Board your windows, the phighting community is coming
@ObesityCity
Ай бұрын
As someone a part of the Phighting community I like this video
@NoToast_
Ай бұрын
As someone not a part of the phighting community, Idk, I’m not part of the community 🤷♂️
@The_WumboTM
Ай бұрын
The swarm of children approach
@user-ds6go2cq4s
Ай бұрын
For what, it's just 15 people😂
@Marshyman25-yw5pc
Ай бұрын
What community 🥲
@thechorri2198
Ай бұрын
The comedically timed Skateboard about to ruin your day by going left right up and down:
@bigdued7039
Ай бұрын
that feeling when you're a ranged class and see some enemy skateboard or biograft charging at you at mach 12
@goldentheidiot
Ай бұрын
rocket mains rise up
@NZP208
Ай бұрын
@@bigdued7039 I've experienced this feeling too much
@Threertx
Ай бұрын
Skabored :)
@thetrueomniking
Ай бұрын
Neverreachthetruths is a very interesting name 😂
@a3cer76
Ай бұрын
Hey, level 190 hyperlaser main here. I think this review is very fair but I thought I'd give perspective on the game in general because I think it's interesting to see multiple opinions on actual balance. I think a big problem of Phighting is that given that it's clearly a casual team fighter, high skill ceiling characters (like hyperlaser, skateboard, medkit, etc) don't fit in nearly as much as other characters with a low skill ceiling but high skill floor. Because of this, I feel like teamstomps where you get spawnkilled over and over happen significantly more frequently because new players have a harder time getting traction with said characters, which then leads to them quitting, not having fun, etc. Something else that bothers me is that many small but meaningful mechanics like hyperlaser's grenade granting movement speed to yourself and teammates, scythe being able to hover in the air for a while whilst swapping weapons, etc aren't shown in the in-game descriptions, which ultimately makes for a bad user experience overall. Finally, the thing I most dislike in Phighting is that team play is almost non-existent, with the exception of raw healing and Subspace being able to enable other characters. I wish there were more incentives to play near your team, because as it stands, it does not make sense for a 5v5 to end up becoming a 3v3 and two 1v1s in the corner. Great review, I appreciate the neutral stances
@MissingHunter
Ай бұрын
I find playing near teammates very useful, but it took me around 400 hours of playing to realize it. For example, when I play shuriken and a scythe is attacking me with the scythe mode, i'll purposefully get next to my fellow katana or banhammer player so they can help me out. This situation actually happens quite often and a lot of players never realize they can rely on teammates to help.
@Krezmor
Ай бұрын
The number of people i enabled with subspace can't be written lol.
@ZaynePillow-tf2gx
Ай бұрын
Blud mains hyperlaser 😭(never played the game)
@internetlurker1850
Ай бұрын
@@Krezmor I swear every subspace game is 1 kill a few deaths 35 assists.
@Krezmor
Ай бұрын
@@internetlurker1850 i feel you dude.. i got 0 kills and 18 assists once, pretty much due to my phinisher and a lucky team wipeout with it (they pretty much ran into me)
@TheOpeningDay
Ай бұрын
Yeah I don't know about the whole "lock characters behind a requirement" thing. That's not a good way to keep people playing your game, they'll just get bored of playing the same character really fast, and leave regardless.
@bleedingwrist
Ай бұрын
Critical Strike pulled it off by making it not too hard to unlock new classes (I've changed my ways and now I actually like the new version, anyway), that's the thing, it doesn't need to be too grindy, it just needs to be enough of a challenge. edit: And not only that, but the starter classes all have very straightforward playstyles and movesets, making it easy to learn. So you could experiment every class type and buy more advanced classes from the ones you like, and obviously, those classes had more depth to their movesets and it took a while to learn. That's why I love CS so much.
@The_Hydration_Police
Ай бұрын
Oh yeah, I hate unlocking new things like that. You see something but can’t do anything. But also Critical Strike did it good
@The_Hydration_Police
Ай бұрын
@@bleedingwrist yeah I feel that, I loved playing as that astronaut class and the new one just doesn’t feel the same
@particleglumsanctum
Ай бұрын
they should make it like tf2 where u just unlock weapons/abilities for the characters
@valiki5
Ай бұрын
@@particleglumsanctumim thinking more of a garden warfare 2 system where you can buy new abilities from a shop and change your m1 move
@hd6763
Ай бұрын
Wonderful review Eclipse, as a level 200+ skateboard main in this game. I found that you hit a lot of the distinct things that hold the game back, and I will also show my personal opinions on the 3 afformentioned: • Class Balance: Now I do agree that having a multitude of classes in a game can make balancing complete chaos, but I don't agree on your take with Hyperlaser. Hyperlaser focuses on head-shots and his "Wireframe" effect, wireframe just to explain is an effect that disables classes (Phighters) moves. You give the example of a melee class chasing Hyperlaser, but Hyperlaser's other moves are more evasive moves, applying instant wireframe and speed boosts with e, as well as q. Now that's just nit-picking on you not knowing how a classes truly works/plays, but I do agree that this game has a certain level of rock-paper-scissors class vs class combat. Skateboard absolutely demolishes Hyperlaser if they're skilled. • Team Balance: I completely agree on this issue, I feel like they should add a sort of autobalance with players like in TF2, swapping players to opposite teams to see if it would be any better. Maybe they could figure something else. • Game Longevity/Progression: Now this game I can't lie about, it doesn't have a goal/reason to be playing other than for fun. Although, this game does have fun community events like their "Phestivals" and "Phrenzies". Phestivals are much like Splat Fests in splatoon, where you pick a team, typically between two, and phight for about a week and see if the team you chose won, giving skin prizes and money (bux). Personally I think Phestivals are a great deal of fun for the game as it induces great mix-up in gameplay. Phrenzies on the other-hand, have only been introduced recently, their first Phrenzy being "Mix-up Madness" where your class would be randomised every death. It had a leaderboard where top players would win robux prizes and a threshold for all players to unlock things (e.g: being the top 15-20% (I can't remember) would give you a skin for rocket that cannot be obtained as of right now). But at the end of the day, this game has nothing to work towards. I personally believe PHIGHTING! is a fun and unique game compared from the slop we have been seeing recently on the Roblox platform. That's all from me, cya.
@DabouldGaming
Ай бұрын
yhea but
@valiki5
Ай бұрын
skinsskinsskinsskinsskinsskins
@alexisferr3883
Ай бұрын
This game only exists to be fun which is fair, but i feel a progression is a thing which i feel its one of the main reasons why this game is not noticed, also can we agree this game is a copy of overwatch, ok? ok
@Just_A_Guy_With_A_Flandre_Fumo
Ай бұрын
I would honestly play the game more if it had a better team balance, for like 5 matches straight i was in the top half while the rest of my team was on the bottom half, but yeah, the game is great!
@bean6095
Ай бұрын
@@alexisferr3883 overwatch didn't invent class shooters
@Danunation3
Ай бұрын
level 230+ skate and bio main here Some of the points mentioned in this video is something I can agree with Again, from order, I'll cover all of the flaws you pointed out Class Balance I am not sure what I can say about this, all of the phighters seem very balanced to me. Yes one absolutely destroys another and another destroys that, It's called a counter which your team MUST coordinate and balance their phighter picks. (If your team is only based on supports and ranged, the other team's melee will have a high chance to demolish yours) Hyperlaser is a long ranged sniper meant to be behind the team to deal focused single target damage which can obliterate any tanks if positioned well enough. Your q and e helps you reposition whenever you are being mauled by melee classes and your team is there to aid you (unless your team is absolute dogwater maybe thats just tough luck). Team Balance I can also agree on this part as most of the times I'd score top 1-4 with the rest of my team at the bottom of the list. Its infuriating and I don't like it. The game has no autobalance (which I understand getting balanced to a losing team hurts) or level balance (A bunch of level 100s vs 4 new players with an actual good player). Progression Most games also dont have this aspect, Phighting is one of them. I don't see any problems with it, skins are also around crossroads which you can buy for bux. Theres also titles which you can grind for, and theres definitely alot more than that. Phighting is a game MADE for FUN not 2 months of never ending grind for some item you want. it's not a good choice to implement phighter/gameplay locked features into Phighting. However this is your opinion and I respect it. Thank you for reviewing and making a video on Phighting.
