"I feel like this is a natural midpoint between grinning lunatic doomguy avenging his pet rabbit and rampaging anger golem doomguy in doom 2016." How right you are, and the game devs have made it canon.
@ToaGatanuva
3 жыл бұрын
It's all canon. Even H-Doom
@ZuluRomeo
3 жыл бұрын
You might say it was the... Midway (Games) point. 😜
@MinscFromBaldursGate92
3 жыл бұрын
Are Doomguy and Doomslayer the same person?
@dwarfminerwillie
3 жыл бұрын
@@MinscFromBaldursGate92 yes, with the newest port of doom 64 the devs added extra levels that basically connect doom 64 and 2016.
@ToaGatanuva
3 жыл бұрын
@@MinscFromBaldursGate92 yes
@herosshade2247
4 жыл бұрын
"Blood Keep" Oh hey, the Slayer Testaments actually mentioned that in Doom 2016
@V0idflow151
4 жыл бұрын
Glad I wasn’t the only one who caught that
@declanhinshaw4791
4 жыл бұрын
Doom 64's new release has an extra campaign further tying together og doom and new doom. Pretty interesting shit
@cryw1092
4 жыл бұрын
Apparently this doomguy and the Doom Slayer are the same person as well, if Doom Eternal is to be believed. Dimension hopping is crazy.
@ab14967
4 жыл бұрын
@@cryw1092 Yup... because Doom Hell is actually multiversal, it can make for weird shit happening in its continuity.
@cryw1092
4 жыл бұрын
@@ab14967 They called it a "dimensional singularity" in the Icon of Sin entry, I believe.
@cheatsykoopa98
4 жыл бұрын
just realized doomguy having "hell ptsd" actually made into doom eternal lmao
@bearman9033
4 жыл бұрын
i think the game director Hugo Martin's favorite classic doom game is this one
@Tudorgeable
4 жыл бұрын
And the Argent D'nur stuff is explained.
@seeknprotect6179
4 жыл бұрын
It fits really well. Makes up his origin story as ‚the Beast‘ as he‘s named a few times.
@SRGIProductions
3 жыл бұрын
@@bearman9033 It IS. Why else is the Unmakyr in DOOM Eternal?
@romerolemstra8747
3 жыл бұрын
@@SRGIProductions Even tho it's a different one then the og Unmaker
@Dream0Asylum
2 жыл бұрын
Carts were not cheaper to produce; Nintendo was just addicted to the sweet, sweet high you get from forcing a proprietary format onto 3rd party developers. When Square went to Nintendo with a demo for FFVII and asked when they could get the specs for the inevitable CD format the (still in development) Ultra 64 would use, Nintendo laughed them out of the office ... and right into the arms of Sony for a decade.
@concordat
Жыл бұрын
Cartridges did have some actual advantages. That increased cost, proprietary hardware, and difficulty of manufacture created roadblocks to piracy that simply didn't exist with CD based games (though that's only really an advantage if you're as obsessed with piracy as Nintendo is). Technologically speaking the biggest and most obvious advantage are load times; N64 games loaded tremendously faster than disc-based games did at the time. The carts themselves were physically much more durable, could be fitted with memory for save files, and had the potential for additional hardware like the SNES did with their coprocessors (most famous of which is the Super FX chip, which coincidentally allowed the original Doom to run on the system). Games released later in the N64's life cycle tended to be physically heavier, as they had different hardware in them to support larger games. That all said, those advantages were never enough to make up for the massive downsides. Oddly enough, with SD cards and SSDs becoming standard these days, you could argue that the cartridge had the last laugh.
@thelordofthelostbraincells
Жыл бұрын
so Nintendo started the trend of "GREEDY GAME COMPANIES"
@thekraken1909
Жыл бұрын
@@thelordofthelostbraincells Nintendo has been the poster child of greedy game companies for decades. They've just got legions of adoring fans who will defend them to the death...and they actually put out quality games that are *comparatively* well polished and bug-free unlike companies like EA that shit out half finished products and then charge you for the other half.
@DStecks
Жыл бұрын
@@concordat So, long story short, cartridges have almost no meaningful technical advantages over CD ROMs, Nintendo were just _that_ concerned about piracy and unlicensed games.
@RockyHoward
Жыл бұрын
@@DStecks No. Carts have tons of technical advantages over CD ROMs. CD ROMS are just dirt cheap. Carts are better because companies could add to the console thru carts. More memory, more processing power, etc. CDs added nothing, they were just cheap storage.
@Lord_Deimos
4 жыл бұрын
'I was never cool' That's what a cool guy would say.
@fuzzydunlop7928
4 жыл бұрын
Damn straight.
@dexster8618228
4 жыл бұрын
Fuckin exposed mate
@MinscFromBaldursGate92
4 жыл бұрын
Cool guys don't look at explosions.
@genuz
4 жыл бұрын
I will take Civvies word for it.
@visionaeon
4 жыл бұрын
Just like GmanLives.
@OneNationUnderPug
4 жыл бұрын
I like how the edgy doom came out on the Nintendo.
@expendableround6186
4 жыл бұрын
And then (much later,) they permitted DOOM 4 on the Switch.
@demi-fiendoftime3825
4 жыл бұрын
@@expendableround6186 and the orignal 3 along with Sigil, TnT and Putonia that's right kiddies you can now take Plutonia on the go with you!
@expendableround6186
4 жыл бұрын
@Demi-Fiend of Time Bad. Ass.
@bappojujubes981
4 жыл бұрын
@@demi-fiendoftime3825 I can do it on android using Delta Touch so..
@lionocyborg6030
4 жыл бұрын
Expendable Round And now Doom Eternal as well. It's not out on Switch yet, but it's coming and I'm going to snap up a copy of that when it does.
@fissavids8767
4 жыл бұрын
In the New official release they fixed the pickup message when you pick up the unmaker, and now shows 4 characters instead of 3
@Spenced86
2 жыл бұрын
so
@someyoutuber3394
2 жыл бұрын
@@Spenced86 so
@Destroyah5000
2 жыл бұрын
@@Spenced86 Now it's definitely a four letter expletive.
@williamhollaway1960
Жыл бұрын
I noticed that....I wonder if this video influenced that fix
@QuasarEE
Жыл бұрын
@@williamhollaway1960 Nope, I was aware of the problem back in 64 EX well before this video. The cause of the problem was that C/C++ treat the character "%" specially if you send it to a "printf" style function, so you have to write "%%" in your code instead of just "%" and Kaiser forgot to do that initially.
@dootboi4120
2 жыл бұрын
Aubrey Hodges: *shows soundtrack* Think it'll scare the kids? ID Software: The kids? This will give the parents nightmares.
@a78yashsunilparab40
2 жыл бұрын
"Yeah, put it in"
@Skiivin
5 ай бұрын
You mean Williams
@Sinrus1
4 жыл бұрын
Was literally just lamenting the fact I've seen all of Civvie's videos.
@AzrielPSX
4 жыл бұрын
Me too,bro
@SteveIsMe1291
4 жыл бұрын
Same. Multiple times over at this point.
@tomson3046
4 жыл бұрын
Once you start you cant stop watching him and his red dead 2 accent
@discoRyne
4 жыл бұрын
I acknowledge this blessing every morning my dude.
@HangmanOfficialUploads
4 жыл бұрын
I was literally just watching his Robocop video again when this came out.
@BasilBonehead
4 жыл бұрын
Fun fact about the unmaker: it was originally conceived during dooms early development and was one of the weapon ideas in Tom Halls doom bible
@zdemolowanyrabin
4 жыл бұрын
Aaaand another fun fact which author of this video didn't say about is that you cannot close those 3 gates at the final level without those 3 hellish pickups from the secret levels (which also powers up your unmaker weapon), so without them, to fight the final boss, first you have to kill all the demons that comes out of those gates. ALSO if you play on N64 and you die anywhere in the game - you loose those hellish tokens that are required to close spawn gates on the final map... Yes... If you die you loose 'em... Which means if you die you can just reset your console, type a password and try again since there are no saves on the real_deal 👍 good luck
@bigh1708
4 жыл бұрын
@@zdemolowanyrabin jesus
@MarioNavi
4 жыл бұрын
@@zdemolowanyrabin There are saves, but you needed the Controller Pak to do hard saves.
@LonelySpaceDetective
4 жыл бұрын
The Unmaker in the Doom Bible doesn't really have any relation to the DOOM 64 Unmaker though, besides the demonic origin. The Bible Unmaker was described as some vague gun that did varying damage depending on whether the enemy was a demon, cyborg or zombie, while the D64 Unmaker is the laser gun we all know. Hell, the D64 Unmaker wasn't even named as that anywhere in official sources until very recently. Guide books, the developers and magazine articles never had a consistent name for it, and it's unclear how the fanbase latched onto calling it the Unmaker specifically (besides it sounding cool). Not that this matters anymore, with DOOM Eternal devs calling it the Unmaker and thereby canonizing the fanname, but hey.
@will4127
4 жыл бұрын
@@zdemolowanyrabin Well, you don't have to reset the console. You just have to pause, go to Options -> Passwords and enter your password or select your Controller Pak save. No mid-level saving though. Which sucks. Especially with that last room in Blood Keep. Dick move, Midway.
