This episode was recorded on 18/11/22. Podcast links below! The best way to support my content is still www.patreon.com/svb Soundcloud: soundcloud.com/ow_svb/the-great-balance-debate-feat-flats-samito-avrl Spotify: open.spotify.com/show/6sRWutKTc0gnWuguo62Vpa Apple Podcasts: podcasts.apple.com/gb/podcast/svbs-group-up/id1490256265
@hack_jammer
Жыл бұрын
You skip junkrat - I skip your channel.
@winston_best_tank2277
Жыл бұрын
AVRL puts all his points so clearly without coming across as contemptuous - really liked him here, big fan
@TheMissvavavoom
Жыл бұрын
He's a Kiwi. They're the nicest people on the planet (and I'm an Aussie).
@CawCawmfr
Жыл бұрын
I thought the same exact thing!
@BrofUJu
Жыл бұрын
Avrl is probably the best OWL colour person is as well, he's great
@nufcjoker9057
Жыл бұрын
@@TheMissvavavoom thats so big headed to think like that
@gacktdirge17
Жыл бұрын
Totally agreed
@kpcool2877
Жыл бұрын
Whenever I get sojourn in my silver games she still dominates. I still don't know where the underperforming sojourns are at
@nicholasemmendorfer8748
Жыл бұрын
There actually aren’t. Unfortunately, being a GM doesn’t make you a statistician. Her win rate is deceiving at lower ranks because your teammates can vary widely in coordination. Sojourns in metal ranks are actually pretty good mechanically, but no matter how good a hero is they aren’t going to 1v5. As a tank main in metal ranks the tank is the deciding factor in a win or a loss
@Zarzar22
Жыл бұрын
Me. It's me in Gold/Plat. Just cant hit those right clicks because you cant stand still without dying like they can get away with in Silver/Bronze
@justanotherLunny
Жыл бұрын
In Quickplay, 70% of the Soujourns I face are dominating/outperforming/oppressive. They don't win all the time but they also very often don't let you play the game much.
@Copeman9999
Жыл бұрын
@@Zarzar22 a good tip is switching your mouse bindings so the rail gun is your primary fire, and the machine gun is your secondary. Hitting rails is far more intuitive.
@zc8673
Жыл бұрын
Fr. Still get one shorted pretty consistently.
@TreddyCS
Жыл бұрын
No mention of how genji “stayed strong” long enough for people to enjoy his mythic skin before they put him in the dirt😂
@june5877
Жыл бұрын
Blizzard: 🦀I like money!🦀
@Geturgutsoffme
Жыл бұрын
don’t forget the follow up with the dallas and shanghai genji skins also dropping the SAME DAY of the nerfs
@Saben.C-Spoon
Жыл бұрын
I know flats at least has spoken A LOT about that sort of behavior, idk about the other guys Me when they make a mythic skin for one of the most popular heroes, let people play him again and eat up the skin, then put him back in the ground
@FGPlus
Жыл бұрын
He deserves dirt even dirt is a dessert for genji
@ClaraBennett
Жыл бұрын
I’m disappointed that we didn’t circle back to whatever Samito was going to say about half of the support cast isn’t designed for this game. I wanna know what he was gonna say.
@Kanggaxx
Жыл бұрын
He shouldn't have ranted and then interrupt somebody else to rant again.
@dirt_dert_durt
Жыл бұрын
Yeah, that guy knows how to keep talking
@FromFame
Жыл бұрын
bro kill me with that 'circle back' phrase....
@waynetec13
Жыл бұрын
For most meta DPS, the passive is like giving the first place racer a blue shell.
@Ace-ep7in
Жыл бұрын
Yeah, the passive might be screwing team imbalances further since the difference between a good dps and a bad one are exacerbated.
@godlyvex5543
Жыл бұрын
Yeah, I'm not sure the 'on kill' thing is useful for me. It's kinda just a win more effect.
@Ace-ep7in
Жыл бұрын
@@godlyvex5543 Or it's even detrimental to some heroes
@insomniaddictesp
Жыл бұрын
Might be controversial but I think the support and dps passives should swap.
