Thank you for diving into Fog Cloud vs Darkness a little bit. Basically there is a complex interaction between these two spells, various Darkvisions, and the Hide mechanic. I would love to see an even more granular breakdown. This is an area of the game that I continue to be confused with lol. There is a ton of misinformation online based on older patches and assumed mechanics and DND editions. So if I understand, - both Fog Cloud and Darkness create a zone which is completely *unlit* and Blinds creatures within. -this means only creatures with Darkvision can see into these zones, provided they are within range of their type of Darkvision (normal vs Superior) - Hiding in these zones against enemies without Darkvision does not trigger Stealth checks, because the enemies vision cones do not penetrate the zone and so act as though they are facing away from you - Attacking non-DV enemies from these zones gives you the "Attacking from shadows" buff which gives Advantage on attack rolls - Attacking DV enemies from these zones while outside their Darkvision radius gives "Attacking from shadows" - Even though Darkness is Magical, enemies with regular Darkvision will force you to make stealth checks if you are within their Darkvision range (??? seriously ???) - Darkness blocks *Line of Sight*, meaning enemies cannot shoot into or out of it (unless they have Devil's Sight). - Fog Cloud does *not* block Line of Sight; you can shoot into it and out of it (but Devil's Sight *does not work* with Fog Cloud when *INSIDE* it; you will be Blinded) The best shorthand I've seen for how to use these spells is that Fog Cloud is best used offensively against enemies by casting it on them, as an AOE Blind. Darkness is best used defensively by Devil's Sight Warlocks, who receive no debuffs from it but get Attack from Shadows.
@Cephalopocalypse
3 ай бұрын
Yep exactly. And just to add onto that: - enemies with normal darkvision still prevent the "Attacking from Shadows" buff even if you're attacking from magical darkness (provided you're in range of their darkvision) - some enemies have Secret Unlisted Darkvision (seen here with Mizora) - this darkvision is 60ft range, and can exist ALONGSIDE normal 40ft darkvision, so even if you're out of range of the darkvision the game says they have, some enemies will still be able to see you. I don't know if the full list of creatures with this ability is available anywhere - the wiki is usually good for this kind of thing but doesn't list it for Mizora. I pinned this comment because it's a really useful summary!
@Garresh1
3 ай бұрын
@@Cephalopocalypse Honestly, this video helped so much, but also solidified my view that Fog Cloud is one of the worst spells in BG3 and the most nerfed spell from tabletop. As a big Druid fan no spell gave me such a headache trying to make sense of it as Fog Cloud. Plus it completely ignores the Z axis in a game with lots of verticality, although a LOT of AoE spells suffer from that...
@lenam317
3 ай бұрын
Thank for the fog cloud/darkness thing. Larian did both spell dirty and especially darkness when normal darkvision can seen throught it.
@Garresh1
3 ай бұрын
@lenam317 Yeah it's atrocious how Fog especially is handled. At least Darkness blocks projectiles but that's completely idiotic even if it's at least useful.
@doloresabernathy9809
3 ай бұрын
hi Ceph Thanks for this! you used the term “attacking from (with) shadows buff” which is not a term i’ve found in the wiki or elsewhere online. I assume you mean the mechanic that if you attack an enemy while they cannot see you then you get advantage as if you are Hiding or Invisible. So far as I can tell there is nothing in writing about that buff. Is there something in game about that? Or am i missing something online?
@michaelnadler596
3 ай бұрын
The tooltip in dialogue for Detect Thoughts shows the effect of your Wisdom Modifier... it uses Intelligence.
@paragonca9736
3 ай бұрын
This one has caught me out a number of times bc I just never remember
@Cephalopocalypse
3 ай бұрын
I forgot about this one! Yep that's one of the real bad ones
@temperspace
3 ай бұрын
And its a concentration spell (so it will cancel hex, hunters mark, etc) BUT wont proc the strange conduit ring which would give you extra psyche dmg when concentrating
@apostatecactus5355
3 ай бұрын
@@temperspace I'm pretty sure it does... At least the amulet version. I often used an amulet that casts detect thoughts, equip the conduit ring, then remove the amulet. Even when it's removed, the concentration stays, and I get the extra psychic damage. I can't speak for the spell version as I've never used it, especially since the amulet gives it for free, anyone can use it, and you don't even need to keep it on.
@temperspace
3 ай бұрын
@@apostatecactus5355 oh interesting, ill have to try that
@jomalii679
3 ай бұрын
I think it's fitting that confusion is one of the most confusing spells in the game
@DarkHentaiDragon
3 ай бұрын
Came here to say this. Confusion is actually meta. It confuses the player in real time. It's actually the best coded ability in the game
@GayLPer
3 ай бұрын
@@DarkHentaiDragon Now I'm picturing a player's character getting hit with Confusion and the player keeps hitting Space for no reason to skip their turn, or mis-clicking off into random directions, or the colors of allies and enemies keeps swapping.
@shinkamui
2 ай бұрын
tav casts confusion the player fails the save
@slaminjaminotter7286
3 ай бұрын
God the darkness thing irritates me so much. WHY CAN ENEMIES SEE THROUGH THE DARKNESS SPELL WITH REGULAR DARKVISION??? THAT DEFEATS THE WHOLE POINT!!!
@Cephalopocalypse
3 ай бұрын
It took me so long to realize this was what was happening because I genuinely just couldn't believe it
@LB-yg2br
3 ай бұрын
@@Cephalopocalypsehave you submitted a big report to Larian? Edit: bug report
@gownerjones
3 ай бұрын
@@LB-yg2br the biggest no doubt
@LB-yg2br
3 ай бұрын
@@gownerjones thank you. Edited.
@gownerjones
3 ай бұрын
@@LB-yg2br Hahah I was just poking fun, not trying to be pedantic :)
@Zafire063
3 ай бұрын
The improved Mage Hand on Arcane Trickster says it can loot and pick locks. It can't.
@MW-my4gw
2 ай бұрын
I swear THAT'S the most frustrating misleading tooltip in this game.
