"Any of you aged 15 or under might not have been born when Portal was released" I feel ancient now
@nonymouswisp8176
Жыл бұрын
God I wish I could have played portal or bioshock unspoiled
@brycestinemetz634
Жыл бұрын
I am 15, but I still got to play portal and portal 2 unspoiled😄. One of the best games ever in my opinion
@Belgarion115
Жыл бұрын
Good Lord, me too. I don't normally react poorly to such "revelations" but this one really got me.
@rickybobby3960
Жыл бұрын
@@nonymouswisp8176 I mean hey I'm young enough that I didn't get to play the original Half-Life unspoiled lol
@nonymouswisp8176
Жыл бұрын
@@brycestinemetz634 luckily I got to play Portal 2 unspoiled due to me being a dumb 10 year old during my first playthrough
@samuelsparks00
Жыл бұрын
Interestingly, Gabe Newell (when developing Portal in 1989) wanted to add an extremely detailed model of himself into the game waving and doing a backflip. Unfortunately it wasn't possible back in the 80's but I'm really thankful he was added to Portal RTX.
@matthewzaloudek
Жыл бұрын
Crazy how far Portal came from the original 2D concept on the NES. One of those rare examples of a game in development for over a decade that comes out great.
@liquid_oxygen
Жыл бұрын
@@Breadn no it's true, I was portal in 1989.
@arthurconanthebarbarian1288
Жыл бұрын
That idea was scrapped in favor of a photorealistic, three-dimensional cake that we see in the end of the game, honouring the founder of Valve, John Valve.
@baransevim3969
Жыл бұрын
This is just not true lol.
@iilikecereal
Жыл бұрын
@@Breadn its true, i know because I'm gabe newell
@oscujic100
Жыл бұрын
8:51 Philip is a cultured individual 😏
@NATIK001
Жыл бұрын
It definitely looks different, is it worse or better in terms of aesthetics? That depends on what you found important originally and what you find important now as well. I think we lose some of the clinical look of the original due to less blueish white lights in test chambers, and we also lose some of the dirtier looks suggesting a facility slightly run down. Interestingly some of the background light sources are also removed, light sources I think could have helped show off the RTX feature o.O but I guess they must have had their reasons. It obviously adds a lot of details, and softer lighting to show off the ray tracing. I think the artistic style of Portal is lost a little with the RTX version, but honestly it's a fine experience and nothing vital is lost at all. The added assets are cute even if they dilute the original a bit and the ray tracing itself is kinda just there. Ray tracing just being there is kinda my whole feel about it so far in all games though, it's not a vital add and most of the time I don't even notice it is there.
@owlgoddess8534
Жыл бұрын
it’s definitely imperfect, but this is probably the best usage of RTX i’ve ever seen
@hjjelu
Жыл бұрын
Skyrim was going through my head once I heard that modders can implement rtx. I burst out laughing when the theme started playing
@RealLatinGeek
Жыл бұрын
I'd love to see what this looks like with all the updated materials and models, but without RTX. That seems to me like what is doing the bulk of the work for me- and it makes sense, since Portal RTX is 30+ gigs. It's true that this is doable without devs but it would require some *very* skilled models to put those new assets together.
@Maro2110
Жыл бұрын
that will be cool to see an unreal gold with rtx when rtx remix ai will be released
@munanchoinc
Жыл бұрын
I don't really mind the new textures and assets as it doesn't really betray the lore with Portal 2.
@GrimXD_
Жыл бұрын
I'm surprised you didn't just use net_graph. It was the first thing I did, and I was managing around 40 fps with my 3070ti at 1440p. After I messed with the DLSS settings, specifically changing it from auto to performance, I was at a slightly more comfortable 50-60. Edit for anyone curious: if you wanted to enable the developer console for yourself, the option is in the advanced section of the keyboard and mouse settings
@JokerChany
Жыл бұрын
what's funny is that this game doesn't even look like tons better than portal 2. Just goes to show that value makes their games look real good even till this day
@gumballegal
Жыл бұрын
i feel like GMOD rtx is the next big thing
@channelforadventures8583
Жыл бұрын
Portal is path tracing, not ray tracing. Ray tracing only calculates the scene based on object bounce. Path tracing is calculating the scene based on ray casts. I know Nvidia calls it RT, but its really not.
@MarphitimusBlackimus
Жыл бұрын
Wait a minute, you mean it's not pronounced "Portalrtx"? Then what the hell have I been saying all this time!?
@RazAnime
Жыл бұрын
the technology behind this (RTX Remix) is actual black magic! It hijacks the DirectX render pipeline and splices in your own assets over existing assets; you could for example tell it to swap out that coffee cup asset for a teapot asset *and that actually works* (and you can then make a mod out of that and send it to others) Oh and its completely independent of the game itself meaning this allows modding the graphics of any game ever released that can render with DirectX 9 (currently)
@Ferdam
Жыл бұрын
So it cannot hijack DirectX 10/11? Is that a limitation that can't be surpassed or is it that RTX Remix only supports DX9 for now?
@kingx1180
Жыл бұрын
@@Ferdam due to the usage of shaders... Rtx remix cant do it
@zangl2955
Жыл бұрын
Yo is this real? Is the zirconium age of modding upon us?