@DoubleOhSeven68
4 жыл бұрын
"What the ASS is this!?" Doom Guy has been watching too many AVGN videos.
@GuyOnTheInternet53
2 жыл бұрын
aaaAAAASSSSSSS
@tFRAGCAT
2 жыл бұрын
The idea of Doom Guy religiously watching AVGN is very funny
@Curlyheart
2 жыл бұрын
Hello Claude
@sorrenblitz805
2 жыл бұрын
He's gonna take you back to the past, to put his boot up your demon ass
@hazukichanx408
2 жыл бұрын
@@tFRAGCAT Doom Guy: "This man, alone, understands my suffering."
@sumgai848
4 жыл бұрын
28:15 Funny enough, if you read the data entries from 2016, you'll find that Argent Energy is something the UAC arrogantly renamed. They basically "Discovered" VEGA by accident, and thanks to him being more Jarvis than Ultron, he took over the facility, managing everything himself, and discovered better ways of being able to harness the energy to their purpose. During this time, Doomguy was in hell, on break from his crusade after Hell Priests smack him over the head with a building, and locking him up in a sarcophagus with a "Do Not Open" sign for Hell only knows how long... centuries? A millennium? Not sure. Quake Champions alludes to the idea that he is not only a Hellwalker, but a Cross-Dimensional Time-Walker too, so chances are that "When" will never be a real issue. That said, it makes sense that this could have all happened after he locked himself away in Hell... effectively allowing him to hit up the time-weathered trope: "I'm not locked in here with you... you're locked in here with me!" Edit: Looks like it's official, Bois! Doom64 is included in the Eternal package for a tie in.
@sammarino7357
4 жыл бұрын
Hey as a person who went secret hunting and doing all that shit you are surprisingly on the mark also this conspiracy theory of Samuel Hayden being the seraphim has gotten into my head help samur maykr Hayden = heathen And also Vega is supposedly a god to the maykr s as well so that’s a thing Heathen god That type of thing so there are still questions
@audiosurfarchive
3 жыл бұрын
Reading? In a Doom game? Get the fuck outta here _nerd_
@thecacodemon9260
3 жыл бұрын
@@sammarino7357 You have been rewarded thanks to The Ancient Gods Part 1: Hayden is The Seraphim, and Vega is The Father. Sadly, I feel that the writers didn't pull that off very well
@hib7295
3 жыл бұрын
@@audiosurfarchive idk if it's sarcastic or not
@audiosurfarchive
3 жыл бұрын
@@hib7295 either way I'm being facetious
@johnarmstrong5533
4 жыл бұрын
Doom 64 celebrates your victory with the phrase: *"The blood pours from your eyes as you stand in defiance."* Yikes.
@jobelthirty1294
4 жыл бұрын
Not gonna lie, the edgy 90s comic feel of the text in this game is better than the nerdy DnD feel of the text in Doom 1.
@Haispawner
4 жыл бұрын
@@jobelthirty1294 The creators of Dom did tons of D&D before doing Doom, and even get the idea for Doom from their campaigns where hell takes over Earth in the end. And you couldn't be more right about the aesthetics even though I'm too much of a zoomer to know what you even meant, the writing of Doom 64 just is way more *Doom* than the originals.
@53subscribersnovideos35
4 жыл бұрын
@@Haispawner Plus, the cacodemon is just the head of the Beholder from D&D.
@thunderbird19932
4 жыл бұрын
hello, brother.
@Haispawner
4 жыл бұрын
@@53subscribersnovideos35 You mean the Astral Dreadnought's head?
@matheusrios4223
4 жыл бұрын
things civvie forgot to tell about DooM 64: >mancubi now shoot properly, with the 2 projectiles coming from each cannon arm. the same with the cyberdemon, it now shoots rockets from the rocket arm instead of the classics shooting from the mid of the cyberdemon d**k. >the shotgunner and the zombieman has a diference in their sprites, its just too small to be noticed while playing with all the action and the very, very dark maps. its a difference in the color of their pants. >aside the aracnotron projectiles doing less damage individually, the damage output of a aracnotron is now way higher thanks to the genius that decided to make it shot 2 at the same time. >the pain elemental of evilness from hell with steroids that even the demon itself wouldn't want to make it with 2 months (yes, he is that dickish) now cant be killed with the old tactics of hugging it to prevent him spaw lost souls, cause when they explode in this game, the explosion does the same damage as a barrel explosion. as being a total dick that floats spawning lost souls isn't bad enough >the unmaker is pretty terrible without the demon keys. each key does one improvement to it to make it op, but without it you will prob want to use the plasma rifle instead. >the final fight in the absolution can be very hard if you didn't get the keys. the mother demon is very hard without the unmaker upgraded and the portals spawns too many demons from it. the mother demon is still less powerful than a cyberdemon tho, cyberdemon wins everything in doom in a 1v1. >there was also new monsters that were planned to appear in this game, but the time to develop it was too short so midway cut it of the final game. a sequel was planned but canceled too. >this is the very first doom engine game ( or at least doom game) that had hardware acceleration, because of the architecture of the N64. this is how all the cool lighting effects were made :) >explosions are also a little more deadly because of increase in radius. >this game is a real challenge to complete in the N64, specially the last 2 levels (if you don't have the unmaker upgraded I feel sorry for your soul). hey civvie, give us a pro-doom 3. don't worry about tnt, its terrible anyway :P
@J.DeLaPoer
4 жыл бұрын
Also interesting: This was the first Doom with colored lighting. To save cart space most of the environment textures were done in grayscale (B&W) with the game relying on it's lighting engine to colorize them.
@doomdoomerson6524
4 жыл бұрын
@@J.DeLaPoer that makes a LOT OF SENSE now!!!
@doomdoomerson6524
4 жыл бұрын
Glad to read such.appreciations for my absolute favorite DooM game and the true DooM 3
@J.DeLaPoer
4 жыл бұрын
@@doomdoomerson6524 I've been trying without success to cite the source (it's been removed from the Doom64 wiki article since they revamped it a few years ago). I first read it on the blog (also long gone) of one of the original designers and he had a few of the original textures and some other unused stuff up. I may still have it all saved in the depths of one of my old HDDs, I'll have to look. But yeah, everything missing was due to cart space issues; I can 100% confirm weapon reload animations and multiplayer were cut for that as well. It's a real shame what could have been with their original plans vs. what we got due to Nintendo's clinging to ancient tech.
@doomdoomerson6524
4 жыл бұрын
@Manek Iridius tnt is better than all of doom3 yes
@OkDoomerBoomer
3 жыл бұрын
I really like the art style in Doom 64. Its unique but still has the charm of Doom 1 & 2 like textures.
@J.DeLaPoer
Жыл бұрын
I agree, and I really prefer it to Doom 3's style, which moved away to a completely different look. Some of that of course is unavoidable given the engine change and move to true 3D with polys instead of sprites and realtime lighting, but still. D64 will always be the real D3 to me.
@Jaimas
4 жыл бұрын
Chaingunner is technically in the game still. It's the Red Marine you see in the intro sequence. He fires bursts like the Arachnotron does. He's immediately hostile to the player if forcibly spawned and is almost as nasty as the original. Presumably he doesn't show up in the game because he uses a palette-swapped player model and it would be confusing to say the least.
@mollywantshugs5944
2 жыл бұрын
I want to see this guy used in mods
@JeffreyPiatt
Жыл бұрын
The red bot is leftover from the aborted multiplayer. The relevant was aborted except for the missile launcher as a trap.
@MoskHotel
Жыл бұрын
Either way, I’m glad this game doesn’t have chaingunners that you’d have to fight. They were a huge pain in Doom 2.
@J.DeLaPoer
Жыл бұрын
This is true. I recall reading it on the personal blog of one of the devs many years ago. They didn't have the space for more enemy sprites so it was either use palette-swapped Player Marine (originally made for multiplayer) as the Chaingunner, or nothing, and they decided on nothing. Same reason we didn't get multiplayer, or Revenants, or even reload anims for the shotguns -- which were created, but had to be cut for space too. Most people don't realize just how tiny* cartridges were... It's not easy to cram a game the size of Doom into 12mb. They even had to create the majority of level textures in grayscale and rely on the in-engine lighting to colorize them, just to save a few more kb's (sourced that bit of trivia from the same dev's blog). When you're reduced to needing tricks like that, you know space is _tight._ *N64 carts were 4 to 12mb from launch til 1998 when they increased to 32mb, then finally to 64mb in 1999. Compare to CDs at the time that held 650mb. It's amazing we got Doom 64 at all.
@AnisterStarlight
Жыл бұрын
@@mollywantshugs5944 Brutal Doom 64 uses him and a mod I'm working on has him too
@executor34
4 жыл бұрын
I can't believe I have to wait untill march for the port of Big John's Love Shack 64
@sarcastic_slob
4 жыл бұрын
March is tomorrow right?
@xFluing
4 жыл бұрын
You don't have to wait just download Doom 64 EX lmao
@planescaped
4 жыл бұрын
I hear it's the best dating sim .
@adam1984pl
4 жыл бұрын
I know Love Shack -B52 hit song.
@DasNordlicht91
4 жыл бұрын
I heard it comes as a pre-order bonus to Big John’s Eternal Love Shack.