@abedamro7319
Ай бұрын
Thanks for summing up the video and also i agree with basically everything u said 👍👍
@Lightning-sl6zv
Ай бұрын
Personally, I feel like the game could use a little bit more progression because, I and many others are not very interesting in collecting cosmetics; we mainly play games for the gameplay or for things that might meaningfully change the gameplay. To fix this I believe that some type of progression system could be added which would not disturb the already established less grindy nature of the game. For example in Risk of Rain 2 you must collect challenging badges in order to unlock another move or move variant which can be swapped with pre-existing ones. In Phighting I believe that this can be implemented by making certain swappable moves for a character be obtainable through badges or BUX. This would not be essential to the gameplay; however, it would provide a meaningful challenge or goal to for players like myself.
@salvador_piw
Ай бұрын
NOW this is all that I wanted to say, but some progression still exist like badges for stickers, titles, skins and actually learning how to use a phighter properly which makes the game way more fun and finding which one fits you best also unlocking pro servers which usually take care of the balancing issue since it would be close to impossible otherwise because all players have different skills and or mains
@abedamro7319
Ай бұрын
Sry for a double reply but i just realized that not only do i completely agree but im also a bio/skate main like bro what r the odds
@sigmaohiogyattfanumrizz
Ай бұрын
no one cares lil bro go back to playing ur ass game
@CorruptTypes
Ай бұрын
Change the title to "This ROBLOX Phighting Game is SO CLOSE to Being Great" come on bro, you had the PHERFECT opportunity
@electronicMassager123
Ай бұрын
did he listen to you or what??
@kellan_r087
Ай бұрын
it worked lol
@NormalizeCommonSense
Ай бұрын
Should've put "come on bro, you had the PHERFECT opportunity"
@MissingHunter
Ай бұрын
its not even a fighting game its a class based shooter ;-;
@slaveratory
Ай бұрын
@MissingHunter melee: am I a joke to u?
@Potato-corner-eater-
Ай бұрын
9:25 "On the flip side," i hope that reference was intentional. (The Flipside is a famous idol group/duo in the Phighting universe)
@radium6962
Ай бұрын
I completely disagree with locking classes. I really hate that in games... it immediately stops me from playing if the grind is too steep. I would far prefer a different progression system entirely.
@Megggazap
Ай бұрын
same
@ausername6103
Ай бұрын
I mean yeah I agree with you but games with no progression also gets me to stop playing when there’s nothing to work towards
@gimmiefry
Ай бұрын
Yeah. And then you grind for the class and end up being absolute crap with it.
@cycy8699
Ай бұрын
like you could: lock characters behind insanely high money requirement (that you can use robux to bypass), create gacha systems, randomizers, add popular anime influences just so the game can get a big boost of players for a bit and die out due to the creativity being none and total reliance on manipulative grinding tactics.... or just have a nice game that came as a full package, averaging 1k players steadily for years to come instead. really i don't know what is your threshold for a game to be popular but for the amount of good games that I've came across on roblox that can barely get pass 20 players, this is outstanding
@bungofungus
Ай бұрын
As a fan of phighting, this game def has some areas to improve. The devs are pretty passionate and will take this advice and do smth with it but the game is still in alpha and has a lot of room to grow. Hopefully there’s a better rank system to fix team balancing/matchmaking and add some interesting progression because after you learn how all the classes work the game does get repetitive and boring (and i say this as someone who’s lvl 100+). Overall this is a nice review that addresses some of the biggest issues with this great game, i feel this is really healthy for its future.
@j4x4x
Ай бұрын
stop waffling
@bungofungus
Ай бұрын
@@j4x4x :(
@tipherethestebanSCO
Ай бұрын
@@j4x4xlol
@minifye
Ай бұрын
@@j4x4xlet them cook!!!
@TrueHey
Ай бұрын
not going to jump on the hate train immediately but instead give actual criticism: Hyperlaser is definitely one of the harder classes to get used to but can be exceptionally good, he can do headshot damage which deals 40 damage and can wireframe every third shot, this absolutely demolishes any class that isn't careful near you. He's also a class of practicality, he can shut down things like ban hammer's E early with his wireframe which can completely counter the character. I'd also recommend looking at frontline hyper gameplay to really see how viable of a class he is once you get the aiming down. Class progression is actually planned sometime eventually where you unlock rewards the more you play a class but they will never lock characters, locking characters may prohibit the usage of a character you may find find and force you to play classes you do not like, it would also make pub stomping so so much easier for people who unlocked the characters due to the fact that new players wouldn't be able to counter pick against them. This game isn't a "grind so you can feel good about yourself" game like the rest of roblox but much more comparable to games like guilty gear where you are just playing for fun, the only thing that is locked behind experience is your own skill. This would ESPECIALLY ruin class balance considering pros would get their fav classes more often allowing them to pub stomp more too, the devs don't want to make players feel forced into playing so they can "get good characters" but instead they just want players to have fun, if the player isn't having fun then they can leave.
@quasiliteral
Ай бұрын
As someone who's played an UNGODLY amount of Phighting (level 300+), I have to say.. some of the points you make in this video are pretty good. Mostly the point about the games longevity, and I can absolutely see where you're coming from. In the game's current state (of Alpha, mind you,) there is no real goal to work towards. No special classes to unlock, no upgrades to your character or anything, the only thing you really earn is XP and Bux. However, I'd just like to say that Phighting's freedom of letting you play whoever you want from the start is so incredibly refreshing for Roblox games like it. I remember being genuinely shocked when I first asked 'how do I unlock new characters?' and got the answer 'just press x lol.' I think there's something great about the only barrier between a pro and a new player is just skill. No money, no special characters or grind, just game knowledge. Funnily enough, I actually found Phighting after I gave up on Critical Strike for that very reason, too many pros using things I couldn't know anything about because they're either unobtainable or locked behind the grind. In Phighting, if you don't know how a certain character works, you can select them and learn! No need to spend tens of hours fighting losing battles because you only have the weak starter characters.
@haxking2
Ай бұрын
Althought I completely agree with your points on team balance and progression (I have raged so many times because of my teammates), I feel that all classes are very balanced, some just have different skill floors and ceilings. as a biograft main (level 150 ish), your hyperlaser example isn't the best, against good hyperlaser players, they can very quickly kill biograft (2-3 headshots) even if i'm constantly teleporting around them. Hyperlaser's ultimate is one of the best in the game and hyperlaser is also very good at dealing with tanky classes. Hyperlaser is also good at frontlining alongside teammates. since characters have quite specifc ways of using their kit, you can't get a good grasp on how good a class is until you understand how to play it. an example is in your footage of medkit. you keep shooting your teammates to heal them, which isn't wrong, but headshotting opponents can heal you and your teammates more along with doing damage. the biggest problem with the game is that these strategies with each character aren't told in the game. this creates the real reason why there aren't many players: the game is very hard to get into in the long term. when you do tho, you will find yourself playing it for a long time.
@Megggazap
Ай бұрын
lol, a lot of his medkit gameplay was him trying to heal shields that cant even be healed
@thechorri2198
Ай бұрын
As a Phighting Scythe main I can confirm the dopamine from the gun phinisher is awesome
@TheSnaKerz
Ай бұрын
Phinisher?
@Luck3yv
Ай бұрын
@@TheSnaKerzbasically ultimate ability
@BiggestGoofy
Ай бұрын
bro who plays scythe
@Luck3yv
Ай бұрын
@@BiggestGoofy we do
@Mercer0
Ай бұрын
@@BiggestGoofyhe does
@Psinoh
Ай бұрын
As someone who has a LOT of time as hyper, there are a ton of small mechanics that make or break your success when playing the class. Hyper, first off, only deals 20 damage on bodyshot, and deals 40 damage on headshot, which is better, but doesn’t necessarily win an encounter. The really important part is his wireframe mechanic, which I find is extremely poorly explained by the game itself. Hyperlaser’s grenade and third/final shot in his clip disables the enemy and makes it impossible for them to kill you for the duration, allowing you to set up for more shots, most primarily RMB which deals significantly more damage than headshots. Landing a grenade and then comboing into a RMB + headshot, or even a double bodyshot can melt most classes, and kill weaker ones outright. Hyper additionally has multiple extremely useful tools to fend off close-range attackers, and using them correctly can make dealing with rushdown melee like bio legitimately easy, nearly reversing the matchup. Hyper’s E doubles not only as a teleport, but tapping it instead of holding it allows an AOE damaging speed boost. Combined with the grenade, which disables enemies in its radius AND grants any allies an additional speed boost if it explodes while they’re in the area, and it means hyper can spam his AOES out as a sort of panic option, before trying to land a finishing shot while your opponent is disabled after you run away. This is particularly easy to do since that speed boosting AOE also allows your next LMB to be shot without any startup lag. Hyper is pretty genuinely amazing in close-quarters because of this and can get out of a LOT of bad scenarios that he probably shouldn’t be able to. It’s not just a skill issue, in my eyes, though, but a more underlying issue in which the character’s mechanics aren’t explained thoroughly enough, causing players to struggle because they’d have absolutely no way of knowing how the hell the optimal way to play the class is. There are legitimately mechanics for some classes that I never knew existed for months before I actually figured out how to utilize them right, and knowing those mechanics is super important not only for playing as these characters, but understanding matchups and playing smart, so yeah, that’s a pretty big problem in my eyes.
