Those little tips like dragging the yellow dot on the Cloner to resize - pure gold!
@filmkaar-nitin
Жыл бұрын
Hi. When I drag the yellow dots, the distance between clones increase instead of clone count. Any solution?
@tstudio_tomerk
Жыл бұрын
Thank you very very much! That was awsome tutorial!
@hisroyalillness
2 жыл бұрын
So good- THX noseman!
@albancontrepois
2 жыл бұрын
Thank you bro !!!
@sergio_motion
2 жыл бұрын
Thanks a lot! Great job, Man!
@Heaview
Жыл бұрын
You've got to be the greatest grandpa ever!
@Vakaseemer
3 жыл бұрын
Very interesting, thank you!
@JulesOtway
3 жыл бұрын
wow, this is exactly what I was looking for. Instant sub, thank you!
@ArgoBeats
3 жыл бұрын
Clever trick, is there a way to retain UVs with Volume Objects and Remesh Generator? Kinda like Polygon Reduction tool does...
@ionsounds
3 жыл бұрын
Very unique and helpful techniques! Thanks for sharing these!
@МиколаТовкмак
6 ай бұрын
Cool!
@NickNenov
3 жыл бұрын
Excellent tip!
@ismailsafi2755
3 жыл бұрын
Awesome!
@ExpressoMechanicTV
3 жыл бұрын
Another great one - many thanks!
@purplelight2947
3 жыл бұрын
thanks for sharing the knowledge)
@MrHolmium
3 жыл бұрын
Brilliant
@jaydekaytv
3 жыл бұрын
Nice!
@Samterence
3 жыл бұрын
This is so good! I'd like to render it with Redshift though and not getting any geometry showing. Any idea what I need to change in order to do so, please?
@noseman
3 жыл бұрын
I just rendered the scene I did in the video using redshift without any issue. Without your scene I have no idea what the problem is...
@Samterence
3 жыл бұрын
@@noseman Thanks for such a swift reply. Would I be able to gain access to your scene to reverse engineer, or possibly send you mine to look at please? No worries if not. Love the instancify plugin btw... saved me a load of time already
@noseman
3 жыл бұрын
@@Samterence DM me on Twitter...
@Jaschasuess
2 жыл бұрын
@@noseman Thanks for the Tutorial! I´m having a similar issue as @TurtleDuckDada just with Octane. I have the geometry but it doesnt show the colors. Do you know how I would get the color data into an octane material ?
@noseman
2 жыл бұрын
@@Jaschasuess I don't use Octane I'm afraid. You need to use whatever Octane uses to render the "MoGraph" color, or "Display Color" of the clones
@whitebaaai8511
2 жыл бұрын
Hello thanks for uploading! I was wondering if there is a way to export the pixelated big man as a obj model to import to Rhino or CAD. Thanks lot
@fuoser
3 жыл бұрын
is there a way to copy that data onto a volume meshed object - without copying it on each new clone but the new geometry? anyways thanks for the tutorial!
@noseman
3 жыл бұрын
Not directly. There is a hack using the correction deformer, but it doesn't always work.
@fuoser
3 жыл бұрын
@@noseman thanks for answering!!! do you have insight if future releases are gonna tackle that?
@noseman
3 жыл бұрын
@@fuoser Even if I did, I wouldn't be allowed to say.
@fuoser
3 жыл бұрын
@@noseman totally worth the try
@hoaeto2180
Жыл бұрын
I know it's old May i ask how to animate the voxel cubes maybe using noise ? Thank you very much
@alaezalfa
3 жыл бұрын
NIce tip!
@alesander_aydin
Жыл бұрын
is it true that this does not work when there is an uv texture ? it looks for me like the colors are rotated 90degrees. using a mixamo character
@arsen_wasted
3 жыл бұрын
Elegant solution! But why we did't use the actual model as the field instead of volume?
@noseman
3 жыл бұрын
I like that you have an extra amount of control over the Fog object. If you use a higher voxels size (lower resolution) you can create "pixelated" versions of Voxels... and other reasons.
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