@herobrine024
Жыл бұрын
The amount of DX9 games that use Fixed Function Pipeline Rendering is very small. Portal RTX runs in DX8 mode.
@Half_Finis
Жыл бұрын
Wow
@robertwyatt3912
Жыл бұрын
I think they might have changed it since the trailer. The lighting looks much more “sterile”, like how vanilla Portal does.
@Julian_H
Жыл бұрын
they also fixed the portals - in the trailer there was no opening animation, they just appeared.
@AdrianRojasF
Жыл бұрын
They definetely did change it. It was unfair to dismiss Ossy's criticism. It really looked unplayable in the first trailer.
@Synergiance
Жыл бұрын
@@AdrianRojasF There are points that still stand, the tile textures are designed completely differently and don't have the same grunge that the originals do, some really rusted metals look like they got a recent clean, the padding on the elevators isn't stained, the lights are all different brightness from the originals, and the pellets still emit way too much light. It's not RTX that's the issue here, I'm happy about the RTX but the new textures aren't great. The glass on the opening room looks great though but its still too clear. I'm hoping we get some more faithful textures in the future, either from nvidia or the community.
@AdrianRojasF
Жыл бұрын
@@Synergiance I think with all these new tools there will be lots of half-assed re-releases coming from AAA companies. But also we'll see so much -incredible- stuff from the community, as always.
@k680B
Жыл бұрын
@@AdrianRojasF if companies will use remix to create half-assed re-releases then modders will use exact same tool to create better versions and re-release them for free companies will be able to poorly recreate graphics in their older games and ask money for it, sure (actually they're able to do that at any given time, but whatever), but will anybody pay for it if somewhere in the world there will be a group of teenagers with too much free time, who will do that better and for free? doubt it. modders are already pretty much remastering plenty of games, and without any fancy nvidia technologies too, if game studios want me to pay for same thing, then they MUST do it better
@BluestSoldier
Жыл бұрын
We are dangerously close to see Heavy's posterior with complete lighting fidelity
@FlickazSwag
Жыл бұрын
pyro's shiny booty
@thehazardousmemer1746
Жыл бұрын
I like how everyone just agrees with this comment
@ChrisSucks
Жыл бұрын
[tick tock by joji]
@Squishy_yhsiuqS
Жыл бұрын
@@ChrisSucks i am literally going to highertower myself if i hear that gosh darned song one more time
@DDRWakaLaka
Жыл бұрын
I want him to sit on me.
@nukeclears
Жыл бұрын
Portal RTX looks like what my brain remembers portal looking like, which I guess means it does an excellent job haha
@Exorion1er
Жыл бұрын
It shows how much our brain can fill in the blanks
@lawncrow
Жыл бұрын
It's pretty much computer generated nostalgia vision
@God_Chaos
Жыл бұрын
@@2kliksphilip can you revisit the game Teardown and retest AMD cards 6700xt, 570, and even older/nwer cards just to do a comparison?
@peterjohnson9438
Жыл бұрын
That's because the RTX remix was built on top of a compatibility mode version of Portal with very limited visuals. The original game looked good.
@FiliusFidelis
Жыл бұрын
one pretty always get appalled with the truth, at how games in the olden days REALLY looked like, not how we remember it looking :)
@TheMagmaCubed
Жыл бұрын
It's going to be really interesting to bring this kind of tech into the half life 2 maps, given how they run on the same engine and share models and textures between the games
@anonony9081
Жыл бұрын
Nvidia is releasing some tools that will make it possible to do ray tracing and even asset swapping in basically any game. You're going to see the modding community blow up making these kinds of remakes and I'm sure half life 2 will be part of that. Go look up the demo they did of morrowind and it's unbelievable. It will swap models on the fly so you can take the old low poly models and replace them with high polygon models and make the game look almost new
@TheMagmaCubed
Жыл бұрын
@@anonony9081 oh yeah for sure, I'm more excited for what we can do day 1 in portal rtx for the moment though lol
@blunderingfool
Жыл бұрын
@@anonony9081 Morrowind already supports resource swapping though, unless there'a some kind of engine limitation this bypasses?
@joee6924
Жыл бұрын
As long as they keep the original art style and ambience of the game. It's easy to lose that kind of thing when making these graphics mods.
@outrowed
Жыл бұрын
@@blunderingfool Imagine that on every game made in D9. Sure, Morrowind already have that, but how about Half Life 2? Halo? GTA VC? Star Wars Old Republic, Splinter, AC2, and a whole lot more of D9 games, added with RTX and DLSS.
@CssHDmonster
Жыл бұрын
kinda crazy how rtx portal looks like how i remember portal looking like, except the poison piss water which now looks pretty good
@the_sjdo
Жыл бұрын
and is based on the directX 8 version nice
@helplmchoking
Жыл бұрын
Yeah Portal is a pretty good candidate for this sort of 'mod'. Portal already had very clean, crisp and "realistic" designs and graphics, so this mod just enhances it IMO. But it def doesn't work in all games, games with heavily stylised looks where the creators intentionally made their game look unrealistic suffer a bit from the super enhanced lighting. Like the Morrowind example feels weird to me, like it loses a lot of Morrowind's visual identity in the process (although Morrowind is almost unbearably ugly in 2022, at least without heavy nostalgia, so there's a balance). In contrast, I think this tech would make a big difference to Skyrim or Oblivion, which went for more realistic looks than earlier games
@theneonbop
Жыл бұрын
the poison piss water was one of the best looking things in portal 2
@AirLancer
Жыл бұрын
@@helplmchoking The most unbelievable part of Oblivion was how unbelievably ugly every NPC was.
