Learn how to set up a split screen for your game in just a few minutes using multiple Cinemachine brains. More about CInemachine in Unity: assetstore.unity.com/packages...
Cinemachine is the best thing that could ever have happened to Unitys camera system. Absolutely love it
@Mintarcade
6 жыл бұрын
This is absolutely fantastic, thank you for sharing!
@ZeroTheHunter
6 жыл бұрын
wow that was really impressive and very easy!
@justinwr092
5 жыл бұрын
Perfect. Exactly what I was looking for. Thank you.
@Unknown-rm8zp
3 жыл бұрын
Yeah I also I wanted this type tutorial
@ZukuseiStudios
22 күн бұрын
Wow, just found this, excellent video and it works most importantly!
@robochase6000
3 жыл бұрын
it'd be nice if we didn't have to make a layer per camera, it's very limiting
@gameboardgames
3 күн бұрын
Fantastic tutorial! One small thing that was slight issue for me: make sure both our your cameras are not set to priority -1, that's problematic (was for me anyways, could just be some of the scripts I'm using). -1 and 1 for the priority cams fixed it for me.
@sundsalharbi8817
2 жыл бұрын
Short handy tutorial , What I am looking for Many thanks
@Nica_sumotori
3 жыл бұрын
Perfect tutorial
@regys9521
3 жыл бұрын
you are the guy, thank you so much
@coderdog6202
3 жыл бұрын
Thank you so much!
@andrewsneacker1256
2 жыл бұрын
Saved my a ton of nerves :D
@NabPunk
2 жыл бұрын
This looks awesome, but how can I assign the follow cams to two instantiated players, like the ones from the old TANKS! Tutorial?
@nikitazuev3331
4 жыл бұрын
Brilliant. But what to do with "split screen audio"s - problem?
@user-bl1cd3gz6t
5 жыл бұрын
thinks for you tutorial~~!!!
@Kinosei30
6 жыл бұрын
Does it works with 2 audio listeners?
@shcode805
4 жыл бұрын
Error: There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene. So I'd assume no. Not sure what the built-in solution is for what you want to achieve, if there even is one, but I can think of a custom-made solution that would go something like: Copy/transpose each audio source in range of the vehicle/camera that doesn't have audiolistener, into the same position relative to the camera that does have the audiolistener. OR - if i'm not mistaken, with the new Audio Mixer feature, you should be able to direct sounds from both places into one mixer, and then have that mixer output to a single audio listener. Something like that.
@omarhidoussi1557
4 жыл бұрын
@@shcode805 make an other object and assing audio listner to it and remove the audio source from both cameras and it will ne working coorectly 😀
@JasperTube
6 жыл бұрын
so in this way i can create like trailers?
@kingpinlaker
6 жыл бұрын
any tutorial on how to make that game?
@SasukeUchiha723
6 жыл бұрын
How would you control the second ship
@yojan69
Жыл бұрын
tysm
@earlygamer3590
6 жыл бұрын
How to get this unity animated logo ?
@badeacristian3169
Жыл бұрын
Hello there, I have a problem, I'm using Unity's 3d person prefab, and on the virtual camera I selected 3rd person,everything works fine except when I move p1 with the gamepad,he will walk toward where p2 's camera is pointing,any fixes please?
@badeacristian3169
Жыл бұрын
I got it fixed,if you also have this problem,u just cant duplicate the players without the scripts overlapping,in the player script it will asign the camera privately by searching for it,so make sure you put another tag for the 2nd camera and replace with this in awake private void Awake() { // get a reference to our main camera if (_mainCamera == null) { if(isPlayer1 == true) { _mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); } else { _mainCamera = GameObject.FindGameObjectWithTag("MainCamera2"); } } }
@Aviaturix
Жыл бұрын
@@badeacristian3169 Thank you! Encountered the same issue. This solved it
@DavidVille
5 жыл бұрын
"you can do this with as many cameras as you like" Wouldn't that require unlimited Layers? but we can only use 32 at most
@DavidvanPelt1993
4 жыл бұрын
Facing this issue, I have 10 camera's active at the same time, only 4 layers left. I guess this is not for me.
@GuillemPoy
4 жыл бұрын
@@DavidvanPelt1993 I'm curious. What kind of game are you developing to need 10 cameras rolling at the same time???
@SasukeUchiha723
6 жыл бұрын
it still shows the same p1 even after removing from cuiling mask
@bababoitrailers7873
2 жыл бұрын
me too :/
@carlstigaxel
Жыл бұрын
One of the cameras are in standby for me??
@simonemoriggi4311
6 жыл бұрын
Where is the download of this package?
@simonemoriggi4311
6 жыл бұрын
le0n@rd0 thanks for the reply I meant the game
@Hoglet.Interactive
2 жыл бұрын
... and of course all of this nice split screen modes will lead to a well known and year to year ignored problem with no built in multiple audiolistener support in Unity.... even in the end of 2021... shame
@XXBrunX
2 жыл бұрын
How is 3D audio made in split screen, there is no support for this in Unity, such a basic feature... This makes Unity useless for split screen games!
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