Auspex broadcasting at all hours like he’s doing election coverage.
@JohnDoe-rp7mf
Ай бұрын
@pleasantpeasant3313 ok but like i would trust him actually cuz it’s clear he does research lol
@leostarrs-cunningham8576
Ай бұрын
Hahahahaha
@user-it1bu3rm7z
Ай бұрын
Hahaha
@Sonof_DRN2004
Ай бұрын
0 zero seats for trories 🤞
@stevencarmody1755
Ай бұрын
But unlike the politics people actually pat attention to AT
@gkiyo
Ай бұрын
I'm glad the most baffling flavor fail of all time, the neurotyrant not being able to lead zoanthropes, is finally dead, and you can have a unit of six zoanthropes led by the, you know, mutated super-zoanthrope.
@captainweekend5276
Ай бұрын
The issue with the ork codex is they overnerfed meganobz which were a key unit in almost every detachment, and basically nerfed the two best detachments whilst doing nothing for the other detachments. A single keyword change could do a lot to make dreadmob more viable (chiefly, give lootas and burnas, the mek keyword, maybe even let meks/big meks lead flash gitz), a lot of ork units could do with points decreases, BSBs are hilariously overcosted compared to regular boyz, killa kans, deff dreads, and the buggies could all do with some love from GW. Instead they cost meganobz on their old FNP and then nerf the FNP as well. I do think most people are just sick of war horde so top orks players will pivot to other armies and that will suppress the win rate, but they will likely remain in the 40s, GW jumped the gun based on early results and fear that they'd do too well in pariah nexus.
@Grimangell135
Ай бұрын
Green Tide nerfs also were over done. I could understand the charge strat rework, but everything else was ridiculous. 6+ invun for any squad not at 20 limits what you can do for lists and losing the reroll in the case of more than 10 now turned to 5+ invun makes saving boyz moot. As a long time ork player, I was having a great time with the back and forth. Orkz were in a good place and GW destroyed that cause tournament play.
@cjgibbsey
Ай бұрын
Big mek with shokk attack gun with lootas has an insane damage output, downside is they die to a stiff breeze
@Sergar63
Ай бұрын
My theory is that the GW balance team have a personal grudge against high survivability units. Similar to how they treat flyers/indirect fire. So Meganobz days were always numbered. And after the Necron warrior blob issues in early 10th, recursion mechanics were also in the firing line.
@reedster222
Ай бұрын
Yeah feels like they really could have brought up a few of the other detachments, as a beast snagga player I would love to run Da Big Hunt detachment more but It's rules are so restrictive and really don't play well into some armies. Also feels bad that my other army is GSC...
@MrShukaku1991
Ай бұрын
As an added bonus, we didn't even get any tangential buffs since we don't exactly have captains with the CP reduction for stratagems.
@Skuttlems
Ай бұрын
I play Imperial Fists. My bolters feel like they're firing wet tissue paper and my meltas feel like hair blowers. The ranged options of space marines feel like they got hit exceptionally hard by the new toughness scaling, but maybe that's just my experience.
@timunderbakke8756
Ай бұрын
What detachment are you running? That plays a bigger part of it than the paint or even raw datahseet stats
@JimH.
Ай бұрын
Melta weapons got boned but what hurt much more were MELEE options being nerfed by the toughness changes.
@guruvedra
Ай бұрын
SM weapon in 10th designed with full re-roll to hit and wound OoM in mind, but then GW change OoM and don't give enything in return.
@cgb1995
Ай бұрын
@@JimH. Indeed, at bare minimum they should hand out the anti keyword to a few weapons. Thunder hammers for example, why anyone would choose hammers over fists not that oath doesn't allow re-roll wounds is beyond me.
@cgb1995
Ай бұрын
If the melta-rule was changed to also include increased str at close range that would certainly help. At least push them to Str 10 base if nothing else.
@RFischer
Ай бұрын
I think Drukhari were a big benefactor of the artillery nerf. They were quite vulnerable to indirect.
@Brakmek11823
Ай бұрын
RIP Kroot lmao Stat-check has no data on them, Goonhammer has them at 40% for casual games but Meta Monday has them at a solid 18%. No top or even high tourney placements as far as I could see either. Sadness
@WhyNot-sb9kk
Ай бұрын
couldnt agree more. yes, lets Nerf Kroot who were mediocre prior to balance slate. GW is awful at this.
@elibomba6158
Ай бұрын
T'au having both a below average win rate and being the faction tied for the most tournament wins is truly a T'au moment
@ligitadventurez
Ай бұрын
My last tournament was won by a Tau player, and had 2 Tau players at the bottom lol
@nicoleandscottnelson3933
Ай бұрын
Its an extreme skill cap army.
@SGashesNetwork
Ай бұрын
Truly a “just get good” faction
@elibomba6158
Ай бұрын
@@nicoleandscottnelson3933 yeah the skill ceiling is very high, and internal faction balance is okay, so it leads to stuff like this
@ShasOFish
Ай бұрын
@@elibomba6158 didn't MetaMonday have the Kroot detachment at a 18% win rate?
@killerhappyface
Ай бұрын
I think codex marines could be pretty easy to fix: if you don't have any specialist chapter keyword units in your army, you gain X new rule. Because the codex is already out, it'd have to alter an existing rule and be a simple patch, but it should be doable. I think that the easiest, most impactful, but also most boring fix would patch Oath of Moment: At the end of the Declare Combat Formations step, units in your army gain the CODEX ASTARTES keyword if your army does not contain any BLACK TEMPLARS, BLOOD ANGELS, DARK ANGELS, DEATHWATCH, or SPACE WOLVES models. When a CODEX ASTARTES unit makes an attack against your Oath of Moment target, you may re-roll the wound roll.
@PhoenixRising200
Ай бұрын
just give them additional targets for oath or reduce points by a lot
@Powaup
Ай бұрын
Full wound re-roll of Oath is not coming back but maybe we can get AP increase on oath target
@vinterbjork4128
Ай бұрын
Easy and simple fix, so GW will probably instead lower the cost of some unplayed units.
@tastefulavenger
Ай бұрын
@@vinterbjork4128 No reason desolation squads should cost 200 pts still when most their dps comes from the main gun that's not indirect, and indirect was also nerfed to be bs4+ game wide.
@tuurderom2017
Ай бұрын
@@PhoenixRising200reducing points wouldn’t work because it would just be boosting non codex chapters at the same time and probably propel those into the stratosphere
@BloodBuffalo
Ай бұрын
Glory to HIS imperial guard
@joet4811
Ай бұрын
The Emperor's TRUE FINEST!