@TimeMasterOG
Жыл бұрын
@@helplmchoking but it doesnt enhance it - it strips the beauty of the og game all the panels are stark white no imperfections on them anymore, and the portals look horrible
@robinrai4973
Жыл бұрын
I personally don't like some of the tech demoey looking assets like the cubes, but I mean shoot, it's a tech demo! I'll be happy to try the game out when it's publicly out.
@harbingerdawn
Жыл бұрын
And of course there will probably be modders making more faithful versions of some of these assets pretty quickly, so it shouldn't be too hard to touch up
@SnrubSource
Жыл бұрын
I really hope someone makes a version of the mod that has good assets
@axelolord
Жыл бұрын
This. It is tech demoey FIRST and a game second. Yes there's a lot that has been improved but at the same the over the top pro-RTX changes feels like when 3d gimmicks were pushed in movies so there were things being thrown at the camera constantly, and the asset changes make it feel disjointed and completely changing the feel of the game. Where in the original the static light was often very deliberate now it's all 'oooo RTX, look at the pretty lights'. The light being used as subtle progress hints is also something that's been used for decades now and that is NOT being replicated from what I've seen so far. Overall it just feels... amateurish. Like some mods that make the game 'better' by people that do not grasp the idea of design consistency. @harbingerdawn Ultimately this. Modding meritocracy will fix it.
@grantlauzon5237
Жыл бұрын
Portal was kind of a tech demo.
@MadmanEpic
Жыл бұрын
In fairness, the weird cubes being shown off in this video are secret settings you have to go out of your way to enable, by default they just look like the originals.
@PancakeTAS
Жыл бұрын
The room near the end that "isn't lit" is actually a room you enter a couple minutes later in that same map. (spoilers ahead) when you go through the pipe you end up in a test chamber which can be seen behind the glass
@notalostnumber8660
Жыл бұрын
The thing with the Chamber 10 that is after Chamber 19, is that it's always lit, so it being dark in RTX mode is weird.
@SnickerXYZ
Жыл бұрын
@@notalostnumber8660 more lighting sources means more calculations so it might be better to have less lights on at a time until they’re in view of the player (might be wrong though)
@vyor8837
Жыл бұрын
@@SnickerXYZ but it's supposed to be in view.
@SnickerXYZ
Жыл бұрын
@@vyor8837 well yeah but it’s still a pretty expensive game so if a room doesn’t absolutely need to be rendered it’s just not I guess
@vyor8837
Жыл бұрын
@@SnickerXYZ That screams "we didn't actually optimize anything at all". Which is... accurate considering that most of the performance loss isn't even in the raytracing bits.
@diogoduarte8008
Жыл бұрын
The first thing I noticed was the cleanness, it isn't something that bothers me but it's noticeable and I would prefer I little more dirt in the walls nevertheless that stile is great in portal 1
@Blazik3n99
Жыл бұрын
Yeah, I noticed that too. The original Portal has a great atmosphere, and a lot of that is down to the dirty/disused feel that the facility has, and how that contrasts with the sterile white aesthetic. It looks like they tried to make the remake closer to the brand-new clean chambers from Portal 2. Can't really complain too much though, it seems like this is pretty much a tech demo with Valve's approval rather than an official remaster or anything like that.
@existentialselkath1264
Жыл бұрын
While grunge and dirt is important to photorealism and different art styles, it was often cranked up to 11 in 360 era games to compensate for the lackluster lighting by baking in a ton of high contrast detail to the textures. Modern remasters will almost always look different because of this. That being said, they may have gone to the complete other end of the spectrum this time and a bit more dirt wouldn't hurt.
@Chopper153
Жыл бұрын
It looks like Portal 2 which I don't mind at all.
@UD503J
Жыл бұрын
I think they're using different textures to more align with the story. At 4:12 you can see "dirtier" wall tile textures in the areas behind the testing chambers. I think it meshes with the story really well. In Portal 2, you can clearly see progressively cleaner surfaces as GLaDOS cleans up Aperture after she is reactivated, and I think this portrays that: GLaDOS is keeping the test chambers clean, but she can't "see" behind the scenes so those areas are a little dirtier.
@JackAllpikeMusic
Жыл бұрын
I have no idea how you did those comparisons where you are seemingly in the exact same spot even while moving around, but that's really neat.
@bit128c
Жыл бұрын
getpos and setpos in developer console + same engine version to record demo on
@CIinbox
Жыл бұрын
In the old half-life engine, you could record and replay gameplay in-engine. Source probably has this feature as well.
@energeticyellow1637
Жыл бұрын
demos
@yammoyammamoto8323
Жыл бұрын
networked titles send position and orientation over network... ...write this down to a file - along with a time-stamp - you can play it back. This was an extremely common feature in the old days. Quake, Halflife, etc.
@TrustyGun2
Жыл бұрын
You could just load the HL2 maps into Portal since they share like literally every asset. There wouldn't be any updated textures or models but you'll still get lighting raytracing, and the combine energy balls I guess.