@j4x4x
Ай бұрын
stop waffling
@Gooberguy325
Ай бұрын
I skimmed through this comment, saw the phrase “skill issue” and decided to not read this comment.
@jason-te6je
Ай бұрын
@@Gooberguy325lol ur just bad at reading. It only took me like a minute and basically what he said was that hyper is a good class like many others it’s just that there are a bunch of complicated mechanics that are not explained to the player so it’s not eclipses fault either
@The_WumboTM
Ай бұрын
BLAH BLAH BLAH🗣️❌‼️
@user-ds6go2cq4s
Ай бұрын
@@j4x4x avg gen z comment
@peavuh
Ай бұрын
fun fact: every character exept shuriken, vine, banhammer and scythe is getting a rework at some point and the devs are aware of the poor balancing (looking at you boombox)
@sbrensbeve7982
24 күн бұрын
oh wait boombox is getting reworked? THANK FUCK THAT NERF WASN'T ENOUGH I WANT HIM *DEAD* (i'm a shuri main, boombox has ruined my life on a consistent basis)
@peavuh
24 күн бұрын
@@sbrensbeve7982 yeah hes gonna either be the shield support or the speed support but not both
@spoonmanarts
Ай бұрын
Been waiting for eclipse to review this
@MaybeLatah
Ай бұрын
Great video, Eclipse! I agree with most of the points in this video, especially the game's replayability in it's current state. Phighting is perhaps my favorite game on roblox, but I hardly find myself playing it most of the time due to aforementioned lack of replayability. The developers do release occasional events that last around a week to keep the playerbase active, called Phestivals (think splatfests from splatoon) and Phrenzies, which is an event that adds a special twist to regular gameplay. Each event gives you reward(s) depending on how you/your team placed in the event, but that's most of the replayability currently. Even though there are ~40k members in the discord, theres usually only a handful of people playing the game at any given time. As for the class balance, it's quite a bit iffy currently, especially with ban hammer, released during late autumn, which is considered the weakest phighter (class) with the worst matchups in the game, which is kind of insane for the tank/powerhouse character it was intended to be. A lot of the issues with the balance stem from how small the developer team is, with it mainly only being the lead developer who works on the game's balance. However, the developers work extremely hard during the summer months (when they have the most time) pushing out 1 to 2 balance patches nearly every single day. One side note, hyperlaser isn't nearly as weak as you make it out to be, but he's very difficult to use efficiently, as he has quite a high skill ceiling due to not only the aim required, but also the overall strategy required due to his lack of good matchups. I don't have much to say about the team balancing other than the fact that I agree with it, but due note that the game is still in it's early stages and they have many things planned to fix a lot of these issues. Due to the game's current size, there is a huge chance the developers will see and take from this video, as the developers follow a lot of feedback and take a lot from the game's suggestions channel in the discord, with having a few of my own suggestions added to the game.
@Caramelsomething
Ай бұрын
Wdym banhammers bad, yknow you can like hold e and stuff.
@megacharizard1356
Ай бұрын
u think he doesnt know that?? bh is dogshit in pro servers u get mauled by every range
@megacharizard1356
Ай бұрын
@maybelatah Hello bro
@Caramelsomething
Ай бұрын
@@megacharizard1356 you’d be surprised how many people don’t know about stuff like wireframe for hyper or skateboard (in general)
@MaybeLatah
Ай бұрын
Hello Bro@@megacharizard1356
@Icyobe
Ай бұрын
Id like to say that the phighting devs actually listened to some of your advice! They are now doing something similar to wave spawning setting the spawn timers to the same as any dead teammates. which is really great! This is in the works but its cool seeing them taking in the feedback ty
@mmfreshmeat2860
Ай бұрын
An idea for the "people rushing in alone when they spawn" issue is to make the respawn timer go slightly faster for every player currently waiting to respawn, but the timer does not get slower reversely. This would mean that players respawn slower when theres more players alive, and respawn faster when more players are dead. I think this would allow players to use that time gained to wait for another teammate to respawn or in some capacity even synchronise the respawns of players
@bleedingwrist
Ай бұрын
That is a much better solution actually.
@skippy4905
Ай бұрын
@@bleedingwristProbably a lot easier to program too, keeping track of dead or alive is easier than keeping track of every player's distance from spawn and amount of time spent dead, etc.
@Saltsour
Ай бұрын
This is actually a good idea wow
@afterburn89
Ай бұрын
Okay, so about server-balancing. The main issue about the open servers so far is the new influx of players. After the Dove vs. Crows Phestival (or Possessed vs. Bitten Phestival), there has been a LOT more recognition for the game and with that comes new players. Before they came in, open lobbies usually had more experienced or intermediate people, and when those groups mix in with the unexperienced groups it can get a bit messy, it usually works out overtime as the unexperienced players improve and grow; it has been like that for a long time.
@averageaverageperson9336
Ай бұрын
dude your videos are actually really helpful for figuring out what to do and not to do when i make games. thanks bro
@yeeternoob2010
Ай бұрын
good video. i agree that class and team balancing is pretty ehh currently so it would definitely help. but im never agreeing on making major gameplay features like entire characters locked behind progression. you will catch me dead trying to advocate for that.
@noobthenewt1048
17 күн бұрын
I agree with the last part. No way in hell am i going to have fun playing the same few characters over and over because i need to do that to unlock more characters. Not everyone has time to grind, and if a progression system for characters was added, I think that just makes phighting no different from 99% of roblox fighting games
@Biplapardingus
Ай бұрын
Hey! I noticed a lot of phighting players giving their opinion on this review so it thought it would be fun to do the same. Also, Im the Cutiespace that shows up at around 6:02 so, that's cool. 1- Class balancing - Every class in Phighting greatly varies in playstyle, all of them have different gimmick and mechanics, some of them can even fit in a completely different game (skateboard), but this diversity doesn't really negatively affect the game's balancing. Phighting runs on the philosophy of "if every character is op then no one is", for example, hyperlaser, wich you said was the worst class in the game, can be extremely deadly in the right hands. He can deal extremely high damage extremely quickly, hitting his m2 and a headshot in quick succession deals a whopping 90 dmg, and it isnt that hard to do either, his voltatic phase ability makes it so his next shot is instant wich makes it much easier to land this combo. All phighters have really noticeable strengths but also really noticeable weaknesses. Biograft ,for example, can deal incredibly high damage extremely quickly, but he's also extremely fragile, or skateboard wich is extremely fast, but once he gets knocked off his board he's as good as dead. 2- team balancing - I totally agree with this one, making a comeback is always extremely hard and they have no way of balancing the teams out. A lot of the times all of the 100+ levels will get put in the same team while the other team is full of people who have been playing the game for less than a week. Having a system that tries to balance teams out based on level would be a good addition to the game, but i dont see it happening any time soon. Team auto balancing also would not be a good idea, it's always annoying being on the winning team in TF2 and then suddenly swithcing teams right at the end of a match. 3- longevity - I also agree with this one, but i dont exactly think it is a problem, i usually really like games that dont require you to grind in any way, the first fighting game that i ever played on roblox was soulshatters. It of course doesnt attract that much players, but i dont think it affects the player count that much, strongest battlegrounds is a prime example, usually averaging around 80k players (at least last time i checked). I also like tsb but it's nowhere near as fun as phighting, wich makes me wonder why it has a much smaller player count. I think the problem lies in roblox's playerbase, anime games will always attract more players than games with original concepts. So... That's all i have to say really. Not that much but i just wanted to share my opinion.
@Krezmor
Ай бұрын
I've played all the games listed (hi, also a subspace main, we exist. Although i'm quite new lol.) And i can safely say that the worst one was soulshatters. Got me into fighting games, too, but the class balancing was AWFUL, every rework would make the character super op and get it nerfed in a week or so (xchara is literally useless rn.) New sans during release was way too braindead and pretty much unkillable, while for gamepass characters.. carrot god is okay, i suppose, Stevonnie is BROKEN, countering most if not EVERY character. Sakuya is buggy, but it's not hard to read their users, and it's fun to play as or against.