@scribese7en
4 жыл бұрын
To me, 64 Doomguy's edge makes sense. I mean, with Doom and Doom 2 the text walls had *some* humor, but that was just Doomguy trying to keep his morale up. In 64, however, quite some time has passed. Doomguy has had nightmares and very likely was traumatized by the Hell invasions. Now he's different. More serious. Because he's not only fighting the demons of Hell, he's fighting the same monsters who've been haunting him ever since the fall of the Icon of Sin. God knows how many times his sanity has been questioned, or how detached from society he's become (yes, everyone knows he's a hero, but how many men have to think to themselves: "Holy shit, I hope my friends don't all get murdered by demons again"). Then again, that's my two cents. ¯\_(ツ)_/¯
@Bembel81
4 жыл бұрын
This game is not canon with 1 and 2.
@scribese7en
4 жыл бұрын
@@Bembel81 Yes... I know that. And?
@tearoll9212
4 жыл бұрын
Some random Templar guy lol what do you mean “and”?? You clearly talk about D64 as if it’s in continuity with the first 2.
@scribese7en
4 жыл бұрын
@@tearoll9212 Yes. It is. It takes place after 1 and 2. It's just not canon.
@poolsclosed1787
4 жыл бұрын
James Bembel no no... he’s got a point
@cupriferouscatalyst3708
Жыл бұрын
Also I learned something interesting about why the game looked darker on the N64. According to a developer at Midway, Tim Heydelaar, he and the other level designers all worked in an office with no windows and all the lights turned off. They only added a gamma slider last minute when QA testers in another office full of fluorescent lights complained about not being able to see anything!
@Jraddy
4 ай бұрын
No wonder this entry in the Doom series was all edgy and grim. They made it in a literal dungeon!
@MrYuriTambor
3 жыл бұрын
I was 9 years old when this game launched and for some reason my N64 came with it instead of Mario 64. At first I felt cheated. Now you put 3 months of only having this game to play everyday. I felt like I had a hidden rare gem. My friends would come over and wish they had Doom 64 instead of Mario... Also this was my intro into FPS and I got really good really fast. After that I managed to get Turok and Perfect Dark... Good memories!
@WhoLover
Жыл бұрын
Did you end up playing Mario 64?
@MrYuriTambor
Жыл бұрын
If I ever played Mario 64, yes I did and a lot. Great game. Still prefered Doom 64. Also I am a mainly PC gamer since I was 12.
@WhoLover
Жыл бұрын
@@MrYuriTambor excellent, thank you for the MrYuriTambor lore
@Tillal8
4 жыл бұрын
Ah yes, Big John's Love Shack 64. That game was so underrated back in a day.
@pistool1
4 жыл бұрын
I was going to pronhub, but here I am :)
@HarriJokinen
4 жыл бұрын
Better than all the Lula and Dead or Alive Beach Volleyball games combined.
@cis_eraser_420
4 жыл бұрын
"CMON! PLAY ME! PLAY ME NOW" - big john's love shack 64
@FUBARGunpla
4 жыл бұрын
best part were the advertisements, they just sen dave oshry to peoples houses dressed as big john to which he'd just scream "CMON BUY ME! DO IT! PLAY ME! CMON!"
@lionocyborg6030
4 жыл бұрын
@@pistool1 Yep. Buying shrimp can wait.
@acidcitric
4 жыл бұрын
One of the funny things in Doom64, is that some maps got the texture "I suck at making maps".
@alyssasalmon4883
4 жыл бұрын
The map design actually seem good?
@roberte2945
4 жыл бұрын
@@alyssasalmon4883 It's an in-joke. There's a texture hidden in the game, internally called just "?", which appears on surfaces when the fake 3D effect breaks somehow.
@bappojujubes981
4 жыл бұрын
What texture would that be?
@roberte2945
4 жыл бұрын
@@bappojujubes981 It's just a green background with red text. It isn't supposed to be seen by the player - its garish colors are probably meant to stand out, so playtesters and map designers would notice it and realize they needed to fix the map. Check it out here: tcrf.net/Doom_64#Placeholder_Graphics
@GallowayJesse
4 жыл бұрын
I was so bewildered when I found that texture when I was like 14
@theylivewesleep.5139
Жыл бұрын
I thought “this must be the penultimate level” for about 10 levels. That’s how great this game is.
@amanhasfallen3171
Жыл бұрын
Watching civvie is like talking to your dad about video games he used to play
@BabySkinCondom
4 жыл бұрын
I think it's worth mentioning that, on the final level, those infinitely spawning monster closets are closed using the demon keys that upgrade the unmaker; without being able to close off those spawn closets, the final level is considerably harder.
@kinganarkzie
3 жыл бұрын
It should also be noted that they don't spawn infinitely either, if you don't get the keys which if you're not playing with a guide is probably how must people first got to this stage then you have to kill all of the monsters before the mother demon shows up. It's a way more interesting stage if you don't use the keys.
@ScopeOperaSam
2 жыл бұрын
@@kinganarkzie nice, thanks for the tip. I've been streaming "Watch Me Die!" difficulty with Civvie's "you die, tough sh!t" rule, and I'm sure I'm close to the end of the game. So the end should be a good watch. Edit: first time playing Doom 64, ever.
@christopherwall2121
2 жыл бұрын
@@ScopeOperaSam How much Boomer Juice did you have to consume?
@Rehteal
Жыл бұрын
Going in blind on the hardest difficulty, and not knowing about the keys and the unmaker's relationship to them, I had to give up at that point. I just didn't have the damage output or ammo to keep up with the demon mother.
@nastynate4916
4 жыл бұрын
Me: I can’t wait to see what Civvie has to say about the Mother Demon fight. It took me hours to beat. Civvie: It took my under a minute to beat Me: oh :(
@thevgmlover
4 жыл бұрын
He got the secret keys, that's how. XD Otherwise, it would've taken him a bit longer. ... A lot longer, probably.
@razorfett147
4 жыл бұрын
Yea he cheesed the last level. Not having the keys to close those monster spawners makes that area 1000 times harder. Plus you cant put down mother demon nearly as quick without the fully upgraded Unmaker
@SuperLlama42
3 жыл бұрын
Mother Demon is either more of a pushover than the Spider Mastermind, or the single hardest boss in the entire Doom franchise, with no in-between.
@DinnerForkTongue
3 жыл бұрын
@@razorfett147 I did the final level roughly half that way in my second run where I didn't use the Unmaker at all. Locked all 3 spawners but fought Mother Demon wuth the BFG. It was a way fun encounter, shes is a great boss.
@rahjeel
3 жыл бұрын
It took me 20 minutes to beat the final boss on the hardest difficulty, without the secret level upgrades. This is the first and final time I'm playing this fucking game. Seriously the end boss is trash.
@ok-tchau
3 жыл бұрын
I like lost souls dying with a single well placed shotgun blast.
@ScopeOperaSam
2 жыл бұрын
That ain't no joke.
@GEKGanon
4 жыл бұрын
I "played" Doom 64 back when it came out, meaning one of my friends had it, and I messed with it some. I'm actually REALLY playing the game RIGHT NOW (I'm on level 16 now), and honestly, this game is amazing. The level design is really something special; something between Quake and the original Doom games, and they tried a lot of stuff to make the levels more dynamic than the usual Doom experience. You have things like an empty room, and the center of the ceiling will lower, and when it raises back up, the terrain inside has changed. Really, really good level design.
@DinnerForkTongue
3 жыл бұрын
I have the Retribution "port" (more like a total conversion) for GZDoom and it is _magical._ Sadly most of Doom 64's shenanigans are not compatible with Boom ports.
@MidnightMechanic
4 жыл бұрын
The "3D" floor effect was done with moving an invisible platform up or down, using a linedef trigger to move the platform sector into position before Doomguy went "under" the floor above. Basically Doom could handle overhangs and bridges just fine, it just couldn't handle sectors being on top of each other. Sourceports fixed this, although those are rendered often in true 3D, not sector rendering like the classic. Slopes couldn't even be rendered in the classic either.
@0neDoomedSpaceMarine
4 жыл бұрын
That's a fake 3D floor, yes, but Doom 64 uses real 3D floors in one or two places.
@SullySadface
4 жыл бұрын
*NEEEEERD* Neat though!
@Ben-yv9id
4 жыл бұрын
I'll expand on this and add my understanding is they also exploited bugs/flaws in the game engine to create many of the visuals. Normally they were avoided because it would sink the multiplayer; they knew Doom64 would never have multiplayer, sooo.....
@kveller555
4 жыл бұрын
@@0neDoomedSpaceMarine It doesn't. Doom 64 still uses fake 3D floors, but there are differences when it comes to how the engine renders them. The original engine had a similar effect, where it would draw nothing but sky under certain conditions (this was used quite a bit for some of the structures in Mt. Erebus in the first game). If you do the same thing in the Doom 64 engine, however, it instead renders anything behind the affected structure (instead of drawing just the sky, like in the original). Any bridges you may see are a combination of that and a bunch of instant raising/lowering sectors.
@kveller555
4 жыл бұрын
To anyone interested, there's a thread in Doomworld about this: www.doomworld.com/forum/topic/92919-is-doom-64-true-3d-in-terms-of-3d-structures/
@toasterstrooder8628
4 жыл бұрын
It's odd how the DOOM game that was exclusive to a Nintendo console was the one that tried to be more grim and serious. You'd think that they would have gone the other direction.