@mar2ck_
Жыл бұрын
It uses DXVK to translate the game into Vulcan so it can access all the fancy Vulcan ray tracing APIs. It's the same project that gives CSGO vulcan support and is the reason dx 9/10/11 games run so well on Steam Deck, I'm surprised you didn't mention it.
@DarkoP9.13
Жыл бұрын
Does that mean with DXVK ye can translate other games too? meaning dx10 & dx11 , why wouldnt they mention this if it was possible. They only said you can only import games with dx8 or dx9 with "fixed pipeline" whatever that means. If it uses DXVK why cant they translate newer games(maybe they would be to intense for this RTXDI (i think) which they call path tracing
@kitlith
Жыл бұрын
@@DarkoP9.13 i'm not sure how relevant usage of dxvk is to game compatibiliy. It sounds like the core idea behind rtx remix is presenting a fixed-function interface, and internally using their own fancy raytracing shaders. Stuff that uses the fixed function interface then gets magically raytraced. Games that don't use the fixed function interface use... well, shaders, which can do whatever they want, and they can (and do) handle, say, lighting, in many different ways. This is no longer a single interface for you to work with, but effectively a different interface for every game, or even every material. Thus, they don't target those games.
@mar2ck_
Жыл бұрын
@@DarkoP9.13 One of the slides in Nvidia's presentation was "RTX Remix Runtime: The Machinery Behind the Magic" and DXVK is listed for "D3D9 -> Vulkan Conversion". They didn't mention how D3D8 will work, my guess is maybe they're using dx8to9 + DXVK so DX8 -> DX9 -> Vulkan. That or Nvidia are the one's commissioning the D8VK project that popped up on Github recently.
@NostraDavid2
Жыл бұрын
I'm hoping we can add ancient directX. So I can run this old game that's close to my heart: Little Big Adventure 2 I think seeing that Ray traced would break my brain. That was dx6, IIRC, which didn't even have translucency, so no actual see-through windows.
@electricdazz
Жыл бұрын
Isn't Vulkan owned by AMD? Funny how Nvidia uses it.
@oddishsmile7368
Жыл бұрын
I think my biggest issue is just that it looks so much darker. Walls that used to read to me as white now look gray, and I'm just not the biggest fan of that.
@kholdstare90
Жыл бұрын
Yeah, it's lost the sterile laboratory feel of the game which is part of what made it stand out. GLADoS isn't some omniscient quasi evil AI, she is a middle manager of a big box store and you're an employee sent to get some stock item.
@joao34386
Жыл бұрын
Imo that should be pretty easy to fix if you have a level designer co-operate. Even though original portal looks more “bland” in comparison, each texture, wall, and model has a specific purpose for being what it is, where it is, and the way it is. Someone looking at the game from a player’s perspective or even the perspective of someone who hasn’t played it before is likely not going to be able to know those purposes and therefore risks making changes that directly conflict with the original design intentions.
@spyroevan
Жыл бұрын
I think it’s really cool, but I’m also pretty upset that they didn’t bother remaking the old baked lightmaps for things like windows. The rooms seem so much more bland without the window lighting
@p_x_
Жыл бұрын
This was also my thoughts. I get that it's a tech demo, but lighting was used to quite literally highlight certain parts of puzzles, feel of the level, etc, and a simple replacement doesn't replicate the original intent. I'll enjoy it for what it is, though.
@vyor8837
Жыл бұрын
@@p_x_ something that runs like shit?
@yesyes-om1po
Жыл бұрын
They probably could have, but the lighting in OG portal is ridiculously unrealistic, the walls are all white, the entire room is white. That shit is going to reflect like hell, so the light wouldn't be nearly as concentrated. The only way to get similar light would be to have the light come exclusively from the window, and it'd need to be fairly dim.
@Leymora
Жыл бұрын
Looks pretty garbo, a lot of artistic vision has been replaced with shiny walls. It's like the early 2000s when every game had to have horrible over the top bloom. (The sand in Rollercoaster Tycoon 3 is fucking nuclear)
@aburrki6732
Жыл бұрын
imo the RTX absolutely ruins the aesthetic of the original game.
@Dandus_TF
Жыл бұрын
Hahaha, Left 4 Head!
@JQLiFiCE
Жыл бұрын
2:04 i know that this is kinda late, but as portal is based on the source engine, you should be able to use getpos and set pos to have 100% identical footage (just with and without raytracing), if you sync it to the right keyframe (iE the portalgun firing). maybe that helps for future videos :) otherwise great video as always :)
@elliehugg
Жыл бұрын
I think what he meant was like, since there was no way to disable raytracing he couldn't do raytracing comparisons with the new materials, so instead he had to compare the raytraced new portal w/ old materials against the old/og portal
@Pluvillion
Жыл бұрын
How about recording a demo instead?