@JaelinBezel
2 ай бұрын
@@MW-my4gw For real, the ability to pick someone's pocket from 30 feet away without anyone noticing is practically the whole point of the Arcane Trickster's Mage Hand Legerdomain!
@thrillhouse4151
Ай бұрын
That was disappointing, on my first playthrough it was invaluable for scouting ahead though. And I think they can throw shit that’s on the floor.
@danielcope7492
Ай бұрын
it's also supposed to be able to take things out of your bag and throw them without you placing them on the ground in advance, as well as equip basic weaponry and swing them yet it does none of these things. An arcane tricksters entire class identity and it doesn't work and hasn't worked since launch. Literally the most glaring bug they haven't even addressed.
@doloresabernathy9809
3 ай бұрын
One advantage of Staff of Arcane Blessing is that the Bless and Mystra's Blessing condition remain even after the staff is unequipped. And the Mystra's Blessing condition does not require concentration, so even if you lose concentration on the Bless you will keep the Mystra's Blessing.
@LittleDanny9899
2 ай бұрын
and i mean that to be fair is another thing where it acts different then it says it says Bless gets the bony so if bless drops the effect of mystras blessing should also drop (no matter if its equiped or not)
@TheRavenofSin
3 ай бұрын
I believe the staff of arcane blessings had the effect it states in early access, and they didn't change the tooltip. It wouldn't be the only item.
@Cephalopocalypse
3 ай бұрын
Yep, that's right
@linkdude09
3 ай бұрын
My favorite misleading tooltips are the ones that list a set number without telling you that number is your characters ability modifier. I thought inquistors might from OoV Paladin was a set 3 damage bonus without realizing that 3 was coming from my Paladin's CHA mod.
@eduardoserpa1682
3 ай бұрын
My favorite category of tooltip mistake is modifiers, and there's a wide variety of those everywhere in the game (specially on the level-up screen).
@Cephalopocalypse
3 ай бұрын
The paladin aura of protection always saying it gives you a +0 bonus to saving throws is very funny
@sunbleachedangel
2 ай бұрын
My favourite is the variation if Misty Step that lists a WIS save for some reason, also some Misty Steps can be Twin Cast for no benefit whatsoever
@Taybean
3 ай бұрын
I think another issue is with Lore Bards, I have only ever played D&D twice, many years ago and Baldur's Gate 3 is my first proper look into D&D and D&D type games, I love it and have put 750hrs into it but have never used Lore Bards as Cutting Words never seemed interesting, and that is only because the tooltip on leveling up just says "Use your wit to distract a creature and sap its confidence" which doesn't explain what it actually does in terms of the game and being helpful
@GayLPer
3 ай бұрын
It rolls your bardic inspiration die, and it *reduces* the enemy's attack roll, ability check (i.e. Shove), or saving throw by that much. I think the description actually does include the following: "It receives a -1d6 penalty to Attack roll, Ability check, or Saving throw. "
@LB-yg2br
3 ай бұрын
The game will prompt you when to use cutting words. Instead of buffing an ally, you subtract from an enemy’s roll. So like, if someone attacks karlach and they need a 15 and rolled a 16, you can use cutting words to subtract a d6 from the roll, possibly making them miss.
@Taybean
3 ай бұрын
@@LB-yg2br Thanks, any build video I have seen use Lore Bard never explain what it does just to take it and the level up tooltip as I put, is not very helpful so thanks for letting me know. Might have to try a Lore Bard now, never was interested before.
@daemosblack
2 ай бұрын
if you came to this game looking for an accurate representation of how the tabletop game works - dont. the game is very VERY far off the mark with several base line mechanics - including how stealth checks work, how detecting traps works, etc.
@Taybean
2 ай бұрын
@@daemosblack I think you may have misunderstood what I was saying. I'm not looking for an accurate game, I also wouldn't know if it was or not. Just saying this is my first DnD type or inspired (whatever you want to call it) game, and my comment was more to do with the lack of the game explaining Cutting Words. 👍
@ianwinter514
3 ай бұрын
why doesn't Jaheira have darkvision? the confusion spell is written that way to confuse you, just as it is meant to be
@Cephalopocalypse
3 ай бұрын
Woops, Jaheira of course does have darkvision, I was just outside her 40ft range when demonstrating. My bad!
@punch4freedom
Ай бұрын
the counterspell having a wrong tooltip problem is actually so funny to me, cause i knew how the spell worked already from tabletop so i knew that to counterspell a spell higher than level 3 you need to match with your own higher level spell slot (eg. spell 4 needs 4, spell 5 needs 5, ...) so i never read the ingame tooltip, this just went completely under my radar
@CMiY0
3 ай бұрын
Aw I was hoping to see the messed up save dc tooltips very briefly touched on here with counterspell. It’s so annoying that spells that target a specific saving throw will show the spell save dc for that particular attribute, which is wrong. Like for instance if I’m running a Sorcerer my spell dc will calculate with CHA but for some reason when I check the save dc for hypnotic pattern it isn’t giving me an accurate save dc because it’ll show what my dc would be if I was using WIS. Whereas banishment will show an accurate save dc because it is targeting CHA saves. This honestly really messed up my perception of what attributes I should be putting points into in a bunch of my runs because I always thought that it’d be beneficial to bump up WIS higher than I would otherwise just to eek out an extra +1 to the save DC. Also I hate confusion. It’s recommended by a lot of people on threads and online as being a top tier control spell and while it’s certainly not bad I think it’s vastly outclassed by hypnotic pattern (specially when casted with careful metamagic) and slow. Both those spells use up a lower level slot and give you useful debuffs and you know what will happen. Confusion honestly feels like the enemies act normally a solid 65% of the time. Hypnotic pattern has always been the best value control spell so comparing it to confusion may not be fair but slow is so underrated in BG3. Slow works on almost everything, has a targeting mechanic up to 6 which ensures you won’t debuff your teammates and has like 6 different debuffs which are very useful when they all effect the same enemies together.
@EpifanesEuergetes
3 ай бұрын
Finally some Slow love! All the content creators just dismiss it and it always makes me doubt their other assessments. What's not to love about a bunch of debuffs that stack with disadvantage?