@LonelySpaceDetective
4 жыл бұрын
There's a universe where we got Chex Quest 64 instead.
@gamephreak5
3 жыл бұрын
Uh..you do know Nintendo didn't make this game, right? Midway did. Why would a game made and released on a specific console dictate how "edgy" and "serious" or "cartoony" and "kid friendly" a game would be? You know all Mortal Kombat games have been released on all of Nintendo's consoles too? What dumb logic people like you have...
@ReginLeif
3 жыл бұрын
@@gamephreak5 Yes, but Mortal Kombat and DOOM were censored on Nintendo consoles back then. Most violent games on Nintendo consoles (mostly NES, SNES and the original Gameboy) that came out in the West were censored in some form, and horror games / horror themed games (Megami Tensei series, Sweet Home, Clock Tower, Laplace no Ma / Laplace's Demon) stayed in Japan because they mostly tried to retain a family friendly image in the West. It wasn't until the N64 that this started to change, but they would still censor lewd jokes and fanservice in games up until the Switch's release (could be wrong here)
@Sorrelhas
3 жыл бұрын
@@ReginLeif You're mostly right Remember when Nintendo used to make such a big deal about being "adult" and "edgy" when marketing games such as Conker's Bad Fur Day?
@hazukichanx408
2 жыл бұрын
I mean, lots of Nintendo games feature strongly disturbing themes such as swarms of tiny creatures eating their foes alive, a delinquent plumber and royalist thug who mind-rapes other beings with his possessed hat, an elf boy who never speaks and is always running around people's houses stealing things from their boxes and breaking their pottery... and of course that popular franchise where a broad range of animals, insects, nature elementals and frequently sentient beings are enslaved and forced to fight, endlessly, at the whims of humans. And the ever-present theme of death, and death, and death... that permeates most of their games. There isn't even a need for hyperbole - you just explain a Nintendo game using descriptive language and the horror unfolds by itself. Also Shigeru Miyamoto was a total bastard to Argonaut, screw that guy.
@kinggimpy
Жыл бұрын
The level names are awesome, especially since, "The Bleeding," is the title of Cannibal Corpse's (IMO) best album with their original lineup. Dark Entries is a kickass Joy Division track, and Burnt Offerings is a 1970s era Horror film of the "Haunted House," sub-genre. Basically, somebody at Midway had good tastes.
@disparityband
2 ай бұрын
dark entries is also bauhaus
@kinggimpy
Ай бұрын
@@disparityband I feel so dumb for forgetting that!
@disparityband
Ай бұрын
@@kinggimpy haha thats okay since I didnt know the joy division song. I should probably look into that
@WarlockX4
4 жыл бұрын
And the conspiracy theory regarding doom 2016 being a direct sequel of doom 64 is true. It is the same doom guy who chose to stay in hell.
@FuzedBox
4 жыл бұрын
It's interesting how Civvie totally glossed over Terror Core, which was a map-making achievement at the time; it brought us "True 3D" , room-over-room stuff that wouldn't be seen again until years later in zDoom. Those bridges are awesome!
@cherno8119
2 жыл бұрын
doom 64's room over room shit was amazing, when i first walked down the spiral staircase in that second level i legit did a double take, then checked the map, and had another double take because it appears to be totally legitimate room over room even if it's probably some clever shit with a teleporter
@BigHailFan
2 жыл бұрын
@@cherno8119 actually silently moving floors. as you go up or down it, the stairs out of sight rapidly rise/lower to the correct level with no sound effects.
@kupokinzyt
Жыл бұрын
@@BigHailFan Old comment sorry for the reply but I'm pretty sure it's actual 3D and not moving floors, as everything in this engine was hardware accelerated rendering. At 16:43, Civvie himself questions how it's done, but you can see it in full 3D here and not in a spiral enclosed case, this was the power of the 3D capabilities of this new engine on the n64 (which was shared with DOOM on the PSX, also true 3D). There is quite a bit of this in the game actually, sloped surfaces, bridges over rooms, shaped 3D objects such as the pillars that hold the Unmaker and Demon Keys. None of this was BSP, raycast or used teleporters like the original Doom or Duke engine, except of course the actual teleporters in the game :P
@BigHailFan
Жыл бұрын
@@kupokinzyt oh i know! the doom 64 engine was a totally different beast from doom 1 and 2. i was saying in the case of the stairs it was. however youd be surprised as walkways you can go under are a rendering trick. try this in terror core with jumping on (youll have to do it in doom 64 ex) and when you get to the part where the two mancubi spawn while crossing the cat walk, jump off. youll see that because you didnt hit specific triggers, the catwalks are actually raised platforms that went up while you were in another room and hit a trigger. :)
@ExaltedArchvile
4 жыл бұрын
"...and if you get overwhelmed, you just hit the Unmaker button." Isn't EVERY button in DOOM an unmaker button?
@zeemaster99
4 жыл бұрын
Not 2. The pistol is the only weapon that legitimately sucks.
@ExaltedArchvile
4 жыл бұрын
@@zeemaster99 2 is an unmaker button for the zombies.
@zeemaster99
4 жыл бұрын
@@ExaltedArchvile Fair enough.
@GenericProtagonist7
4 жыл бұрын
@@zeemaster99 Unmaker lite edition
@bappojujubes981
4 жыл бұрын
WASD can't unmake stuff. Not directly, at least.
@TheMadAfrican1
3 жыл бұрын
It's great to see this game finally getting some love with it's re-release BUT I can't help feeling sad. The original developers probably didn't get what they should have, both in credit and finances, and having it come out now by different studios years after the original devs shut just doesn't seem right somehow.
@HQ_Default
4 жыл бұрын
I'm gonna say something controversial here: _Of all the classic Doom games, Doom 64 is my favorite._
@WesCoastPiano
4 жыл бұрын
That's not controversial at all. Most people are starting to realize it now that they get to play it.
@bigbootyenjoyer
4 жыл бұрын
I like them all equally even Doom 3 every one of the games have just something about them...
@space_racc
4 жыл бұрын
@@bigbootyenjoyer The original is timeless, the 2nd is pure doom, 3 is a great horror game with some solid ideas for its time, 64 has a great blend of badass/scary and amazing audio, 2016 is the hardcore slaughterfest, and eternal is the culmination of YEARS of doom love and affection wrapped into a bloody burrito
@bigbootyenjoyer
4 жыл бұрын
@@space_racc couldnt have said it better myself
@DistractedGlobeGuy
3 жыл бұрын
In its vanilla form, straight out of the package with no mods? Absolutely, by a significant margin.
@GermanPeter
4 жыл бұрын
29:45 "It just makes me so mad that console gamers got a good experience with a Doom port" Ah yes, Doom on console, when you could choose between: A) All levels and all monsters (SNES) B) Good music (3DO) C) Good gameplay (Jaguar) D) None of the above (Sega Saturn)
@Bembel81
4 жыл бұрын
Psx had everything.
@MrRed88
4 жыл бұрын
The SNES version had great music. That's like the only good thing people say about it
@frodosfrostbite
4 жыл бұрын
PC: all of everything plus mods
@anonecki
4 жыл бұрын
The 32X had some pretty good "farting-in-a-bathtub" type music
@MrRed88
4 жыл бұрын
@tan j maz its actually the only one that has an excuse to have things cut out yet I think it's the port with the least cut out. Its decent for what it is but theres no reason to play it if you have the opportunity to play the original version
@pocketstationman6364
4 жыл бұрын
Want a real nightmare? Play this with a worn-out stick.
@juanortiz9123
4 жыл бұрын
That sounds wrong and really painful! :/
@scattergrunt
4 жыл бұрын
Want a real nightmare? Port it too GBA and wear out the controls.
@pocketstationman6364
4 жыл бұрын
@@juanortiz9123 It is.
@pocketstationman6364
4 жыл бұрын
@@scattergrunt Now try and do the same with SM64.
@itwillbeindaysthinkaboutthat
4 жыл бұрын
...
@AHurdOfBronies_
4 жыл бұрын
There’s actually a way to get both the mega sphere and mega armor on Hectic. You have to blast yourself out of the pit with the rocket launcher on the same frame you pick up the mega sphere, then you can pick up the mega armor without triggering that trap and leave the level with 100% items.
@xenosmoke8915
2 жыл бұрын
I’m pleased that Civvie recognises this as being both part of the main story and as a good game.
@wolfgangervin2582
4 жыл бұрын
4:30 carts were acutally MUCH more costly to make than CDs. Cartridges were chosen to reduce load times and make games harder to pirate.
@Dragonfury3000
4 жыл бұрын
And it worked
@Dragonfury3000
4 жыл бұрын
But i keep wondering what if N64 had a CD player. FF7 and maybe even MGS1 could be featured and that could hurt playstation 1 big time.
@Gruntvc
4 жыл бұрын
Yes, cartridges are more expensive than CDs. I still remember looking at game stores back then. You could get many PS1 games cheap, but N64 games brand new at launch? Special Edition prices of today. Switch titles being more money is baloney though.
