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This is my attempt at a tutorial explaining how to perform unintended exits in Super Mario World. Super Mario World is a notoriously glitchy game, allowing the player to go beyond what was intended by the game designers. Normally, there is a total of 96 exits in the game. Over the years, dedicated gamers discovered several unintended exits (see pastebin.com/w... for list).
Here I triggered a normal exit in Yoshi’s House; the so-called SMW 99th exit. We will use the Orb to ‘exit’ Yoshi’s House. When touched, the Orb triggers the normal exit of a level (not the secret exit). Normally, using the Orb in Yoshi’s House does not really works, as Mario exits to the right of the screen in the ‘end-level’ animation. To prevent that, here, I will perform the Powerup Incrementation glitch to get Mario at Power Status 128. At this Power Status, a Winged Key spawns in the item box if Mario collects a Mushroom. The Key will be essential for blocking the path of Mario, preventing him to exit the screen during the ‘end-level’ animation. This setup is similar to the one I used to trigger a normal exit in the Top Secret Area (see • SMW ǀ Unintended Exits... . Normally, one cannot get any Powerup item spawned in Yoshi’s House. After eating ten Berries, Yoshi lays an egg spawning a Mushroom. So, we have to glitch several Berries in Yoshi’s House to ‘duplicate’ Berries to get to ten in the end. See • Yoshi's House RTA Expl... for an excellent tutorial on glitching Berries in Yoshi’s House.
So here, I first get the Orb in Yoshi’s Island 1 (see • SMW ǀ Unintended Item ... for tutorial on spawning the Orb in the item box). Then, I perform the Powerup Incrementation glitch to get Mario at Power Status 128 (see • SMW ǀ Unintended Power... for tutorial). At Power Status 128, Mario has the same appearance as Small Mario. After, I perform the Berry glitch in Yoshi’s House to get Yoshi to lay an egg/Mushroom. Before collecting the Mushroom, the Orb is spawned from the item box. Collecting the Mushroom yields a Winged Key in the item box. Get the Key by stomping on it (you will get hurt, but it’s OK). Place the Key to the right of the screen. Touch the Orb without riding Yoshi (riding Yoshi will bypass the Key and you will not be stopped). After saving, you will get an additional exit in your game file :)! Mario can now exit Yoshi’s House by start-select.
There is a much faster strat, involving an item swap on Yoshi’s tongue (see • Yoshi's House - Normal... ). However, I’m not being able to perform this glitch yet…
Hope this video can help you in your quest to master SMW famous (and awesome) glitches.
My setup: I use an original Japanese Super Mario World cartridge played on a Super Retro Trio 3 Console (PAL version); I thus played in Real-Time Attack [RTA] without Saved States. Crappy video (and sound) captured using an ‘EasyCAP’ USB adapter (S-Video signal) and ‘Honestech VHS to DVD’ software. Video editing done using Shotcut free software.
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Негізгі бет SMW ǀ Unintended Exits ǀ Yoshi’s House, normal exit (99th Exit) [RTA]
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