@CMiY0
3 ай бұрын
@@EpifanesEuergetes yep which is why I didn’t use it for the longest time. However after a bunch of play throughs I finally learned how useful it is lol. Imo the top 5 control spells are: 1.) Hypnotic Pattern 2.) Command 3.) Slow 4.) Banishment 5.) Hold Monster The list takes into consideration the value from the spell slot used etc. This isn’t including area changing effects like Hunger of Hadar or Spike Growth.
@kingofgrim4761
3 ай бұрын
@@EpifanesEuergetestrue, the only caveat is most other spells at the same level can completely end turns rather than severely limit turns. I like to use slow since it’s so much more specific, but a lot of the time I don’t have it in my arsenal because I’d rather use Command, fear, pattern, or just kill the enemies. It’s amazing against serevok and co though
@CMiY0
3 ай бұрын
@@kingofgrim4761 agreed Slow isn’t nearly as much of a lockdown as all the other spells you mentioned but I think it makes up for it with the ability to target 6 people specifically and ability to affect most enemies. I wanna try Fear more but honestly I hate the thought of having enemies near my caster (Fear is probably top tier choice for something like a Paladin though).
@kingofgrim4761
3 ай бұрын
@@CMiY0 is slow an illusion spell? I don’t know off the top of my head but if it isn’t then it’s also losing bc it can’t be paired with Band of Mystic Scoundrel
@Frostbittenjam
16 күн бұрын
there's also issues with pieces of equipment saying "x lightning charges are added whenever an enemy is hit' not playing nice with magic missiles. you'll get credit for only for like half the missiles.
@minervaafernik9601
3 ай бұрын
Also, another niche fact about Dread Ambusher from Gloomstalker. If you, by any chance, happen to attack something which doesn't have a health bar (example, you missclick and hit the floor) the attack resets and you can make it again, it isn't wasted
@Viper3220
3 ай бұрын
Aka the checking for invisible creatures exploit
@syncopatedglory
Ай бұрын
aww, that structure was very sweet, how nice of you to wrap on something positive. i learned a lot, thanks!
@cyborgtemplar1989
29 күн бұрын
staff of arcane blessing - does what the tooltip says, you're kind of misreading it. bless only ever gave 1d4 baseline with nothing else. so 5-20% on each spell/ranged/melee attack. It's extremely powerful of an item and very much worth even into the end of the game as a prebuff. and can even make a cantrip focused attacker (shocking grasp + all the lightening modifiers, or ray of frost + the ice staff, more so on a sorcerer adding charisma to their chosen elements cantrip) as very strong and solid builds. your own example here showed a 50% eldritch blast becoming a 70% eldritch blast, which is a +4 to it's attack roll or 20% extra accuracy. Which in this scenario is a 40% increase, nothing small and just as powerful as you think it is baseline, especially for casters with attack rolls. That's if they all roll 1/4. The fact that each of those dice is rolled separately. your looking at closer to a so a 20-80 range would be 50% statistical increase on average. Meaning you almost need to fumble to miss an eldritch blast with that cast on you. What's even better, is you can unequip the staff after a prebuff to have something like phalar aluve on for the actual fight. AND if your concentration breaks? or you want to use say spirit guardians? you still keep the full Mystra's blessing, so 1d4 attack/saving throws (as if you never dropped concentration to begin with), and the 2d4 spell specific. So even losing concentration or swapping concentrations. you keep a 15-60% range of rolls for attack increase on spells. it's just as bonkers as you think it is, more so in the early game and if you don't give your sorlock the risky ring. they rarely miss with it up and even a couple pieces of gear for themselves. idk, doubling your chances of landing an eldrich blast/shocking grasp/ray of frost . . is stronger than I thought it was initially. and still has a 25% average increase for physical users on top. . . that's enough to break the balance of the game. where it wants you closer to a 70% chance to hit most things. and with how stacked you can make either of those 3 cantrips with their own focused builds. it's kind of nutty. edit: some testing with darkness. and you still can't make ranged attacks into it. even with normal darkvision, you need magical dark vision. Even standing just outside and wyll right inside I cannot attack him. even if the accuracy on the tooltip says 40%, it won't actually let me make the attack if i can't walk up to melee range of him to use my ranged weapon. good if you want to keep wyll safe from casters. can't even cast circle spells to anything but the edge of the darkness. so unless it's only fixed in honor mode and still behaves with dark vision on normal/tactician then idk.
@НепТор
2 ай бұрын
Also, a minor thing, you can cast Darkness on top of a Fog Cloud, merging them together, so they fog turns into darkness, and what's stranger, you cancel both spells by ending your concentration, but the person who created the Fog Cloud will continue to concentrate on the spell that has no effect You could probably do the same thing in the opposite order, turning Darkness to Fog and cancelling your opponent's spell and letting them continue concentrating on a useless spell
@Pineapal
Ай бұрын
Honestly, I always thought the arcane staff spell was a normal bless just for the wizards/sorcs that use staffs
@flamesofhellstudio
26 күн бұрын
The staff of Arcane blessing is basically giving the wielder a permanent bless buff on themselves and the ability to buff others with bless. The word "Additional" has nothing to do with the other features and is simply giving you an additional die to roll when making such rolls and I have never read it as "in addition to another effect that you can cast" as no other tooltips of static bonuses for items includes information about the spells the items give access too. Why would you even think that it's talking about "in addition to the bonus you get from casting bless"? And it shows up as two different blessings because it is two different blessings. Also, you then go to prove that it does in fact give you both blessings. If using the staff the chance to hit is 50%, and then when you cast blessing it's now 60% and 70% then it is in fact, giving you that additional attack roll. do you think +1d4 is supposed to increase your odds more than 10%? TL;DR "Claims item doesn't do what it says" *goes on to show that it does in fact do what it says.*
@ZZxxInTeRvEnTiOnXXzz
3 ай бұрын
So if im a sorcerer using Counterspell with my 8 Intelligence I'll get a -1 to the check even with 20 Charisma....
