Your gameplay is so fun to watch please don't become a stray dog
@watermelon_cat_skateboard
Ай бұрын
i remember once my friend dm’d me saying "NO WAY LAVAKITTY IS IN MY SERVER"
@Saltsour
2 ай бұрын
0:05 IM LOOKING AT TOP LEFT AYO AYOO!
@htaspebo8333
2 ай бұрын
Thoughts on the recent changes rocket and skate have and sooner or later medkit buffs?
@lavakitty89
2 ай бұрын
rocket: reload rework is fun. it's a gimmick that no other phighter has and I really like it. it still needs a few tweaks but it's excellent. Don't like the passive nerf, rocket's passive is slowly becoming another one of those passives where it gives a tiny effect that doesn't really matter. A lot of the phighters suffer from having a passive that has too small of an impact or isn't interactive enough. skate: need to play it more medkit: phenomenal changes. auto aim removal is something I've always wanted, medkit's healing was too high for the amount of skill it took to heal a teammate. It was annoying to fight against. And now with the 16 damage headshots... dps medkit is backkkkk haven't tried medkit yet but yeah it sounds good to me
@Saltsour
2 ай бұрын
@@lavakitty89 can upload a Medkit vid on a full private server with those changes? Doesn't have to be mvp I just wanna watch your medkit gameplay again with the newest changes since you're so positive abt them
@lavakitty89
Ай бұрын
@@Saltsour aight after playing him for a bit, realized the attack speed nerf hit him way harder than I thought it would. I still like the change, but I think it'd be a lot better if the attack speed got toned back up. As for the vid idk when it'll happen, didn't get into medkit cause his dps is still underwhelming
@jamezjamez5572
Ай бұрын
Which phighters suffer from this "passive" problem you talked about in the rocket portion?
@lavakitty89
Ай бұрын
@@jamezjamez5572 it's more of something I don't like than a "problem" most passives aren't that interactive or powerful. for example slingshot: his passive isn't weak but it's kinda boring. it's good for getting away from melee enemies but that's kinda it. instead, what if you got 10% haste whenever you use a move that lasts until you get hit? infinitely stackable but you lose all stacks when you get hit. sounds more interactive and fun to me. just my thoughts on the matter. some people may like how it is now, or may like my idea more.
@VantaViolet
Ай бұрын
Me analyzing this video frame by frame thinking I’ll get better at scythe (she won’t)
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