@deadstroyer952
Ай бұрын
THANK YOU for mentioning the hit feedback, it's the main problem that i feel the game sorely needs to address, it makes such a difference on how fun a game is to play, and they dropped the ball here. all of the hits completely lack impact, it just feels like you're pressing buttons and watching numbers appear.
@fearbrownizz8610
Ай бұрын
about unlocking classes, it is important to mention (which you did) that if the game and classes are balanced, it is not needed. i think it is important to remind it since there is some good games that are balanced and does not require people to unlock classes and are very fun. so that's why in some cases, not having to unlock classes is not an issue, but in some others, it can be.
@vallasite_ogg
Ай бұрын
my main problem with this video is the 'not enough incentive' argument sure you may have every phighter from the get-go but theres also badges for doing specific things as specific phighters, each of which will grant you a title and in some cases a sticker, theres all the skins, and theres gonna be an emote system soon, aswell as the skins moving to a rotation system, not to mention phighter mastery
@Vlaxsis
Ай бұрын
If only he was there for the phestival that happened recently too!!
@thatoneguy7126
Ай бұрын
He said that unless you count things like skins, there isn't any progression that directly impacts how they play the game.
@megacharizard1356
Ай бұрын
badges are barely incentive u can probably get them in like ur first week of playing
@justaguy4575
Ай бұрын
who fucking badge hunts in roblox out of all games
@mariustan9275
Ай бұрын
@@thatoneguy7126That can be seen as a good thing too though. Not havjng to grind for something giu want to do lets you play that one thing, faster. It's like old FPS like Quake or Counter Strike Source where there is no grind, just shoot outs.
@MissingHunter
Ай бұрын
Sorry, but as a very frequent phighting player, I’ve got a few things to say about this (pretty good) video. First of all, you call the class balancing bad, specifically hyperlaser. You back this up by saying you know what you are talking about, since you got top 3 in damage (which isn’t hard to do anyways since the average roblox playe is terrible mobile players on their mom’s iPad). Hyperlaser is actually very powerful, because he has three passives that you failed to mention. First of all, you can headshot players to make the damage stronger. This damage is much better. Second of all, you can also apply the “wired effect” to opponents by landing the last hit in your mag, or landing the grenade. The wired effect prevents opponents from using ANY MOVES. Third of all, hyperlaser gets speed buffs from hitting himself with grenade AND using the non-teleport version of E by tapping the key. He actually runs faster than melee classes when you do this, so he has options to make distance. All the phighters in phighting are similar to this, and have very complex movesets that are simple to learn, but take skill to master. Sadly, as I said earlier, roblox players are incredibly mid, so teams won’t be balanced. You mention this in your video, and say you wish there was a balancing mechanic to prevent stomps. There actually is a mechanic like this in the game! If you notice in the video, the point score for teams on the top has BARS. When the bar is full, no more kills will count as a credit. The bars allow more kills only once a minute has passed, or the other team has caught up in kills. It’s also worth mentioning that at level 100 you unlock pro servers, which are wayy less unbalanced. I’m glad you enjoyed the game though! I personally really enjoy how casual phighting is, even in pro servers, so I would personally not like grinding to be added. Anyone can play and have fun, yet there is still plenty to learn and become skilled at. I hope you play the game a little bit more, I can tell you are somewhat unfamiliar with the mechanics, so I bet your opinions on phighting will change with time like mine did when I started.
@elec06YT
Ай бұрын
Ok for a second I thought we were bouta have a DDOS eligible comment you had me in the first part
@ceoofmoss
Ай бұрын
unrelated but I love ur satori pfp
@Atomic_Pinneaple
Ай бұрын
🤓
@MissingHunter
Ай бұрын
@@ceoofmoss TOUHOU MY BELOVED
@bleedingwrist
Ай бұрын
I think the team balancing mechanic they implemented is okay at best. For examples like the one in this video (which are pretty common, especially on normal servers), a minute is not enough to catch up when you're losing 4-15 or something like that.
@catwastakenxd8862
Ай бұрын
thanks for showing and recommending this eclipse
@-cold-1761
Ай бұрын
LET’S PHUCKING GOOOOOOOOO 🔥🔥🔥
@octaveguerinel2632
Ай бұрын
HELL YEAH
@probork1284
Ай бұрын
nice
@baileygobrr
Ай бұрын
PHINALLY
@thatonethingfromspoon3
Ай бұрын
RAAHHHHHH 🦅🦅🦅🦅 IM GOING TO CRY IN A CORNER
@rockeaterr
Ай бұрын
Eclipse, you can only have one of each class per team, if the classes were locked the new player would be locked. Overall, i agree with you for the most part.
@hype_killz1174
Ай бұрын
not agreeing with him but you could just give the player 5 unlocked classes at first so no matter how much players join you have *something* to pick but it could lead to only having one option which is obviously still bad.
@HeruWilliams
Ай бұрын
I am so glad you spoke about this game it’s so underrated!
@GuardiaGuy
Ай бұрын
When picking your phighter, hovering over a name of one will show not only how they look, but it explains their general moveset, if you could spare a couple minutes, you would've seen hyperlaser does 40 dmg on headshot, his grenade can speed him up and slow down enemies, instead of going to the wiki page on the game, you can just read it.. in the game
@peavuh
Ай бұрын
hyperlaser is actually very dangerous if his user has good aim as he can deal 40 dmg on headshot plus his ult gives him an instakill shot that can be repeated 3 times as long as you hit
@brickwmi
Ай бұрын
hi im a phighter i like the review Just one or two things I'd like to point out Regarding the progression, the devs plan to add a story mode (although I don't think it's coming for a while...) Some Phighters definitely have MASSIVE differences in skill ceilings, the ones having the highest being (I think) Hyperlaser, Skateboard, Banhammer, Medkit, and Biograft(?) Once you get near enough to those skill ceilings though, Hyper becomes the strongest character in the game, Ban becomes nearly unkillable, Medkit can keep the entire team afloat with headshots, and Skate + Bio practically can't be caught
@Jcmmer
6 күн бұрын
something id also like to mention with phighting is that there are events that happen, one of these events are called phestivals that happen every few months, its pretty much how splatfests work in splatoon except theres only two teams rather then three. these last about a week and after the event is over the winning team will receive bux and early access to a skin, which when said skin comes out you get to have for free. personally i only mainly play phighting when a phestival is going on cause it gets VERY competitive. also lore wise these phestivals are hosted by two characters named valk and dom another type of event is called a phrenzy, only one of these have happened but phrenzys according to the wiki are events represented by a specific character, them being the character you talk to to get into a match instead of zuka, in the phrenzies theres a huge leaderboard of people. rewards in the phrenzies are much different, in the top 50% of players youll get a title, 25% will get another title, players in the top 5% will get a exclusive skin, and players in the top 1% will get once again another title. edit: also emotes will be coming in the game soon so... new way to spend buxs lol
@mkturbo8473
Ай бұрын
woooo! i’m so happy that phighting has finally been reviewed! for the hyper laser review i can see where you are coming from, but as it’s one of my favorite characters i know a lot abt it, the teleport ability, even if it doesn’t land it gives a speed boost and does damage around it, the ult ability is broken as it one shots anything, and it kills you can use a one shot bullet multiple times if you hit someone. and for the longevity and all of that i can absolutely agree, the game can’t manage to hold some people and make them want to continue playing, i just play the game over and over because it’s fun and there are some cool people that play aswell. me personally i want the game to get bigger, but at the same time i don’t want the community to get ruined by toxic players that make you get mad at the game, and make it so the game isn’t just for fun anymore. that’s how i think about this one. thank you eclipse for your great review!
@christopheraboah4530
Ай бұрын
The game does have ONE team balancing mechanic. At certain "milestones" within the game when a team reaches a certain amounts of points, point gain is halted entirely until a timer ends. I don't fully remember how long these timers lasted, nor do I remember seeing them absurdly often, but generally I do know that I have made a good couple comebacks using this mechanic. Of course this team balancing mechanic doesn't fix any of the issues you've stated in their entirety, but I still think it's worth noting.
@millerbailstowel
Ай бұрын
i think the point halt breaks at the 1 minute mark OR when the losing team also reaches the milestone
@composermega
13 күн бұрын
I completely agree with this video, and I really want to see this game succeed because I think it’s really really close to perfection. There’s so many little things it could use that would drastically improve the experience, but are overlooked as the devs are very busy and there’s only three of them.