@joryadrallig2932
2 ай бұрын
Only if you counterspell without upcasting to the spell level the enemy is trying to cast on, so if you really want to stop a spell just upcast
@rainingtacos7529
Ай бұрын
That explains so much!
@joerundell8197
3 ай бұрын
Thanks again for all your hard work. Always look forward to your next video.
@Cephalopocalypse
3 ай бұрын
Thanks very much!
@lolmanmagee2785
2 ай бұрын
imo the only thing here thats actually a issue is staff of arcane blessing. that description is egregious and miss leading, where as the others are either self correcting given time or a minor math error. also, old counter spell also was obviously bad from how you described it, but that musta been REALLY old because when i played my first campaign a few months back it was not a thing.
@beybladerocks7
25 күн бұрын
TIGER HEART DEALS HALF DAMAGE??? No wonder I'm losing so hard in act 3... thats like my entire build
@Raganui
3 ай бұрын
The +2 on Tiger attack thing, is well, Rage. Raging gives a flat 'here's a small bonus to damage'
@Cephalopocalypse
3 ай бұрын
Yeah, I realize that later in the video (and how that tooltip is also wrong)
@kittydaddy2023
2 ай бұрын
Gale casts Jump Are you sure Confusion doesn't target allies?
@micshaz
3 ай бұрын
confuse is actually pretty straight forward, it confuses.... the player
@JoHa1337
3 ай бұрын
another false tooltip is when shoving, ive had several times i go to shove an enemy and it will show a high % chance of success but when it fails and i check the log it says the shove DC was 0, there are other instances where the game will show a DC: 0 and still fail but i cant recall them at the momment also at 23:16 for those that are unaware of calculation orders in math because the damage shows "1d8+18/2" because there is no "( )" around the "1d8+18" part then the "/2" should only be applied to the "18" not the "1d8" part
@Hauntedundead
2 ай бұрын
I thought about this as well but tbh if you think about it why then not just write "+9"? Not sure why they didn't write it correctly using ( ) to be sure there wouldn't be any confusion...
@azhule4041
2 ай бұрын
Biggest lie is calling Gotash young and handsome
@opalescent4694
3 ай бұрын
Wait, that means both Darkness and Fog Cloud don't work correctly as per their actual rules in 5th edition??? Like, Larian just... Didn't code these ones to do what they're intended to do!
@zero11010
Ай бұрын
21:50 Are those the only tooltips in the game that use feet instead of meters? It's an entirely different measurement system. Why would those be different?
@Cephalopocalypse
Ай бұрын
You can select which measuring system you use in options! I use feet because I'm used to it from tabletop
@zero11010
Ай бұрын
@@Cephalopocalypse super derp. My bad, man! Had no idea they had an option for that. 👍
@thekingpin34
3 ай бұрын
There is a tooltip that opens itself
@redneck1st555
Ай бұрын
Who is Maduala Dead eye I've not found her?
@Cephalopocalypse
Ай бұрын
She's one of the possible hirelings you can get from Withers
@lloydfromfar
3 ай бұрын
Confusion is so confusing! :O
@TheLanceUppercut
3 ай бұрын
TIL Jaheira doesn't have Darkvision?
@Cephalopocalypse
3 ай бұрын
Yep, she of course does - I was just out of her 40ft range when demonstrating - my bad!
@BeeZee_48
3 ай бұрын
I just had a thought that would make fog cloud better: make it like expeditious retreat but instead of a bonus action dash, give a bonus action hide 😊
@Cephalopocalypse
3 ай бұрын
That would be cool! I personally wish it just worked like it does in tabletop and actually blocked line of sight
@Nerazmus
3 ай бұрын
3:50 That's super wird. I could swear it just says spell attacks get additional 1d4. Must be one of my bug fix mods.
@flamesofhellstudio
26 күн бұрын
Fog cloud...says exactly what it says. This isn't a case of the tooltip being bad, but the person reading it apparently not knowing what the words. Notice how it literally says ***HIDING IN HEAVILY OBSCURED...*** You have to be HIDING to gain it. It doesn't say "You become heavily obscured and have all the benefits of hiding without hiding".
@PaladinofBaldursGate
3 ай бұрын
First!~ 🥰
@Cephalopocalypse
3 ай бұрын
Nice!
@noturproblemford
2 ай бұрын
The gloomstalker thing isn't a tooltip problem. It's a people genuinely not playing D&D problem. Blatantly explained in 5e.
@Cephalopocalypse
2 ай бұрын
This is a genuinely fascinating opinion. Your idea is that rather than adding a single word to the tooltip, the designers should ask players to go play the tabletop game instead?
@retu999
3 ай бұрын
Most spells that say "creatures" I avoided on my first playthough, because I thought they hit everyone. I was mad when I learned some spells with this tooltip actually only hit enemies...
@Quandry1
3 ай бұрын
If you go by the table top game that BG3 is based upon and which the tooltip is written straight from. it will hit everyone, your party included. so the issue is entirely from how they did things in BG3. So I can understand your frustration. your thinking is not incorrect and you had no reason to think that BG3 would be different.
@retu999
3 ай бұрын
Yeah, exactly. I started playing D&D a bit over a year ago and I had studied the players handbook and it's wording pretty extensively for my tabletop sessions even before buying BG3. I knew some spells would be different from tabletop, but I assumed at least the wording would be changed, if the spell is different :D
@DannyDog27
2 ай бұрын
Yeah that really messed me up for a bit when my Open Hand Monk got access to Ki Resonation. The Ki Resonation Blast tooltip says it just hits all creatures in range, which it doesn’t - it only hits enemies, and on top of that it neglects to tell you that it deals extra damage to other Ki-resonated enemies (although it is somewhat implied by the wording)
@bingonight1504
2 ай бұрын
Yeah so many things are written inconsistently, you have to keep a textbook in your brain of what actions ACTUALLY do in BG3
@lexistential
2 ай бұрын
it's also worth noting that evocation wizards (like Gale by default) have an ability that allows them to shape evocation AoE spells around allies, excluding them. This is true even in tabletop. so even in cases where it should hit them, it's still possible to avoid it
@Zero_Zone.