@Josh-zd9pq
Ай бұрын
A day in the guard is like a day on the farm. Every meal a banquet, every pay check a fortune. I love the guard!
@Ottersanity
Ай бұрын
I feel like GW needs to bring back gear points for armies. I’m not a fan of free war gear as it feels like some choices are auto haves for units. As for Primaris Marines they need more weapon variety, bring back the different Boltrifles and Plasma weapons.
@cgb1995
Ай бұрын
I concur, though all my plauge marine units would jump 50 points, it would be a good change. New points are just old PL that no one liked.
@vinterbjork4128
Ай бұрын
If they want to still keep it rather simple they could have different costs for equiping the whole squad with specific weapons. Then you can still squeze in a squad with a lesser option into an army without having to do it on individual models.
@Ottersanity
Ай бұрын
@@vinterbjork4128 That’s how Intercessors and Hellblasters used to be.
@venlocity2
Ай бұрын
What? You mean nerfing space marines while they were already one of the weakest armies DIDNT make them more viable?
@AnotherViewBot
Ай бұрын
@@venlocity2 I'm absolutely shocked (said no one)
@mc_gaming2007
Ай бұрын
HERESY
@Tostaky777
Ай бұрын
Calgar is way undercoated, we should nerf him at 250 points :)
@Tnkrumpets
Ай бұрын
Rip firestorm
@MarcinObuchowski
Ай бұрын
playing vanilla space marines has been a meme for a couple of editions now, can we stop being flat worse marines compared to chapter divergents? Time will tell (no) :D
@internetuser320
Ай бұрын
WE CLAIMED THE UPPER TIER IN THE NAME OF THE IMPERIAL GUARD
@tajj7
Ай бұрын
IMO one of the biggest things for marines is they keep nerfing their best builds, but never buff anything else to replace it. Since the start of the edition marines have had desolation marines nerfed, nothing replaced them and they have been useless since. Then oath wound re-rolls went, nothing was done to compensate that. Then they went after the gladius build so aggressors, inceptors, infiltrators etc. all got points hikes, ALL of stayed the same points even though no one uses aggressors anymore and they hurt firestorm builds as well. Then the vanguard build got nerfed, now the Ironstorm build got nerfed and the Redeemer got nerfed. Consistently balance slate after balance slate they have nerfed marines best datasheets but never given them anything back. Even the Eliminators who went down to a usable 75pts as a cheap infiltrate unit, because of the double firing impulsor thing they got points hikes back up, now they fixed the ability to do that trip, did Eliminators go back down? No of course not still at 85pts. Captains got nerfed by the double strat change, did they go down? Nope. Where are marine players supposed to go? Every good datasheet is pretty much overcosted or at least expensive, every detachment doing well had either it's best units or best enhancements nerfed (or both). The few minor points drops they have given marines, most have been ignored, 175pt termis still no one takes them as their rules are meh, Brutalis went down still didn't get used, assault intercessors only BA use them, bladeguard don't get used, most of the dreads get ignored, the speeders mostly get ignored, repulsor executioner people don't use, reivers still useless, tac marines still useless, suppressors a forgotten unit, infernus squads not used, outriders still meh so many datasheets, so little used. Probably the only points drop units they have given some play to is Jump Assault Intercessors and Scouts, can't see people rushing to use repulsors any time soon. Why are they not giving anvil siege force, first company etc. detachments some love? why not make some other phobos units more viable for use in vanguard? Why not make some of the other dreads and tanks cheaper to use in ironstorm? Why does Firestorm, that was never OP, keep taking hit after hit?
@BloodyArchangelus
Ай бұрын
Buy new armies you newbie scrub. GIVE ME MONEY MONEY MONEY -gw
@guruvedra
Ай бұрын
We pay for divergent chapters sins.
@lohikaarmeherra-1753
Ай бұрын
GW wants to self-destruct, and push players to other games, but 40k still keeps on going, no matter how they try to kill it…😅
@jameskurth3560
Ай бұрын
To be fair I can handle most opponents on at least 50/50 odds. Usually a bit better while running guard or eldar. There's a local marine player I have yet to see loose a match at the mid board tables using phobos heavy army with tons of good shooting and movement tricks in vanguard detachment. I was wondering why he doesn't go with a chapter and he just doesn't want to paint his minis as a chapter. I did hear he lost a game vs world eaters recently. Other than that he's not lost yet that I know of.
@BurnByMoonlight
Ай бұрын
Space marines still toward the bottom? Better hit them with more nerfs then.
@Sonof_DRN2004
Ай бұрын
Lmao. Scouts need a bit of a nerf, make them 75 points. Crap I’ve jinxed it now.
@JimH.
Ай бұрын
Aggressors going to 50 ppm because people are still using them in Gladius on occasion.
@dandaman9496
Ай бұрын
Please no haha. Aggressors and scouts going up again will break me.
@jacksonbedgood2877
Ай бұрын
I know what will help! Another primaris lieutenant.
@MalleusSolum
Ай бұрын
@@jacksonbedgood2877 Tbh we need one that dual-wields pointy fingers. That ought to set things right.
@jonathanellis5811
Ай бұрын
Consider this, regarding the core codex/divergent chapter dilemma: Assault Intercessors are really only good for killing chaff. A squad of five mulch 12 Cadians if they’re shooting and re-rolling wound rolls of 1. This is ALL they can kill effectively, as they only kill 3 Intercessors by comparison. Now contrast that with Assault Intercessors in the Blood Angels detachment, and now they kill 7 Intercessors and 19 Cadians. Why does that unit cost the same in Gladius AND Sons of Sanguinius? This is real simple: stop needing the core codex; give more precise point values for what things cost.
@MrRemingt0n
Ай бұрын
In order to fix the Space Marines issue, just give the core codex marines either full wound rerolls on Oath targets on top of reroll hits. And if that's too busted, at least reroll wounds of 1
@legatusnavium7060
Ай бұрын
Or give hit re-roll on 2 targets, or re-roll 1s on all hits all the time.
@tajj7
Ай бұрын
Honestly as a Blood Angels player I'd just prefer a different army rule and let vanilla marines keep their oath. But IMO what they should do is if you run the various detachments as say Raven Guard, so the Vanguard detachment should give more buffs to Raven Guard, gladius to ultramarines, firestorm to salamanders etc. So something like if you run that particular detachment and have a raven guard special unit (which is basically Shrike) thus preventing you from using any ultramarine character or dark angels unit, you should get extra buffs.
