The perfect profile of perfomatic pixelated procedural polygons! 😊
@PabloMakes
2 жыл бұрын
Haha the performatic dream lives on
@Akmonx
2 жыл бұрын
Thank you so much for this Sir. It is perfect in every way, applies to much more than Unity and explained to me so much more than any other tutorial about node-based shader graphs could. Still need to get my head around few concepts here, but for sure it is instantly useful.
@PabloMakes
2 жыл бұрын
Glad you found it helpful!
@STARmod
2 жыл бұрын
Love this dude his cats and his tutorials, everything is wholesome.
@maythesciencebewithyou
4 ай бұрын
Best shader graph tutorial I've seen. Love it.
@kingcroco1
Жыл бұрын
Just the best shaderGraph tutorial i've seen ! Thank you for the knowledge :)
@espinaca27
2 жыл бұрын
Why did I just now discovered Pablo, the nerfhammer master wielder from DE, has a game dev focused KZitem channel? Dude, I instantly subbed. Damn algorithm, finally became useful
@davidalejandroreyesmilian9501
Жыл бұрын
Rarely I find such great content with little to no self thingy. Great job mate!!!!
@lando6583
Жыл бұрын
really appreciate you Pablo. This really helped me understand the more nuanced and complex things shader graph is capable of.
@evviaccia
Жыл бұрын
I loved your tutorials! Unfortunately most of ppl don't even know about your channel. Please continue to teach :) Best regards!
@PabloMakes
Жыл бұрын
Thanks! Glad you like them! I got a promotion around a year ago and my free time plummeted but maybe at some point I can make more
@arthur-monteath
Жыл бұрын
This is the best shader graph tutorial I’ve ever seen (I’ve seen a lot) thank you for making this!
@ivanickij
5 ай бұрын
Great tutorial, thanks. The only thing I would add here for better understanding - is offset usage to move the generated textures
@Badders1977
4 ай бұрын
That's very impressive.
@michaelperkins1119
9 ай бұрын
That's an awesome introduction, thank you very much!
@2Spline
2 жыл бұрын
Lots of great building blocks and tips! Can create more complex patterns and shapes from these which are also applicable to other node based systems like Blender. Thanks!
@rafa_guitar
2 жыл бұрын
Pablo your are an awesome teacher, thank you so much for your channel!
@SanyaBane
9 ай бұрын
Crazy stuff. Thank you!
@itso85
Жыл бұрын
Thank you! I have recently discovered your channel, I hope you will keep making tutorials like this
@fulongfromthegrave
Жыл бұрын
aw man, awesome video!
@Dialethian
Жыл бұрын
Super helpful for procedural flowers.
@Digressive
2 жыл бұрын
Great tutorial! Thanks :)
@xairoh2358
2 жыл бұрын
Great Videos! You deserve so much more attention my oh my.
@PabloMakes
2 жыл бұрын
Thanks! Glad you liked them!
@moreavoid992
Жыл бұрын
Great tutorial! Thanks very much
@PingHuaChou
2 жыл бұрын
Amazing tutorial. Thank you so much!!
@Pachink0P
Жыл бұрын
Neat videom thank you so much. Very interesting effects and really well explained. Keep up the good work.
@WorldWorrier3273
Жыл бұрын
You are Amazing men 🥳
@manuelcattan6846
Жыл бұрын
Amazing tutorial! I always come back to your videos! When is the next video? Extraño al profe pablo...
@Nirghaal
Жыл бұрын
Hello Pablo, I don't know if you'll see that but if you do, I was trying to reproduce the radial mask as shown at 12:20, but I notice something that I don't understand: You remap the values from X: -1 Y: 1 to X:0 Y:1 but the fill variable actually works only on the X:0.25 Y:0.75 interval (it's the same on your video btw) when I'd like it to work on the full 0 -> 1 interval and I don't really know how to change that. What I think I see is that on the remap node preview, the gradient doesn't seem to go to full black or white, as if the range was somehow not full. But I don't get where it's from. I'm on Unity 2022.1, if that helps. Thanks in advance ! ~~EDIT: I found it ! The issue is that your Remap node input interval shouldn't be X: -1 Y: 1 but X: -0.5 Y: 0.5 - the polar coordinate node offsets the interval but doesn't change its size
@SanyaBane
8 ай бұрын
You probably don't need this information already, but for anyone else: Remap node should contain "-0.5" and "0.5" in the "In Min Max" slot, instead of "-1" and "1" as in the video
@koumamura
7 ай бұрын
nossa muitas possibilidades com isso , acredito que só + um video de manipulação de uv e propriedades do shader com script ficaria incrível
@plasmaportl
Ай бұрын
Nice!