3 ай бұрын
I felt so betrayed when the Staff of Arcane Blessing wasn't working like the tooltip described it.
@adelaideharper9201
3 ай бұрын
Right? The description makes it out to be the best staff in the game and it wouldn't even be close...
@CMiY0
3 ай бұрын
@@adelaideharper9201 I think save dc staves are better overall unless you’re looking for a support/bless build. I can’t see anything coming close to touching Markoheshkir but that’s like act 3 lower city so you won’t have it for most of a playthrough.
@adelaideharper9201
3 ай бұрын
@@CMiY0 That's true, honestly. If you are optimizing for spellcasting nothing beats the best +DC gear and a free spell too? So good. :)
@CMiY0
3 ай бұрын
@@adelaideharper9201 tell me about it if you pick the electric variant of Kereskas you get: a free level 6 spell every short rest AND a level 3 spell that can both target multiple enemies. Prof bonus+dmg on electric spells. 2 lightning charges per spell dmg and resistance… This isn’t even including arcane battery and the +1 to spell dc+atk roll. No idea what they were thinking with that staff.
@Cephalopocalypse
3 ай бұрын
Yeah, no kidding (though that was coupled with a little relief that they hadn't completely botched game balance that badly) I think if it was working as the tooltip said it actually *would* be better than Markoheshkir - not to have equipped as an endgame item, but in terms of expected win% double bless for part of act 1 and all of act 2 seems more likely to make the difference for your run than the endgame power of extra chain lightnings.
@ranmashiah1999
3 ай бұрын
Shoutout for Arcane Charge tooltip. It says that the user needs to be threatened but its actually the enemy that needs to be threatened for it to work.
@mitnehmerrippe
3 ай бұрын
Yeah, the tooltips that refer to “creatures” when they mean “enemies and neutral parties” have been my personal enemy ever since I started playing the game.
@cakeyeater7392
Ай бұрын
"what do you mean you want to hurt/curse an ally?"
@geftsu
3 ай бұрын
Confused makes affected creatures roll a d20 flat check (no modifiers) against a static DC of 11 every turn. If they fail that roll, they get the confused stupor, which is pretty much a stun. If they succeed, then the cryptic AiArchetypeOverride(madness,99) effect happens. Source: game files
@CMiY0
3 ай бұрын
That’s a pretty clever way to code it to save time not gonna lie. Sadly madness is a shitty debuff so I’d hate having it 50% of the time.
@Cephalopocalypse
3 ай бұрын
Interesting! It's funny that they went with "roll a save against a fixed DC" for that and wild magic rather than some other way of implementing random chance My experience is that enemies act normally and just attack my party *way* more than 1/5 of the time, which is what you'd expect from the tabletop rules, so my suspicion is that function is broken in some way (that we of course can't see)
@meekrab9027
3 ай бұрын
@@Cephalopocalypse @geftsu The Madness archetype is defined in a file called, sensibly enough, madness.txt. It basically instructs the victim to value damaging/healing/debuffing enemies allies self and neutrals (yellow border) equally, and some thing like never pick up items, not prioritize killing a target, not care about AOEs or hit chance, and not care about breaking concentration. The only thing is does prioritize is to attack targets the creature can see. Since *most* enemies in the game are basically melee damage sponges the result is usually they'll just attack whatever's closest to them.
@RoseLawliet
3 ай бұрын
>when the game lies to you >picture of one of the few people who doesn't lie to you
@Cephalopocalypse
3 ай бұрын
Haha, true!
@sunny3545
2 ай бұрын
When the thumbnail lies you on a video about lying 😔
@bingonight1504
2 ай бұрын
the narrator lied about him being handsome
@TheProblem2025
2 ай бұрын
@@bingonight1504right he doesn’t even have tentacles :s
@Heloxie
Ай бұрын
@@bingonight1504no she didn’t
@davwalsr
2 ай бұрын
My biggest gripe with a tooltip is the Goading attack one, especially if it’s used against me. I’m pretty sure the goading attack does basically exactly what it does in 5e, which is cause the affected entity to have disadvantage on any attack roll that isn’t the goading attacker. But in Baldur’s gate, it mind controls your party members, making them do the most insane things sometimes when it’s their turn. One time, my goaded Ranger decided on his turn to stop concentrating on Hunter’s Mark, throw an acid vial, and then pull out a circle of death scroll on a single Bhaal cultist. Goading attack is the single most broken ability in the game imo.
@raptorcyclone5156
Ай бұрын
Same thing happens with Compelled Duel
@falsetitle6940
3 ай бұрын
It seems to me that the staff and darkness spell are not working as intended as opposed to them having misleading tooltips.
@willbe3043
Ай бұрын
Some of the inconsistencies are simply holdover descriptions from early access where they did have that effect.
@clutchedbyanangel
2 ай бұрын
The ACTUAL worst tooltip in the game is the accuracy prediction for spells that force saving throws. For example, if a cleric prepares to cast Sacred Flame, the tooltip and hit chance prediction will calculate using Dexterity as the *casting ability*, when the actual casting ability is of course Wisdom. Actually casting the spell will hit normally, as shown in the combat log, but the prediction will always be incorrect. This is consistent for every spell with a saving throw, the prediction will treat the save ability as the casting ability, for the prediction only.
@markopusic8258
3 ай бұрын
The one kind of tooltip I absolutely despise is the special effects attached to certain items like Arcane Synergy, Heat... because the item descriptions don't explain what those effects do half the time.
@tropicalturtlez6988
3 ай бұрын
Noo I love those, if you press T over the effect it tells u what the effect does
@frog1405
3 ай бұрын
@tropicalturtlez6988 my favorite is when you have to press T on like, 3 or 4 effects in a row to figure out what it actually does
@DaggerPrince
3 ай бұрын
@@tropicalturtlez6988 i use controller so. dont know if theres even anything i can do to see it.
