Nick, two things (gradient is cool btw): 1. Always set your image maps to raw, auto can mess up a lot of maps due to wrong colour space. 2. You can set bump to - (minus) values. That will also invert it.
@hudibaba
Жыл бұрын
does raw also work better if you want to use a texture for color data i.e in diffuse channel?
@aspizak
Жыл бұрын
@@hudibaba yes, raw uses the colour profile from the image. It should be a def setting, auto is useless outside exr (that are linear by def). Maxon should def change that.
@nitromusik9275
Жыл бұрын
Remap - New Range Min (1) and New Range Max (0) will also do the trick
@cre8-or-die
Жыл бұрын
Love it, thanks Nick! Adding imperfections is definitely one of the best ways to make your 3D objects look more realistic!
@Greyscalegorilla
Жыл бұрын
Totally agree! Thanks for watching!
@justhitplay
Жыл бұрын
Great video Nick! I like that it's concise... no fluff!
@Greyscalegorilla
Жыл бұрын
I appreciate that! Thanks for watching!
@art1vas193
10 ай бұрын
Hi. Thx for video. What better bump or displacement? I usually use displacement, but I think bump faster calculating ?
@hudibaba
Жыл бұрын
you can drop the link on anyplace on the node. no need to drop the link specifically on the "S" (solo) icon
@Greyscalegorilla
Жыл бұрын
Good to know! Thanks for the tip!
@meem-zd3kj
Жыл бұрын
Hi, when you are using a custom texture from redshift libary (asset window), and have some text bump you want to add to that redshift texture, how do you do that? Same with GSG materials.
@TanTan-oj4bb
Жыл бұрын
hey nick, thank you for the tutorial! it was really helpful 🙂 and i have a question, there are a few types of inputs for the bump node - height field, tangent-space normal and object-space normal what are the difference between each of them?
@Symbiose_
Жыл бұрын
It's explained in this video: kzitem.info/news/bejne/04aImX6hrmibpKQ
@TanTan-oj4bb
Жыл бұрын
@@Symbiose_ will check it out, thanks man!
@M3Animate
Жыл бұрын
thank you so much
@Greyscalegorilla
Жыл бұрын
You're welcome! Thanks for watching!
@hansdampf5679
Жыл бұрын
My boss always forbids me the imperfections because he says the customer wants 3D to get perfection and nothing "used". Especially when it comes to product renderings. Everything must always be in front of a solid white background. It's cruel pain!
@nirubansatchithanandakumar3266
Жыл бұрын
Yikes. I feel you.
@minimalfun
Жыл бұрын
Been there man! I spent a few days on modeling a chips package, but the client wanted the very very smooth package that I modeled in the first 5 mins. And if that wasn't weird enough, that model was used for more than 5 years in all of their commercials because it was soooo perfect 😅🤐
@GustavoHenrique-ub8ts
Жыл бұрын
Bruh
@pushcreativity
Жыл бұрын
Yeah, I feel that you need imperfections for realism but need them so subtle that you can't see them 😂
@Greyscalegorilla
Жыл бұрын
@@pushcreativity Yes! I pushed the effect in the tutorial so it's more visible. But it's always better when it's more subtle. Especially when using bump on product renders.
Жыл бұрын
Why not videos in 2K o 4K to enjoy details??
@Greyscalegorilla
Жыл бұрын
Thanks! Good idea. Most of our latest videos are in 4K for ultimate pixel peeping!
Пікірлер: 26