@Just_A_Guy_With_A_Flandre_Fumo
Ай бұрын
I was actually thinking of recommending this game, i played for like 6-7 hours straight and i loved it! And i do agree with a lot of the points provided here, and i didn't expect Critical Strike to be mentioned! i did get a certain similarity between Phighting and Critical. I personally don' agree that much with locking entire playstyles behind (I feel like every game that does this in roblox always makes it a pain in the ass to unlock a single class) but maybe something like unlocking characters by doing certain objectives would actually be kinda fun, either way, keep up the good work Eclipse!
@EmberNyxtical
Ай бұрын
0:40 cus u cant please everyone,ppl r just like that 2:41 biofart /j (biograft) 3:41 that there is just a skill issue. stares at all the wild hyperlaser mvps ive seen in the community 7:32 err yeah uh… please do NOT do wave spawning 8:29 ehh… levels and titles. and pro servers at lvl 100. i dont rlly care much for those also sometimes ppl play just bc its fun. think abt that for a moment. 10:11 and also phighting has LOREEEEEEEEE (i know nothing abt critical strike lmao-) 11:38 DOOMSPIRE MOMENT
@AphasonicTV
Ай бұрын
As a level near 400 player 95% of the things you said in this video hit the mark. Hyperlaser is better than you think, but you even admitted that you don't know everything about the game, so that's fair.
@herrscheroflust
Ай бұрын
Now finally a game to have faith in. I'll be playing it for a while.
@RB-tf4ud
Ай бұрын
All phighters have a specific purpose to support the team. Hyperlaser for example is meant for long range sniping and can be an absolute demon if left untouched (the biografts are coming.)
@Thehuman-it3oz
Ай бұрын
Defeat 8 Hyperlaser
@falkmann6099
Ай бұрын
2:15 the game is actually really damn balanced, some classes are just harder to play then others lol
@Tired_Tortilla
Ай бұрын
I don't think he gets that rock paper scissors balancing is really good for games because it gives every character a weakness and every character a strength, like look at tf2 for example, everybody counters and is weak to someone which makes each match different and makes no character useless.
@maggotmagz
Ай бұрын
most of the points u made in this video r valid lol team balance is def a problem, conq is more forgiving but annihilate is rlly hard to catch up if ur down 5+ points
@How2doNames
Ай бұрын
honestly hyperlaser is the best class in the game just because of its ult, its the only one with no conditions to one shot any class, for example banhammer can one shot at 50% hp with his ult, biolaser can one shot at 25% with his q, hyperlaser is the only one who can one shot without any conditions. one thing to work towards are levels or skins
@fadez420
Ай бұрын
you ignore the fact that hyperlaser gets easily countered by slingshot, scythe, biograft and banhammer, and you actually need to AIM to hit oyur super to begin with
@brickwmi
Ай бұрын
@@fadez420 hyper has an extremely high skill ceiling if the hyper can get near enough to that skill ceiling they could theoretically win ANY one on one due to the stun/slow and sheer damage they can put out
@megacharizard1356
Ай бұрын
they cant win any 1v1 though?? maybe if u have like aimbot but a good skate, shuri, bio and scythe can just win a 1v1 against a hyper 100 percent
@endapoodle
Ай бұрын
ehh technically you can avoid fighting in the 1st place, also hii @megacharizard1356 im johne
@christopheraboah4530
Ай бұрын
@@megacharizard1356he can win 1v1's actually. The main problem is the skill ceiling. but its not too difficult to pop e and r and start escaping to a crowded area where you can (hopefully) be saved. It doesn't always work but that applies to basically everything in this game
@jakckiluejdbx4520
Ай бұрын
hella nice video felt good to watch. Made me happy :D.
@theweaponstealr5917
Ай бұрын
The hyperlaser point is horrendous. As others have said, you can headshot to do 40 damage, hit someone with the grenade or last shot before reloading to wireframe them and prevent them from attacking, use the grenade or just tap the teleport key to gain a very strong speed boost that only two classes can keep up with (hyperlaser's counters in biograft and skateboard). Along with that, using shift allows you to zoom in not just as hyperlaser but as every class. This allows you to be more precise with your shots. Hyperlaser also has the most threatening ultimate in the game, as it can one shot ANYTHING and if you get a kill, you get a refund for that one shot potential, for up to three total one shots. Hyperlaser isn't bad, you just have a skill issue. Along with that, it's good to have class matchups. Team Fortress 2 does class matchups where certain classes are able to do a rock paper scissors style system. Engineer counters Scout who counters Demoman who counters Engineer. Class matchups are able to keep classes balanced. Damage also doesn't really mean anything, what matters is cooperating with your team to get confirmed kills or control the point. Yes, there will be games where a sweep will occur. HOWEVER, most games end in pretty close amounts of points, and negativity bias is clouding judgement. I do agree that there needs to be some sort of wave spawning or temporary buff to a team being stomped. GOD NO to the whole "lock classes behind playtime" argument. Look at Overwatch and Overwatch 2. In Overwatch, EVERY character was available right from the jump, but this was changed to most heroes being locked to playing enough matches. People DID NOT like this change. Besides, just like Team Fortress 2, the game is designed around sometimes having to change what class you are using when the need arises. Locking classes would just hurt the design of the game. If you need an incentive to play a game that isn't "I enjoy this game", you are never going to enjoy that game. Battlepasses and other FOMO content fits into this category of a forced incentive. The comparison to Critical Strike is stupid. Yes, both are team (mostly) based games where you pick a class and try to win a round. The problem is that Critical Strike is a 3D Fighting Game while Phighting is a Class Based Shooter similar to Overwatch or Team Fortress 2. Along with that, you can't change what class you are using in the middle of a round. You are stuck with the class you chose at the beginning. I do agree that the hit feedback needs to be improved.
@Megggazap
Ай бұрын
I definitely agree with the Hyperlaser point. He can be one of the most obnoxious characters to play against when they do good
@Icyobe
Ай бұрын
Level 200 subspace main here! To be honest i was kinda hoping to see your take on phighting and im glad you enjoy it! I can definately agree with alot of the points you have stated. especially with the team balancing and partially the progression and phighter (character) balancing Like the rest of these i will give my opinions in sections like you did Class balance: As you stated there is definately counters for other classes Especially with lower mobility phighters (Classes) like Hyperlaser and medkit. Getting decimated by high mobility classes. aswell as the mix between high and low skill ceiling classes. like sword and skateboard being complete opposites with skill ceiling. Team Balance: I have to fully agree with your takes here. maybe they could try implimenting a mix between lower level and higher level players within teams. for help balance both of them Which definately drives newer players away if they are getting team stomped every game which can be quite a common occurence for all players Progression/Game longevity: I have to kind of agree here. there is no reason apart from fun and small events like the phestivals and phrenzies for people to come back. there is smaller things like badges and titles and skins people can get but nothing they are adding more things like emotes and so on but nothing overall game changing However the devs have said that they do want to keep it casual but overall i want to say that we likely need some progression but locking classes isnt the way i think it should be done. Overall great review!
@sigmaohiogyattfanumrizz
Ай бұрын
just state ur opinion we dont care about ur status my man
@mariustan9275
Ай бұрын
I mean the progression can just be preference. Little to no progression, while not really givinv people a reason to come back, reminds me of old school FPS like Quake or Team Fortress Classic where there was no progression, just shoot outs.
@Icyobe
Ай бұрын
@@sigmaohiogyattfanumrizz simply ignore it not like its hurting anyone just saying it to say that i have experience in the game lmao
@Yoyleblob2
Ай бұрын
Honestly, your opinions were reasonable, though the farming will be a bit better with emotes soon to be added. Also, they could probably figure something out for if character unlock existed, by giving players a set of free unlocks (probably 2 or 3) to allow people to have some control of who they play at the start. Either way, sry for backlash from my phellow phighting players, and thanks for a realisitic analysis of one of my favorite games!
@sssspade
Ай бұрын
A little tip on Hyperlaser and his grenade, Voltic Grenade can give you 50% haste when it hits you which makes it easier to run away from melee classes. Combined with his E ability, he can gain 100% haste for a few seconds and make swift escapes, or you can gain 50% haste from your grenade, run, and quickly teleport to high ground with your E. Note that this is not guaranteed to make Hyperlaser instantly more viable, he can still get mauled once his haste runs out, but it does give the character a good way to escape situations like that.