@tropicalturtlez6988
3 ай бұрын
@@DaggerPrince I don’t use a controller so I’m not sure, but I think hitting down on the D pad while hovering over what you want to inspect should work
@DannyDog27
2 ай бұрын
@@DaggerPrince On PS5 you can press the touch pad to show item/spell tooltips. On Xbox I assume it’s the View button (left of the home button)
@donatodiniccolodibettobardi842
3 ай бұрын
It reallt doesn't make sense that any form of Darkvision can pierce through a fog cloud. Darkvision allows you to see in the dark as if it is dimly lit, a fog cloud is just a summon cloud of water particles, that are so dense you can't see through. Same with smoke. Same with any non-transparent object. Darkvision doesn't allow you to see through walls, right? In fact in one of the earlier editions there was a supernatural ability to see through that kind of thing: fog, smoke, etc. Another thing I didn't get is a certain areal spell interactions dispersing the darkness "cloud". Magical darkness is not a gas, not an object, it shouldn't interact with anything other than dispel magic or certain light spells.
@Viper3220
3 ай бұрын
10:20 lol They coded darkvision to let you see through smoke/fog? lol wow
@PunishedRouxpacDiamond-gu4pf
2 ай бұрын
Sometimes when I get a dialogue dice roll, it says "Wisdom" I go for it as a monk, but then I see it uses Intelligence, which my dumped stat so my dialogue is screwed
@santosic
2 ай бұрын
The darkness thing sounds like a bug tbh. That's why Devil's Sight exists even in this game, doesn't it? For *magical* darkness? Otherwise you can just not blind yourself and get all the benefits and why waste an invocation for it? Darkvision in tabletop only works on normal darkness, and is a reason why Darkness spell is very good to use since Devil's Sight is a rarer ability, and makes taking the invocation an enticing option for certain builds. It should work the same in this game, too, but who knows, maybe they decided to nerf it? Either way the tooltip should be fixed to be more clear.
@johnadamsgaming
3 ай бұрын
Hey Ceph! Don't forget your favorite tooltip fail that you mention in almost all of your amazing build guides: Longstrider is a Ritual spell 😁
@e.s.r5809
3 ай бұрын
The damage range in the tooltip on any weapon with conditional/elemental extra damage includes that conditional damage. Many seemingly OP weapons aren't as powerful as they look, except against specific enemies.
@kingofgrim4761
3 ай бұрын
My first playthrough using the exterminator Axe for most of Act 1 and 2 lmfao
@sephikong8323
3 ай бұрын
Best example is the Long Sword you loot from Kar'Niss with it's super specific extra damage (you need to be a Drow using it against an Ensnared enemy) which still shows up on the tooltip Even counting the special action the weapon gives you where it's a very specific combo to set up (for not much of a payoff), like this weapon is only really useful on a Melee Drow Ranger, which is very specific yet the damage shown would have you believe it's much stronger than it actually is
@mojosjojo2951
2 ай бұрын
Im pretty sure confusion does not work like in the ttrpg. After about two dozen casts, Ive determined that it actually rolls the dice to determine an action, then ignores the dice roll and does whatever is the least useful to you as the player, most often resulting in critical hits on your creatures.
@cryamistellimek9184
3 ай бұрын
Produce Flame from the Asmodeus Tiefling uses wisdom instead of charisma. You can imagine how devastated I was to realize my decent damage cantrip wasn’t even worth it for my bard. Especially with the console UI issues with produce flame.
@lenam317
3 ай бұрын
Produce flame should have two versions or if you cast it on enemies you can just by pass the hold one. Flame blade should have two version, one summon the weapon to offhand and one summon the weapon on main hands. Somehow these bugs make me think Larian put a more effort in making cutsence than actually coding the game.
@just8354
2 ай бұрын
Something I noticed in the German translation, Saving throws (saves) are translated as Spielstand (save slot as in game save) which always confused me and a couple of my friends
@meltingdragon2220
4 күн бұрын
Someone really chose the first translation of "save" they saw and called it a day. Had a good giggle when I saw that.
@scottholmes6080
3 ай бұрын
One of the biggest things I learned was to check the actual damage calculations in the dialogue box when testing gear effects. Much better than the inventory tooltip. Gloves of archery with hand crossbows drove me nuts for the longest time trying to figure out if it worked or not😂
@Subarashii_Nem
3 ай бұрын
Yeah, checking the damage calc really helps! Saved me a lot of time figuring out what to give who rather than "This looks good" without knowing that damage modifiers + effects will change damage from an average of say 16 to 22. Make you gear properly rather than "trickle down" gear by getting what looks the best for one character then giving the second best to the next and so on.. Sometimes the "worse" looking gear actually performs a lot better for your build. It's a mistake I saw my friends do after I realised I should be checking the damage calcs to equip a character which adds such a fun element to the game. Pick up a few pieces of gear, go to long rest then before long resting, gear up with the testing is a nice way to end a game session for me!
@scottholmes6080
3 ай бұрын
@@Subarashii_Nem Yeah, honestly if I had to ask for another small feature it would be to enable damage numbers on the target dummies at camp, I remember hitting it the first time to test out my characters magic missile damage with some items just for a bunch of zeros to pop up lol made me feel stupid
@WhiteIceHawk
3 ай бұрын
Throwing a weapon does not trigger the on hit effect. I wanted to have a sussur dagger ranged silence and it does not work...
@Minerva_Sparkle
3 ай бұрын
Oh my god for months I didn't understand why counterspell seemed to fail at random.......!
@waterierStone
3 ай бұрын
The problem with confusion is that if they did use the d10 rules from 5e, then it ends up being a 40% chance that they still attack you if you're nearby. I think on one of the rat hoard fights in the game like under the tavern you could get a large enough sample size to see if it really is a 20% chance for them to attack the nearest creature. You'd be able to hit every single rat, and they would all fail the saving throw, then just count what they all do. I always thought that it was just a 1/4 for them to act as normal, and a 1/4 for everything else too.