@Gruntvc
4 жыл бұрын
@Dragonfury3000, Their actually was meant to be a CD add on for N64. I don't think it ever left Japan though. Metal Gear Solid was never conceived to be on N64. I think it was originally a Saturn or 3DO title. Now Final Fantasy VII...Nintendo blew it big time with that one. One of the best selling exclusives for PS1. Pretty cool how Capcom was able to get Resident Evil 2 on N64. Two discs on PS1 no less.
@0neDoomedSpaceMarine
4 жыл бұрын
@@Gruntvc The Nintendo 64 Disc Drive. The idea was a disc format, for cost and storage volume reasons, but a proprietary kind that Nintendo would have control over. The base concept wasn't bad, but the issue was that you would then have to buy an entire new peripheral, which would sit poorly with people who already bought an N64, and be an increased cost for those looking at buying one. *"You mean I need to buy an expensive accessory to play new games from now on?!"* and similar reactions. Nintendo realized they were likely heading down the path of the Sega 32X with the 64DD, and the 32X was a very bitter and costly mistake for Sega. If the N64 was gonna take discs, it should have been developed for that from the beginning (and likely it would have greatly benefited from that), but the 64DD was Too Little, Too Late, and Nintendo realized that, deciding to just accept the loss of wasting money developing it, and to just quietly sweep the thing under the rug. Some of the 64DD development would eventually lead into the Gamecube though I think, so it wasn't entirely wasted.
@notwearingpants1086
4 жыл бұрын
It''s looks and sounds like a cross between Doom, Quake, and Hexen.
@TheGM-20XX
4 жыл бұрын
Dqakxen?
@zaikolebolsh5724
4 жыл бұрын
I call it doakexen
@notwearingpants1086
4 жыл бұрын
@Kyros Droztamyr It makes a lot more sense when you pull your head out of your ass and realize that Doom 64 is a completely different game from Doom.
@notwearingpants1086
4 жыл бұрын
@Zoomer Waffen I will fart on you.
@papayer
4 жыл бұрын
@@notwearingpants1086 It really isn't though.
@TaliZVasTyria
3 жыл бұрын
"you decide to remain in hell and ensure no demon ever rises again" And that's how doomguy met the sentinel, fight for them a bit, got trapped under a booby trapped rubble and put into the coffin and awaken in doom 2016
@jamescarrino3696
4 жыл бұрын
4:37 Not really. CDs back in the day had really bad load times on them, so much so that Nintendo worried that by switching immediately over to CDs would frustrate impatient kids. Not to mention the amount of piracy and the Bleem emulator fiasco CDs were experiencing on Playstation, so the decision to stick with cartridges was influenced by that. There's also the case that Nintendo had a near monopoly on making cartridges for the N64 like they had through the 80's and early 90's with the NES/SNES. Switching over to CDs would lose Nintendo that monopoly on production and being able to artificially control production prices for whatever reason they needed. Basically, any reason you could think of why cartridges could be better than CDs has probably been said by Nintendo since the N64 released (probably with the exception of that last one).
@jasonblalock4429
3 жыл бұрын
Well, bad load times could affect all elements of gameplay, not just the initial load. Like that infamous Mortal Kombat port on Saturn that actually had to pause mid-battle to load in graphics or sounds, on occasion. Or how Final Fantasy 7 is full of those gigantic empty rooms because they couldn't let the player switch screens too quickly. Given how gameplay-focused Nintendo is, I could see them not wanting to deal with that.
@NerfPlayeR135
3 жыл бұрын
Funny how Nintendo has gone back to “cartridges” (although they’re pretty much just custom SD cards) with the Switch. It’s a necessity this time though, what with it being a hybrid console.
@dyingstar24
2 жыл бұрын
@@NerfPlayeR135 Nintendo never stopped making cartridges, it's just that they had been allocated to solely handhelds for a decade and a half
@NerfPlayeR135
2 жыл бұрын
@@dyingstar24 Their competition in the handheld gaming market, the PSP, _did_ use discs… and still sold around 70 million less units than the DS family.
@ScopeOperaSam
2 жыл бұрын
@@NerfPlayeR135 it still amazes me that Doom Eternal runs on such a medium.
@bell1615
4 жыл бұрын
Yes, my favorite instrument: crying baby sample
@igorthelight
4 жыл бұрын
Nice one :-)
@DistractedGlobeGuy
4 жыл бұрын
Well it worked in _Max Payne,_ didn't it?
@igorthelight
4 жыл бұрын
@@DistractedGlobeGuy :-)
@justiciar1964
4 жыл бұрын
24:20 best instrument: buttfucking a screech owl.
@Curlyheart
3 жыл бұрын
Mr aziz flips out
@gabriel1802x
4 жыл бұрын
Even Doom Eternal is implying that doomslayer's face is very similar to doomguy's, just watch the cinematics of the game.
@ihatestairs9034
4 жыл бұрын
I’m sorry, but the idea that after Doom 64 Doomguy spent almost an eternity traveling through thousands of different forms of hell to kill demons thereby confirming all wads to be cannon is too awesome for me not to believe
@DJstarrfish
4 жыл бұрын
Imagine thinking there's more to the "Doom canon" than "You have a BFG9000 and there's a cyberdemon over there. Put two and two together." At least in the context of Doom, John Carmack put it best when he compared stories in video games to stories in pornos; they're expected to be there, but they're not that important.
@base21
4 жыл бұрын
Myconix buzzkill dude
@CsubAzUrmedve
Жыл бұрын
I love this game. Not as much as the first or the second one, but playing an old official Doom game as an adult that I don't know like the back of my hand was so refreshing yet nostalgic at the same time.
@Laxhoop
4 жыл бұрын
With the quest to get the Unmaker being a huge trial in DOOM Eternal, I can only imagine how god damn overpowered it’ll be in its second iteration ever.
@hotcrossballs
4 жыл бұрын
I have come from the future to spoil you if you so choose. If so, read on. no but really It's basically a sidegrade bfg now. Still pretty fun. Also lore is way different. Also called the "Unmaykr" now.
@mjc0961
2 жыл бұрын
It sure would be disappointing if the Unmaker turned out to be useless crap in Doom Eternal. 😬
@pajamapantsjack5874
4 жыл бұрын
The “game 64” trend made some games seem less great than they actually are
@richardlionerheart1945
4 жыл бұрын
Stop abusing sydney
@kungfuskull
4 жыл бұрын
Pajamapants Jack i can’t think of another besides doom 64? Examples?
@benplus1503
4 жыл бұрын
kungfuskull Super Mario 64, Mario Kart 64, Kirby 64, Donkey Kong 64, Duke Nukem 64, the list goes on.
@nopushbutton
4 жыл бұрын
@@kungfuskull cock'n'ball torture 64
@Painocus
4 жыл бұрын
@@kungfuskull: OgreBattle 64 was another where they were originally going to call it something else before Nintendo made them make room for the 64 iirc.
@gabrielloko30000
4 жыл бұрын
"TNT or Doom 64?...Doom 64" There is no love for TNT and TeamTNT
@0neDoomedSpaceMarine
4 жыл бұрын
Feels bad, man.
@jacob3178259
4 жыл бұрын
probably because at the time tnt was supposed to be a free megawad pack then they decided to charge for it. now people don't like it because it's extremely mediocre.
@gabrielloko30000
4 жыл бұрын
@@jacob3178259 And also, TNT have one those maps that make you Free roam the whole map, even with the exit/key in plain sight (Like E2M2) Yep, i'm talking about Map 04 - Wormhole and Map 15 - Deadzone
@txcrix9236
4 жыл бұрын
Please civvie do tnt! With an easy-to-finish secret level like Pharoh *cough* how can you possibly say no? Seriously though I really hope you'll do TNT, it's my absolute favorite! :)
@lemagreengreen
4 жыл бұрын
Never forgive, never forget.
@coolbrotherf127
4 жыл бұрын
Fun fact: Nintendo wanted to stick with game carts because they were way faster at transferring data than early 90s CD technology. That's why N64 games had really fast loading times compared to the PS1 or even the Xbox and GameCube.
@PenguinDT
4 жыл бұрын
"In the mind of DOOM conspiracy theorists this is the part where DOOM 2016 picks up if you ignore the Argen D'nur stuff... which... none this makes sense." Welp, that aged like milk.
@atlas8827
4 жыл бұрын
still doesn't make much sense
@jagtech490
4 жыл бұрын
Guilherme Eduardo Carvalho how doesn’t it make sense?
@kamrenlamb5480
4 жыл бұрын
Guilherme Eduardo Carvalho OG invasion-Doom (1993) and Doom 2 transition into final doom maybe I think and those expansions then Doom 64 then the lost levels that were added into doom 64 where the doom slayer stays in hell. Then he’s found in hell and starts his slayer training and shit then doom 2016 then doom eternal. And it makes sense that invasions keep happening because these scientists are fucking brain dead.
@PenguinDT
4 жыл бұрын
@@kamrenlamb5480 And considering there's plenty of dimension hopping going on in Eternal, I wouldn't rule out the likelyhood of the Doomguy originating from a reality parallel to that of DOOM '16. That would explain why Hell hasn't invaded Earth until Eternal despite DOOM II - it's a different timeline. Heck, that would also explain DOOM 3! In fact the whole multiple timelines thing is mentioned in the description of the Maykrs - with them having the ability to sense all the timelines and outcomes.
@atlas8827
4 жыл бұрын
@@PenguinDT i hate multiple timelines. it's such a massive copout, and it's really shit too. i want my actions to matter.