@MamaTrixxieAsmr
Ай бұрын
Hyperlaser gets mauled if you get in their face at all
@Perfectiqn
Ай бұрын
RAHHHHHHHHHHHHGGGGHHGHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!! SHURIKEN SWEEP Can we talk about how COOL shuriken is? He is so cool, he can EAT BUGS. i can't do that. If I saw him in real life, I would take so many selfies with him. And eat bugs together with him. He can also perch on walls and grapple, isn't that so COOL?Can we talk about how badass shuriken is? Like he has a literal grapple and can perch on walls. Like, I can't do that, that's like SO SICK? If shuriken existed irl I would get so many selfies of him. He like, so badass and so cool. Like his gear is a shuriken and shurikens are really sick. He does like cool middle ranged stuff and that's really cool because he does it with shurikens. Like he can even use his shurikens while perching on walls and can CLONE HIMSELF and his teammates. Wow. How cool is that?A girl who likes Phighting? Tsk, heh. Licks lips...A girl who likes Phighting? Tsk, heh. Licks lips...A girl who likes Phighting? Tsk, heh. Licks lips...don't ever disrespect me cus on my dead homies 🙏🕊️I will swing my balls across your face like a grandfather clock 😭⏲️💯
@beetasticallyawesome
Ай бұрын
so true bestie
@Perfectiqn
Ай бұрын
@@beetasticallyawesomeHELPRB
@Deafined
Ай бұрын
ok this is crazy
@Perfectiqn
Ай бұрын
@@DeafinedA malicious constitution is brewing within my cranium ...🧐💷🎩A malicious constitution is brewing within my cranium ...🧐💷🎩A malicious constitution is brewing within my cranium ...🧐💷🎩A malicious constitution is brewing within my cranium ...🧐💷🎩
@asteria7145
Ай бұрын
1l0😊
@manofuranium
Ай бұрын
it is a warcrime you talked about phighting without even mentioning its ost
@TwinSBL
Ай бұрын
YEHHH
@frosty9420
Ай бұрын
I main subspace, hyperlaser, shuriken, biograft, skateboard, and scythe, and am lvl 150. I can firmly say how the balancing in this game feels unfair until you get better. This is a problem with first impression videos as a whole, which I don't blame you for. The understanding of why you lose is what makes you better, but in the beginning winning / losing feels hit or miss. It wasn't until I reached around lvl 80 where I fully understood the mechanics of only a few characters, but playing so many characters gives me a perspective on the majority of the cast, in which I can say it is truly skill based and balanced. In normal (not pro) servers I have amassed a 15 win streak with each character, proving how it mostly takes understanding (and other people's lack there of). Going into pro servers was a huge change for me and it took a while before I could start getting mvp on there. As hyperlaser against shuri or skate or bio(rock vs paper) there isn't absolute obliteration. It might take time, but you can counter those classes fairly easily. Citation, me with one ult killing a 40 speed skate and bio ult approaching(it took me a second to process what I did lol). His e and q are really good close range options and he actually needs some nerfing. A really important note: q (grenade) does knockback and also gives speed , and his e you can tap to just allow for an instant shot + speed, so he does have movement options. Ironically enough half his moveset is used for movement, the trick is knowing when and how to use it.
@Kiorka
Ай бұрын
Nice video Eclipse. Keep up the good work, you're as entertaining as always.
@bruhmoment48441
Ай бұрын
I respect the opinion that some "things" are unbalanced but GOD NO about hyper, i think the main problem is many people are too lazy to read the desciption of the phighters (not saying your lazy, what i mean is ALOT of newbies tend to not read the description) which cause's alot of the players to have a bad impression to the phighters their playing but overall great vid! >;)
@justwatcher4187
Ай бұрын
i know it might not seem like it but all the classes currently except katana are all viable or really good to a point where they have 100 percent pick rate in pro servers (which do exist btw)
@isnotbaldeagle4580
Ай бұрын
What did katana do 😭😭
@justwatcher4187
Ай бұрын
it aint me bro im terrible at this game as well. all of the pros say that he is extremely underpowered in the current meta
@Rafi_Imam
Ай бұрын
i dont think katana is that bad. ban hammer is the one that is underpowered because of how much he relies on his teammates to get anything rolling.
@justwatcher4187
Ай бұрын
Banhammer is decent in pro play, katanas shielding passive is the only way he has survivability and even that takes ages to activate.
@Rafi_Imam
Ай бұрын
@@justwatcher4187 no not really. ban hammer passive really make him almost locked to only conquer matches since the only way he could gain shield is from m2, e and kills/assists which is pretty hard to get rolling with on annihilate. while katana can regen his shield by hiding if his shield get low and also (in my opinion), katana has better shield sustain than bahammer if he is by himself because each stack of looming misfortune grant 5 shield, you can activate looming misfortune early by using m2 and e can give full stack of looming misfortune if you get hit a lot during e.
@samherken
Ай бұрын
This video got me into Phighting, and I do have some thoughts about the video after playing the game for awhile. First of all, Hyperlaser is defiantly a class you can't really, "pick up" and play, you have to get good at Hyperlaser (couldn't really find a better way to word it). And second, I do agree with team balancing being, not so good. And it defiantly needs some work. But all in all, great video.
@colagoespuma726
Ай бұрын
Thanks for boosting the game (maybe)
@mnunk
Ай бұрын
If your gonna start playing games that are underrated i recommend you: The Battle Bricks. I really wanna see your thoughts on this game (this game is quite grindy so watch out for that)
@ghostlyvortex
Ай бұрын
The battle cats but arguably more painful
@mnunk
Ай бұрын
@@ghostlyvortex literally the only way to describe it, have you seen the chapter 3 trailer? How can this game get any harder.
@gamingfreezer2499
Ай бұрын
FINALLY SOME MORE WELL-DESERVED RECOGNITION FROM THE GUY THAT YOU CAN PLAY TIC-TAC-TOE ON HIS FOREHEAD!!
@patrice8487
Ай бұрын
what does that even mean
@gamingfreezer2499
Ай бұрын
@@patrice8487 you dont get it do ya? its just a wide spread meme in the eclipse fanbase, just search "eclipse tic tac toe" in the image sections and you'll see
@therealbugmanta3187
Ай бұрын
Amazing video as always, but my main concern is your opinion on a game needing grinding or a progression system to be fun. I personally prefer the opposite as it allows me to access all aspects of the game without having to go through tedious grinding, bandit beating, or a battle pass of sorts. And even after you get through it, if theres nothing else to do after that except PvP, then having done all that just to have no other reason to play anymore would be the same as not having it in the first place. And in the first place, no one likes grinding, or bandit beating in the first place. It just gives out a boring reason for them to not play the game. I feel like playing the game, using a character, figuring out how to use that character well, is a sort of progression thats fun, and allows for more freedom of sorts.
@Auphio
Ай бұрын
Most points i don't agree with, but the dynamanic death timer or some sort of auto balance would be good
@number1shadowslave
Ай бұрын
Eclipse Critical Strike is back and is being developed by new devs, would you care to do a review of it?
@dominicballinger6536
Ай бұрын
Hmm... interesting. What's your opinion on games like Team Fortress 2, which aside from getting new weapons randomly over time, basically works in the same way in regards to progression? I feel, just looking at this gameplay, that games such as those are the inspiration for it (Though it looks more like Overwatch to be fair).
@doubleaabattery7562
Ай бұрын
He probably LITERALLY just doesn't like this kind of game
@meepuidn
Ай бұрын
This is a boost for the algorithm because interactions = more recommendations
@bentleybrozovich
Ай бұрын
you have been promoted
@elektro860
Ай бұрын
It is to be expected to see people get mad, when you don't have the same opinion, it's just nature of some people, you shouldn't worry about it unless it's like most of the comments. Keep up the good work.
@Megggazap
Ай бұрын
I don’t think most people are angry or hateful of the video. Most of them are just giving their own opinions respectfully
@cofe4552
Ай бұрын
honestly i think the class lock thing would be a great idea. also your point was pretty solid. its sometimes a necessary evil for games so that they can keep a thriving community! another idea is to have some sort of story unlock or pve mode (similar too bloons) where it would give the game more content for players, teach the basic fundamentals of the class and/or combos/tactics of the class and make it more enjoyable to unlock the different classes, besides the arbitrary "hit this move 5 times wow!"
@Onehandguy
Ай бұрын
story mode is actually planned when they are done releasing new phighters!
@christopheraboah4530
Ай бұрын
Class lock would cause terrifying outcry within this game's community. While a necessary evil, certainly not one that should be applied as of now, especially not in regards to existing characters.
