11:18 pm CDT. If you feel this is an incorrect assessment, please contact us within 14 days to avoid any permanent loss of content."
@Haleskinn
Жыл бұрын
This paste has been deemed potentially harmful. Pastebin took the necessary steps to prevent access on September 24, 2022, 11:18 pm CDT. If you feel this is an incorrect assessment, please contact us within 14 days to avoid any permanent loss of content.
@SkuriLP
Жыл бұрын
this link stopped working too :(
@rezzor_
9 ай бұрын
idk if its an update thing but some of the blueprints seem to be missing. i dont see the concrete versions.
@Weeohhweeohh
4 жыл бұрын
"Getting around the base easily without hitting any power poles." Nilaus 2020 You can lie to us, just don't lie to yourself.
@EnhanceEnhance
4 жыл бұрын
lolol
@muneebmirza347
4 жыл бұрын
haha well i dont think anyone who drives inside his factory doesn't crash into some structure. xD
@muffinman2546
4 жыл бұрын
That is, if you don't check your cellular bananular phone's map while driving. :)
@kentv999
3 жыл бұрын
Lol .... I’m new at the game, glad to hear this isn’t just me.
@moofymoo
3 жыл бұрын
I wonder how many power poles spidertron saved from destruction?
@mrfatplum4452
4 жыл бұрын
I think a build for producing modules would be a good idea for a future master class. All of your builds have a late game version using lots of beacons and modules, and it would be nice to have a build producing modules for different points in the game.
@rhueoflandorin
9 ай бұрын
Modules are pretty simple. It's 3 recipes. With a ratio of 12:6:3. You can start with assembler 2. use 12 assemblers for module level 1, 6 for level 2 and 3 assemblers for the max tier level module. If you speed up the assemblers with speed modules or beacons, distribute the affect evenly. Once you're ready to replace the tier 2 assemblers with tier 3, replace all of them at the same time. Start by supplying a red belt each for green,red,blue circuits, and upgrade them to blue belts once you have them.
@Baleur
3 жыл бұрын
Dude you're like a microchip engineer designing GPU's at nanoscale. This is insanity. This is art.
@arceus4932
4 жыл бұрын
I know this video is old. I’m an old factorio player come back after a long time cause I’m bored. Seeing of your well-made, very organized, informative videos is amazing. Keep up the good work!
@fissionphoenix4995
2 жыл бұрын
I remember learning about the solar panel and accumulator ratios and deciding I can just have blocks of solar panels and blocks of accumulators. Eventually you'll be at the ratio, but then you need more power and the ratio dies anyway no matter what. So you can have a block that has a close-to-ratio solar/accumulator design, or you can just have blocks of solar panels and blocks of accumulators and just add whichever one you need next.
@arbCannons3395
3 жыл бұрын
Love the content. It really helps me out when I get stuck on something in the game. I've been playing it blind for as much as I can cause I prefer to learn on my own(which has caused my play time to skyrocket factorio is about to be my most played game) But whenever I do need help I know I can turn to your videos to find a freaking super in depth description on how stuff works.
@Nortonius_
4 жыл бұрын
Love having the concepts behind the blueprints unpacked. I know Nilaus gonna Nilaus, but I miss the bare sand under your design showroom in the masterclass world. Better contrast with the entities (n:
@samueldahl4973
8 ай бұрын
Can you show us how you keep trains from running out of fuel? Do you refuel the trains on every pick up or drop off, or do you have a station that refuels them?
@AlexDevLog
2 жыл бұрын
"This paste has been deemed potentially harmful. Pastebin took the necessary steps to prevent access on September 24, 2022, 11:18 pm CDT. If you feel this is an incorrect assessment, please contact us within 14 days to avoid any permanent loss of content." (c) your blueprint link
@gopher697
4 жыл бұрын
THANK YOU!!! I found a blueprint book on Factorioprints that had city blocks, but they were huge and didn't include a train system, so I was fumbling around like mad
@Thallo2
4 жыл бұрын
Hi Nilhaus, thanks for these masterclasses, have the game since 2016 (still follow some of the classic content creators from that time). Restarted now as it has released... sad part I can't do blueprints yet (Hotbar or I have to open an old game but.. choices) Does help a lot these series. Subscribe and all notifications. Thank you!