@CarnageCoon
Ай бұрын
they need to do something against "special" marines causing nerfs for vanillas
@mtrunkello
Ай бұрын
Bring back oath wound reroll. If you are a divergent chapter you only get reroll 1s. If you are codex compliante you get full wound reroll. And thats it.
@rightben59
Ай бұрын
@@mtrunkello or....just don't let divergent use codex compliant detachments
@mtrunkello
Ай бұрын
@@rightben59 why not? They share 80% of the rooster. Ultramarines have almost as many unique units as dark angels. That point doesnt make sense.
@CarnageCoon
Ай бұрын
@@mtrunkello my recent example here would be "biker-wolves" wanna play deathwing knights? must be dark angels detachment, death company? BA detachment it is, wolfriders? you know ... compliant detachments lock you from using divergent units in short divergent already have more units and detachments, would be just fair for compliant fans/players edit. ofc a wolf/angel/templar can play with compliant detachments, but only with compliant units
@mtrunkello
Ай бұрын
@@CarnageCoon problem is that most divergent detachments are utter shit. Melee units need advance and charge. Also sm weapons are low strenght so they need +1 to wound so they all need the gladius detachment. I dont know why you want to force divergent chapters to use only their own detachment other than pure jealousy.
@stripeybag6977
Ай бұрын
Damn, looks like we got carry Space Marines Brothers. So far it definitely seems like the fastest infantry factions are doing well especially Anti-Infantry weapons due to new objectives. Guard getting stronger seemingly doesn't surprise me because being able to move is great.
@Reliken
Ай бұрын
Can't believe the Custodes sister detachment, which everyone including me thought was just a meme, actually won a tournament!
@alpharius7755
Ай бұрын
tbf barely 1k points were sos, there were 2 caladius and canis rex (still crazy to win with that detachment tho)
@brettmal5298
Ай бұрын
Dark angels having so many mellee options but no access to advance and charge in any of their own detachments sucks, even a strat or enhancement would be clutch … happy to see them not below normal space marines at least again lol
@joshiscravingwaffles3961
Ай бұрын
I think that's why we see players defaulting to gladius now. Assault doctrine and what have you.
@tajj7
Ай бұрын
Blood Angels don't have advance and charge strats either or any characters to give it to a unit (aside gabriel seth who then means you can't take any other named BA characters).
@brettmal5298
Ай бұрын
@@tajj7youre right, but our knights have no guns at all, and just bolt pistols on our inner circle… but when your new codex comes out I really expect you to gain access somewhere in there to advance and charge, though obviously who knows with GW haha
@philurbaniak1811
Ай бұрын
*GW:* "New Meta and Missions Just Dropped" *Tyranids:* "Cool New Restaurant Just Opened"
@d.t.m8393
Ай бұрын
Love the channel, but couldn't help notice this is the 2nd time in as many weeks that you seem surprised Tsons players still aren't bringing Scarabs in their lists. They are an absolutely dreadful unit! Just to reiterate on a post I made early on in 10th, but Scarabs are: -Terrible at playing the missions(slow & and only 1 OC per 38pts). -Terrible at shooting(S4 and Ap-1 in an edition with inflated Toughness values and omnipresent Cover). Even compared to basic flamer Rubrics the Scarabs don't get extra Ap on 6's, ignore cover, or wound re-rolls. And flamer Rubrics are nearly half the price. And can provide a better shooting buff to attached characters. And have better Overwatch. -Terrible in melee. A3 WS3+ S5 Ap-2 D2 at 38ppm is significantly worse than even a vanilla Bladeguard Veteran(who gets +1A and re-roll 1's To Hit for 8pts less per model). And people don't even really rate vanilla BGVs as good combat units in 10th. S5 is just such a killer in 10th -you so often end up wounding elite stuff(Gravis, Custodes, DG Termies, Canoptek Wraiths, Meganobz, Bloodcrushers, Paragon Warsuits, Wraithguard/blade, Eightbound/Exalted Eightbound, etc) on 5's and most vehicles/monsters(anything T10+) on 6's. I mean by Tzeentch's third eye, GK players call their Termies limp-wristed and their Termies have +1A, +1S, and [Lethal Hits] over Scarabs! -Actively tank your Cabal Point score(generating 1 CP per 190-380pts, compared to say 3 or 6 CP for the same amount of points if you were to bring along 5 Rubrics+character(if comparing to 5 Scarabs) or 2x5 Rubrics+2x characters(if comparing to 10 Scarabs). Not to mention if you try to utilize their Deep Strike rule then that's at least 2 Turns that the Scarabs don't even generate their 1 CP since CP generation has an "on the table" clause. 😒 With all of that actively going against them, it's really no wonder competitive Tsons players leave their Terminators at home. The unit needs to either be significantly cheaper(I'm skeptical this would even work since we've seen GW adopt that approach with Blightlords and DG players still don't seem to be bringing them) or they need to get a profile upgrade a la what GW just recently did for the GK Dreadknights/Dark Angel melee units. Tldr: the Scarabs need to be strong enough that including them in your list is somehow worth the potential -5 Cabal Points penalty that they impose when you include them over other options in the same points cost range, and they just aren't anywhere near that level currently. Which is a shame, because Terminators are cool. I would very much like to play with my Terminators sometime this edition! 😊
@Noalak
Ай бұрын
I would appreciate a big point gap between 5 man and 10 man scarabs. Something like 150 for 5, 360 for 10 would be okayish while we wait for the codex. What make scarabs good is the wombo combo of stratagems and Magnus nearby. The resource cost in CP and Cabal points of this combo is only worth the effort on a big squad. A 5 man squad is just a unit of 5 standard terminator with all draw back you mentioned and not a single benefit. Recent MFMs make me believe!
@TheCommunistColin
Ай бұрын
I think the winrates will be more indicative in a few more weeks. People will finetune and iterate upon the first lists they took to these most recent tournaments and performance from different factions will shift and improve from there.