@notalostnumber8660
Жыл бұрын
@@Pluvillion ; That's exactly what he did. You see how sometimes the cube "lags" behind mouse movements? that's because Phillip recorded a demo and is playing it back. Also how the jumping at the beginning of the game looked off, that's a telltale sign of being a demo
@DeepWeeb
Жыл бұрын
The whole "Portal RTX ruins the OG's art direction" debate doesn't holds much water when you consider that 1) It's not a replacement for the original as it can still be played directly from Steam 2) It's free for all Portal owners on Steam 3) Even in the RTX version you can play with the original assets It's not like most remasters where the original gets delisted or isn't well preserverd to begin with and the remastered version with more controversially subjective changes is the only way to access to a game you already played but have to pay again
@MrVicho13
Жыл бұрын
whether it ruins the art direction or not, it has nothing to do with the availability of the RTX or original version. so that's a wrong point. Just the third one makes sense for what are you trying to demonstrate.
@DeepWeeb
Жыл бұрын
@@MrVicho13 I'm talking about stuff like the GTA trilogy being removed from Steam (and still not being back on Steam) to push a much worse product at full price (personally I always thought "Definitive Edition" looked like ass from the reveal, most people seemed fine with it until they saw how broken the game was) Portal RTX doesn't tries to erase the original at any level, so if I don't like how it look I can always ignore its existence, it's not like I have a raytracing-capable GPU anyways lol (an it doesn't even enforces to own one to still play the original)
@SpookyPancakes
5 ай бұрын
it’s more or less just caught in the crossfire of the complaints on remasters in general
@elvis_mello
Жыл бұрын
The difficult part for me is that, if no comparison was made, I would find most things quite normal. Things seemed way prettier when I played portal for the first time. It's kinda like mount and blade: in my head, the graphics always looked like bannerlord for all versions.
@RC--ji2ov
Жыл бұрын
Warband still has a lot more color and character to it than bannerlord imo
@zafelrede4884
Жыл бұрын
Warband still looks better than bannerlord.
@vriska222
Жыл бұрын
honestly it looks like they toned down and fixed a number of the issues from when ozzy's video was released. i also quite disliked the look in the reveal, but the state its in as of your gameplay looks much better, especially since theres an option to play with the original assets/textures. i still wish they just used the portal 2 design for the cube, though.
@AuxKipchak
Жыл бұрын
That L4D clip, what a lad
@Heavenira
Жыл бұрын
where's it from?
@robjohnson1996
Жыл бұрын
thanks, I thought I was the ONLY ONE.
@AuxKipchak
Жыл бұрын
@@Heavenira The 2009 pornography, Left 4 Head
@Heavenira
Жыл бұрын
@@AuxKipchak bless
@ranga821
Жыл бұрын
The thing I'm most curious about is collisions. In the showcase for Morrowind they showed adding new assets in RTX remix, including big things like plants and chairs. I'm curious how collisions would work for those assets when they've effectively bypassed the CPU, which handles collisions.
@TheMentalgen
Жыл бұрын
Collisions are unchanged and cannot be changed with RTX Remix.
@TheMentalgen
Жыл бұрын
And for the "new" objects like in the Morrowind demo, I assume they are just static.
@Tuxfanturnip
Жыл бұрын
the Morrowind demo was never meant to be playable either
@Architector_4
Жыл бұрын
For any sane videogame physics engine, every physical object has two meshes: a physical mesh, consisting only of basic convex shapes stapled together for performance, and a render mesh that can be as detailed as developers would like. This can only hijack the meshes as they are sent from RAM to VRAM; and the only meshes that are sent to VRAM are the ones that are used for rendering. Hence, it can only change what visually appears at the object's position, rotation and scale. They could replace a chair with a teapot for all they want, but the physics collision mesh and any other properties would remain calculated by the CPU, so it would behave exactly the same. (there are some physics engines that use GPU for calculations too, but that is still done completely separately from the rendering pipeline and likely uses a different API from DirectX and hence is impenetrable to RTX mod stuff in the same way)
@mercury5003
Жыл бұрын
3:11 I think ossys video was less about the betrayal of the games art style but more about the games visual direction and how it influences gameplay. or at the very least thats what I had gathered from it.
@almas4663
Жыл бұрын
Nvidia provided us with some really groundbreaking technology to work with. The modding community will go wild with this!
@Ferdam
Жыл бұрын
Hopefully it is as good as how they announced it to be. Can't wait to mess around with it
@almas4663
Жыл бұрын
@@Ferdam Can't wait to see ray-traced Bioshock the most! If Nvidia-remix truly uses AI to create screen-based accurate materials - An underwater art-deco city is gonna look so beautiful... This game is as old as first Portal, so I'm sure Nvidia Remix supports it
@MLWJ1993
Жыл бұрын
Honestly, I'm skeptical about how well this will actually work in practice. I expect this to run into quite a bit of issues that may or may not have a workaround for them without having to touch the original renderer in some way or another. I guess we'll see in the future if this really is the silver bullet we've all been hoping for.
@FAKEAXIS
Жыл бұрын
@@almas4663 Bioshock does not have a fixed function pipeline, if it has shaders, it will not work.
@tarakivu8861
Жыл бұрын
They do this to get Raytracing into games and people to buy their overpriced RTX cards
@Jasmine__135
Жыл бұрын
crazy how it doesn't look too different on its own, might just be my brain but Portal RTX is just how the original Portal looking in my head. side-by-side, its no contest
@deepwebwhirlpool
Жыл бұрын
its kinda like how i saw videogames as a kid, going back and playing them again they look worse than how i remember
@dulcebelluminexpertis4147
Жыл бұрын
@@deepwebwhirlpool It is a big reason i don't go back and replay some of my favorite games. I enjoy the version of it in my head from when i was a kid and don't want to ruin it.