@achillesa5894
4 жыл бұрын
These are gonna be so much easier now with the blueprint alignment grid and blueprinting from the map
@bjbarto87
2 жыл бұрын
I'm a big fan of large trains. Just out of curiosity, could you make stations across say, 2 or 3 city blocks to accommodate larger trains, or is it too much hassle?
@davisdf3064
2 жыл бұрын
You can increase the size of the city blocks to accommodate the larger trains, just make sure to have good throughput to fill up the train in a reasonable amount of time!
@ninthshade7375
4 жыл бұрын
This was awesome. This series is really helping my friends and I up our game in multiplayer. Thanks!
@justsomeratinapie2234
2 жыл бұрын
i have this mod called supersonic trains to stop with the congestion issue since they are stupid fast, only issue is that i and gambling every single time i cross any train tracks since they move faster then you can see, literally
@cristianeana186
3 жыл бұрын
Can you please make a video or a presentation of all the blueprints used in this video ? At least the ones for the train rails, because I want to do something similar to my world.
@wudude3545
Жыл бұрын
I was wondering about your solar design, as its different than what you have in your blueprints available. Is the one used in the video for a whole block not as efficient as the ones in your blueprint? A video on how to design a solar field would be awesome
@yookee123
2 жыл бұрын
Blueprint is no longer available on pastebin
@ryudomesayonara5806
4 жыл бұрын
"All these squares make a circle." XD Still, 100 x 100? Great concept. You could essentially fit most anything in a 'city block' that you'd need. But hey, I've already watched some of your other videos. Overall simple rule! Input (A), initial production (B), final product (C). If A>/=B>/=C Then OUTPUT=True I'm using a smartphone for this. Apologies for the lack of a proper greater than or equal to symbol.
@marinepoof
4 жыл бұрын
Thanks I have been waiting for this class.
@tz4601
2 жыл бұрын
_at standup tomorrow morning_ "So what did you accomplish yesterday?" "I... uh.. spent some time learning about service oriented architecture. Yeah, that's what I did."
@Meow-iq4dj
Жыл бұрын
Link to blueprints does not work any more :(
@ados380
2 жыл бұрын
9:39 This is so smart
@diorme
3 жыл бұрын
So instructive, as always
@ThePsychoCJ
3 жыл бұрын
Hi Nilaus, Just to let you know that your City Blocks Blue print and your Grid Aligned City blocks don't match, The rails are out, so you cant use them together.
@Tranquilisant
4 жыл бұрын
This base is so fucking perfect ...
@Shadownailshot
2 жыл бұрын
Your blueprint was removed from pastebin
@YAHGOA
4 жыл бұрын
Thanks. I was waiting on this one
@hipsu555
3 жыл бұрын
Just tested the blueprints but with the stations something seems to be wrong. The roboports are set 1 block apart, making them not be connected anymore.
@T3hIluvatar
3 жыл бұрын
comment for the thirsty youtube algorithm
@beanstalk1309
3 жыл бұрын
spiff's work is finished (but not really)
@davidcooke8005
4 жыл бұрын
The optimist sees the glass as half full. The pessimist sees the glass as half empty. The engineer sees a glass that is twice as big as it needs to be.
@jasongates6894
4 жыл бұрын
I tried to set up the city blocks with your blueprint but didn't realize that it doesnt have the 1 rail line that you showed earlier. Now I cant get the rails to line up.
@mcleanb981
2 жыл бұрын
The pastebin link has been taken down.