@vinterbjork4128
Ай бұрын
Indeed, Core-Codex Marines can still push 30% winrate and get more nerfs! 😉
@Tulun1
Ай бұрын
No I think this is likely the accuracy of the Ork book at this time. It's not just the changes to the book, although Green Tide and Bully Boys got smashed pretty hard. The general core rules / mission changes were abysmal for Orks. Stratagem wise, they abused tank shock on trucks, and advance / fallback grenades to do extra damage where the general book kinda fails (Orks are NOT a high damage army...). In addition, the general style of orks is early pressure, deny primary, and run up a score. With secret missions it's way easier to claw back to a 40 primary. Completely acceptable score in a tight / hard fought game. Subtly too, when a rhino chassis (or rough equivalent) cannot be reasonable dealt with by most detachments in the shooting phase, Orks just get presented with bad game states that require them to massively outplay or out luck their opponent. In addition, even if War Horde is the good one, people are sick of playing index hammer. The point of the book is to play with cool new stuff and you're left playing a detachment that's been played for a year with a rather linear playstyle (that also DOESN'T help shooting units). It's a dumpster fire. And points won't address the issue (although there a couple examples like Kommandos / deff dreads where they are horribly overcosted). Orks have plenty of stuff, it just doesn't do enough.
@Makarislethal
Ай бұрын
We need more Ork players like you who speak the truth Everyone just defaults to 'warhorde good '
@Noalak
Ай бұрын
Adding insult to the injury is the ruling made by GW on the Warbosss in trukk when calling Waaagh. They make 'aneffort' to write words in Orks FAQ, but can't afford to say "oups, we fucked up, of course your warboss is angry even when embarked".
@tajj7
Ай бұрын
Or it is literally a week or so after the dataslate, where all Ork players have basically been relying on 18 broken meganobz in bullyboz or hordes of boyz and haven't really worked out an alternative way of playing yet. Considering as well it seems that early Pariah nexus is favouring melee pressure armies quite a lot (Blood Angels, World Eaters, CSM, all doing decently) with both terrains, deployments and missions being more favourable to that (some of the new deployments and GW terrain layouts have armies 12" apart, and Orks are literally a faction who has access to army wide advance and charge, plus cheap transpots), it wouldn't surprise that those two things together and orks will be doing fine again in a month or so.
@GundamReviver
Ай бұрын
@@Noalakhow hard would it be for them to say "change the warboss line to say DURING a waaagh..."
@Makarislethal
Ай бұрын
@@tajj7 dumb comment , most factions spam 1 datasheet when we can like death wing knights. Tau suits , tanks ,etc you're just soft Also the meta not even adjusting to horde because everyone wants to play big elite bricks of do nothing. Got salty that Orks could play the mission better Tell me you suck without telling me you suck at 40k
@Akimbo411
Ай бұрын
If GW was actually interested in keeping the game balanced, they would actually play test their changes before putting them out and balance the detachments within a codex against each other instead of the same meta builds in each army. Reavers have been bad for 2 editions now with no break.
@JimH.
Ай бұрын
Reivers and they've been bad for 3 editions.
@cgb1995
Ай бұрын
Whats a reiver?
@odavenport7smal
Ай бұрын
@@cgb1995One of the space marine phobos armoured units
@michaeltangney
Ай бұрын
It's not an accident that the person responsible for game Balance won a tournament this week ... They clearly do some testing for practice if nothing else 😂
@masterofthelag8414
Ай бұрын
@@cgb1995 They're meant to be shock troops with a morale effect and grappling hooks that give them the old fly rule. Problem is they simply don't do enough damage to be meaningfull.
@carysage
Ай бұрын
My simple fix for the Codex compliant: Give them back the original Oath of Moment with full wound re-rolls. This of course would make 1st Company Task Force detachment rule redundant, but since that is probably the weakest detachment anyway they could change that detachment rule to "Veteran and Terminator units gain the Battleline keyword (and +1 OC)."
@AnotherViewBot
Ай бұрын
@@carysage this would be brilliant, and as such, James would never do it.
@Ottersanity
Ай бұрын
Oh god Terminators being battle line would be ridiculous as an opponent drops them off with a Land Raider and humps the poiny
@carysage
Ай бұрын
@@OttersanityYeah 6X10 Sternguard fishing for Devastating Wounds might be a bit OP I realized right after I typed it😂 I was thinking about Termies and figured the points they cost would kind of keep them in check since you couldn't even do 6x10 at 2000 points.
@demon1103
Ай бұрын
As someone who worries GW might listen to some people that say lock out Divergent chapters (currently making a proxy SW army that uses Stormlance and don't want them stuck with a detachment that has nothing to do with charging)....this sounds like a good compromise to me.
@guruvedra
Ай бұрын
Ideally SM need different faction rule OoM, cancer in every form. But GW will try to fix everything with points.
@scottgreen424
Ай бұрын
Space Marines at the bottom of the pile, surprise surprise. Damn you GW
@DeathInTheSnow
Ай бұрын
The problem with nerfing everything is that eventually everything is so weak that nothing is fun to play. You cut out all of the fun rules and make everything so expensive that you just start playing a different game system instead.
@zachhowe98
Ай бұрын
Don't let divergent chapters use unique units in codex detachments. Buff oath to allow reroll wounds or hits. Make firestorm crappier strats better. Stormlance too. Anvil gets counts as remain stationary if moved equal to or less than M, 1st company gets reroll hits and wounds on oath target all game for 1st company units (termies, bladeguard, van/sternguard, land raiders, and maybe captain units?
@vinterbjork4128
Ай бұрын
That would be some really nice fixed! Loving the Anvil idea.
@hartze2345
Ай бұрын
Maybe, when 40th edition arrives, Vulkan can return and give us Salamander players the firestorm codex we deserve... One can only dream...
@masterofthelag8414
Ай бұрын
Codex Space marines can be fixed but it needs some specific targeting. Now you can't just use points on the generic units, because all the divergent chapters get them too. If you want to make them better though what you can do is three things. First, buff the characters that cannot be taken in the divergent ones. Guiliman, Tor Garadon, Shrike ect. Stronger buffs or base gear, or even just points though I'd hesitate to only do points there. Second, you can adjust their sub-factions. They've already got six-you could rework say half of those to not be take-able if you have any divergent units in them, then buff those only stock marine detachments. And third, if you had to, you could lock down more units to not be takeable in the non divergent chapters, though I'd be iffy about this one given it might mess up people's lists.
@reimalaluan5286
Ай бұрын
Getting nerfed, not winning tournaments and getting beaten up like hotcakes in the latest trailer.. Space marines are in a really bad spot right now.
@Xolcor
Ай бұрын
Pleasantly surprised to see Drukhari being near the top. I kinda thought they’d drop a tiny bit with secondaries not being worth as much as before.
