Great work! Amazing quality! Can't wait for the next videos
@Vladthestud
3 ай бұрын
Love the art and the info. Look forward to your next videos
@Raislin
29 күн бұрын
One of the mongrels can pickup the protective luck spamming inside the maze with a dip. That will let Camellia be the main tank for the whole game if you don't feel like having animal companions everywhere. She should reach respectable enough AC from item pickups to be viable for Unfair inside the maze that way. There's several reduce person potions from what I remember and/or the vendor in Neatholm sells some. I wouldn't dip on her before lv6 as getting communal delay poison and resist energy will save you a lot of grief and are arguably more important than 3AC. She can also just use the chainshirt from Tower of Estrod for most of act 1 anyway so pajama tanking isn't needed until later. I much prefer Sohei build for Seelah however. While lv3/5 feats won't help you in act1 since you want Fauchard proficiency and weapon focus, it sets her up for some real work in act 2. Quarterstaff Finnean gives her a way to bypass Demons DR and also lets her do full damage on incorporeal enemies(there's a few notable encounters) and you also get 2 APR Right at level 2/3 (There's also a quarterstaff inside the maze) and 3 APR later at lv4 at full BaB with Extra attack Ki power. It also happens to get you the animal companion early. She can, with some assistance, carry you through act1 and 2 even if the rest of your team had 0 BaB and couldn't hit a brick wall.
@IsilionNELE
3 ай бұрын
Very interesting video. I love it when people go into depth, explaining why and how they made their decisions. Clearly a lot of effort went into creating all those spreadsheets!
@tipsybowman
3 ай бұрын
Amazing level of detail in this video, very interesting. I hope you can find the time to continue the series, it must be a lot of work to put it all together!
@jeremym1647
3 ай бұрын
Would love to see a bit more explanation of the charts. Awesome detail and script.
@DjaliPlays
3 ай бұрын
I plan to correct and update the graphs, as I found a mistake. Once done, I'll post them in the video description and add explanatory notes.
@notalefty999
3 ай бұрын
Horses are certainly not the best animal companions overall, but they arguably are the best for mounting. The issue with riders on mounts whose starting size is medium is that the size increase applied at level 7 is applied as a size modifier, not a base size increase. This modifier does not stack with other modifiers. You will notice casting animal growth on a level 7 dog, for example, does not change its size, whereas it will increase the size of a horse. Consequently, if you ride anything other than a horse and use a size increasing spell, you have to have a size modifier on the spell 1 category larger than on the rider, so legendary proportions on the companion and enlarge person on the rider for example. This obviously means you can never ride a non horse using legendary proportions on the rider, which adds significant damage between the strength increase and increase in base weapon damage.
@DjaliPlays
3 ай бұрын
Fair point. I focused on early-game, so I didn't go in depth into late-game considerations, but this is something well worth mentioning. Honestly, with all the changes in the last patch, I might make a new, more general video sometime in the future. Maybe when I get to selecting a mount for Seelah (I decided to keep her full paladin for the Shield Maze after all, to keep the choice flexible). (Edit: I thought this reply was to the Animal Companion video). As for being the best, it’s a trade-off: tankiness and auto-trip on the animal companion versus more damage on the rider. Also if you already use Frightful Aspect over Legendary Proportions on the rider, there’s obviously no issue. So it depends. If I have the ability to buff the rider with Frightful Aspect, I would in many cases prefer the Riding Dog on the current patch (or Boar in the last one). Trip is good, and the Frightful Aspect and Dirge auras can be (or used to be) unreliable* in some dungeons; having Frightful Aspect on the Shatter Defenses melee character themselves guarantees it’s applied to the enemy they're targeting. *Corners and elevation changes can prevent the aura from applying correctly, sometimes only working when right next to the enemy. This issue affects not just Dirge of Doom, which requires line of sight, but also sometimes Frightful Aspect. At least, that was my experience when I played about two years ago. It would need further testing.