@parachute
4 жыл бұрын
RE: "The Bleeding" maybe the devs were big Cannibal Corpse fans
@Klausinator451
4 жыл бұрын
I love that one so much.
@Skycrusher
4 жыл бұрын
It sounds like a verb, like Blood Letting. I mean they could have called it The Suffering. Great song btw.
@Klausinator451
4 жыл бұрын
@@Skycrusher that's the vibe I got from it.
@Klausinator451
4 жыл бұрын
@@Skycrusher it does sound darker than Bloodletting or Exsanguination. It doesn't sound like it's trying so hard either.
@OuroborosChoked
4 жыл бұрын
It's probably true. I get the feeling several of the level names were based on songs. Dark Entries, for example, is a weird name for a level, right? Well, it's also the name of a Bauhaus song.
@TheDevouredEagle
4 жыл бұрын
I remember everyone giving me sh!t when I used to play and like this game back when N64 was new and we only rented games at the local video store, they were like "ohh this game is so boring, it looks crappy, the music sucks, it's very different from the original, it gives me a headache, I can barely see anything" 🙄 and now those folks are like "wow this game is so underrated lol" 🤦
@SeriousBeats
4 жыл бұрын
Truth
@1ztype343
4 жыл бұрын
@@SeriousBeats I call this GTA syndrome/affect
@astracrits4633
4 жыл бұрын
@@1ztype343 Alternatively, Wind Waker syndrome.
@space_racc
4 жыл бұрын
@@astracrits4633 alternative name, doom 3 syndrome
@BloodRedFox2008
4 жыл бұрын
I've noticed this happen with some games because of changing tastes over time. When Doom 64 launched it was seen as outdated due to coming out when full 3D was taking over the genre with Turok, Goldeneye, and Quake 1 and 2, so people dismissed it based more on the looks than anything. Nowadays people look back at this type of visual style more fondly due to it being pretty unique to the modern eye, plus those aforementioned 3D games from back then aren't "cutting edge" visually anymore (though their retro 3D look also has a charm as games like Dusk and Amid Evil have shown). Fighting Thunder also brought up Wind Waker which is pretty apt, back when that game came out in 2003 we were still in the cusp of an era when people were clamoring were dark and edgy realistic visuals, I mean shit look at the reaction Twilight Princess got when it was revealed a year after WW came out. Nowadays people generally agree that at least visually speaking the cel shading of WW has aged better than the semi realistic visuals of Twilight Princess (BotW was the devs settling on a nice happy medium, cel shaded graphics but with Twilight Princess type character designs), to the point where when both got HD updates the only significant update to WW was an updated lighting engine while Twilight Princess also needed a noticeable update to the textures and shadows in order to look better in HD (the HD version of TP is what I like to call "what people remember the Gamecube/Wii original looking like in their minds" because if you do an actual side-by-side you'll see TP HD does blow the 2006 original out of the water with less muddy textures and shadows aren't as blocky).
@giguyjoe
4 жыл бұрын
28:13 And then Doom: Eternal goes and makes this all cannon. Even the Unmaker.
@sammarino7357
4 жыл бұрын
Unmaykr
@shaynehughes2242
4 жыл бұрын
@@sammarino7357 i know that's technically correct, but god the word itself just looks stupid
@sammarino7357
4 жыл бұрын
Shayne Hughes only reason I’m ok with it is because of the archaic language vibe specifically medieval times where the Hard A sound not being a combination of a and e but of y often
@SpikeSpoogle
4 жыл бұрын
Mad cool considering the game was developed by a completely different studio. I can't think of many franchises that do that.
@xemnufromthemagicplanet1678
3 жыл бұрын
@@sammarino7357 I just thought it was referencing the maykrs, the "angels" in doom eternal
@garretteverett2613
3 жыл бұрын
I know that we're dealing with a reasonably simple game engine and sprite enemies, but this is easily one of the better-looking games on the N64, Rareware stuff and Turok 2 notwithstanding.
@KatOwO2235
4 жыл бұрын
is it just me or do DOOM 64 cacodemons look like classic pain elementals and DOOM 64 pain elementals look like Civie's worst nightmare?
@arciks11
4 жыл бұрын
Yeah it feels like they swapped Pain Elemental and Cacodemon sprites.
@randybutternubs4647
4 жыл бұрын
The pain elementals always scared the shit outa me in doom 64. I usually nuke them when I see them. Also, just a fine example of how edgy some of the map names are in games made by ID, one of the maps in quake 1 is called Satan's Dark Delight. Whenever I read that title, I keep imagining some dark chocolatey dessert. Like some dark chocolate lava cake with dark chocolate chips in the cake part and hot fudge in the middle. Perhaps with a scoop of vanilla ice cream on top? Great, now I'm hungry.
@joemamajoastar8708
4 жыл бұрын
When I read that your comment and heard satans dark delight I thought of satan sitting on a beach of black sand watching the sunset for some reason
@michaelbasileos
4 жыл бұрын
@@joemamajoastar8708 and then Doomguy walks up behind him and blows his brains out with a shotgun
@joemamajoastar8708
4 жыл бұрын
@@michaelbasileos and that would be doom guys loud delight
@ghostprime6320
4 жыл бұрын
doesn't he say that this game isn't even made by ID? so it wouldn't be ID's edgy map names
@ghostprime6320
4 жыл бұрын
Jesse Rodriguez well at least he mentions it
@chin4581
3 жыл бұрын
16:07 doom guy is the angry video game nerd
@HeadacheCentral
Жыл бұрын
Some of the sound effects Aubrey Hodges made use of in DOOM 64 legitimately remind me of the electronic feedback loop used in Forbidden Planet, over 40 years before DOOM 64. In that case you could argue it was pretty faithful to the science-fiction classics.
@sorrenblitz805
Жыл бұрын
Alot of those sound effects back then came from royalty free sound libraries. I can't tell you how many times I've heard the Doom Door sound effect in other stuff
@RandomZombie412
4 жыл бұрын
Civvie 11: I was never cool. The fans: That’s bullshit and we love you.
@olzhas1one755
4 жыл бұрын
PRO RISE OF THE TRIAD, CIVVIE. I'M WAITING
@robertsides3626
4 жыл бұрын
Ok Satan.
@boilerhousegarage
4 жыл бұрын
All the jump boards and "auto-look" aim will make Civvie puke! We're talking about the original right?
@Zontar82
4 жыл бұрын
@@boilerhousegarage there are no other...and no that remake abomination does not count
@boilerhousegarage
4 жыл бұрын
@@Zontar82 I'm glad you said that, I'm pretending it doesn't exist too. I started playing ROTT Dark War on DOSBOX (haven't played it since '96) only recently, and to my surprise heard the Civvie ending music is the end of level stats music in ROTT.
@lionocyborg6030
4 жыл бұрын
@@Zontar82 Yes it does and it's way better. Only major gripe is that there's not enough levels remade. A less annoying to explore Rocky Plateau and improved Canyon Chase would have been cool. Two Key Return is neat as well.
@NoobixCube
Жыл бұрын
The Absolution is laughably easy _if_ you get the demon keys. If you don't get the secret levels and the demon keys, it's friggin impossible, because not only are those monster closets staying open for the whole fight, but you're doing it with the underpowered first tier unmaker.
@BlazingShadowSword
4 жыл бұрын
I have deduced what would give CV-11 Doom flavored nightmares as an adult. The level goes thusly: It starts with the Archvile maze, then a room of Doom 64's Pain Elementals, when they're all dead you send him straight to go 2 it with the 64 pain elementals.
@fmsyntheses
4 жыл бұрын
The look of the monsters in this is actually my favorite of the whole series. I love that glossy, SGI-rendered look, especially these days.
@joemamajoastar8708
4 жыл бұрын
They give me a really cheesy vibe but I feel like Doom has always been kind of cheesy so it works
@stevesstuff1450
4 жыл бұрын
Even better now that you can see it much more clearly... On Switch, PS4, and PC. Loooks great; shades of those revolutionary days of Donkey Kong Country on the SNES... :-)
@_Data_
4 жыл бұрын
4:35 Come on Civvie you should know this you boomer... Cartridges were _considerably_ more expensive to produce, and as a result N64 games cost more than CD games on Saturn/PSX. Fun fact: Most N64 games are only 4 to 32MB. Most are 16MB and under. Doom 64 is just 8MB. It's pretty amazing they managed to fit all this in there.
@catsosan
4 жыл бұрын
I'm pretty sure he was being sarcastic, but shame he didn't mention Doom 64 fit onto about 6-7 floppies
@maxwellaran
4 жыл бұрын
So what you're saying is that Midway could have gone with a 16MB cart and fit all the extra sprites and shotgun animations on there?
@catsosan
4 жыл бұрын
@@maxwellaran likely, but money
@kathleendelcourt8136
4 жыл бұрын
Cartridges were more expensive to produce but it was cheaper to equip a console with a cartridge port than a CD-Rom drive.
@_Data_
4 жыл бұрын
@@maxwellaran Didn't even need 16MB. 12MB carts were common, so even with that they could have given the shotgun a reload animation AND added a couple of extra demon types. The game never sold that well though so I guess they made the right decision from a business standpoint... Although at the time, a lot of people were like Civvie and thought it was simply a port of Doom to the N64 because of its shitty "Doom 64" name. I'm sure that affected sales.