@oBlackIceo
Жыл бұрын
@@insomniaddictesp I would agree but like ML7 said. It doesn’t matter if we get a buff in our deadliness bc if we do anything that isn’t giving resources to my teammates-they’re gonna die.
@Nightmare-eo4io
Жыл бұрын
One of the nicest things to have as a tank is a friend who mains support and I know isn't going to DPS into the sunset and leave me out to dry. It allows for a really aggressive rush style that just steamrolls most uncoordinated teams. The only catch is of the DPS on our team decides it better to shoot the horse than to hit their healers
@gmanz5
Жыл бұрын
What’s interesting is it may be true that Sojourn isn’t very popular in most games , however in the most VISIBLE games meaning OWL matches, Streamers, etc. outside of Spectaing bronze the games that have thousands of eyes on them at one time feature an oppressive sojourn. I wonder if they factor that in.
@stolensentience
Жыл бұрын
They factor nothing in but $$$
@zexulia
Жыл бұрын
The thing about Aim Assist SVB, is that on console, when you played a PC pool game originally, the game swapped your Aim-Style from Dual-Zone to Exponential Ramp, and they boosted your sensitivity and lowered your smoothing. So aim assist wasn't what was killing PC crossplay for controller players it was the combination of all of those messing up our aim. Which they fixed all of those issues when they changed it this update and it feels good to play now.
@joshuahannay6642
Жыл бұрын
Time stamp?
@zexulia
Жыл бұрын
@@joshuahannay6642 he only mentioned AA at the beginning of the video. I just wanted to spread info because nobody i see in the content creation scene is aware of the deeper issues that plagued crossplay before
@JSwagg1991
Жыл бұрын
Love the long form podcasts, great guest and SVB as always is a great host.
@nspirida
Жыл бұрын
In gold and even quick play Sojourn was absolutely a bigger issue than genii has ever been in any meta
@lancefisher8358
Жыл бұрын
Exactly
@ncrest4365
Жыл бұрын
right now yes, I would agree with you. However, during pre-nerf Genji, Sojourn is not that dominant in lower rank (devs specifically stated so), people are still getting used to playing her. I reckon they gonna nerf her soon as long as her stat started going up more in general (to which im starting to see).
@nspirida
Жыл бұрын
@@ncrest4365 you can say that about any hero in the game. Of course higher rank players are going to play better than lower ranked players
@TrueGoose117
Жыл бұрын
@@ncrest4365 yeah but even in lower ranks she still performs better then almost any other dps. Her win rate is just lower because in metal ranks the tank gap is almost always the deciding factor. Even in gold when there isn’t a tank gap she still will do better then a solider, Cassidy or hanzo.
@Unequaledking
Жыл бұрын
Another one so soon?! Great job cranking these our SVB! Thank you!
@SocialDesignFlaw
Жыл бұрын
Admittedly, the best episode of Group Up to date. Articulated points about Balance and What might be viable vs. probably isn't. I love the questions at the end segment it is a great addition and helps to clarify/clear up points that might otherwise get missed (or over-represented). Hoping for more of these as time goes on, with some shorter episodes around narrower focus vs. these multi-subject long calls. Keep up the great work mate!
@jaxsolaris1177
Жыл бұрын
love you SVB, thanks for your dedication to the overwatch community
@nicholasemmendorfer8748
Жыл бұрын
Samito is always wrong about one thing. Just because people are less skilled mechanically than you doesn’t mean they don’t know the game or have good opinions. That’s ridiculous, there are metal rank players with great mechanical skill too. Because ranked entirely depends on time you put into it. I called Sombra being bullshit even when GMs thought she was bad. Often bullshit travels up the ladder. And in fact that’s true for pros too. Innovation happens in low risk environments. A lot of pro metas came from contenders or tournaments. GOATs was literally the name of a non-owl team and that was the strongest most bullshit cheap mega ever.
