This tutorialseries is absolute great. Much better then the tutorials from quixel self. The pace is the right, all things are explained. The tutors in quixel run too fast through the process, so if your are an absolute beginner than me, your are lost the contact. Not so here. I can follow along and all is clear. Thanks again for this. Maybe in the future you will make some videos for complexer materials?
@DesignwithTP
4 жыл бұрын
I have some complex materials planned for sure!!
@amilom007
4 жыл бұрын
Simple and easy alternative for Substance designer
@DesignwithTP
4 жыл бұрын
Straight forward for sure! Just wait till Mixer 2020 early next year!
@Nicistarful
4 жыл бұрын
@@DesignwithTP Am interested in it, $99 seem fair for the features. Just, please, don't ever sell yourself out to Adobe. Having perpetual / lifetime licenses is what keeps Indie devs alive, sad to see Allegorithmic abandoning that due to Adobe policy.
@stephanechataignie
5 жыл бұрын
Best teacher ever !
@KUBE.archvis
5 жыл бұрын
fantastic series! Im looking foward to the next videos.
@mae2309
5 жыл бұрын
THIS JUST GETS BETTER. THANK YOU SENSEI!!
@AlmazovS
4 жыл бұрын
Great tutorial, as always! In new version there is no Reflectance panel at all
@krissykv
4 жыл бұрын
Thank you very much. Very nicely explained.
@user-oi9zq2fz6f
3 жыл бұрын
i like your southern accent cowboy thanks for the help
@juanpaulomardonez9151
5 жыл бұрын
Great you are back!
@user-xc3li8jk9j
4 жыл бұрын
Thanx for ur video which is very helpful
@michelepappagallo9274
5 жыл бұрын
Next vids? Cool job btw.
@Youtosi
Жыл бұрын
Hello! Awesome tutorial! Could you please help me out here? I need to make a porcelain tile floor, but with different patterns. For instance, if I choose one of the ''marbles'' from Megascans, how can I make it with different patterns in which tiles? Thanks!
@ramonbastos1842
2 жыл бұрын
Awesoe. Is there a way to add a custom image to each tile?
@SeanLake3D
4 жыл бұрын
I'm curious, for the pattern dropdown options, what if I wanted something like a hexagon or some other custom shape instead of the defaults, square, circle, checker, and gradient, is there a way to do this?
@SeanLake3D
4 жыл бұрын
I also noticed that the jitter selections are more complex in my Mixer than you're showing.e.g. britghtness, gradient, size, etc.
@Zalcad
5 жыл бұрын
I love Mixer but i cant find Sphere visualization, looks rendered.
@DesignwithTP
5 жыл бұрын
Currently there is no other geometry visuals in Mixer other than a plane. I do not know if they are adding other geometries or not. For my preview images like in the thumbnail, I use Marmoset Toolbag 3 for rendering the sphere. Same software Quixel users for their rendered previews I believe.
@Zalcad
5 жыл бұрын
@@DesignwithTP Thank you so much 🙏🙏🙏
@ArdeshirSpong
5 жыл бұрын
Great Tutorial! What does "CMU TEX" mean?
@DesignwithTP
5 жыл бұрын
TEX was just my nomenclature for "Texture" for the purposes of the video recording.
@littledemo3605
5 жыл бұрын
what is difference between mixer and substance designer?
@DesignwithTP
5 жыл бұрын
Good question. There are a lot of aspects to texture authoring that is very similar between both programs, meaning for a lot of texture types you can achieve the same result. However, how you get to the final result between the two is what sets them apart. Substance Designer, for one, is a node based system while Quixel Mixer is a dual-stacked layer based system. Designer, right now, has more..."options"... to things you can do IF you know how to do them. That's the caveat with Designer is the learning curve I would say is much higher for a certain outcome. With Mixer, everything is up-front, clean, and get's you the results in a faster more elegant fashion. Meaning, to get to a similar look it can take less time and has a straight forward approach to understanding how to get there. It is improving and expanding its horizons to what it can do too, for instance, MDL support is a thing coming at some point. I wouldn't be discouraged at using one program over another, they are both fantastic programs and you can't go wrong.
@amilom007
4 жыл бұрын
substance designer is more complex and featured and capable
@phosphorus2740
4 жыл бұрын
@@amilom007 Not true at all. Designer is more complex but whatever you create with it will always look procedural and fake. My game scenes look so much more realistic, natural and believable since I started using Mixer.
@bluegizmo1983
3 жыл бұрын
Lol CMU just sounds weird to me. They are cinder blocks 😁
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