@faizfrez2729
Жыл бұрын
@@dulcebelluminexpertis4147 that is literally a coping mechanism
@officer_baitlyn
Жыл бұрын
@@faizfrez2729so?
@dulcebelluminexpertis4147
Жыл бұрын
@@faizfrez2729 didn't say it wasn't. lol
@FixedKarma
Жыл бұрын
My main problem with portal RTX is that it looks too clean.
@MrBrax
Жыл бұрын
I still can't really tell a cubemapped game vs a raytraced ones. Just feels like a waste of performance and proprietary vendor locked software
@chrisa.2323
Жыл бұрын
Honestly can't wrap my head around people being upset at this game for existing? Portal is ancient, everyone's played it, its like an hour long game for most. This is really just a tech demo, and shows off RTX really amazingly when compared to the old game.
@SpookyPancakes
5 ай бұрын
I do like this, I just think it should be recognized that you don’t wanna have THIS be what is pointed to when telling people to play portal.
@GamingRevenant
Жыл бұрын
I almost mistakenly thought the floor at GLaDOS was pure water. That's a tad bit too reflective for my taste 😅
@sunburst8810
Жыл бұрын
Those new assets literally look worse lol they have less character and less detail. The shabby 200 year old walls of Aperture are now suddenly brand new without a mark on them.
@noclick
Жыл бұрын
1:32 that looks very bad, not gonna lie
@bartosz29
Жыл бұрын
maybe for you
@dantediiorio7547
Жыл бұрын
They completely destroyed the art style, ironically the lighting in rtx looks flat
@dantediiorio7547
Жыл бұрын
@@sonacphotos it clearly changed art style you can like the new one but you cannot deny it changed because that's straight up wrong. the walls and floor in the original are concrete while in rtx they are metal, they fucked the color correction, in the original the test chambers a everything has an light bluish bright tone and the behind the scenes have a reddish brown tone in rtx it's all dull White and those are just the most noticeable that aren't the completely new models more similar to portal 2 than portal 1
@bartosz29
Жыл бұрын
@@dantediiorio7547 is a tech demo, idiot
@jack3489
Жыл бұрын
I'd love to see the original deus ex with updated visuals and raytracing support. I hope someone talented enough to do it thinks the same
@arkaua
Жыл бұрын
@@dan_loeb There's DX8 and 9 renders for Deus Ex though? Just get Kentie's Launcher.
@insector2093
Жыл бұрын
Since you can mount Half life 2 on top of Portal ( and therefor Portal RTX ), you should technically be able to use this technology with half life 2 too without really doing anything with the software itself. would be cool if you could test it out!
@frostyodran5893
Жыл бұрын
i am also pretty sure team fortress 2 coud do that as well
@brsvideos8143
Жыл бұрын
"So we can expect modders in the community to make their own raytraced versions of older games very soon." Gordon Freeman picking up his shiny, raytraced crowbar: "Ah, shit. Here we go again."
@acomputer121
Жыл бұрын
Noby seems to be commending you for how slick your side by side comparison is here. Great work, number 2.
@eugkra33
Жыл бұрын
Games always look so much better in your memory than they do when you actually go and look back on them. The original does look very aged.
@Ferdam
Жыл бұрын
Didn't know content creators would get early access, good because I was really curious how it would look like outside the promotional content nvidia has released so far.. Still, I'll play it and enjoy the RTX stuff, definitely. People complain too much like if this version was to replace the original one and ruin forever the art style lol Lastly, the RTX Remix thing is what has brought my attention when they announced it in September, I hope they'll release it soon so I can mess up with it in other older titles
@bitbat9
Жыл бұрын
I hope someone does FEAR in RTX Remix. That would be fucking insane
@user-hu7wi5po9l
Жыл бұрын
8:51 if you know you know
@NyxTheShieldOFFICIAL
Жыл бұрын
It's weird, all of the dirtyness and brutalism from the old portal was basically removed for no apparent reason? the ligthing looks impressive but the new materials look extremely generic and just look worse to me
@bruhtholemew
Жыл бұрын
That's retextures in a nutshell. Destroy the art style.
@dallinivie
Жыл бұрын
Portal 2 would look so breathtaking with RTX.
@Hysteria98
Жыл бұрын
Portal 2 is STILL breathtaking as is, IMO. Played it for the first time since it came out 11 years ago, now on the Switch, and it is fucking stunning.
@dinglesplat3281
Жыл бұрын
@@Hysteria98 that’s very true, it is amazing already. But with RTX? Could legitimately be the most beautiful game of all time.
@KonradGM
Жыл бұрын
I dunno, i feel new rtxc portal looks worse.. mostly becauyse of modern post processing effects. I can cleary see a lot of TAA ghosting and oversharpening. Older Portal looks more plasticy, but is easier to look like and feel more... stable?
@kuntercode
Жыл бұрын
You should try to load half life 2 maps into Portal with RTX!
@BigBenlolz
Жыл бұрын
Cant wait for Skyrim RTX, even though ReShade Path Tracing is pretty good aswell. Now imagine if Nvidia would still push this along with PhysX.