@Gameslinx
Жыл бұрын
1:58:29 Damn that's crazy Kiriko decided to spend her 14 second cooldown (cleanse) on Hog's 8 second cooldown (hook) to stop him from getting a cheap easy free pick? How dare her have an impact (hog can now get a kill for free because his cooldown will be up again first) Samito made a misplay and didn't account for Kiriko having her cleanse up, so when the rein gets pulled into his team he still has full HP and can wreck them. That's not a 'support is OP' argument - you just played that awfully. Secondly, his argument is that cleanse is inconsistent but it's not. Cleanse can stop hook from hitting a target, just as it stops doom from punching a target. What it doesn't do is break out of in-progress abilities such as the hook after it connects, rein charge, the boop from doomfist's punch, etc
@darkritual951
Жыл бұрын
You can tell they just don't know what they're talking about. Especially Samito. His points make no sense for kiriko
@treasuredquartz
Жыл бұрын
You guys clearly missed the points that they were making or chose to hear only what you wanted. Saying Sam made a bad play hooking Rein during Suzu is correct because of the broken interaction of the ability. Inconsistency: The problem is that if Suzu is supposed to make the character incorporeal then the hook should have left Rein where he was and slid through him. Instead it pulled an immortal Rein into his team. Which is inconsistent design. Uninteractibility: Suzu removes all interactions from play so it has zero counterplay. What is the other person expected to have done in response to the suzu? Are players expected to not make any risks (plays) until Suzu has been confirmed to be used? Meaning players are given an undetermined window every 15 seconds in which they cannot use their abilities because they will be punished for it. Punishing skill: For characters with extremely high risk to reward abilities (Reinhardt Charge, Doomfist punch) missing your ability means you pay with your life. So in the skill dependent situation in which you would land your ability, Suzu instead punishes you as if you had missed your ability resulting in an unfair death that the player could not have avoided.
@treasuredquartz
Жыл бұрын
Suzu against Rein/Doom is like giving everyone on your team deflect aimed at your head as Widowmaker.
@Warrior_Meta
Жыл бұрын
@@treasuredquartz True
@hanksoandso8778
Жыл бұрын
And THAT is Samito..and why his takes are garbage. ANYTHING that prevents him from getting unlimited 3Ks on his DPS of choice is broken.
@Thebosslz
Жыл бұрын
Hog nerf idea What if hog’s hook worked like Hanzo’s primary fire where he has to wind up the hook for it to go farther. Keep the max range where it is now but he has to charge it up for a second to get that range and he has a movement penalty while charging it. If he just taps shift the hook only goes a short distance. It would also keep hogs from being able to do the shoot hook shoot combo as much which would make him 1 shot people less and add more counter play
@spaghetimilk561
Жыл бұрын
Just take his one shot away
@PhantomFrisk4
Жыл бұрын
That's actually really simple but an awesome idea
@TempestS0
Жыл бұрын
@@spaghetimilk561 he's useless without it. What about Sigmas one shot.
@bekalzen6107
Жыл бұрын
Idea looks good on paper, but it would kill Hog. This suggestion would be the worst nerf I've seen since years in any games. People already break hooks with so many methods (tracer jump, peekaboo, shields, suzu, counter hook, sleep, zarya bubble, bap capsule, heals, lucio boop, etc etc etc). Imagine having more time to break it. It would be horrible.
@TheSpartanlaw
Жыл бұрын
Better idea: increase CD on vape by 2-3 seconds ATLEAST, reduce hog dmg to fall in line with tank DMG values, and make it so that when you pull someone they are stunned there for 0.5 seconds after being pulled
@waynetec13
Жыл бұрын
It's interesting.... Over that past 2 or 3 podcasts, it's almost like some of ya'll are starting to realize that Blizzard isn't catering to the top of the ranks, like they're a capitalist company that's going to make their general audience want to spend money. Imagine a multi-billion dollar company being more concerned about money than the feels of 500 players in a game with 25 million players. 🤔
@ObeseWizard
Жыл бұрын
AVRL has such a good voice. Great video. I have been thinking about a lot of what you guys talked about here. Specifically the countering in OW2 is infuriating to me. I play a lot of doomfist, and people almost always instantly swap to Sombra when they see me come out with the Doomfist.