@CC1138
4 жыл бұрын
"What the ass?" indeed. (I gotta get back to this one, been playing it on the PS4 after getting it with Eternal, it's cool as hell.)
@dgtldead
3 жыл бұрын
Its clearly DIC or DIK, something that would be censored even if spelled wrong lol
@FalloutPlayer45
2 жыл бұрын
@@dgtldead no its fuc or fuk
@NiGHTSnoob
3 жыл бұрын
I don't think cart space was the primary reason for any of those cuts, it may have been a consideration but I think the big one was RAM. The N64 only has 4mb, and Doom requires the sprites and code for each type of monster that shows up in a level to be loaded when the level begins. So if they wanted, say, Arch-Viles to show up in a level they may have had to cut say Cacodemons in that level, or Barons and Hell Knights in that level. Once you start having to do that it becomes much harder to make good levels so it was probably much easier to keep a basic core of monsters you could always have access to and only add in a couple of special ones here and there while cutting the rest. Barons and Hell Knights are color swaps so they can use one sprite sheet and just shift the color table, and Pain Elementals effectively do not have a projectile since the projectiles is just a Lost Soul allowing them to use less sprites. This gives those two some extra wiggle room to use so they ended up being gimmes as choices.
@gwydionml6479
4 жыл бұрын
It’s also a nice touch that you can only access the level “The Bleeding” for five consecutive days out of the month
@astillia6073
4 жыл бұрын
This is a joke right? Becuase I'm retarded and dont get it.
@tripweed
4 жыл бұрын
@@astillia6073 PMS.
@FlockOfHawks
4 жыл бұрын
Only women and doomguys bleed
@ghoulbuster1
4 жыл бұрын
@@astillia6073 with that name and you dont get it?
@maxonwolf5841
4 жыл бұрын
Wh1t3 kn1ght period jokes.
@TheAussieBlue
4 жыл бұрын
"Rampaging Anger Golem" I love it.
@xmm-cf5eg
4 жыл бұрын
"Football player with a shotgun in power armor."
@metanumia
4 жыл бұрын
@@xmm-cf5eg You're thinking of Master Chief.
@davidfrymann9789
4 жыл бұрын
Man too angry to die
@mugwump7049
4 жыл бұрын
@@metanumia You mean the guy who was ripped off of Doomguy?
@Skycrusher
4 жыл бұрын
Doomguy literally ripped a piece of himself off, because it was holding him back. Later on, that piece of RIPPED FLESH would become Master Chief and follow in his Daddy's footsteps.
@LukeDodge916
Жыл бұрын
I hate that I'm so late to your Doom videos (which are the absolute best on the internet) but it feels so good to see you give Doom 64 the praise it deserves. I was incredibly dumbfounded when this came out in '97. The game is so atmospheric and I'm still in love with this port. I haven't played it in 20 years until recently. I broke out the PS port and the 64 game and I'm back in love again and enjoying this ride. Fantastic work 👏 Civvie
@cesarvictoriano8072
4 жыл бұрын
Hey, if they’re going to make a new chapter for Doom 64, could that mean they could bring the rest of the enemies back? Get ready for those nightmares Civvie...
@Shuttergun1
4 жыл бұрын
they didn't but the ending does connect to the slayers testaments
@cesarvictoriano8072
2 жыл бұрын
@@Shuttergun1 half right’s better then wrong.
@GoredonTheDestroyer
4 жыл бұрын
It should also be noted that Hodges composed the soundtracks for the following id shooter console ports: Doom on Playstation/Sega Saturn Quake on N64 Quake II on N64 Quake III on Sega Dreamcast
@0neDoomedSpaceMarine
4 жыл бұрын
I think his Quake soundtrack is wholly inferior to Trent Reznor's.
@boilerhousegarage
4 жыл бұрын
It should be noted the soundtrack and effects for Doom PS1, Saturn and N64 are identical. Doom 64 just played the level "music" in a different order.
@GoredonTheDestroyer
4 жыл бұрын
@@boilerhousegarage That is not true. The soundtracks for Doom on PS1 and Saturn are _not_ the same as Doom 64. Doom 64's music is a lot darker and more foreboding than PS1 Doom (Which saying a lot), in addition to the usage of more effects, like babies crying.
@kyotra
4 жыл бұрын
"Rampaging Anger Golem" I like this one.
@BlondeMcGuinn
3 жыл бұрын
It must be said: The weapons in this game feel especially good to shoot. Great sound effects and feedback.
@mjc0961
2 жыл бұрын
I disagree. They ruined the shotguns by not having animations. It feels awful to shoot them, and they're the weapons you shoot the most.
@bababooey5402
Жыл бұрын
@@mjc0961 I'm okay with the standard Shotgun not being animated much, because I generally assume he's just cocking it just below the frame, however odd that may be. It's the Super Shotgun I'd call a downgrade, regardless of how useful it is.
@papayer
Жыл бұрын
Agree with the comment above. I've adored this game since my childhood and only recently has my opinion changed. Base shotty animation is passable even without a reload animation and the fact Doomguy's basically using the force to lift and fire it, and the relatively quick fire rate mends the static nature of it somewhat... I actually sorta prefer it over the original, if I'm being honest. That SFX is also seriously incredible, one of the best shotgun sounds ever conceived. It easily puts the OG to shame, even with an incomplete spriteset. The SSG however, 20 years later, is just pathetic. I could've taken a GoldenEye-style reload in lieu of not having enough cartridge space to depict an actual reload animation, but in D64 not only is it as slow to fire as it's always been, but also sounds terrible, one of the iconic clicking sounds upon reloading is missing, is 99% static on the screen, and has physical recoil despite Doomguy not even visibly holding it. It just lacks presence and impact all around. Easily the worst iteration of it in any Doom game.
@BigHailFan
10 ай бұрын
yall are putting way too much focus on the reload animation (or lack thereof.) even without it the shotguns both feel good to fire and the sound effects make them feel powerful when they hit enemies (especially pinkies as civvie pointed out.) the lack of a reload does not, in any capacity, make this feel like the worst ssg at all. im sorry but that is just.... absurd to say just because of a lack of a reload animation.
@necr0slay3r
4 жыл бұрын
12:25 I love the watchmen rorschach reference lmao
@tickleson8661
4 жыл бұрын
Really like the The SuperShotgun being in sync with the beat 20:39
@user-fq3mv7gq2e
3 ай бұрын
The song kinda slaps but I can't find it anywhere. Edit-- "Roots of Legend" by Density & Time
@xoyv
4 жыл бұрын
civvie talking about any secrets in a game: "you don't...NEED to"
@tatocancelled7186
4 жыл бұрын
Stix N' Stones the difference being - buyable cosmetics don’t actually improve the gameplay. I’m against things that give a leg up in games but if it’s just for player looks then it’s fine.
@masterninja1667
3 жыл бұрын
Love this Doom. I played the crap out of it in '97. Beat all levels with pistol starts. Best old school Doom game! imo
@Borti_Ovi
3 жыл бұрын
27:37 WHOA! WHOA! WHOA! You were supposed to close those monster gates!?! I left those open while trying to survive the crossfire! I mean, the monster weren’t exactly infinite. Once the last monster dies, the Mother Demon shows up like normal. But still, that would’ve relieved so much heartache if I knew about those gates!
@Borti_Ovi
3 жыл бұрын
The Dolphin Police Nope! I did not get those Demon Keys in my first and recent playthrough! That also meant that my Unmaker was absolute crap. I still beat the game, but that Mother Demon was an absolute b!#ch to fight! I only defeated her because of an exploit I found by accident.
@thetwo-facedpsycho4956
4 жыл бұрын
me: sleep deprived and about to pass out. KZitem: hey a new civvie 11 video is out. me: guess i can stay up a bit longer.
@dowom1452
4 жыл бұрын
*my health is temporary . A civvie video is eternal*
@thetwo-facedpsycho4956
4 жыл бұрын
@@dowom1452 always #freecivvie
@xmm-cf5eg
4 жыл бұрын
Civvie never sleeps and neither should I!
@OpenMawProductions
4 жыл бұрын
I just want to say it's been a helluva privilege seeing you go from a couple hundred views a video up to hundreds of thousands. You did an amazing job, Civvie. You did it with hard work, consistent releases, and just being a cool dude. Doom 64 is honestly my favorite of the Doom games. I beat it on the original hardware back in the 90s as a young lad. One of those life changing games. The atmosphere, the sounds, the gun play. Doom 64's overall art direction is what has helped it to endure over two decades while other games from that generation have aged HARSHLY. I loved it so much back in the dya I made a doom 64 doomguy figure out of tape and cardboard. . I would draw pictures of Doom 64 in school during lunch break.Loved this game. Since you seem to like to mix it up between mainstream and obscure game stuff I though ti'd throiw down a few ideas for interesting and strange stuff you might cover: Apocalypse on the PS1. A video game that was originally about you having Bruce Willis as your side-kick that was Frankenstined into a 3D Contra-clone (Doing Contra better than the actual Contra games on Ps1_ Where you play as Bruce Willis, saying some of the silliest over the top one liners in a video game. It's a pretty enjoyable blast fest, and i'd love to hear your thoughts on that one. Another one I've always wanted to see someone take a deep dive into - KISS; Psycho Circus. I remember, back in the day, when there was a demo disc for Dreamcast, having a demo of the game and being blown away by it. In reality it's almost as broken and jank as Blood, and might make for some good torture.