@wyatt864
Ай бұрын
a lot of rules now benefit battleline and they rely on a lot of wyches and kabalites to take objectives and trade so I'm not surprised. also the floating vehicles on circular bases are being played with the new pivot rules in a way that imo is cheesy as hell so that's helping them too
@RJALEXANDER777
Ай бұрын
@@wyatt864 Ah, the dark elves learned to drift, that's their secret.
@NogrimStoneson
Ай бұрын
i blame Skari, hes responsible for 90% of our win rate lol
@danielkovacic3588
Ай бұрын
@@wyatt864 Yes, you can save 2" with pivoting boats, but in the end they are just drukhari boats.
@ElGrompho666
Ай бұрын
Yeah, I guess Skari singlehandedly lifts Drukhari up to those lofty heights. They are still one of the lesser played factions and the guy manages to win everything with literally every kind of list, even Razorwing Jets, which are arguably terrible.
@tajj7
Ай бұрын
Fix for playing Vanilla marines, give each of the 'themed' detachments extra buffs if you play as the correct chapter for it. I.e Raven Guard in Vanguard, you get extra buffs, Ultramarine in Gladius, extra buffs, Salamanders in Firestorm extra buffs. So you'd have to play a character from that chapter (which in some cases might be one, like Shrike for Raven Guard) which then excludes you from other marine units (so no BA units etc.) but then you get extra buffs when playing that detachment. I mean Anvil will probably still be crap, but you might then see vanilla gladius, vanguard, and firestorm do better. Also generally those worse detachments in the marine book need some rules changes, like anvil and first company, plus storm lance needs to apply to more than just mounted or literally 3 datasheets in the whole marine codex.
@KingKooba22
Ай бұрын
*me knee deep in prepping my 60 neophytes *surprised Pikachu face
@Arrestedrabbit
Ай бұрын
Just pick up some Aberrants 10 of the big boys are worth 40 neophytes so much easier to paint :^)
@Tulkash01
Ай бұрын
Taken in a vacuum SM are absolutely not bad. The problem is they are just worse than divergent space marines that can use their stuff plus’s other stuff. Tge solution? Stop divergents from being able to use SM detachments and un nerf a few of those (careful with Ironstorm though!)
@williambibens4508
Ай бұрын
We’re entering a Drukhari sweep baby that’s what I love to see.
@buttemountain
Ай бұрын
0:57 Auspex, I believe the kids call it clickbait
@Hewrin88
Ай бұрын
Ah that term was very popular in the 3rd millennium.
@Szarehk
Ай бұрын
Let’s go! Dark Eldar kicking arse once again.
@lordhelwintr283
Ай бұрын
GW needs to get KZitemrs like auspex and play on tabletop to play test these codex’s
@derpslack3292
Ай бұрын
Thanks for the constant stream of amazing content dude. Your upload schedule is nuts esp with the really good accuracy with your rates. Keep it up man!
@NornQueenKya
Ай бұрын
Tyranids being 51% is a good start. We just need about 48-49% higher before its perfect
@Bananasuarus-OMIC
Ай бұрын
Agree
@michaelmaddox2536
Ай бұрын
Wild lol
@alexandersen7390
Ай бұрын
Nids the goat
@maxtracker2904
Ай бұрын
Gotta keep evolving…
@IHADTHECAKE
Ай бұрын
Admech buffs were actually nerfs. A 2k point list in skitarii went up almost 200pts. 10% unit loss is huge when we were already middling at best. Kastelans didn’t get gosh darn anything in terms of changes and now cost more. To even field 3x4 robots in their own detachment is 1200 pts?! Who the fuck is writing these values. AdMech is so fucked.
@JimH.
Ай бұрын
Space Marines were already bad, got crippling nerfs and are now, shockingly, terrible. 🙄
@markhohenbrink5230
Ай бұрын
A change for Oath of Moment could be making it so that it affects all objectives on the board within 6" of the objective, rather than targeting a single unit a turn. You lose the single target damage but gain blanket buffs for objective holders. Maybe add an additional buff for Oath of Moment with this change, add a defensive buff for being on objectives as well.
@saintmayhem9873
Ай бұрын
its really simple, just make it so that Codex Compliant Space Marine chapters are the only ones that can use Codex Compliant Space Marine detachments. Do that and then buff them a little bit. Make the non-compliant chapters flap in the wind on their own for a bit.
@primarchvulkan5097
Ай бұрын
Probably necessary for the health of the game though as a DA player i wouldn't feel great even if i do see the logic
@jarrakul
Ай бұрын
Honestly that's a pretty good spread if you ignore vanilla space marines, but that's not exactly a small portion of the playerbase. The divergent chapters seem to be doing fine, so it's just the core codex that's struggling. Fully agree with Auspex that it looks like there needs to be some actual incentive to play core codex marines.
@Jason-wh7in
Ай бұрын
I wouldn’t say that space wolves are doing great since they can’t play their own detachment and are dependent on a detachment from the marine codex and using a single unit type to win. If GW decides to let vehicles be able to fall back and shoot and freely use and auto pass desperate break out tests, that tactic has limited viability.
@primarchvulkan5097
Ай бұрын
@@Jason-wh7inthat's not entirely true, wolf jail lists are moving away from stormlance to champions of russ
@MrJDMBenji
Ай бұрын
IG are feeling pretty savage on the table. My most recent game against Votann was very successful. Lethals are great and double Dorn is slick.
@ghost9pm407
Ай бұрын
Good to hear it man. I swapped out my artillery for more Scions and tanks and it seems to also be a more fun/active playstyle as well compared to the old artillery parking lots.
@peters6345
Ай бұрын
Haha marines dropped to 40 😆😅 what a surprise. Those nerfs were def necessary Gdubs
@polusx1063
Ай бұрын
Space marine winrate is why I keep saying that codex compliant chapters need MORE NON-CHARACTER UNITS! Make a Primaris version of the Tactical Squad and give it the Ultramarines keyword. Give infernus marines Battleline, and the Salamanders keyword. Give a unique Iron Hands Dreadnought. Give the Imperial Fists keyword to the Heavy Intercessors and make all of those units good! Give white scars literally anything, they need it.
@ca11rl77
Ай бұрын
Give us literally anything other than points nerfs
@danielblair2684
Ай бұрын
In the short term they could give the unique characters for the compliant chapters (minus Ultramarines) extremely powerful rules. Like, not "good for a captain" good, but "good as a centerpiece and reason to build a list around good. Have Shrike let you redeploy every jump pack unit, including placing them into reserves. Have Khan give all mounted units scout 6". Stuff like that.