@rafaelhaag7263
3 ай бұрын
There's a spell (fright i think) that says "can't aproach the source and attack with disavantage". When you hit a enemy whit it, this is pretty much what happens, but when you are hit by it, you lose control of the character. >:|
@NexEterna
Ай бұрын
Larian implemented two different, but similar sounding conditions: frightened and fearful. Frightened is the condition that roots you on the spot and causes you to attack with disadvantage. Fearful is a condition only caused by the fear spell. The fear spell causes you to drop your weapon and run from the caster. Seems to have been an easy way to force you to run away because as far as I know that is the only spell that gives that condition
@spammus1
Ай бұрын
Coming into the game from years of playint the tabletop, I basically just avoided all the "target creatures" until an enemy randomly used confusion on my character surrounded by enemies and I saw they weren't affected at all. Great video, I never knew about a couple of those and I discovered even more thanks to the comments.
@Theonetruefinalboss
3 ай бұрын
This is why I don't use Confusion despite some folks swearing by it. I don't think it's ever done anything noticeable any time I've used it.
@GayLPer
3 ай бұрын
I used it once, in the Knights of the Shield Hideout. It actually worked out pretty well, helped lock down one side while I dealt with the enemies on the other side.
@noamto
3 ай бұрын
Still not sure I understand the difference between Darkness and Fog Cloud. So the differences are that Fog Cloud blinds everyone in it, and also impedes movement, and Darkness only blinds those without magical darkvision, and doesn't impede movement? Or does Darkness also makes it easier for you to stealth, or you count as stealthed when attacking even if you're not?
@lcf152
3 ай бұрын
Abilities that let you see in magical darkness let you make ranged attacks out of magical darkness
@matthewbutner8696
3 ай бұрын
I too am now confused on what the difference between the two is.
@manglemonster
3 ай бұрын
The key difference between darkness and fog cloud is that ranged attacks / effects (including non-attack spells) CANNOT target inside of a darkness spell AT ALL, whereas fog cloud simply imposes disadvantage on ranged attacks via heavily obscured. As demonstrated in the video, the two otherwise behave similarly wrt stealth, vision, and bonuses applied when attacking out of these effects.
@e.s.r5809
3 ай бұрын
@@manglemonster Thank you for clearing that up, I've wondered about that for ages lol. Strangely though... I've never had enemies fire into either a fog or darkness cloud. Their AI doesn't seem to let them. I wonder if that's a bug.
@Emnms68
2 ай бұрын
The one that confuses me most is that see invisibility doesn’t mean you see invisibility? Every time I have a character with it active, things that were already invisible stay that way to them, and creatures that turn invisible disappear just like they normally would. Really the spell seems to do nothing.
@elha7982
2 ай бұрын
They need to be in your line of sight I think
@homebrewedthoughts2033
2 ай бұрын
The people have a chance to pass a dex save and remain hidden
@TheOwlQueen
Ай бұрын
They have to be within a certain distance of you. It works for me quite frequently and somehow also extends to my entire party. And like someone else said, they can pass a saving throw to remain invisible.
@MrLightlike78
16 күн бұрын
In my experience the range is very short. What helped me the most with invis enemies was clerics spirit gaurdians. Shart wasn't doing much dmg anyways so I have her walk around the field. Super useful on rats!! As they will sudoku right into you.
@seakhajiit
12 күн бұрын
yeah i usually have to go to where I think they are, then hold a weapon attack to spin my character so they might see the invisible thing
@brendonfernandez
3 ай бұрын
The heavily obscured and darkness stuff is very confusing, and not at all intuitive. Thanks for explaining it so clearly!
@erin1569
2 ай бұрын
Multiclassing spellcasters is a headache. Last time I checked, the tooltip said that all spells are cast with the modifier of the first class you picked. In the combat log it shows correctly that it uses the modifier of the class that gave you the spell. Also, having the section for all class spells called "Bard" when multiclassing is weird.
@umm0im0bad0at0names
3 ай бұрын
I always wondered why AOE melee attacks seemed to deal such high damage, but just reveled in the damage instead of checking why. Great information!
@danileros3563
2 ай бұрын
There is literally no "magical darkness" in BG3 at all. Devs simply forget about Devil's Sight "magical darkness" aspect and implemented ONLY normal darkness. When they released that creatures inside a Darkness area shouldn't be able to shot until they have a Devil's Sight, they simply added a Blind effect to the Darkness and also have made Devil's Sight owners simply immune to that Blindness and to "not shot inside" restrictions. If you have a ring that grants Blindness immunity, you still can shot from inside a Darkness area even without Devil's Sight. It means, mage can equip this ring, cast a Darkness on himself and he would be immune to ranged attack from anyone but DS owner. And he would be harder to hit in a melee attack by anyone who have no DV. Truly great protection spell
@acrab6527
3 ай бұрын
Tiger's Bloodlust is also not limited to three targets. There's a dozen build videos of people healing to full with the gnoll mace using that. The hard part is getting more than 3 guys in range at the same time.
@Viper3220
3 ай бұрын
Void Bulb: "My time has finally come"
@acornheart465
2 ай бұрын
Wait it’s not limited to 3???? I just never had enough people in range to know that but I love tiger’s bloodlust lol
@andyl7677
3 ай бұрын
The ideas for videos you come up with are amazing. You're creating content I didn't even know I wanted!
@MartenK141095
Ай бұрын
I'm in a complaining mood, too. Love the game, but it infuriates me that the tooltips are not consistent with numbers. Sometimes they show 1-10 sometimes and other times it's 1d10. What's the difference? Is there one? Is it actually just inconsistent or is one not affected by kermamic dice and one is? I can't handle this!
@GURGLEGUY12345
Ай бұрын
>Five times the game lies >Gortash in the thumbnail >Game repeatedly describes him as "a handsome young man" Yeah, I was confused when I met him, too.
@plumbum9688
2 ай бұрын
i'm somewhat confused about the Darkness segment. Did you test it out on other enemies with darkvision aside from Mizora? It doesn't show up in her features so there's no way to tell i guess, but she's a devil so it's perfectly reasonable for her to have Devilsight. At least in DnD, many devils, esp powerful ones, have devilsight that can see through magical darkness as well.