@OpenMawProductions
4 жыл бұрын
Oh and a bit of trivia regarding the sprites for Doom 64; They're both. Physical models were built, scanned, and then modeled in 3D. Creating a strange hybrid of design. You can see some of these online, including some cut monsters, a female Hellraiser demon, a hell hound, others. They were made by the son of the guy who made the stuff for OG Doom. Gregor Punchantz is his name I believe.
@ArcturusOTE
3 жыл бұрын
@@OpenMawProductions Hellraiser, as in the Archvile?
@OpenMawProductions
3 жыл бұрын
@@ArcturusOTE It was called the Hellraiser, but yes it was essentially the Archvile.
@johnlong765
4 жыл бұрын
"This next level can get in trouble with the mob and end up trapped in a barrel of acid while its family wonders where it is and why it's not home for christmas dinner"
@singletona082
4 жыл бұрын
Confirmation in Eternal that the doomslayer is OG Doomguy.
@MuroMedia
4 жыл бұрын
spoilers dude
@gerboog
3 жыл бұрын
@@MuroMedia but nobody fucking cares to be honest lol It's a shit plot anyway. People love the gameplay not the story.
@SnydeX9
4 жыл бұрын
Civvie: Praises the atmospheric music in the game. Also Civvie: *METAL MONTAGE TIME*
@NEEDbacon
4 жыл бұрын
Well when you have your mission statement be "Merciless Extermination", metal music just happens.
@CyberLink70
4 жыл бұрын
Probably works better for KZitem.
@sloppzyy4516
4 жыл бұрын
My dude is back at it again, I just wanna say keep doing what youre doing. I love the fact that you're making content on the games that I grew up with. Thank you for the nostalgia hit,
@sloppzyy4516
4 жыл бұрын
BTW I am currently 14 and I played Doom, Quake, Half Life and Wolfenstein when I was about 7.
@cyberpunkarcademachine
4 жыл бұрын
@@sloppzyy4516 Play Perfect Dark and Timesplitters 1, 2, 3. And No One Lives Forever 1 & 2.
@Gruntvc
4 жыл бұрын
@??, Don't forget: Turok 1-3, Return to Castle Wolfenstein, Half Life, Soldier of Fortune, Project IGI, FEAR, Red Faction, etc. So many great FPS games. All free of greed and wokeness.
@sloppzyy4516
4 жыл бұрын
@@cyberpunkarcademachine OFC i did, OG stuff
@sloppzyy4516
4 жыл бұрын
@@Gruntvc Ive only never played Soldier of Fortune
@jameshoward79
3 жыл бұрын
Great video, Civvie. Doom 64 has haunted me ever since I played it over twenty years ago. There's something special about Doom 64. It's the perfect blend of action and horror. The soundtrack masterfully cultivates an uneasiness that quickly deepens into dread. Aubrey Hodges creates the impression that the player is thoroughly surrounded by an evil that lurks in the shadows, and it is ready to devour the player at a moment's notice. I've played a ton of first person shooters since my encounter with Doom 64 as a kid, and this game emanates an otherworldly charm that hasn't been surpassed since.
@SnipeMD
3 жыл бұрын
I like how the Nintendo Power article about getting into Hectic (7:27) read almost 1-to-1 how Civvie would actually have said it.
@afoldingchair5728
4 жыл бұрын
I remember as a kid having my dad come up to my room to play this game for me, I was like 8 it scared the piss out of me cause of all the sound effects and demons.
@williamsmith666
4 жыл бұрын
Easily the best Doom game, and scariest game I'd ever played... And props for the truth on GoldenEye being "fine"...
@pistool1
4 жыл бұрын
Oh yes, like the PSX and Saturn Doom series. The atmosphere is much better with console sound fx and ambient music tracks than PC version :)
@DrewFr33m4nn
4 жыл бұрын
What about Doom 2016
@williamsmith666
4 жыл бұрын
@@DrewFr33m4nn it's up there (I'd say 3rd best after 64 and Plutonia Experiment), lots of great action but this had more of an impact. Got the spirit of old world Doom that 2016 didn't have completely.
@demi-fiendoftime3825
4 жыл бұрын
William Smith Yeah 2016 has a little too much metal and not enough horror meanwhile this was the last game to get that mix just right
@williamsmith666
4 жыл бұрын
@@demi-fiendoftime3825 Yep, and that's what also did Doom 3 in; too much horror, not enough action. It felt like it was trying to be something it wasnt.
@lesleyking8669
3 жыл бұрын
24:21 "ay dude lil mo skee toe dropped a new album."
@RockstarRacc00n
4 жыл бұрын
The vanilla 3D floor effect has to do with a quirk of the engine: you can bring a sky-ceiling down to cut off an upper wall in a way that you'd think would hide what's on the other side, but the BSP doesn't understand the concept of height, so it doesn't know the wall behind it should be occluded, and the sky is just a backdrop being drawn behind the level-rendering. It'd a very limited effect, but a good one.
@Crowley9
4 жыл бұрын
I was looking forward to Civvie's reaction to the redesign of Pain Elementals. I was not disappointed.
@therealpizzagirl
4 жыл бұрын
I always thought Doom 64 was just a port of the original Doom, but it looks amazing for N64 standards!!
@0neDoomedSpaceMarine
4 жыл бұрын
Not uncommon, lots of people thought it was just another port. Tacking 64 onto every title I think was a marketing blunder by Nintendo, this game should at least have been titled *Doom 64 : The Absolution*
@Room-uc5se
4 жыл бұрын
I was so excited to plug in my 64 and play this....and...game is broken. Fuck
@vidmastereon
4 жыл бұрын
The N64 had incredible hardware. Its GPU was better than the highest end GPU of its time The only real limiting factor was the lack of dedicated memory bandwidth
@Swordslinger-hb1ns
2 жыл бұрын
I played Doom 64 on my og N64 all the way back in 1997. The year it was released Civvie, when I was 12 years old. And while game reviewers bombed it I fell in love instantly. Probably because me and my brother were hardcore Doom fanatics back in the day, wanting to get our hands on whatever FPS was coming out btw.
@mr.pavone9719
2 жыл бұрын
I gave this game a try because of this video. Played with mouse and keyboard it's really easy but it's obviously made for the N64 controller. That aside, I actually like this version. Even more so than PS1 Doom. The short but complex-ish levels suit the platform really well and I find them less of a slog and more of an enjoyable challenge.
@DinnerForkTongue
2 жыл бұрын
Yep. Civvie also convinced me to give D64 a spin, and I'm glad he did. I personally went with the Retribution TC for GZDoom, but that's faithful enough for me.
@papayer
4 жыл бұрын
I like how Gaben has been showing up or been namedropped at least once in your videos since the dawn of time. You can't outrun the Gaben much further, Civvie.
@Wizuu0274
4 жыл бұрын
@Stix N' Stones Ricochet Gang we out here. That game at least was a fun novelty, which is way more than you can say about Artifact.
@ArcturusOTE
4 жыл бұрын
@@Wizuu0274 Wasn't Artifact a competent title plagued by its questionable monetization and the fact that no one if not very few asked for it?
@ghoulbuster1
4 жыл бұрын
@@ArcturusOTE artifact was doomed from the start as soon as people heard "dota card game"
@4Wilko
4 жыл бұрын
That is one DOOMed card game.
@fainyance11
4 жыл бұрын
Pro Portal 2
@nicolobouzari8865
4 жыл бұрын
The game that shows us Doomguy before becoming the Doomslayer. I can’t wait for Doom: Eternal to finally confirm it.
@CaptToilet
4 жыл бұрын
maybe making Doom 64 a preorder bonus is a subtle hint that it is. We can only hope
@michaelbatashov2468
4 жыл бұрын
Quake champions actually already confirmed it given how one of the Doom Slayer's artifact cosmetic items is daisy's paw
@papayer
4 жыл бұрын
Some are still in doubt because they're suffering from "the first game of a series I started with is the best, nothing else matters" syndrome despite the lore accommodating it in a almost perfect fashion, even the bit with the sentinels. 2016 already states that The Well is like a junction point that forks out to several other dimensions anyways.
@NEZLeader
4 жыл бұрын
People keep forgetting that this game is a storyline cannon sequel to DooM ll, and that the end bridges cannon to the lore of DOOM 2016.
@MinscFromBaldursGate92
4 жыл бұрын
Maybe Doom 64 is the final chapter of the classic Doom storyline.
@buzzedwoody6143
4 жыл бұрын
18:04 I HAVE FOUND A SAFE SPOT IN THAT LEVEL at the start of the map with the fireballs you can hide behind one of the corner pillars the fireballs across the room hit the pillar but the one closest to you will always hit itself in the modern ports of it
@R3SerialPro
Жыл бұрын
Here's a tip I learned for how to completely break Hectic (and is doable even on the original N64 version). If you jiggle around just right near the Soulsphere, you can pick it up without being caught in the pit with it. The reason this is significant is that Doom 64 can only run one script at a time. So now with the crushers moving, you can freely collect the other keys and exit the level.
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