@ObeseWizard
Жыл бұрын
Also I couldn't agree more that the matchmaking is bad. It feels rare to have close matches. It feels like it's always a stomp either way. People always rage when a close match is lost, but I'd rather lose a ton of close matches than have these stomping matches and win. I just want a good match ):
@ObeseWizard
Жыл бұрын
Roadhog feels cheesy just because of the 1 tank in OW2. In OW1 he was kept in check by there being 2 tanks on the opposing team. You couldn't just walk through the enemy team with him lol. But now he can (to some degree, depending on a few specific cooldowns like ana's CDs) do whatever he wants
@ObeseWizard
Жыл бұрын
Just finished watching. I agree with Samito's proposed Sojourn change - 2 seconds max of charge means that people can stay behind cover for a couple seconds. With the current 8 second charge, you basically can't play the game [for long periods of time] and you just have to hope that sojourn misses her shot [or stay behind cover for an absurd amount of time]. I'd like to see the 2 second charge change paired with a good audio cue to know that sojourn is at like 70%+ charge - there's a lot of time where you just don't know that the sojourn has a full charge and she beams you in the head, instantly killing you. Unless someone is calling it out, it can be hard to know that the threat is even there. Especially since she has the slide jump where she can just appear "out of nowhere"
@wiciwoo4268
Жыл бұрын
I know right love how people counter pick the worst tank in the game with like orisa , sombra and hog it’s so cringe just trying to have fun 🥲
@venusfallen
Жыл бұрын
Sam is focusing so much on the "If the supports are bad, then you always loose" that he's completely glossed over "If the supports are better, you dont always win", which is exactly what ML7 was saying. If the support gap is against you, you wwill loose, but if the support gap is with you, you dont necessarily win. All things being even, this isn't the case on the other roles. DPS or Tank gaps win games if the supports are even. Support is the most meta defining role in the game, but the least impactful from an individual level. That's bad game design, and Sam clearly refuses to see that with his DPS mentality.
@PeaceMastah
Жыл бұрын
Totally disagree with Flat’s long rambling patch frequency rant. How is a meta ever able to develop or a counter meta… Players (especially casuals) won’t have time to figure out how to play certain heroes or play against certain heroes.
@winston_best_tank2277
Жыл бұрын
Don't tell him, because you are going to get hit with the same 'you know nothing, you are plat just learn to play your hero, meta is meant for us gm+' or something of that sorts
@SirFuzzyLogik
Жыл бұрын
Nerfing Kitsune Rush's cooldown reduction seems like a fair route to take
@yesman2473
Жыл бұрын
Releasing this high skill cap heroes is what makes overwatch fun it makes no sense making easy heroes look how bad brig was, moira with the skill orb horrible, Im a plat player which is a lower rank and I enjoy playing kiriko you just have to practice enough…
@pingufan1239
Жыл бұрын
The thing about map pools is the maps new players learn, will eventually be taken out for 2 months, most new players will forget the knowledge they learn on those maps.
@skippydw1228
Жыл бұрын
I like Flats but he really has a huge ego along with a lot of other high level players that think the game balance should ONLY cater to them, a very tiny fraction of the playerbase.
@TheIFunnyMan
Жыл бұрын
I dont think its an ego thing. Its a competitive game and at its core, if it isnt just a money making machine, the peak of the players is the true embodiment of that competition. All other players need to cross their own barriers in skill and knowledge to get to that and need to learn from the top players. The top level is all that matters. The only arguement would be that the game is just a game and is about making money, so then appealing to everyone then takes priority. But then its no longer a competitive game at heart and OWL now means significantly less.
@WizardKitty723
Жыл бұрын
Kiriko, I’ve noticed, does much less damage per kill if you’re doing it right. Number of kills is more relevant a stat than overall damage numbers. I know Avrl mentioned the OWL players stats but he didn’t say what percentage of total kills the number of kills was. I’d be interested to know
@tatsunithelennyking2540
Жыл бұрын
@hanibal Ah yes. Great idea. Give the 130 headshot damage attack hitscan. Might as well make her E nuke the entire server while we're at it. Not everything has to be like your shit game valorant.