@omgopet
Ай бұрын
Hey, did anything change with the new patches? I see people give Seelah the griffin ranger dip now, is that optimal or just because of novelty?
@Raislin
29 күн бұрын
It's just a straight upgrade to the horse imo. Let's you mount immediately on a medium sized character. Comes from a full Bab 1 level dip. Has a charge that doesn't care about obstacles, if you can see it, you can charge it(generally speaking). 2 extra claw attacks at lv7 and also gets pounce so you get to full attack on a charge. Also a bit higher AC compared to horse, it can tank early game decently enough. Personally I still stick to the horse on Seelah as taking a ranger level will push her Sohei build coming online probably post Leper's Smile or inside the area and that's slightly too late to my taste.
@omgopet
29 күн бұрын
@@Raislin Ah, so it's good, but you want to time certain abilities for certain fights? Gotcha, makes sense.
@keno3318
3 ай бұрын
Can you put full sohei build i was thinking of playing it in my unfair run i have not seen any mc builds for unfair that are not oracle/witch/divine hound/mutation warrior and what mythic path would you go for sohei thanks.
@DjaliPlays
2 ай бұрын
I planned a standard ranged Sohei build with some tech in Act 1, which I'll discuss later in my actual playthrough. The key breakpoints for Sohei are levels 6, 11, and 12: At level 6, you can use Flurry of Blows with weapons from your Weapon Training group, gaining +1 attack at full BAB, +2 with Ki: Extra Attack. At level 11, you get an additional attack from Flurry of Blows. At level 12, you gain another Weapon Training group. After this, switch to a different class that boosts attack bonus and damage for your extra attacks. Demonslayer and Mutation Warrior are common choices. A three-level dip into Sacred Huntmaster can also be good for Outflank, Hunter's Tactics, pet continuation, and extra initiative. For mythic paths, Aeon, Demon, and Trickster are viable options, with Trickster into Legend being optimal. If you go Legend, ensure you take Mythic Deadly Aim at your second mythic rank, as you lose all other Mythic Abilties and Mythic Deadly Aim is a ton of damage with Legend BAB. For class progression, a likely pattern is: 11/12 Sohei > 3 Huntmaster > 1 Demonslayer > 5 Mutation Warrior > remaining levels in Demonslayer (> 1 flex level.} Choosing between level 11 or 12 depends on your weapon choice. I considered three paths: Composite Longbow: Least feat-intensive and thus best early on. High cap with Killing Blow (half mobility to damage Longbow). Legend get's 20 extra levels of skill points after all. Throwing Axes: Works with Skald's Lethal Stance and Lethal Accuracy, synergizing with Trickster Feats. More feat-intensive, requiring both ranged and two-weapon fighting feats. Suggested path: pick Weapon Training (Bow) at level 6, then pick Weapon Training (Throwing Weapons) at Sohei 12 or MW 5. (Level pattern 6 Sohei > 5 MW > 5 Sohei) Afterward, focus on crit feats and remaining two-weapon fighting and ranged feats. Once your Legend you can get everything and cap out. Javelins: Requires Advanced Weapon Training: Effortless Dual Wielding to use two-weapon fighting with Javelins, available as a feat once you reach MW 5. Advantage: Bane Javelin available in Drezen, which synergizes with multiple attacks. Race and Background: Normally, choose Pickpocket or Mhanwi Hunter if you use Throwing Weapons. Kitsune used to be good for Master Shapeshifter interaction, but now it's any polymorph spell will proc it (like Animal Aspect). So no reason to go Kitsune unless you already made character art for it. Human is (as always) superior: dump CHA and INT (Human gets a free extra skill), and aim for 16 STR, 19 DEX, 12 CON, and 14 WIS (or mb it's 12 WIS and CON, to lazy to count). Another interesting build: Child of the Manticore (4) into Sohei (11) into Mutation Warrior. Tehnically a ranged Sohei build. Haven't looked deep into this.
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