@Clarke2316
3 жыл бұрын
Can I ask something stupid... how do I do this on my save do I knock it all down 😳 without all the bits needed at first it’s difficult, plus I’m not massively good at trains it amazes how people do it, I need to learn a lot more! I’m happy I’m getting like 1000 space science every 4 minutes but people would laugh at that lol 😆 my whole base is a mess but it works for now lol
@davionwong9407
4 жыл бұрын
Where can I get your blueprints for all the blocks? Tks so much
@andrewcedeno9389
4 жыл бұрын
is there a depot blueprint anywhere?
@moanteq6724
3 жыл бұрын
I have city block base too but the only difference is that I only have ONE city block and every material coming from outside of the base by trains :d. I almost deleted the world but then I learned how to use bots.
@davionwong9407
4 жыл бұрын
How can your constant-combinator give out items?
@apextitan1576
Жыл бұрын
the blueprint code was taken down, can you post a new one please?
@DKLHensen
3 жыл бұрын
Haha ofcourse Nilaus is a software engineer!! If you think of these city blocks as 1 by 1 tiles. nothing stops you from designing 1x2, 2x1, 2x2, 3x3, 3x1, etc city blocks that you can just shove in there! The maximum blueprint size is 10K x 10K tiles, you could go al the way to 100x100 in theory
@Nilaus
3 жыл бұрын
I am not a software engineer. I am a Logistics and Transport Engineer ;)
@andreasbuhrmann8442
4 жыл бұрын
Looks like my idea of a cityblock is off by 4. I used 96x96 by looking at the pause grid which shows tiles and chunks (32 tiles).
@nicholasvoges2219
3 жыл бұрын
Great ideas! Have you posted these blueprints anywhere?
@nicholasvoges2219
3 жыл бұрын
oh, dope. its in the description. Sorry, and great vid!
@AlexMoskalevv
4 жыл бұрын
Very nice tutorial, tnx. Why don't you use train stackers before unloading stations?
@Nilaus
4 жыл бұрын
Train stackers don't really have anything to do with this video, so I am not sure how to respond. Stackers have a purpose, but like anything in Factorio; don't build it if you don't need them
@AlexMoskalevv
4 жыл бұрын
@@Nilaus You are here about cityblocks, right? You reveal your logic of factory. How it is built according to your view. Train stacker is first of all space and later can be concidered as part of rail system. But your blueprints do not have any stackers and even space is hard to find. Meaning you do use LTN, but without stackers. So I wondered why you think they are not needed? Trains stay at main teacks or maybe unloaded fast or there is "only one"... Just asking about your ideas.
@luckyspec2274
Жыл бұрын
but like, I tried to do blocks, and then realized that they are too perfect for an imperfect world, you could have resources in multiple blocks, and have no idea what to do about it
@noclafcz
4 жыл бұрын
I love bots to load / unload trains. But when the base is covered by roboports like that, the bots are flying from the loading station directly to unloading station - which is damn ineffective - that's why I have trains in the first place. Any solution for that?
@Griexxt
4 жыл бұрын
Use buffer chests (the green ones) in the loading station. You can then control which requester chests are allowed to request from the buffer chests.
@noclafcz
4 жыл бұрын
@@Griexxt But that still means (for example) iron smelting location 1 with incoming train will draw bots from smelting location 2 in case there is not enough material for immediate refill of the green chests...not? So still, there will be bots wildly flying across any distance through the base.
@Griexxt
4 жыл бұрын
@@noclafcz Yes, there is no perfect solution, but using buffer chests will at least give you a bit more control.
@Griexxt
4 жыл бұрын
@@noclafcz The alternative is to try and isolate your loading stations from the rest of the logistics network.
@diablo.the.cheater
4 жыл бұрын
Ah yes, functional factorio.
@djfinny
3 жыл бұрын
Am I mad or is the "road" between pylons 5 blocks wide but you need it to be 4 wide for the yellow underground belts?