@yeen.7209
Ай бұрын
locking characters behind requirements is one of the reasons why overwatch 2 is so negatively critiqued
@sbrensbeve7982
24 күн бұрын
Locking the characters would be a crime adding other means of progression seems a lot more reasonable than limiting the class based shooter to have less classes
@weird_squid
Ай бұрын
this game activated my monkey neurons so fast when my freind showed it to me, its a rather addictive gameplay and fast-paced, and i love that
@footfireman969
Ай бұрын
"the melee class is just gonna run after you catch you and start killing you anyway", me who never had that problem because both of hyperlaser give speed boost "damn bro thats a problem?"
@blakeboi9306
Ай бұрын
you should check out decaying winter
@daniel7492
Ай бұрын
Hyperlaser tips: VERY MAP AND GAME MODE ORIENTED. If there are maps with high spots which cant be reached, you can probably teleport up there. from there u just snipe ppl and have good aim with ult. I agree it's one of the weaker classes but only because it's usefulness is heavily based on the map and gamemode. His kit itself isn't that bad. P.S. there may be a slight chance im just ass at the game and have no clue what im talking about
@ReVecksRoblox
Ай бұрын
I had the same with a fighting game called 'Rampant' It has to few players, its fun, classes are quite inbalanced but have high skill ceilings. The dev's also sadly gave up on developping it.
@oddi7911
Ай бұрын
PHIGHTING for a Roblox game, is one of the best. Of course, there are flaws and balancing issues but that goes for everything
@kuzeycivelek3564
Ай бұрын
Cursed Seas? It is a brand new One Piece game and the grind is actually fun.
@iblamedavidlaid
Ай бұрын
Glad you like it, but eclipse would 100% shit talk the game since its really not any diff from the other one piece bandit killers
@kuzeycivelek3564
Ай бұрын
@@iblamedavidlaid The combat is fun and the grind isn't tedious so maybe he would actually not mind it.
@RemmyRemRemm
Ай бұрын
sorry but you kinda missed the mark with hyperlaser, completely ignoring the headshot mechanic which deals 40 damage rather then 20. Grenade is a great get off me and speed tool, if you tap voltaic phase it charges and instantly reloads your gun and makes the next shot fire instantly (if its a m1, not m2) (also doesn't apply the instant shot to hyperlaser's phinisher eviscerating ray) publics have a lot of issues since its a large mix between really good players who have a very good grasp on the game and mechanics up against starters, which makes the grind to level 100 to gain access to pro servers so much harder and even then pro servers are 9 times out of 10, completely empty outside of events. Phighting is also a game thats made by a team thats still in school (and unlike uzu who we all know from a certain roblox jojo game, they cannot hire as much people due to a lack of playerbase which means less funding) so its hard to get patches out every so often but they're always doing experimental changes and see which one sticks with the players. PHIGHTING is definitely not for everyone, it has its problems like the pubstomping issue, but hyperlaser is just way better than how you portrayed it in your video. next time read the ability info that shows up right before you select a character!
@gyro9626
Ай бұрын
as someone who has 262 hours and is level 176 I would like to say the 2 problems about teams and classes balances is something that i find an issue with the game, but overall it's a fun game and even if they only made skins so far, the phestivals keep the game hyped that you just play just to flex the skin lol (not as in a toxic way)
@grubbygutz
Ай бұрын
I've been playing this game for about 8 months and it's currently my biggest interest, and I'm really glad to see a lot more people talking about it even if they have complaints. I'm level 250+ (almost 260), and I would say I definitely agree with some of your points. For a bit of background I play almost every character an equal amount, but main Biograft and Boombox. It's very exciting to see someone with a larger audience promote it while still giving constructive criticism. Before I go on a whole ramble, I'd just like to say that this game is currently in alpha and is still being worked on, so its issues are to be expected. It still has so much more content that the devs plan to add, so I'd recommend checking back to this when it has all of its planned game modes, characters, etc! :) Other than that … [Character balance] It definitely is a skill issue when it comes to character vs character. Some can hard counter each other, but depending on your playstyle you can conquer an unfair matchup. Your complaints towards Hyperlaser feel a bit untrue in my view, and I feel like as a character he is fine. This is probably because of your lack of time playing as him, but his set is far more useful than what you think it is. His bomb is not useless, nor his teleport or any of his moveset. The bomb is used to give you and your teammates a speed boost, as well as stun any enemies or slow them depending if you directly hit them or not. His e can shove enemies away as well as boosting his speed and giving a free charged shot for a quick kill. Having him camp high spots by using his teleport helps prevent his vulnerability, and it's not like he is completely unreachable. He also cannot be chased down all that easily after teleporting since he has access to higher points on the map that melees like Banhammer, Sword, Skateboard, and sometimes Katana cannot reach. (People also tend to forget about him sooo... it's a bit of a common experience to have an enemy Hyper just shred your team that is focusing on other threats...) Hyperlaser is a character you really need experience for in order to be successful at him, so its to be expected you got mauled playing him the first time lol. Biograft is one of the hard counters to him due to the stark contrast in their styles. Hyperlaser is slower, a bit clunkier and that makes it harder for him to defend himself. Biograft is quick, hard to follow, and can deal a lot of damage to slow or stationary characters. It's to be expected that Biograft is a problem to him, and I would say that is a good thing. Now that I'm speaking of Biograft, I can actually speak more on its issues and how it functions with other characters since I play it a lot more. Biograft is on the frailer side, its' phinisher (ult) even damages itself in return for some shield every kill you get. It can be so so so broken when you know how to utilize its' set. I've gotten games with 20+ kills when people don't keep it in check. This isn't a common thing, though. Biograft is incredibly frustrating to play when you are new sometimes, and its frail stats make starting out as him difficult. 25 hp and 100 shield is sooo hard to manage, especially when you are a melee that is supposed to go in and be dealing most of the damage. When you do learn Biograft though, 12+ kill rounds are common. He can also be very brainless at points, but making sure your hp doesn't drop an ounce is key to its success. It can also explode itself and cause damage to itself when you hold down m1 for too long, which makes it harder to manage your shield and hp. Its' glass cannon play style is what really perfects this character in my mind, hard to manage, very flexible, good damage, and super risk and reward. It's a 50/50 with this character, it's either insanely strong or it gets annihilated, and I'd say that needs to be talked about when it comes to team balancing. I'm probably not going as deep into this character as I should, but I feel like its' frailty, difficulty, and weakness to being stunned makes up for its' damage and flexibility in game. (Since there are a good few characters that can stun.) Other than those two that you mentioned, I think the characters are balanced. They are constantly being adjusted, nerfed, and buffed in order to make up for weaknesses or to make them fair. There was a huge period of time where Shuriken and Skateboard got nerfed into oblivion to make them more fair, and this will definitely happen to more characters as they come. [Team balance] Team balance is very very tricky to discuss because of how strange it is in this game. Having the teams be randomized would be fine to me if there wasn’t the issue of completely different skill levels. I feel like this is one of the biggest issues in the game, and I think a lot of other people feel that way too. I would love to see some sorting based on whether or not a player's skill level is higher (can be calculated off of level or stats or something) and pair them with newer players so it's a more fair and enjoyable experience. I’ve seen so many people just leave the game when they start to get wiped by a team, and it really sucks when it happens. I feel like this would be a major improvement to the game and would solve so many current issues. Team composition doesn’t really feel necessary to mention because it’s kind of just.. Expected when you have a poorly built team to get destroyed by a group that knows what they are doing. That can be solved by a few character switches and a bit more coordination using the signals. What is wrong is when it is so unbalanced to the point there is not a single chance of winning, like I mentioned above. [Gameplay in general] There are other game modes like escort that are planned to be added to the game later, but the current focus is getting the main lobby (Crossroads) finished and polished, as well as a proper introduction to the game to make it more appealing. A few characters are being remodeled and the game is being made all nice and pretty while technical aspects are worked on a bit more slowly. This game is inspired by Splatoon and such, and hosts ‘Phestivals’ every few months (Typically around big holidays) where the competitiveness is increased and the players compete for their chosen team. You are granted a bux reward, title, and skin when you win, and while the event goes on there are major additions like new maps, skins, characters, and more. It's something that a lot of players come back for, and a lot of people return for it every time. When you reach level 100 and higher you get access to pro servers which are full of more skilled people. You get more xp and money from winning, and it's a lot more of a challenge there. This is another of their smaller competitive additions to the game, but you have access 24/7 when you reach the proper level requirements. There are smaller events held as well such as Phrenzy mix-up-madness which is a total randomizer and you have no control of anything, we have only had one of these events so far but it's another small addition that adds to the game play. These are all reasons that people such as I return to the game, as well as just how simple and fun the little gameplay loop is. Locking classes seems very unnecessary and seems more like it would be unmotivating for new players who don’t want to spend all that time grinding just to get a character. It’s just meant to be a fun little pvp that requires little to no grinding to get into it and have fun. I think that would take away a lot of the fun from the game, and I don’t think there need to be changes to the current roster to make it more grindy. That’s just my view on things, though. It’s a very easily accessible and fun game and I think it’s perfect compared to other games in this way. Very happy to see more of this game!!