@luna010
Жыл бұрын
that video was based on the first trailer. since then, a lot has been improved. when I saw the reveal trailer, I really disliked the art direction, but I have no issues with the released version.
@randomdudeontheinternet4389
Жыл бұрын
Is it me, or do the RTX experience remake thingies always kinda ruin the moody lighting of the originals and make them way to bright. I think raytracing definitely has potential, but it just doesn't work for games that weren't built with it in mind.
@sprockettt
Жыл бұрын
Portal intentionally had a very "sterile" design, in both textures and lighting, in order to maximize visual clarity for the puzzle elements. All function, no form. RTX gives the textures a very "polished" look, almost like someone went to town with laminating the test chambers. *Graphically*, it's very robust and pretty to look at. But Visually? It is very noisy. There is way more information that your eyes have to process, and that simple and sterile atmosphere takes a big hit. Visual clarity takes a hit too; the "non-portal-able" walls are so shiny that in many camera angles and lighting conditions, it takes a moment to actually tell them apart from the white walls that you *can* portal.
@tabs8231
Жыл бұрын
if you saw the other video mentioned this is all discussed there already. i personally see portal rtx as less portal and more rtx. its not 100% or even 85% faithful but why would it need to be?
@sprockettt
Жыл бұрын
@@tabs8231 I'm not arguing that it has to be faithful (faithfulness is wildly subjective anyways, my idea of what a faithful graphics update would look like could be very different from everyone elses). I'm arguing that sacrificing the playability of the game for pretty reflections and visual flare is a questionable decision, especially in a game like Portal where literally like 80% of the puzzle solving in the game can be boiled down to "Stare at the walls until things start to make sense".
@tabs8231
Жыл бұрын
@@sprockettt oh.. playability. you're right
@Luka2000_
Жыл бұрын
Boy I can't wait to turn my PC on and set it on fire with this
@CoOportal
Жыл бұрын
They just butchered original art pass, the looks worse than mods
@Hikarmeme
Жыл бұрын
Considering that Source already used baked raytracing, I wonder how the calculations for the environmental lighting differ. Since the two look so drastically different.
@Videomenkarlo002
Жыл бұрын
Oh wow it shines... Ok next.
@ocircles738
Жыл бұрын
Damn, this is such a perfect game to do raytracing on. When someone did it with Quake 2 it was like "oh, that's some pretty neat lighting I guess" but it just didn't do all that much for imo. But here with the clinical setting and art direction of Portal it REALLY shines. Absolutely gorgeous.
@lukeforce123
Жыл бұрын
Idk about this one... It can look great at times but then you see a fuzzy moving shadow or smeary moving reflection and it completely breaks the immersion. I had the same impressions with Minecraft RTX. Looks great in screenshots and slow pans but when you actually play the game you notice the many temporal artifacts.
@CMWinter
Жыл бұрын
What was that Left 4 Dead mini cut-scene thing?
@alberthofmann420
Жыл бұрын
Very nice comparison footage Philip! How did you manage to syncronise your movement between the two versions?
@tobcyxob
Жыл бұрын
Probably he recorded a demo file of his movement.
@refusesack4897
Жыл бұрын
Many of the new assets are reminiscent of the half life 2 cinematic mod's "improvements", though most of them look pretty good
@herobrine024
Жыл бұрын
Fully Modeled Alyx
@coolbrotherf127
Жыл бұрын
The people complaining about how "RTX ruins the art design" need to take the stick out of their ass and realize that these kinds of projects are just used as a test to get the technology working, and not intended to be some kind of super faithful remasters of the games. No one is forcing you to use the technology if you don't want to so let the rest of us just enjoy the cool graphics in without your whining.
@_cyber_cookie_
Жыл бұрын
i absolutely love it how he adds a spoiler alert to such an old game, it may be silly but i'd hate to get such a classic spoiled for me
@spacebassist
Жыл бұрын
It's a courtesy and shows respect for the viewer. A good story is still a good story 15 years later, there's no justification in spoiling it for anyone who hasn't heard it yet
@FluffyPuppyKasey
Жыл бұрын
So, my issue is that they based Portal RTX on the DirectX 8 version of the game, which is missing a LOT of the features of the DX9 version. You're comparing the DX9 version to Portal RTX, which is nice, but even NVIDIA's own marketing shows the game at minimum settings, in DX8. Of course Portal RTX is going to look better. On top of that, chamber 0 just looks... horrible. The ambience of Portal is completely gone. It's supposed to look decrepit, and I think it would've been better had they just upscaled and remade the original assets and added reflections and whatnot. Valve is known to use lighting cues to tell the player "go here." Those are ALSO gone. It looks good, yes, but it's missing the heart and soul of what makes Portal, Portal. As cool as this is, even I, a beginner game developer, could do better, even using the tools provided by NVIDIA.
@XradicalD
Жыл бұрын
While we have two conversations at hand (portal rtx and the technology itself) I think the technology is fascinating. While no doubt it requires some tinkering first, this can be a neat addition to old games that may be forgotten by the devs themselves or are not interested in such graphical updates. I wonder how such implementation can work with emulators (I hate to pull the emulator card but it'll be necessary for the conversation) some old titles certainly will never see such a graphical remake ever so this could be the next big thing. If people can make High resolution texture packs no doubt some support can come off from it. Whichever scenario it'll be interesting to look forward to.