@whorepet
3 жыл бұрын
I feel like this is still a little bit too complex for me to tackle... I think I get how this works, but maybe I still don't have enough factorio related buffer memory in my head yet to organize an entire base with this design
@FfejL
4 жыл бұрын
Nilhaus: "And that level of abstraction becomes incredibly useful..." Me: "I think Nilhaus might be a software engineer." Nilhaus: "We only deal with the inputs and the outputs" Me: "Seriously, the guy must be a dev." Nilhaus: "It's based on service oriented design..." Me: "I KNEW IT!"
@Nilaus
4 жыл бұрын
-h 😫
@danielwoods8263
4 жыл бұрын
*H*
@kweeh
4 жыл бұрын
Single-responsibility principle :D
@КирилоХацько
4 жыл бұрын
yeah web developer. As mathematic i see ton of uneficiency and little to none self-balancing. And 100x100? Instead of 4x4 chunks?
@Twisted_Code
4 жыл бұрын
"found the programmer!" *Looks in the mirror* "... I mean the other programmer that is not me"
@muffinman2546
4 жыл бұрын
General rule with building factories: If it looks like a circuit, you're doing something right. ;D
@diablo.the.cheater
4 жыл бұрын
What if it looks like one hundred cables that had been in a pocket for a week?
@muffinman2546
4 жыл бұрын
@@diablo.the.cheater You're getting somewhere. The spaghetti is just a side-effect. ;)
@Twisted_Code
4 жыл бұрын
@@muffinman2546 as long as the factory is growing all is well
@muffinman2546
3 жыл бұрын
Anything can work. Having a neat factory only means you can see at a glance of your large map & minimap where everything is. It can be spaghetti but if you are to come back after an hiatus, you'll wonder wtf is going on in that world. ;D
@maverickstclare3756
3 жыл бұрын
No-one that builds real factories thinks like that
@YodaIzChaos
3 жыл бұрын
As much as I love this idea, I do have to ponder on the disadvantages. The two that come to mind most are, as you mention, that cityblock is not very space efficient. Another though, are actually the massively large logistics networks. While I do find the novelty of being able to have one singular network to be interesting, in a practical standpoint, they become increasingly impractical the larger the network becomes. It's not an issue as long as you aren't relying on bots for anything more than construction. But that still means you are giving said bots more and more distance they need to travel to complete those simple jobs. So... The solution I've decided on, and one that I am currently trying to put to the test, is to limit the modular design for constructions that would require large arrays... This being namely railways and solar arrays. I designed my blocks in the same 100x100 setup you have here, but rather than use the same block for my railways, I actually designed the tracks to act as a sort of border to the city block. By doing so, I can essentially create chunks of city block, each with the capability of being either included into a larger roboport network, or alienated into its own self-contained system. By doing so, I feel like the most adventageos perk is being able to create modular builds without limiting them to the size of a single city block. For example, I really love my oil refinery blueprint, but it's size is something akin to a 2x2 city block space. Rather than being forced to downscale it to fit the modular build, it's much easier to lay out the bordering rail line to leave a 2x2 of empty space, and drop the refinery into the grid in whatever orientation would make the most sense for the rail traffic. Another advantage of this is that I have two versions of the rail modules. One with roboports, and one without. With the ports, they would very smoothly fit into the perfect grid like you use here, and are ideal for the initial grid construction. However, if later on I decide there is a section of the network that I wanted to isolate, to use its own personal logistic drones, I have that ability to do so without compromising any other sections of the network. This has been easily the longest KZitem comment I have ever written, but I do hope to provide some more thoughts for people who are interested.
@renisrrenis9225
2 жыл бұрын
putala rit etina kuda, fason putin lintakinsa. widert isan das cik, BUDIKER LA FANA. murtiher leheme...
@americankid7782
2 жыл бұрын
@ItsDarthChaos do you have a link to screenshots for reference? It’s kind of hard for me to figure out what you mean.