@davee_39
Ай бұрын
nice video, however something you havent mentioned and alot of players forget that this game is currently in alpha. the game is not done class balancing this rock paper scissors thing is in litterally (almost) all hero shooters the hyperlaser thing is just a skill issue hes pretty good, also you use the grenade to get speed to run away and lock enemies from using their attacks also a bunch of characters are getting reworked all in all the balance is fine (except for medkit, subspace and banhammer) team balancing yeah thats a problem but again that is also a problem in alot of hero shooters there is a point cap mechanic so it doesnt get that out of hand and the matches only lasts 4 minutes so it isnt that big of a deal also pros are thinking of good ways to help losing teams rn. progression the game is in alpha, there will be more incentive to play in the future, like hero mastery, more things to buy with money, maybe ranked. also there is a storymode planned so that will fix the problem.
@iwillslapyou4982
Ай бұрын
"all the balance is fine (except for medkit, subpsace and banhammer)" I find that banhammer, hyperlaser and katana are the top 3 unbalanced ones. I may be biased since I do play banhammer, and I haven't faced a really annoying subspace in a while.
@davee_39
Ай бұрын
@@iwillslapyou4982 hyperlaser and katana both have their weaknesses and strengths, currently medkit and subspace just give so much value to their team and banhammer has just too many weaknesses to “do his thing”
@elektro860
Ай бұрын
9:46 I wouldn't limit classes, instead I would add evolutions to classes when you play them a lot or you achieve some goals that are set
@level9849
Ай бұрын
so clash royale
@MissingHunter
Ай бұрын
Evolutions sound like a terrible idea. Imagine a 1v1 situation with someone who is worse at the game, but has just played that phighter more. They win because their character is evolved, they had an advantage! Becoming stronger just because you have played the game more is a dangerous road, and many games (the one that comes to mind for me is fruit battlegrounds) are ruined by mechanics like these
@omoro1893
Ай бұрын
@@MissingHunterI think by evolution they mean a trade off system, making the character better in some areas while being worse off in others
@fadez420
Ай бұрын
@@omoro1893 this isnt a fucking mobile game, keep evolutions out of it
@elektro860
Ай бұрын
By evolving it would give you a different move set that would still fulfill the role of the previous moveset@@MissingHunter
@nachardou.4780
Ай бұрын
Tried it after watching 2 minutes of this video, it is SO good. I never played a game like this (except both PvZ GW 1 and 2) so it was like a completely new experience. I'm probably maining Boombox and Rocket.
@ItzShigeko
Ай бұрын
I think this game would benefit from a separate game mode tailored to progression. As some players may not enjoy the progression aspect, but as you mentioned, it's essential for the game's to keep players engaged. Therefore, I suggest introducing a game mode called "Chaos," where players can use all their buffs and overpowered upgrades obtained through gameplay without being restricted to progression within that specific mode. This way, those who prefer to play with everything unlocked can enjoy a relaxed gaming experience without affecting others who enjoy progression or competitive play. (I haven't played the game, but I assume there's a competitive game mode. Feel free to correct me if I'm mistaken.)
@thatrobloxtryhard2458
Ай бұрын
Don't let people hating on you affect the content you make. Kids will always hate on criticisms or praise so just keep doing what ur doing m8!
@sirproboscis539
Ай бұрын
Keep riding his meat m8 🥵!
@jgsgamergfdgfdgfd1137
Ай бұрын
There’s not many people hating on him
@ileikpotatoz1201
Ай бұрын
play cooking mama
@Mercer0
Ай бұрын
Eclipse when you gonna yap about Guts and Blackpowder? I havent played it that much but from what ive experienced its great. I wanna hear your opinion
@RedoLedoGamer
Ай бұрын
I think some sort of mastery system for each phighter could be added, where you unlock more consmtics, titles and possibly abilities for your phighter. I think the ability to unlock more Q and E attacks could be very interesting
@loczek_granie9357
Ай бұрын
I think adding a tf2 weapon system where you can change them would make a bit of progression
@thehit6143
Ай бұрын
Oh boy time for DDOS comments to roll in
@JupiterNeutr0n
Ай бұрын
What do you guys mean by ddos? Like ddos ie: a form of hacking or a term you guys made up?
@ObesityCity
Ай бұрын
@@JupiterNeutr0ndaily dose of stupid
@elec06YT
Ай бұрын
@@JupiterNeutr0n Daily dose of (really fucking) stupid (arcane lineage fellas)
@Atomic_Pinneaple
Ай бұрын
@@JupiterNeutr0ndaily dose of stupid, a series on this channel that has stupid comments compiled and laughed at
@JupiterNeutr0n
Ай бұрын
@@Atomic_Pinneaple i gotta be in one
@user-lf1vl1fu9h
Ай бұрын
There is going to be progression soon, with the story mode coming soon, but overall good video, everything is told without negativity and there are logical proofs to his words.
@zenzen5563
Ай бұрын
i love roblox games that have a list of original soundtracks
@flop69419
Ай бұрын
phighting players when you mention their fruity little game:
@TETANUS.
Ай бұрын
BRO THIS REMINDS ME MY FRIEND KEPT CALLING ALL THE CHARACTERS 'ZESTY' 😭
@sbrensbeve7982
24 күн бұрын
@@TETANUS. I'm sorry brother but we're all gay now.
@xavibeast7490
Ай бұрын
30 seconds, no views, 3 coments 💀 Edit: I dont think anyone got it right, The video had 0 views and 3 comments, like bruh.
@Ben-hz2jm
Ай бұрын
That adds up
@mranchovy6003
Ай бұрын
That means you fell off
@Ye.125
Ай бұрын
39 minutes and 3 replies You fell off
@xavibeast7490
Ай бұрын
Nah, eclipse fell of.@@mranchovy6003
@samuelhedin-abreu4775
Ай бұрын
One hour, 40 likes, 4 comments, he is down tremendous
@sobanoodles4286
17 күн бұрын
I feel like locking classes isn't a good way to go mainly because its just unfun, but also because games like tf2 show that you can have all the classes, have "nothing to work towards", but still have fun because for some people its a gameplay style they like
@paranormal_lizardz7578
Ай бұрын
This is honestly a great take on the game, each is pretty vaild. I main hyperlaser i just enjoy the character) , and you have to use skill to make up for all of his flaws, and when the flaws are made up he just becomes a run of the mil class. with a skill cap that high, when it is capped, the class should be great, not just good enough to be playable. Team balance is a major issue, if your on a team that doesn't have enough skill theres literally no winning.. no matter how skilled you personally, you are forced to just die over and over till the rounds over because you quite literally cannot do anything in that situation.
@Pakuriye
Ай бұрын
Its better if good games dont get super super popular because then the toxic people join and it will be not fun anymore with mean people and some people will try so hard to make drama and ruin the game or devs or fanbase and more stuff, yeah
@chazmonk64
Ай бұрын
The game is solid but it feels pretty sluggish to me. Time to kill is too long imo as well. Now something i dont like is the “Catshot”skin which is a cat-maid skin for slingshot and thats whatever but it has heart eyes which clearly shows what its supposed to be and i dont approve of that on roblox. Also i know it doesnt take away from the game but the community is pretty awful and that makes most interaction in the game unenjoyable. A game i recommend trying now that you have played Phighting is Critical Strike 5.9.6. Its under a new development wing and gets updates (albeit not frequently) but is supported as has a community
@uur5034
Ай бұрын
wa wa
@gremlin2239
Ай бұрын
>says catshot is inappropriate >says phighting's community is bad >proceeds to recommend fucking Critical Strike ???????????
@sapphirehunter8200
Ай бұрын
The community is only rude if you insult their game or ur being toxic.
@sapphirehunter8200
Ай бұрын
Also cs community is 50 Million times worse
@IdentityOfMany
Ай бұрын
critical strike is completly skill based (its not)
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