@TedThomasTT
Жыл бұрын
great channel dude 👍
@owenhey3187
2 жыл бұрын
Awesome video!
@PabloMakes
2 жыл бұрын
Thanks!
@MatheusLK7
2 жыл бұрын
What a great tutorial! Could you teach about Climbing System? like Shadow Of The Colossus?
@PabloMakes
2 жыл бұрын
That could be pretty cool, many variations of it, but I’ll give it some thought maybe a breath of the wild style climbing is more realistic to fit into a video
@rakotoasimbolamanassehjoha9383
Жыл бұрын
I really like this video , it's really easy to comprehend the basics of shadergraph , thank you !! I was wondering if you could come up more elaborate abstract visual with shader graph like psychedelic texture
@rakotoasimbolamanassehjoha9383
Жыл бұрын
I found how to do it with some research :)
@__dane__
2 жыл бұрын
Have you looked at the procedural patterns sample sub graphs available through the package manager? Sorry if you’ve mentioned this later in the video
@PabloMakes
2 жыл бұрын
Yeah, I remember using a truchet (sp?) node from that a while back. Don’t go into anything that complex here, mostly trying to teach principles
@erwins_arm
2 жыл бұрын
Great video! Could you explain why you used "pi" for the max value at the beginning?
@Dialethian
Жыл бұрын
Enquiring minds want to know.
@erwins_arm
11 ай бұрын
Any news?@@Dialethian
@tianqigao869
Жыл бұрын
cool!
@Cell_V.190.0.1
7 ай бұрын
Great tutorial thank you! I wonder, how can I smooth the other edge in the circle at 13:46
@hide_ch
11 ай бұрын
I would also like to know how to convert from polar to Cartesian coordinates!
@yopachi
Жыл бұрын
subbed!
@Rafaelcraftero
2 жыл бұрын
good videos, nice job and ty!
@PabloMakes
2 жыл бұрын
Glad you enjoyed it!
@user-qe4cn1vr7m
2 жыл бұрын
非常好,谢谢大佬
@fatihtugrataskn4199
2 жыл бұрын
Nice job
@anupkhodwe
Жыл бұрын
😍😍😍😍😍
@DarkFedoz
Жыл бұрын
Very nice and teaching tutorial, tho i have a question. Im trying to combine the frac effect part with the polar coordinates part of the video, but so far no success, there is a way to get such effect?
@while.coyote
Жыл бұрын
Do you have a video on triangles? I'm trying to make a targeting decal for a turret that shows it's firing range. I need to draw a triangle that can have any arbitrary angle.
@CybernetonPL
18 күн бұрын
im gonna add physics to this and make a procedual math game for zero players
@mrslake7096
2 жыл бұрын
Thanks
@MrNecaKralj
9 ай бұрын
Is there a way to use polar coordinates, add a bunch of nodes, and revert it to standard UV coordinates before final output?
@maximilianogabrielvallejo7573
Жыл бұрын
Hey guys, I really don't understand how the multiply node is acting. Anyone care to explain?
@CiorbynStudio
Жыл бұрын
Can you make a subsurface scattering human skin tutorial by using ShaderGraph?
@GameCrafter467
Жыл бұрын
Good video , but background sound is little to loud and make it hard to listen
@erwins_arm
2 жыл бұрын
What's the music playing in the background?
@techtalkwithsubho6176
2 жыл бұрын
You are op sir 😀
@PabloMakes
2 жыл бұрын
Cats taught me all I know!
@subhradipmajumder4204
2 жыл бұрын
How can cats taught you ???
@gamedeveloper1000
2 жыл бұрын
take back
@onewayroad3765
2 жыл бұрын
Next tutorial when?
@PabloMakes
2 жыл бұрын
Life and work have been rough lately, so not sure when 😅
@FUnzzies1
2 жыл бұрын
Is there anyone you can do a terrain shader?
@PabloMakes
2 жыл бұрын
There’s a pretty good tutorial on that, been a long time since I watched it, but I think it covers most of the important stuff. Hope this helps kzitem.info/news/bejne/zKOG0GZ9pqF-iqQ
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