@thisonewastaken1
Жыл бұрын
@@americankid7782 he uses rail city blocks as borders. Sometimes connecting roboport to the greater network, sometimes not. Isolate robo network can be helpful because for example drones will traverse the whole map to group an item into a yellow box that already has the item
@Twisted_Code
11 ай бұрын
For the logistics network concern, can't you isolate the networks with a single tile separating them, then make some chests to interface between the adjacent networks as needed? I started to do this on one of my playthroughs, it seemed to work nicely
@intevolver
4 жыл бұрын
(misplaced roboport) _don't look at it don't acknowledge it_
@chuffrey445
3 жыл бұрын
😳
@hershy1594
3 жыл бұрын
Video is unwatchable as soon I saw it. Literally went down to the comments to find this comment
@Glomly
6 ай бұрын
he mentioned it, but moved on quickly
@Hathwos
4 жыл бұрын
So city blocks do follow the SOLID principles of software development 😅
@KevinCrouch0
4 жыл бұрын
I got like 4 blocks in making the city block outlines, then REALIZED I was off on trains by one block and I was like THANK GOD It happened in the first few!
@beanstalk1309
3 жыл бұрын
yeah....I was about 100 in before I realized. Not like it took 4 attempts to get the tiling right either. I have a love-hate with city blocks. Evidently I just can't count to 100 consistently.
@KevinCrouch0
3 жыл бұрын
@@beanstalk1309 I still can't count to 100, I had to count to 10 x 5 And then double it
@ThePlapie
3 жыл бұрын
I also found out the hard way. Nilaus calls it the elephant in the room. I respectfully disagree. It is a mammoth in the room.
@mintoness62
2 жыл бұрын
What's the big deal about being one block off?
@horiabodeanu7641
2 жыл бұрын
@@mintoness62 OCDness 🤝
@112Haribo
4 жыл бұрын
The most impressive part of this is that that massive base runs at 60 UPs..
@chloewebb5526
3 жыл бұрын
cant we fiddle with the files to force the game speed up a bit to compensate for a less-than 60 ups figure? I mean... hardware permitting, that is lol
@npc92
3 жыл бұрын
@@chloewebb5526 no, you would need to be able to deliver 120 UPS at normal speed to get 60 UPS at double speed. the reason it slows down is because your hardware does not permit it
@noahdiluca9857
2 жыл бұрын
@@chloewebb5526 your computer physically can’t process the game at normal speed, that’s the problem. You’d have to skip frames if you wanted to run it “in real time” which isn’t possible in factorio
@powerpc6037
6 ай бұрын
@@chloewebb5526I guess you can't do that as Factorio needs that 60fps to process everything as the entire calculations are based on 60 ticks per second, hence the 60fps requirement. Letting it run faster would mean every machine will work faster. Imagine letting it run at 300fps. Your mines would work 5x faster, as well as every belt, machine, inserter, train and your character's runspeed as well. That would be harder to offset using timing in the code to reduce the speed of evrything back to a supposedly 60fps. You would simply consume more electricity because your computer works harder without actually any benefit at all. And it adds extra frustration as your framerate wouldn't be a constant 300fps but goes up and down, putting everything out of sync in the end. Your timer setups using circuits would not run accurately and using blinking lights for example would require extra circuit designs to compensate for the framerate differences. With a constant 60fps, you know you need your timers to be setup with 60 ticks per second. With a variable framerate, your circuits need a variable input as well to compensate and still won't be accurate as the framerate changes during the counting of the ticks, making it virtually impossible to do anything accurately.
@aerocross
4 жыл бұрын
This is a great video, just like your other master classes - been looking forward to a masterclass about City Blocks for a while. I wish you had gone into more detail about how the system works: for example, each station city block has 6 stations, how do you choose which ones are inputs and outputs? Do you sometimes use the 6 stations offloading to one side? Where do you choose where you output something? How do you integrate this with other, more complex mods? How about separate logistics networks? I think there's so much to talk about this very interesting and modular design, but the video felt like it glossed the intricate, meaty details. Regardless, really cool way to succinctly explain some of the basic concepts. Well done!