@isawaryokage
Ай бұрын
imo its not that codex space marines needs more units, they already have everything they need, they should limit non codex complient factions from using certain units. For example, DA and black templars and space wolves shouldn't be able to use things like centurions, vanguard vets and sternguard vets. So these could be way better than they are atm. OFC they could do this to others things as well.
@ca11rl77
Ай бұрын
@@danielblair2684 yes absolutely
@JimH.
Ай бұрын
@@danielblair2684 You don't really want that either because then the entire game plan revolves around those characters and it becomes predictable. SM need BETTER versions of their already bloated choices and GW needs to stop curbstomping specific units because someone figured out how to win with them.
@swogg4586
Ай бұрын
Space Marines just dying atm, good lord
@AnotherViewBot
Ай бұрын
We have been hurting for awhile now, but it's just getting worse each balance patch
@swogg4586
Ай бұрын
The further in the hole we get the more they will have to drastically do smth, ie Nids and Ad Mech
@AnotherViewBot
Ай бұрын
@@swogg4586 That's been my hope, but they can't buff us without also buffing divergent chapters, unlike other factions. Unless they finally recognize the core issue and only give buffs to codex compliant chapters.
@drunkenastarte5243
Ай бұрын
@@AnotherViewBot Divergent Chapters absolutely *need* to be locked out of the Codex detachments and restricted to just the basic Gladius I also wouldn't be against restricting access to some units where it makes sense, ie: Black Templars cannot take Librarians, Devastators, Centurions, Whirldwinds... Otherwise, Divergent Chapters just become 'Space Marines++'
@swogg4586
Ай бұрын
@AnotherViewBot Totally agree, they need to give core SM a buff only in one way or another
@recon2491
Ай бұрын
It would be cool if GW gave SM a chapter master, you choose a unique enchantment and gave him more war gear or something like that... 🤔🤷♂
@AnotherViewBot
Ай бұрын
Nah, we need changes to the core codex marines, not another character
@recon2491
Ай бұрын
@@AnotherViewBot yeah you might be right, but just think it wouldnt be so cool if you can play with your CM from your own custom SM? I think would be very cool 😎
@Jason-wh7in
Ай бұрын
Rogal Dorn tanks being 240 while executioner tanks being 220 is hilarious. The Dorn is 16 wounds at T12 2+ and the sheer volume of shots it has, plus getting orders and lethals. Repulsor executioner is 3+ save T12 with 16 wounds and its only threatening weapon is the las destroyer. The Dorn can also blank the damage of an attack once per battle.
@mtrunkello
Ай бұрын
You are saying that ironstorm enchancements were not the problem given that other armies already had those buff for free? Im shocked!
@arn1345
Ай бұрын
Wait till you hear that the Leman russ also has a 2+ armor save and a ton of guns. Of course the tank army has good tanks.
@nein4599
Ай бұрын
Tyroannofex has almost same studs as the Dorn (except 2 wounds less) for 190 points, so cry more! Also you mention the access of getting orders? Yes we hit an 4+ naturally despite the 3+ on the executioner! You have oath instead, FOR FREE, we pay points to have access to orders my friend, cray louder now
@mtrunkello
Ай бұрын
@@arn1345 in a game where the company strive towards balance, the tank army's tanks are not better than a not tank army tank. It evens out if i field twice as much shittier tanks.
@captainplanet123100
Ай бұрын
It has 18 wounds
@Ghislain82
Ай бұрын
Really torn between the white and black dices. The white ones are what I always imagined Auspex dice would look like, but those black ones are all kinds of sexy 😍
@stripeybag6977
Ай бұрын
I'm curious with Space Wolves taking Champions of Russ which of them are they taking as their free options? Like if I had to guess it would be either the Feel No Pains or OC buff just for how difficult it is compared to the others.
@Errtuabyss
Ай бұрын
I believe you can't take OC for free. It is probably the first one you want to unlock. Any buff to movement is very valuable in this Mission Pack. It also helps getting your characters into melee and unlock additional ones.
@blade2453
Ай бұрын
Literally instantly bought dice as soon as I heard you say it lol
@runeh3022
Ай бұрын
From what I understand CSM were not "winning a lot of tournaments". They won a few, out of what was a list of some 15-16 different "codexes" that were winning (Orks winning the most by numbers at the time by far) and those CSM lists that did actually win all seemed to do so for a very brief period of time, spamming 20-30 Warp Talons... GW could have nerfed the War Talons a bit for sure (no denying that), but then let the CSM meta get a bit of time to develop before nerfing pretty much every unit that people started to take. Nerfing Havocs again? I mean, what the actual f...???
@jeremiegartner464
Ай бұрын
They basically hit every unit in a radiers list. But that killed the whole army.
@Negative_Positron
Ай бұрын
Literally the solution to divergent chapters is to bind them to divergent detachments. That allows you to boost compliant detachments without having to edge case death company or thunder wolves
@sixsevenfour
Ай бұрын
Other divergent chapters doing well: torches and pitchforks. BA doing well: balance at top 'pretty great'. 👌
@MalleusSolum
Ай бұрын
Honestly I'm fine with BA doing well because they got there by playing like BA. With BT it was basically just doing Ironstorm better than codex marines.
@sixsevenfour
Ай бұрын
According to the stats Mordian Glory went over on Monday, BT players have migrated away from Ironstorm to Righteous Crusaders so these results should reflect that, though he showed BT down at 44% I believe rather than the 47% shown here. Hopefully the tournament chuds chasing the meta move on to something else. My personal annoyance here stems from the fact that when BT were in the 55% win rate neighborhood using a codex detachment we had 'Helbrecht + Sword Brethren do Whaaaaat?!' sky-is-falling reactions stirring it up and they took nerfs to Templar units before Ironstorm was even looked at. Regardless of what detachment they are using 55% is 55%. If this isn't just a first weekend anomaly will what's good for the 55% win rate goose be good for the 55% win rate gander, or is balance going to still be 'great'? My gut tells me the chuds will migrate to overwhelming with jump pack intercessors and VVs with BA leaders if Art of War is calling it out as really strong. Time will tell if that is true and if we see the same click bait pot stirring should it be true.
@MrHoneuma
Ай бұрын
DG were a 45% last I checked. A bit hard to call point reductions to bad units that are never taken because of bad abilities compensation. It's so hard to get excited about playing them in 10th.
@user-nj3vu1jd5r
Ай бұрын
I really enjoyed thier identity in 9th and late 8th but that’s gone now and we’re left with no anti tank, the slowest terminators for an extra t, and our best combo to buff our pbcs just got basically removed.