@RageMage10138
Жыл бұрын
Game still has most of the same issues from Overwatch 1. Only things that are better is no double shield and less CC. Everything else is crap and still drags the game down. Am glad people are realising and leaving because the devs haven’t learned their lesson. Maybe seeing their flagship new title sinking will incentivise them to actually fix the game. We waited 3 years for an inferior product in nearly every way. Having minimal impact in a team game where you are ranked as an individual, yet your ability to alter that rank is dependent on your team, is and always will be dumb. Skill tier divisions still mean nothing. I still bounce from tier to tier with no sense of consistency between games. There are people who were plat their whole life in ow1 now in masters. They still play like plats but are somehow 600-700sr higher. The entire ranked experience is a joke rn and no one is taking it seriously The amount of toxicity and throwing has only increased going free to play. The ‘defence matrix’ project they have going is clearly just as incompetent as the previous system. Reports still lead to nothing. People still do what they like. There are no repercussions. People still say homophobic and racist stuff in chat. Nothing happens. I logged on today, first game immediately had someone tilted and flaming people with insults. We finish that game at a loss and this person spams me with group invitations over and over. I block, report, avoid and squelch then. I Queue for my next game. The ENTIRE GAME this guy spammed my screen with group invites. Despite me having him blocked at every point i can have. Half my screen was blocked with the invite pop up screen. The non stop sound of the invitation going off for 15 mins straight. My inputs were overlapping with the invitation overlay menu effecting my gameplay and inputs. I physically couldnt play the match with this level of obtrusiveness every 2-3 seconds. After that I just quit the game and wondered why i still even play. The game isn’t enjoyable and the devs can’t be bothered to address any of the issues. They just pretend everything is fine while the community burns around them. Absolute joke of a company.
@amikawai
Жыл бұрын
1:00:49 -- So basically what Flats just said is that Rein should *always* win up close, and that Sig should *always* win never. Does he even realize his bias?
@aardm4rk
Жыл бұрын
Having one tank only has really made it even harder to balance them. Before with two tanks, they can cover the weaknesses or matchups. Think if there was only one support instead, that would be a nightmare to balance.
@stolensentience
Жыл бұрын
Except they already balanced them in the beta. The problem is they don’t want to balance the game. I’m convinced at this point they go out of their way to unbalance the game.
@jaxsonburch4914
Жыл бұрын
They really are not in tune with just how irrelevant some of these things are in lower ranks. There being a powerful character doesn’t mean that every player is using it to its fullest potential. The best way to balance the game is to make it fun for every rank because majority of players are not playing every second of the day or playing professionally.
@PirateNinjaMegaRobot
Жыл бұрын
Yeah…. Overwatch did that once. Look back on brig’s release. They are right. If the best players can’t break it, it’s fine. Plats won’t care if mercy/Lucio is literally the worst support line, they’ll play it and “carry”.
@jaxsonburch4914
Жыл бұрын
@@PirateNinjaMegaRobot lol definitely
@jaxsonburch4914
Жыл бұрын
@@PirateNinjaMegaRobot I would be happy if every hero was broken to some degree. But I guess that’s kinda impossible. I do think every hero needs to have some sort of extra survivability. Like Mei and Hog already had it, but heroes like Widow, Cassidy, and Ana just don’t
@tymiller176
Жыл бұрын
Just wish some of these debates have some people that represent most of the actual playerbase on a consistent basis. Their experience in ranked is in the extraordinary minority.
@anilogo682
Жыл бұрын
- TY for inviting AVRL - To boost talking ingame: Remove perpormance based SR (after certain rank?) PBSR doenst take into account comms. If you have a Lucio that shotcalls and counts ults etc. but he is mechanically a bit weaker but still wins... his buddies climb faster and he stays back. - Add an ingame tournament for your 5 stacks with comms.
