Tool-Assisted. Authors: CeeSZee, Bret, RSw, Nothing693
This is an improvement of 4.87 seconds over the previous record by Nothing693 and RSw ( • TTM100C + Reds total 4... ) thanks to a new route and movement.
Massive thanks to dar gos (channel: / @dargos ) for letting us use his BLJ right at the very beginning (the first 7 seconds were TASed by him). Bret continued as Mario starts running backwards, and he optimised the yellow coin collection and precisely turned the corner. I take over at 0:10, just before Mario does the backwards speed kick onto the mushroom.
Keeping backwards speed on the mushroom and collecting the red coin with a speed kick allows us to just barely land on the second mushroom edge, allowing for dive grinding. This was around 8 frames faster than landing on the first mushroom, quick turning, and dive rolling.
The movement from 0:15 - 0:17 (sideflip, wallkick, grind, C^ single jump) was taken from sm64expert’s 2018 TAS Competition task 9 submission (3 mins 58 seconds into this video: • SM64 TAS Competition 2... . However, instead of landing on the platform above and slow turning or quick turning into a long jump, I decided to try wall kicking on those wooden pillars and see what would happen. Luckily, the pillars are facing in a direction where I can wall kick and collect 4 out of the 5 yellow coins on the vines. I only needed 4 coins for this route. The after-slope strategy was also taken from his task 9 submission, as it was faster than the previous record’s strategy.
The slide section of the run was TASed by Nothing693 and RSw. Nothing693 TASed the slide part of the 120 stars TAS, and RSw improved this by 3 frames.
The after-slide section is definitely improvable. I remembered an old video from hanoji87 ( • SM64 - useless? ) showcasing a glitchy wallkick (GWK) on the right side of the slide exit. Bret tested this and realised it was possible to perform this GWK on the left side, and that it was possible to skip the ledge grab with a triple jump. I initially optimised this with a triple jump. However, I realised that the GWK would also be possible with a double jump, and that it would skip the ledge grab. There is probably a better set up for the GWK, but this relies heavily on Mario’s spacing and height. If I wallkick too high up the wall, I will bonk on the ceiling, but wallkicking too low means I won’t skip the ledge grab. I don’t particularly like the double jump movement I used, but I decided to just leave it as it is.
The ending bob-omb strat is based off of luigimario64128’s bob-omb strat used in his Rainbow Ride 100 coins TAS (1 minute into this video: • Super Mario 64 (TAS) -... . I realised that with some tweaking to the overall route, I could use the bob-omb near the red coin area and utilise a double-star spawn that way. The coin is heavily RNG based.
Subscribe to all their channels:
Bret: / br3taigne
RSw: / @rsw_why
Nothing693: / nothing693
dar gos: / @dargos
luigimario64128: / luigimario64128
sm64expert: / @sm64expert39
Time: 1:24.717 (rounded up for title).
Re-records: ~34k.
My twitter: / ceeszee
Негізгі бет SM64 - Tall Tall Mountain 100 Coins & Red Coins TAS in
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