@Edward-oe2yj
4 жыл бұрын
Just wondering if you will ever do an updated "base in a book", now that you can actually make it a base in a single book with the new blueprint functionality.
@Nilaus
4 жыл бұрын
I don't think so, but it is an interesting idea with the new blueprint feature :D
@vesperflight6116
4 жыл бұрын
@@Nilaus Welcome world is already very good. But maybe the most recent one could be added in one book. Amazing work and teaching by the way. I got addicted, again ...... :P :PPPPPPPPP
@askeladden450
3 жыл бұрын
Yo that pfp is cursed
@loganferguson6921
3 жыл бұрын
@@Nilaus well that aged well, lol
@Gogar72
4 жыл бұрын
lol...I was browsing for a video exactly like this yesterday............
@lorrdy7640
4 жыл бұрын
And I'm browsing now for such a video :D
@shadowhenge7118
4 жыл бұрын
Would love a masterclass on LTN and train stations and junctions
@liamwinterton7370
4 жыл бұрын
Believe he's done LTN video's before
@daanstrik4293
3 жыл бұрын
Welp.... he has one now
@olegs79
3 жыл бұрын
20:19 I'm here because I suffered enough with the back feeding of the hybrid spaghetti main bus. I don't like structure, but this game has beaten me up enough that I want structure now...
@Lubshaa
2 жыл бұрын
oh boy i just wanted to get the blueprint and : ------ This paste has been deemed potentially harmful. Pastebin took the necessary steps to prevent access on September 24, 2022, 11:18 pm CDT. If you feel this is an incorrect assessment, please contact us within 14 days to avoid any permanent loss of content. ----- something broke there
@Red-fu5nb
4 жыл бұрын
I had the same design EXCEPT: 1. the blocks are smaller so it's more viable for freeplay 2. The whole system works *Just In Time* - The player specifies what he needs with a const combinator, the blocks pick up the order and distribute it equally, calculate the exact ammount of materials they need to produce and send a request for the materials which then gets picked up by other blocks. The process continues recursively down to basic resources like copper and iron plates. The trains get loaded with the EXACT ammount of resources requested and get delivered to the right blocks. When all is done a train delivers the complete order to a chest buffer near the const combinator that was used.The basic purpose of all this is to reduce pollution and overproduction while allowing modularity and easy scaling 3. Each block has a small chest buffer and tries to maintain a base quantity of finished product in it for small requests (so that it doesn't have to call a train to produce ex. 1 steel). The buffer is what makes it JIT and not On Demand All done in vanilla.
@mferoldif
3 жыл бұрын
Would you care to share your blueprints? That sounds really interesting
@noahdiluca9857
2 жыл бұрын
Sounds like a cool system but it won’t reduce your pollution in the long run. It’s almost impossible to destroy or waste items in a science factory, and as it runs the percentage of resources produced that haven’t already been spent on science will approach zero. Any overproduction in any module will eventually fill all buffers and back up, because you won’t produce any items that don’t have anywhere to go. So every factory inevitably only produces what it needs, regardless of the distribution method
@Red-fu5nb
2 жыл бұрын
@@noahdiluca9857 I beg to differ. Especially when using a main bus it could take thousands of items before the bus backs up. Items that just sit there and are never used. The transport belts themselves cost a lot of iron. Effectively it's a lot of wasted pollution. But that's not all. Biter attacks get more difficult the more pollution you generate. The bigger the attacks the more resources it takes to defend. More ammo, turrets, walls, military research, more buildings to repair and replace... More pollution to combat the effects of pollution. Which further accelerates biter Evolution. This is why the efficiency modules are so good. The idea fails for different reasons. Which is why I havent posted the blueprints. Main bus is just better. I actually played a death world using this design a while back. - it requires more space = more trees destroyed, larger area to defend - it uses complicated circuitry. It would take a short guide to teach someone how to use it - connecting the wrong wires by accident can require a manual reset of several blocks. Happened to me more than once - high initial cost to setup - not compatible with main bus. Once you research trains and combinators it requires a total re-structuring of the base - dozens of trains going all over the place. Forced to use designated safe crossings So yeah. Mods could help solve some of those problems, but the idea was to do it without mods. As it is I myself think the main bus is more practical for survival, even if it's less efficient resource-wise and way less cool
@ademir6314
9 ай бұрын
Links are dead. Can u upload again? Or someone who have it already
@kerb755
4 жыл бұрын
Thank you i am new to the game, and was wondering for a while now what city blocks are for
@Tepalus
2 жыл бұрын
Why 100x100 and nit 96x96? That would be grid aligned (F5 to see the grids/chunks). I replaced my ENTIRE factory because I discovered this. Took the bots about 2h... lol
@GrindThisGame
2 жыл бұрын
I think is my most favorite concept by you. It keeps things organized and the services architecture keeps things nice and modular. Saves you from the pain of converting a monolith into a SOA.
