awesome tutorial!!! Blender 4.2 changed shadow settings a bit so here's what I did to make it work: -In Render properties, go to Shadows and set Steps to 1 -In your light's settings, make sure resolution is very low, around .0001 After that you should be good, the shading section of the video is the same in Blender 4.2
@franexma6
Ай бұрын
Thank you for your comment. :)
@stanleythrewbrick
11 ай бұрын
Looking forward to more of this series. This is the perfect balance between informative/length/speed
@aayushmayank4694
Жыл бұрын
MAN YOU'RE AMAZING PLS DO MORE 😭♥️
@Lou-li5mv
4 ай бұрын
subscribed. I love getting help with stylized 3d looks!
@manmadeartists
Жыл бұрын
Totally underrated tutorial! This is so amazing and helps me to transform my scene into a screenprinted wallpaper style which looks beyond amazing! Thank you so much for this video ❤
@procrastinatingcartoonstm5130
Жыл бұрын
This is art
@abdulqadeer4307
Жыл бұрын
my problem solved after watching this video .thank you so much
@manubiondo5713
Жыл бұрын
You're great man, love your channel
@CELERY111
Жыл бұрын
WOW THIS IS JUST WHAT I NEEDED THANK YOU CHA!!!!!!
@Simply_CH23
8 ай бұрын
finally a shader that works!
@IsDefinitelyHuman
4 ай бұрын
I liked the "Put it on... Wait, What?"
@byAndreasEkberg
Жыл бұрын
Thank you for sharing! :D Will tinker with it :)
@Tom-v3v
8 ай бұрын
thanks so much man like really man, you helps me a lot, keep going man, loves your videos.
@JayPatel-jk1us
Жыл бұрын
Thank you so much buddy... Awesome grainy results....
@lisiepeasie
Жыл бұрын
This is exactly what I was looking for, thank you!
@soop1711
Жыл бұрын
Kermit made my day. Another banger.
@Nhillus47
9 ай бұрын
damn , never thought this is even possible +1 sub
@FleuRubis
3 ай бұрын
Love you man ❤
@thesdfable
11 ай бұрын
this is great! thank you!
@wawa-wawa-wa
Жыл бұрын
wowzers!
@archums.
Жыл бұрын
Love this effect! Any tips of making the shader work with coloured lighting? I'm guessing the colour ramp is preventing this but can't quite figure it out 🤔
@cha8802
Жыл бұрын
sorry for the late reply, you can have coloured lighting effect the shader by separating the result of the shader rgb and just using a colour ramp to clamp the value channel. here is a screenshot with it set up: imgur.com/a/w12F2PD hope this helps :)
@evesattler1570
Жыл бұрын
@@cha8802 thank you for this! Do you have any idea if it`s also possible to have the area where the colored lights mix be stippled ?
@terczerber5474
3 ай бұрын
niiiiice, thanks a lot!!
@braydnx
2 ай бұрын
this is amazing!! wheres the horse model from?
@gegenti
11 ай бұрын
Keep going, is good material/shadder hahaha
@nataliamolina5136
4 ай бұрын
I've never used Blender but I'm sooo interested in achieving this effect in a 3D model. Is it possible to use this shader with glass, metal or a textured material like wood? Or does the color ramp force it to be plain color? Thank you!!
@muta7274
7 ай бұрын
thank youuu
@llewxam2469
3 ай бұрын
Put it on this trophy I made you that says "COLDEST OUTRO EVER"
@WannabeMarysue
Жыл бұрын
thanks
@Doom2768
6 ай бұрын
can you make a tutorial on strip textured shading?
@jh.brothers_ent
6 ай бұрын
Is there a way to get the same effect in cycles?
@morganalabeille5004
2 ай бұрын
One thing I'm tryin g to figure out is how to make it so it's light dots on a dark background rather than dark dots on a light background
@morganalabeille5004
2 ай бұрын
Okay figured it out. Just a simple invert color node in between the voronoi and the diffuse.
@thesdfable
11 ай бұрын
can this be implemented for Cycles?
@JakeBuckley-i1c
7 ай бұрын
Hey, how do you keyframe the voronoi texture?
@ozfertiofficialchannel
Жыл бұрын
hello there, fanstastic and clear tutorial. But as i know, it's impossible to stop the texture moving and glittering when rendering with camera moves. If somebody knows how to fix a texture on a object with noise/grain effect, you're welcome. Because when you want to use this effect in a complex environment ( like buidings ) with camera or cinematic moves, the results are horrible because of the glittering. Solution anyone ?
@cha8802
Жыл бұрын
you could try using the camera or window coordinates instead of the object coordinates for the voronoi texture. or maybe if you make a scale a bit smaller so you can make out the individual stipples will make it jitter less
@sebastianluehring7488
9 ай бұрын
Is this possible in Cycles renderer?
@seean
4 ай бұрын
No shader to rgb only work on eevee
@anhgels
Жыл бұрын
ez pz ty
@catonauta5611
Жыл бұрын
#frame/2000
@jumbo_t
Жыл бұрын
first
@birhon
6 ай бұрын
normally these tutorials are too slow but holy shit man this is wayyyyy too fast
Пікірлер: 47