Some of the animation is a bit janky, but come on guys I spent 4 months on this I totally have an excuse to not fix it.
You may notice that the reflections on the armor (specifically the chest and helmet) are a bit weird, this is because the normal maps are intended for DirectX orientation, but are being rendered in OpenGL orientation. I have since fixed that, but no way am I going to go back and spend another 3 days rendering just to fix it.
lh3.googleusercontent.com/-OW...
I don`t know how to share images properly.
Also, animating wheels is hard. Shut up.
All credit for the audio goes to Rooster Teeth Productions.
Character models from Halo Reach
Background object models also from Halo Reach
Some gun models from the Halo CE Custom Mapping Team ('Cause they're beautiful)
Map from Halo
Animated and rendered in Blender 3D
Seaweed.
Негізгі бет Red Vs Blue Episode 2 Animated Edition
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