@samson6121
3 ай бұрын
I think I speak for all of us when I say that we would devour videos of you doing an honor mode / challenge run of this game
@metrana0724
Ай бұрын
I have used mystras blessing all game, believing it to be absurd for an act 1 item, the heartbreak this video and the game itself has dealt to me is immense. Ive passed up on so many items 😢
@aschaff3995
Ай бұрын
Doesn't Dread ambusher need the first attack to hit in order to gain the free attack with bonus 1d8 damage? that's how it usually works. On a miss you lose the attack so getting bless or something to increase the chance of hitting really helps out.
@Washburne21
3 ай бұрын
As a player, one of the things I wish was better explained in tooltips is how different effects that raise ability scores interact. I had a character that by my count, should have had a Wisdom of at least 21 and possibly as much as 23 but instead had 19. Very confusing.
@CaspiDrako
Ай бұрын
I like how i didnt even notice the counterspell one because i just assumed it was like d&d
@tohafi
2 ай бұрын
I always thought the Bless staff was mandatory, because it is sooo OP 😓and was quite annoyed that one char would always have their concentration slot taken for the entire game... My support char can now finally use other spells! Yay 🥳 I spent hundreds of hours with a nerfed party...Yay 🤬
@OLBarbok
23 күн бұрын
Confuse is perfectly functioning, it comfuses the hell out of the player
@peterhstadt1081
3 ай бұрын
Very interesting! I didn't even read most tooltips that thoroughly... Talking about "Blinded" and "Darkness". The tooltip says that ranged attacks/spells have a reduced range of 10ft/3m, but that's just the circle shown when you're are trying to use such an ability. I was not yet able to execute a ranged spell/attack when "Blinded" within "Darkness". It always says "Path is interrupted!".
@kingofgrim4761
3 ай бұрын
They have to be basically in melee range to use the spell. Found this out with the blind gondian, since he can only misty step/use spells as far as the circle is
@peterhstadt1081
3 ай бұрын
@@kingofgrim4761 I think I did. When I re-tested, before making my comment, I was able to "Cure Wounds" but not cast "Healing Word".
@kingofgrim4761
3 ай бұрын
@@peterhstadt1081 hmm, interesting. Maybe it is just completely bugged out then
@mateuszstacewicz6522
2 ай бұрын
So you're telling me that confusion has... confusing description?
@ahulse78
3 ай бұрын
Did you see the video about Rat Bat? It adds 1d8 piercing, but its not in the tool tip.
@doloresabernathy9809
3 ай бұрын
I hope people have submitted tooltip errors as bug reports. MAybe Larian will fix them in the September patch. it’s just text so should be wasy
@skysamurai4649
2 ай бұрын
So, basically, the only target the confusion works on perfectly, is the player😂 I was so confused with this spell, as I remember precisely how it works in Pathfinder and when Dror Ragzlin failed his save, I was expecting that he will either attack the nearest creature (goblins) or do nothing, but instead, he just walked to hit Astarion. In PF there is also 25% chamce that the creature will act normally though, but BG3 is really poor at telling the player which effect this spell has.
@DarthCalliope
2 ай бұрын
This was incredibly well done! I love understanding how things work and this just made things so much easier for me. Thanks a bunch!
@MiserableLunacy
Күн бұрын
one thing that confuses me is darkvision (like the racial feature) like it says that I can see in darkness but I still get blinded in fogcloud or the darkness spell I thought the point of darkvision is to not get blinded by darkness but apparently no
@Xanderj89
22 күн бұрын
Cones definitely have a radius. For confusion, I think it’s doing a saving throw for a confusion die. So if you fail the save, you then roll for the confusion condition, and thus can still roll the two “act normally” numbers on that roll. So you only get the 1 in 5 chance if you fail the initial saving throw, lets for sake of argument describe it as an even 50/50 which would make it what, a 60% chance they act normally or something? Like on 100 rolls, ~50 would be normal thru save, the remaining ~50 would be confusion die rolls so ~10 would be normal due to the 1 in 5, so over both rolls it would appear as 60% (when you were expecting 20% if you assumed it was just a single confusion die roll). So really we just need to know what the saving throw is against to know the exact numbers
@grantjohnson5499
2 ай бұрын
Vid is so kid friendly a Peppa pig episode came up as an ad
@PureNrGG
17 күн бұрын
For arcane blessing, you didnt test saving throws as well. Try that out. But theres some funky wording there, key words being additional, weapon attack and attack rolls. Im also curious : Maybe the additional 1d4 weapon attack somehow overwrites the origunal 1d4 attack roll. It would be a super simple bug in the code messing with priority. I bet this is whats happening, but i couldnt know for sure unless we could know if it does give 2d4 to saving throws
Ай бұрын
The problem is that in base D&D fog cloud doesn't create unlit area, therefore darkvision doesn't help at all against it - Since Fog basically obscures your vision, but it does not stop light from coming thru. Fog is in real life, not preventing light from going thru, but distorting the light, causing it to become "gray" light. Darkness spell does create unlit area, but you need magical darkvision to see thru it.
@BigDaddyWes
13 күн бұрын
When you cast confuse, there's a hidden d1,000,000 roll where if you get anything but a million, you're too confused to understand what the spell does.
@EM-lk7jw
Ай бұрын
I believe the tigers bloodlust is correct. Displays weapon action. Rage and great weapon Master are other sources, just like the thunder damage. So it only halves the weapon damage (including the mod, since it's part of the weapons damage. ) unless i missed something i think is right
@fisher00769
Ай бұрын
I'd include the Sweeping Attack Maneuver. Reading the tooltip I firmly believed this was just a straight up cleave attack, only to see it deal like an overall 5 damage to my secondary target...
@flamesofhellstudio
26 күн бұрын
The confusion one....literally every spell that doesn't affect allies but affects everyone else says it affects "Creatures". The game is just saving you time because the actual spell in the pen and paper game allow you to not affect allies, but instead of making you click on people and just avoid your allies, it just doesn't affect your allies and affects everyone in the spell radius.
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