@martywolfman
24 күн бұрын
I know this is old, but are you aware the pastebin has been deleted for this blueprint, as being harmful?
@nickinthecave
2 жыл бұрын
i love building city blocks, when i order food from shitty wok
@CyanPhoenix_
2 жыл бұрын
oh man, the first time I try to set up a base with city blocks is also the first time i've decided to use mods... looks like one of the mods i'm using gives power poles an extra 2 length and i decided to try to make my own ruling stick, so now that i'm up to roboports everything is fucked D:
@youtubevanced4900
3 жыл бұрын
I think you could make a quarter block blueprint and the things that don't need a whole block could go on a quarter block. Might look pretty cool.
@therealowenmcbride
3 ай бұрын
"So, a software engineer, huh? Any experien-" *pulls out a picture of my 1000 hour Factorio mega base*
@shredthecable8883
2 жыл бұрын
I really like the welcome to factorio base design hence im rebuilding it in my world. However arent that a bit too much smelting columns for steel and too little for iron? According to my calculation you would need 22*13 furnaces for all iron and 10*13 for steel. Comparing it to your layout youre using 15 rows to produce steel essentially over producing steel and under producing iron. Or did I mess up?
@Disposable_hero1970
4 жыл бұрын
Thank you for the great video. And congratulations to +50k subscribers.
@Snoogen11
3 жыл бұрын
That's the thing I love about factorio, when I first looked at this I was like: "omg that's a monster, I can't even tell what it is, let alone how to build it". Then I look at exactly what it is, and what components it requires to function, then I'm like: "heh, I can make that." It's a game where you can easily get lost in the forest, so it's easier to focus on one tree at a time.
@MagosOfTheLuminary
4 жыл бұрын
7:50 lol without hitting things buddy Ile believe it when i see it
@Fazmukadar
4 жыл бұрын
Hey, I'm new and thank you so much for your masterclasses, it helped me so much. Anyways, I'm wondering if you could make a tutorial on circuit networks and bots, it's really overwhelming. Thanks!
@dakon2154
4 жыл бұрын
Some audio is doubled, like at 0:11 / 0:21 and 1:27 / 1:31. Otherwise great video!
@Twisted_Code
4 жыл бұрын
other than the inconvenience of the logistics being more difficult to connect, is there any particular reason not to build it larger? For instance, I just made a city block design that includes rails on the outside (no sacred path though...), but ends up being a bit bigger because of that. I've seen a few other people include rails, too, so I was just wondering why one way instead of another.