@cgb1995
Ай бұрын
I've shelved my DG for the time hopefully only until the codex releases. Some sort of change to PBCs, either buff up their raw damage or add more shots to the mortar D6+6 perhaps. Blightlords get a rework, no reason to run them over deathshroud. Would love to see them become an anvil unit, give them 2 OC and a 6+ FNP that goes to a 5+ while they are controlling an objective. Some actual rules changes to other characters, currently we don't have any sort of warpsmith variants so all of our nifty daemon engines have zero support. Pivot some of the abilities that direction. Its really going to come down to the codex, they did a good job when they changed mega-nobz in their codex so hopefully they're aware of DGs struggling units.
@traviscumbest3946
Ай бұрын
@@cgb1995 I wouldn't get your hopes up honestly. It's sad to say but we will likely get 4 bare bones detachments, no major changes, get -1 weapon skill changed to -1 one to hit, Blight lords might get a small buff like +1 OC because it's easy for them to do, most characters that are trash will still be trash and no durability buffs army wide. And for are new model they will just rerelease the LOC model that you have to buy second hand right now. Maybe 11th edition will be better and we will get are tough identity back.
@forthebrave6122
Ай бұрын
As soon as I saw the admech changes I was happy but new it wasn’t enough, they really need to be a semi elite army with rules to show it and please let the mars robots be good again they need it
@rayraybordley8732
Ай бұрын
5 straight wins with deathwing detachment. I was getting beat badly before the update now I'm crushing
@Majere613
Ай бұрын
So here's an idea for vanilla Marines that might help them a bit- give them an extra rule, something along the lines of 'Adherent to the Codex', which gives them a bonus CP at the top of the battle round. The idea there being that sticking rigidly to the Codex Astartes has tactical benefits that the divergent Chapters can't match. With the recent changes to 'free' strats it could be quite impactful, and the fact that it'd need an exception to the usual CP gaining limits would just help cement the Marines place as GW's favourite special boys.
@LordOfD3stro
Ай бұрын
I will continue to preach the belief that SM can only start to be made better once they cut off all other Divergent chapters from using their detachments.
@user-be2nt8bi9j
Ай бұрын
Litteraly how? That wouldent make the base marines better, it would just make the others worse
@LordOfD3stro
Ай бұрын
@@user-be2nt8bi9j That's why I said 'start'. If other armies had to only use detachments that were in their own codex, they could be easier to balance instead of having to account for 5 different armies being able to take the same detachment.
@mtrunkello
Ай бұрын
@@LordOfD3stro my brother in guilliman just buy azrael or dante and cut it off lol
@LordOfD3stro
Ай бұрын
@@mtrunkello what do you mean?
@mtrunkello
Ай бұрын
@@LordOfD3stro if you think the divergent chapters are so much better just buy literally 1 model and you can use their detachment and rules for your entire sm army. Divergent chapters had to do the same only with much more money on the line. There is literally no reason for you to punish yourself and play an inferior army for years until gw adresses the issue because they wont. They want to sell models.
@DJSkaberry
Ай бұрын
Really surprised GSC is that high tbh. I expect that to drop down to around 35% after some more data.
@MarcosGarcia-et1qu
Ай бұрын
Chaos space marines got a hit becaise a few sweaty nerds did well with renegade raiders. Now I'm in a worse spot with dread talons than i already was though I think pariah nexus might be a weird buff do to how actions work now
@Amdor
Ай бұрын
Admech wise, i have to say data-psalm with fun police (fulgurites) is great with charge from dunerider. XD
@The_Penguin_8964
Ай бұрын
I think Fulgurites looks like Yakuza then police...🙈
@Amdor
Ай бұрын
@@The_Penguin_8964 they hit people with fun sticks ;)
@ancientmariner9460
Ай бұрын
40% WR for regular Marines ? I'm shocked! SHOCKED! Legit way to play my Sallies lately is to "lend" Divergent chapers units/rules. I mean, I dont have any Salamander keyword in army so why not use Blood Angel rules and pretend that detachment is called Sons of Vulcan... Or Black Templars vechicles with bonus Multi-melta pretending to be Sallies. Dark Angels Deathwing Terminator Squads can pretend to be Nocturne Terminator Squads... Of course no keyword mixing. It works both ways so use it to your advantage because seems like GW wants people to buy Poster Boys and spend more dosh on divergent chapters.
@cgb1995
Ай бұрын
Brother this is what I've been saying, Grab some vitrix guards and convert them into a unit of sanguinary guard. Buy the DA upgrade spure and use all the options but just paint they yellow. The +1 to wound on objectives you control is pretty on par for rules with Imperial fists, color doesn't matter anymore we can finally be creative. Folks also have to stop obsessing over win-rate, my buddies gone undefeated with salamanders in local tournaments. Mans loving firestorm assault, nightmare charging my DC in, lost all 10 to overwatch before... still a bit salty about it.
@mtrunkello
Ай бұрын
Da is using gladius what are you talking about? That means the basic terminators and assault options for space marines are lacking. So you need to remedy that and not nerfing other armies. Btw if you would notice the best armies cureently are the ones without a codex meaning in time they will be all reeled back.
@lohikaarmeherra-1753
Ай бұрын
Uriel ventris. Deep strike on a unit of infantry not meant to have it + double dip on a stratagem. Paint him in ur colors, and call him whatever. Or F GW and just proxy ur cap as him.
@wonderfred
Ай бұрын
Divergent chapters need separate points for codex SM units. The Salamanders shouldn't be paying the same for plasma inceptors as the dark angels
@mtrunkello
Ай бұрын
Explain how plasma inceptors are better with dark angels? Lol
@Kellhound32
22 күн бұрын
Sure glad I chose Raven Guard and Imperial Fists when I started back in 7th. This game blows so hard.
@Dewoy1
Ай бұрын
I have my first Tyranid game tomorrow, with the new changes. I m stll not sure if the Neuro Tyrants Neuroloid, attached to a non Synapse units hand out the additional -1 to the Battleshock test during Shadows in the Warp. If anyone has a clue, i´d like to know the answer, as i m sure it´ll come up.
@Errtuabyss
Ай бұрын
No they don't. Their rule makes the target unit count as being in range of Synapse, Not making them Synapse creatures themselves. Using the same keyword for both Units that can benefit and those that have the Aura is one of the worst possible application of Keywords ever..
@Dewoy1
Ай бұрын
@@Errtuabyss Cheers, i thought so too.