@KazanaAoi
Жыл бұрын
RE: Balance of Sojourn; I think the thing AVRL is really overlooking is that the One Shot is NOT the core of the problem. There's plenty of other characters capable of essentially one shotting many of the other heroes. (Mcree can, road hog, widowmaker, hanzo, rein pin against 200hp heros, zen right click, clever lucio boops, several ults like Dva's...); One shotting is not the problem when it's more of a Skill than an inevitability. The problem is that there is ZERO counterplay to Sojourn; And Sojourn has nearly perfect Consistency. That 8 second retain on railgun charge is enormous- You can essentially keep it at full charge for as long as you want waiting for the perfect moment; Your mobility is so high that almost no other hero can catch you even if you're the only one on your team left at the fight- The enemy team can't push your position either, if they do, you fire the railgun you've been holding for the last two minutes(exaggerated, but possible), nuke a support, rapidly build a second one, nuke the other support, rapidly build a third, nuke a dps, rapidly build a fourth, nuke the other dps-- If you have decent aim, Sojourn basically cleans up a team fight entirely on her own Without Even Using An Ultimate. Now put a tank in front of her, GG. It's not Skill based that Sojourn will nuke your team, it's inevitable. Widowmaker's sniper slows her down and narrows her view making her vulnerable when she's going for a shot, Hanzo's arrows are affected by gravity, Road hog's hook is jukeable, and something your team could maybe save you from (Zarya bubble, kiriko suzu, etc).. Sojourn has none of that. She's ultra mobile and if aim weren't an issue, Sojourn would have perfect consistency and basically no counterplay except for the enemy to have a much better sniper. Reducing the duration of railgun holding would mean that sojourn has to be frequently exposed to retain a charge; Or to enter the majority of fights with an empty charge, giving the enemy team a chance to DO something other than die. It would affect the consistency of the character, it would affect her tempo, it would make her play more aggressively and be more vulnerable because of it- It would make it more of a skill to be able to consistently attain and retain high charges without getting killed.
@OneRandomVictory
Жыл бұрын
Why does everyone ignore that Genji was being played at the highest levels a ton when he got nerfed. They keep trying to pawn it off as a low and middle tier issue but he was literally literally the 2nd best dps in the game in both OWL and in top 500. I get that they want Sojourn nerfs but to pretend that Genji was "fine" or just "okay" is a bit disingenuous.
@dyllwill
Жыл бұрын
He definitely didn't deserve the level of nerfs he got. He's been nuked.
@Summonick2
Жыл бұрын
Think of it this way. Just because a character is meta does not make them overpowered. They should nerf things that are overpowered, not things that are meta, good or even the best. From the perspective of these players, genji is just a good character to pick, not problematic, OP, or must have. Nobody was complaining, except the middle to low tier players, who were really disliking it.
@yesman2473
Жыл бұрын
Agree 100% they only reason he was not played in owl was because how broken sojourn is otherwise would have been genji meta
@neonbombsite5121
Жыл бұрын
@@chuddyduddy during the playoffs they were playing on the genji nerf patch
@D3ATH0345
Жыл бұрын
The thing is while genji was “strong” it wasn’t unfair. There were multiple ways to counter play him. They should’ve just removed the ability to damage boost his blade and he would’ve been very healthy!
@christarbill2493
Жыл бұрын
This is so much better to watch when there's not 10min of ads to watch every hour. Good pod cast guys!
@pingufan1239
Жыл бұрын
The slow Mei is better because the healers can often heal their allies enough to where the 100 DPS isn’t threatening. Getting frozen is a death sentence because in OW1, you can focus a frozen enemy down with headshots and overpower the healing by far.
@stolensentience
Жыл бұрын
Not to mention the whole team will be killing your frozen ass. And I find it shocking they act like it’s hard to right click a frozen target’s head.
@ClaraBennett
Жыл бұрын
I wish they would tell us why they removed the slow from Doomfist’s slam. They just took it away with zero explanation and changed it from an interesting utility ability to a shitty damage ability. I don’t even play Doomfist, but I feel like having no utility on the slam is just bizarre.
