Hey all! This is a technical video explaining in detail the differences between the brand new round planet mapping scheme and the old one, and it also touches on torus worlds a bit. Thanks to all of you for leaving suggestions on the previous planet videos, and be sure to leave your opinions and suggestions in the comments!
Oh, and please excuse the rendering ugliness, we're in a pretty deep back-end dev phase and aesthetics have been on the back burner for a while. We'll make sure everything looks pretty for the next release!
Forums Link: www.seedofandromeda.com/commu...
Download (Outdated. Wait until 0.2.0 for best experience):
www.indiedb.com/games/seed-of-...
www.seedofandromeda.com/downloads
You all have permission to make videos and screenshots and post them wherever! If you make any KZitem videos you may monetize them if you want!
BUG REPORTING AND SUPPORT
www.seedofandromeda.com/commu...
Seed Of Andromeda is programmed in C++/Opengl/SDL
Website: seedofandromeda.com/
indiedb: www.indiedb.com/games/seed-of-...
Wikia: seed-of-andromeda.wikia.com/ (VERY OUTDATED)
Subreddit: / seedofandromeda
Facebook: facebook.com/SeedOfAndrom...
Steam Group: Seed Of Andromeda (search on steam)
Official IRC channel: webchat.freenode.net/?channels...
Follow SoA on Twitter: / seedofandromeda
Follow me on Twitter: / chillstepcoder
~THE TEAM~
Lead Developer / Programmer: Ben Arnold
Designer: Sebastian Corfitzen / c3beruz
Sound Artist: Josh Arnold aka. Deeptone Arsenal / deeptonearsenal
Designer & Web Developer: Matthew Marshall
Web Developer: Jesse Leskinen
Artist & Designer: Georg Hammerschmid
3D Artist & Animator: Andreas Ressl
Community Manager: Patrick Cavanagh
Lead Engine Developer / Programmer: Cristian Zaloj / doritah69
Programmer: Frank McCoy
Programmer: Jeremy Fischer
Sound Artist: WispX / chaopiratex / wispx
Contributors:
Isaque Dutra
Nathan Matthews
Негізгі бет Ойындар SoA Tech: Round Voxel Planets
Пікірлер: 326