@machinen2
Жыл бұрын
I love that if this game was published by any other company they would sell it as a full remaster for full price
@mattifine4348
Жыл бұрын
My first thought was half life 2 when you mentioned how it’s a platform that did the Ray tracing. I’d honestly even be prepared to drop like 20 bucks on it
@Flpstrike
Жыл бұрын
i watched that "klikbait" video before, that guy sure wanted a lot of attention.... I never watched that channel ever again
@noamias4897
Жыл бұрын
I was looking forward to see you covering this
@Smallshotty97
Жыл бұрын
8:51 - I don't know if I should be proud or ashamed that I know that clip reference.
@0Blueaura
Жыл бұрын
cant wait to see crazy development going for RTX half life 2, or any other game tbh. it unlocks such potential
@Screadom
Жыл бұрын
"i'd drop everything in a heartbeat just to play half-life 2 with ray tracing" well well well
@promc2890
Жыл бұрын
I would kill for a Dark Souls RTX remix
@KingLich451
Жыл бұрын
now that's an idea!!
@herobrine024
Жыл бұрын
Its very unlikely to work for any Dark Souls game since theyre all on DX9 or higher.
@tututoller
Жыл бұрын
@@herobrine024 RTX Remix is designed to run on games that are either on DX8 or 9
@promc2890
Жыл бұрын
@@herobrine024 dark souls remastered runs at DX11
@Deliveredmean42
Жыл бұрын
@@herobrine024 Given that they did Morrowind which was DX7 or DX8 then this can be possible.
@ultrakillmustdie
Жыл бұрын
Such a good video, I really like how Source looks, even nowadays! I agree with everything said on this video and I wish I could experience Portal with RTX, but my horrible notebook won't let me (´°̥̥̥̥̥̥̥̥ω°̥̥̥̥̥̥̥̥`)
@gamergrill9629
Жыл бұрын
Does this mean we'll be able to get RTX Doom of the World 3 soon enough?
@lambdaspecialist_source
Жыл бұрын
Just two days before its going to be released, can't wait to try it out with my raytracing graphics card. I kinda like the futuristic design but something tells me that it doesn't fit. Well, it will give me a reason to replay Portal again.
@peepsbates
Жыл бұрын
8:52 PHILIP NO. WHY DID YOU UNLOCK A DORMANT PART OF MY BRAIN THAT REMEMBERED THIS?
@chiralanomalous2904
Жыл бұрын
I think the fact that it looks the same as I remember is testiment to how good looking portal was with it's limited graphics capabilities
@klbk
Жыл бұрын
8:51 , I see what you did there. Lmao
@roussin_
Жыл бұрын
"any of you aged 15 or under may not have been born when it was released" damn it, I'm officially old
@DubElementMusic
Жыл бұрын
The Source Engine with RTX is AMAZING :)
@DeSinc
Жыл бұрын
Interesting, I noticed a lot of DLSS 3 artifacts in this video, even watching it at 2.2x speed they were still quite noticeable. I wonder why shadowplay even records these when you have 60 perfectly fine non-artifacted frames per second to use anyway.
@asdmoviecom9076
Жыл бұрын
Tom Cruise? Is that really you?
@NeedsMoreBirds
Жыл бұрын
I'm personally not a fan of the redesigned companion cube and translucent buttons, but otherwise this looks pretty incredible. I don't have the hardware for it, but it's neat.
@Virjoinga
Жыл бұрын
I will definitely learn RTX Remix. I have some games from my childhood that would benefit greatly from raytracing
@macokutya4809
Жыл бұрын
Can i use hammer with this?
@alexvitkov
Жыл бұрын
Yeah but it looks like shit though :/ The art direction is lost, intentionality in the lighting is lost, some puzzles are unreadable and the replaced assets just look plain cheap.
@Aric_EPU
Жыл бұрын
2:33 You alt-tabbing a SOURCE game of A L L games is entirely your own doing that is like rule fucking 1 dude.
@Aric_EPU
Жыл бұрын
@@2kliksphilip I suffer emotional damage from alt-tabbing Source games especially Gmod I have endured enough.
@DMitsukirules
Жыл бұрын
I don't want to be a scrooge, but I can't be the only one who is completely underwhelmed by this and other RTX demos, am I? It doesn't look significantly better than voxel GI to me, or some new sdf stuff, and fundamentally just doesn't wow or impress me at all. Obviously from the A B, it looks more modern, but...I'm just not feeling it at an excitement level. The previous video with the asynchronous mouse movement was much more exciting than this, where I can only muster out an ":| ok"
@flowmastaflam
Жыл бұрын
1:32 why does the lighting look way better in the original portal lmao
@sourceeee
Жыл бұрын
Can’t wait to download this and put my 3080 to work 🎉
@hernimaniak2379
Жыл бұрын
i hope my 3070 can achieve atleast 60 fps haha
@1GTX1
Жыл бұрын
@@hernimaniak2379 It can on 1080p with DLSS on performance, and graphic settings on performance.
@fuzzybloodpc9291
Жыл бұрын
Though I am 15 now I did play portal 1 a game that is the same age me... why does that feel weird.
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