@keithjones1382
Жыл бұрын
THE fact that cleanse can stop everything and it also can boop enemies is broken
@MansterBear
Жыл бұрын
"How to hide and avoid taking damage as a tank..." Oh that's a thing? As a support, i dont know how many times I've been yelled at by tanks who stand in front of a bastion during his turret then die. Like I threw my heal orb, of the walls so you get multiple passes of healing by it, and healed you non stop throughout it. I can't do anything else. Move behind the wall for 3 seconds and we're fine.
@morechoicer4496
Жыл бұрын
Honestly I feel like a major part of the disparity in Sojourn's performance between ranks is the fact that generally low ranks play the game so much less, so it's going to take so much longer for them to learn the hero and get good value. I feel like if Sojourn stayed the same for longer, she would have risen to similar win rates in low ranks.
@stolensentience
Жыл бұрын
Yeah going off win rates is the reddest flag ever that no one is actually trying to balance this game. They just want it to feel like gambling.
@broad_cat
Жыл бұрын
Re: Map Pools It also helps player perception of Overwatch 2 being a new experience, and showcasing new maps ensures the new content appears more frequently.
@Geturgutsoffme
Жыл бұрын
love seeing AVRL on the cast!
@chukadoo1871
Жыл бұрын
samito sharing the news that they don't plan on making a new dps in the next year is good to hear. not only for the reasons he mentioned but almost around echo the roster feels like it may have jumped the shark. like where else can the dps category go? the base game provided a good selection, only to be broadened with sombra, doomfist, ashe and finally echo. junker queen and kiriko have both proven to be interesting additions, while apart from being a near must-pick, i don't think sojourn breaks much ground aside from her zoning nade (which i do think needs a tweak, maybe if just by a tick or two, since both her and her team can capitalize so much from the slow effect alone). to me, she just pushes the boundaries of some of the most irksome dps characters: the almost instantaneous mobility of echo/tracer, nearing the dps output of a sniper/jwantedlin, all while pretty much controlling the same high grounds and mid ranges but can brawl if necessary. brings me back to flats' point that heroes shouldn't be too good at everything. hope taking some time off from thinking about dps and just working with they got will lead to some more cool new hero ideas
@ranjnijan3446
Жыл бұрын
Sorry guys the Sombra changes completely dumpstered the character to the point she is now a throw pick again, worse nerfs than Genji. Even Fitzy can’t get value with her anymore and literally said she sucks and would rather play OW1 Sombra. With these changes she can neither do damage or provide decent utility to the team so what is she supposed to do? Again majority didn’t like this hero due to their hatred of hack which led to Blizzard making her completely irrelevant to please the masses.
@Kirathian1234
Жыл бұрын
The biggest test of the balance team is going to be the new patch that goes along with Season 2 and the new character. If they want every season to have an identity then we better see some major changes. The idea of more reworks is interesting and I hope they come through on that but I don't have much faith anymore.
@ohfish9499
Жыл бұрын
Love flats, but i despise playing rein and OW2 has been such a relief so im not forced to pick him every game or my team tilts. Rein being a niche hero is for the best imo.
@user-et3xn2jm1u
Жыл бұрын
AVRL was a great guest. Have that guy on more often. Samito, same old cooked take factory as I expected, doesn't stop me from clicking the video. As a support main, I think Flats understands tank very well but doesn't understand why people aren't playing support. It's not because there's nothing new. It's the combination of a few things. 1, like ML7 said, you don't carry on support, the best you can do is not throw and count on it making a difference in statistical amounts of games. Even if you diff the other supports, that doesn't mean you win. 2, the objective of the game is to kill you. This leads to the role feeling weak and unimpactful and stressful. And in metal ranks, you also get flamed a lot by the people you're "supporting". Support is the only role with a voiceline tailor-made for harrassing them. Doesn't matter how strong support heroes are, I agree that supports are generally pretty strong, look at Open queue, they still beat out dps for role slots. It feels like support was an afterthought. After first beta, we said "okay, support didn't get a lot of changes, mostly nerfs, and it was really stressful, maybe they're changing the other roles and then will tweak support last." Only they didn't tweak supports, not in the second beta and not for live. The support who got the most attention was Mercy, and she feels really good to play now, but the role overall still doesn't fit into the game in a way where people want to play it. Considering AVRL was on the podcast, can I just mention that watching OWL, supports got basically no screen time? It's like the spectators forgot that 2 of the 5 teammember were even there. The MVP is always a dps. It gives the message that even at the top level, there's nothing cool about support, you're not the hero when you play support.
