Hope this was helpful. I've worked on more drills and ways to improve pace at gitgudracing.com/simracingcourse
@andrelip1
11 күн бұрын
These types of drills are amazing and by far the easiest way to understand and replicate balance. Please do more videos like this.
@guni4835
11 күн бұрын
I just discovered you channe a few hours agol by a recommendation of your first part. Your Videos are super helpful!
@GitGudRacing
11 күн бұрын
thanks a lot man, happy to hear this!
@doodlydoodla5391
11 күн бұрын
Awesome! Love these types of videos
@GitGudRacing
11 күн бұрын
will do more similar ones then!
@wardog6616
11 күн бұрын
I think this is the FFB info I have been missing this whole time. I am now listening to my FFB through corners totally different. I think this whole time I could feel what the FFB was saying but didn't actually understand it until now. I took this concept into my practice and I was able to take most corners faster since I knew how much grip I had to play with.
@dafnik8925
11 күн бұрын
This is an excellent tip to train for ffb feel!
@MegaEgiz
11 күн бұрын
Hey mate these types of videos are very helpful for the community. Have you thought about making a video where you explain the various settings of the direct drive motor? Some people use a lot of damper, friction and inertia, others put the filters at zero, in your opinion is there a rule to optimize performance or is a completely subjective thing? It would be nice to have your opinion.
@GitGudRacing
10 күн бұрын
Happy to hear this man. Il do a video about that in the future, thanks for the kind words.
@andrelip1
11 күн бұрын
Valeu!
@GitGudRacing
11 күн бұрын
thanks a lot man! appreciate it!
@andrelip1
11 күн бұрын
Quick question: When approaching a corner, having a very heavy force feedback is: a) A good thing because we are maximizing grip. b) A bad thing because we are not fully using the available grip. To avoid too many variables and "it depends" answers, let's say it's a simple 90-degree corner (mid/low speed) that leads to a straight.
@GitGudRacing
11 күн бұрын
Most of the esports level sim racers will use a lower ffb. Why? It's faster to turn the wheel - but it's more difficult to feel the grip. However, if you train yourself to use light hands and feel the ffb even when it's lower, it can be a bit quicker for tracks with bumps and big kerbs. Higher ffb tend to perform worse on those kerbs (that's also one of the reasons sim racers are lapping faster than real racers - we feel less 'the force' so it's easier to push through parts of the track that aren't flat)
@andrelip1
11 күн бұрын
@@GitGudRacing My doubt was not about the FFB setup, but rather about the racing technique, so you can assume a properly configured FFB or real-life scenario. When driving, is it good to have high torque on the steering wheel or bad? I'm divided because it could be good, as it means we are maximizing grip, or bad because that may mean we are not fully using the available grip.
@JM-um3ql
11 күн бұрын
@@andrelip1 I think just answered your question already, Lower FFB is better aslong as you can feel it accurately.
@Tobey745
11 күн бұрын
for me, the F slider barely moves even tho my car goes straight and im clearly understeering, i also can not feel the steering go light :(
@Tobey745
11 күн бұрын
i found the issue i think, when driving this circuit i held the steering at a constant angle, if dont and go a little left and right instead i can feel a small difference in the ffb stiffness. Is this something that might be true?
@thuglife2791
11 күн бұрын
you only use 2x buttkicker? you don't use one more under the seat?
@GitGudRacing
11 күн бұрын
yep, for the moment I have just those two buttkickers, but I have to agree, one more under the seat won't hurt!
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