@Twisted_Code
4 жыл бұрын
@@vovozaum sure. Just be aware that because it's bigger but still only uses 4 Roboports, you'll have to explicitly connect the robot networks (which might be fine anyway, since it gives you a reason to have a whole line of Roboports at the edge for faster charging between blocks. Plus, there are downsides to having large networks that include EVERYTHING) You'll have to wait for the BP string until later today as I'm about to go to class right now, but I'd be glad to share it
@Twisted_Code
4 жыл бұрын
This is based on Kitch's 2-lane rail book. the main point of using this instead of other city blocks is to be compatible with Kitchen's grid; therefore, it may not be as efficient as it could be. In short, this design is untested so I take no responsibility for it :-) /////,gist.github.com/macks2008/8f9dd91666ce65aaceabc82a33e5fd43
@Commander_Boreale
Жыл бұрын
How large is it? Pastebin is down
@twitch_e_viewer2518
4 жыл бұрын
Getting ready to use city blocks for my next base.
@Tudor_Rusan
4 жыл бұрын
Always a pleasure seeing you upload masterclasses! Thank you, Nilaus!
@MegaTewa
Ай бұрын
I'm a big fan of your videos!
@ilovetowatchmemeseveryday6014
4 жыл бұрын
umm the stone bricks in the blueprint provided doesn't seem to appear (I'm using 1.0)
@trolltdich2584
2 жыл бұрын
PasteBin deleted the code :C
@SushiPizza42
2 жыл бұрын
How long did this megabase take to build and what setting is your world on? It is insanely impressive! I am on my first playthrough and just playing on default. I have so many massive lakes around my base, I'm going to need millions of landfill blocks by the looks of it.
@arsecheese
2 жыл бұрын
"Mining Productivity 34" wtf
@HomelessOnline
Жыл бұрын
If the first block must be aligned with the the train line, but we want to make oil fields fall within a single block, but oil fields are placed randomly, what should I do? Should I leave little rectangles of unused space here and there? Seems an oil field could span more than two blocks.
@evynkent5453
4 жыл бұрын
Weirdest thing, about 30 mins ago got recommended and watched your original city block video, "Building a City Block Blueprint", and now you upload this.
@seanmivey
4 жыл бұрын
I would LOVE to have one of these focusing on JUST robots. Everything robots.
@jeffstienstra3615
3 жыл бұрын
Since you mention there is a lot of dead space I'm wondering if you could subdivide a 100x100 city block into 50x50 & 50x100 quadrants with narrower less-then-holy-pathways between them so you could subdivide in an organized way for things that won't take up much room (like the lubricant you showed at 23:32). I know this breaks up the service oriented design philosophy but would allow you to make it more compact and still organized. Great content on your channel by the way. I'm learning a lot! Cheers! :)
@sylviebizadvisor
4 жыл бұрын
When I plan on growing my base, the zoomed out view gives me a great way to design the smelting, main buses, production area and build out the trains and solar around it. Thanks for this. It helps me build a better base design. Your city block design is excellent way to structure builds and pre-plan the base. I usually stop it at 18 min 46 second to see how to design my own.
@ryudomesayonara5806
4 жыл бұрын
Keep up the great work!
@AbrahamLincoln_
2 жыл бұрын
New pastebin when?
@marshallm.7396
3 жыл бұрын
This is a good tutorial as are all the ones you do. I appreciate the work. Best tutorials so far.
@detectivepup1167
6 ай бұрын
Is there a blueprint available for the station blocks in the first city block factory? Can't find anything and not feeling confident about building them myself!
@GabrielBallardin
4 жыл бұрын
I went to your discord and I did not find them you know the map you used in this video, how do you get it?
@DavidLindes
4 жыл бұрын
26:44 - aww, I'm busted. I promise it wasn't your fault... I was just tired, and the regularity of it all was soothing. :) (But I guess I was awake enough to hear and respond to that phrase!)
@CamAlert2
Жыл бұрын
ngl city blocks kinda make the game boring. i prefer compact factories with more interesting layouts.
@robertunderwood6788
Жыл бұрын
I only recently discovered this game when I quit working late last year. Your base is so structured and orderly compared to what I have been building and this pings my orderly brain. Seems late to say thanks for the guidance and information but thanks.
@Pompomatic
3 ай бұрын
Why so much empty space in the city blocks? Why start building in the middle of it, and not on one side of it?
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