@azeria1
Ай бұрын
People liked the ork codex right so seeing them almost the same level as genestealers is funny with how people didn't like they codex
@Errtuabyss
Ай бұрын
Well, GW Made Most of what people liked about the Ork Codex much worse, almost as much as they nerfed the GSC Codex 😅
@RavagerZero
Ай бұрын
On codex vs divergent marines, I honestly think divergents should have much more limited access to codex datasheets, and be restricted to maybe two codex detachments at most (Gladius + 1 lore relevant other). And codex armies get a buff to Oath, maybe just reroll 1’s to wound?
@MirageMancer
Ай бұрын
Space Marines are kinda cool because of the play style variety. Also a nightmare because of the same reason
@ryanoakley8426
Ай бұрын
So buying dice. Its the least we can all do for your service and they’re actually a solid deal
@kendalflongbeard2935
Ай бұрын
40k Messiah coming in hot!!
@The_Blackshield
Ай бұрын
A 9-10% jump for Deathwatch? I know it's only one weekend of data, but that's a good jump up! It would also be very interesting to see what detachment is being used, and the army list.
@tdlainc.4737
Ай бұрын
What? marines aren't doing well? Why not get rid of more options and make more Hyper focused units? maybe that will make them better? Oh wait that's the god dam issue in the first place.
@BrandonGiordano
Ай бұрын
Drukhari being strong is pretty nice. Space Marines still desperately need a buff but it's nice to see most armies hanging around the middle. Feels balanced.
@TotallyNotJustCynical
Ай бұрын
Thinking back to i think 8th when Space Marines kept getting buffs and new units with more buffs, it feels surreal seeing Marines just get hammered with nerfs.
@BloodyArchangelus
Ай бұрын
Blood angels 55? Oh.. Gw would delete death company flexbility. we are f8cked xDDD
@ca11rl77
Ай бұрын
Yep
@cgb1995
Ай бұрын
*Looks at my shelf with 40 death company, each with a wildly different loadout*. "S*********t"
@AstroKnight08
Ай бұрын
Happy independence day form Ireland
@RSBurgener
Ай бұрын
Yeah, the 3% below the 50% threshold for CSM makes perfect sense. That's basically how over-nerfed they were in the update. It's not terrible, but it WAS too much.
@lohikaarmeherra-1753
Ай бұрын
Still 10% better than loyalists…😅
@tonyaldante1017
Ай бұрын
Guessing we’re waiting 6 months for any kind of change to orks to make them even middling to good if anything, nice codex GW shame the index the only usable option was f you’re not throwing on purpose
@primarchvulkan5097
Ай бұрын
Hopefully 3 months, not a great feeling until then though sadly
@InsidiousDr9
Ай бұрын
They should hire an actual mathematician to balance these things.
@FionaAnstian
Ай бұрын
I find it interesting you have never mentioned big knights doing actions while shooting, did you forget that in the mission pack?
@davidarbour2683
Ай бұрын
Look how they massacred my boy UM
@ElGrompho666
Ай бұрын
I was wondering why Imperial Guard was so low before. As a T'au player, my experiences with Rogal Dorne tanks have always been rather unpleasant and I bet they will become even more painful now.
@ColonelHoganStalag13
Ай бұрын
I've run three of them before and they can do well but you sacrifice a lot of points in those three vehicles. I prefer using a balanced approach but GW seems to dislike artillery and so now I find myself with more points to spend on tanks. Can't really run large infantry units without the risk of handing my opponent VP for wiping out a large unit. I guess it could be worse but the Rogal Dorns do intimidate opponents.
@erickt8184
Ай бұрын
What about allowing two detachments for codex space marines?
@SkaredCast
Ай бұрын
Ahhhhh The Dark Kin
@arestheblue
Ай бұрын
I Mist say how much I enjoy GW nerfing the good units for necrons repeatedly, without buffing anything to give different options. I don't want to run C'tan and Wraiths, there just isn't anything else that is legitimately competitive.
@ColonelHoganStalag13
Ай бұрын
GW has this problem with several factions where they're about one way to run your list and then GW seems to think that one way is too powerful and nerf it. They fail to see their lack of creative design within army lists is the root of the problem and not players abusing the army design.
@slow_runner
Ай бұрын
As a Salamanders + Orks player I'm certainly ecstatic.
@nikoskarabelas8674
Ай бұрын
As a relatively new player, seeing Blood angels in the top tier for the first time since i started playing is so bittersweet, i get this anxious feeling that GW will "balance" us to the ground ASAP 🤔
@ba_commander
Ай бұрын
It'll probably happen :)
@nikoskarabelas8674
Ай бұрын
@@ba_commander Ah,it's OK John, i trust that you will lead us to more GT wins on the bikes of your Outriders!
@ACoolRat12
Ай бұрын
Auspex on that grind
@leSmokySmoke
Ай бұрын
shoutout to den of fools, GREAT channel!
@DeadSoul68
Ай бұрын
Keep up the good work, always so much content on your channel, always up to date
@depoittier
Ай бұрын
I guess GW realizes that people buy marines no matter how bad the win rate is... so they're trying to incentivice people to buy other armies.
@friendlyspacedragon7250
Ай бұрын
I know this is an early look but I wouldn't have guessed that tyranids and imperial guard were both above the 50% mark.
@ManateeTunes
Ай бұрын
Now is Admech's time to shine! Hoping for some improved win-rate for my toaster cyborgs
@EuanMilne
Ай бұрын
The thing genestealers have to work with is the fact they can't be played easily, to play genestealers you have to act the part of a cult mastermind, and constantly be planning like 5 different things for each unit
@therichguywithnomoney.3383
Ай бұрын
I feel bad for GCults. From the best faction to practicaly the worst
@reedster222
Ай бұрын
Yeah wanna try some lists out myself to get a feel for the changes, but initial reads point to them needing some love. On top of some obvious point cuts I feel like the faction rule could use a little boost, something like the roll for cult ambush always being a 4+, instead of just on turns 1 and 2 could be nice.
@doomzdude_btw5514
Ай бұрын
@reedster222 battle line units used to come back on 2+ in rounds 1 and 2 the faction did get nerfed but I think it is for the best they were busted before
@reedster222
Ай бұрын
@@doomzdude_btw5514 I don't remember cult ambush rolls ever being a 2+, originally battleline always triggered cult ambush which was extremely broken. After the changes battleline got a +1 which when stacked with the +1 for rounds 1 and 2 the roll would be a 3+. Regardles, the way cult ambush works now makes it one of the worst faction rules, feels a little too inconsistent.
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