@pl0XbK
Жыл бұрын
The fact supports get no screen time was pretty unfortunate my first time actually watching OWL.. I love watching ML7 and I think it would've been enjoyable to see kiriko/Lucio POV during owl for sure especially to see how they follow up and keep their tanks alive
@MansterBear
Жыл бұрын
Yea. I'm a support main, and regularly diff the other supports. Especially with Moira. But like you said, you can't carry. I've lost multiple games going 8k damage, 15k-20k healing when the closest support in the game is 10-13k. I'll have almost as much damage as the DPS and we'll still lose. Slowly over time I've at least climbed to low Silver, but I honestly don't know what else I could do most games to win. I even go back and watch them and my most recent one I had one stupid timing on my ult, but other than that I made smart plays. Then you get yelled at by feeding teammates. I played a game a couple days ago, me and the tank called to regroup for our last push (enemy was at about 80%, first teammate (torb) respawns, runs straight passed us out into the enemy team and dies, then says in chat "tank and healer just standing there watching me die". We were on Nepal-Village, standing to the left of the gate. He runs passed, through the gate, and straight left, basically a U Turn around the wall we were behind so no where near LoS even if I would have been able to keep him alive 1v6.
@egrassa1480
Жыл бұрын
I miss Ryujehong highlights
@theodorobrito6577
Жыл бұрын
Nah you can carry easily, just be extremly aggresive and don't play a farm number moira, which is the people who play moira throwing random damage orbs and farming insane numbers with a useless damage ( which is going to be healed by ther enemy supports ) and a insane amount of healing because for some reason scoreboard shows self healing as healing too. I can carry all my games being extremly aggresive with kiriko, and can easily solo almost any dps in flanks and get a extreme value headshoting some tanks like zarya and JQ, if u want be the MVP and kill the entire team as a support, sorry, wrong role
@yesman2473
Жыл бұрын
For sojourn nerf what happens if we just make her rail gun do 50% less damage still good to finish up hero’s but wont one shot a full hp
@ApexPredTTV
Жыл бұрын
well sigmas release was actually very easy to get value from not because of him directly but the fact that the 2nd tank was a rein which led to double barrier
@stolensentience
Жыл бұрын
I think you mean orisa
@azura8675
Жыл бұрын
Really enjoying these discussions. Keep up the good work
@TheSupportWitch
10 ай бұрын
"I gave up on Support becuase fuck that role" oh what a year it has been lmao 😂😂😂
@calebminger1791
Жыл бұрын
Listening to y’all discuss balancing on stats vs feel made me think about something RuneScape actually has. Jagex regularly includes player surveys IN-GAME to gauge how the community would feel if they went forward with various changes they had in the works. I wonder if Blizzard could add something like this in-game so we could give direct feedback on how we feel about the meta in a semi-quantifiable way. It’s kind of the best of both worlds. Some questions could be “how do you feel about this (hot topic) hero?” And give a scale, such as a 1-5, ranging from super weak to OP. Or something about how fun that hero is to play with/against. Other questions could also gauge how the community thinks certain upcoming balance changes sound. It would probably be best if there is some way your responses could also be attached to your rank, so that it is factored in and they could keep stats on responses from the metal ranks vs GM/T500. Just an idea!
@hlepme7861
Жыл бұрын
The problem with nerfing tank damage is that in low ranks people just stand together on the low ground and play shoot tank simulator so nerfing damage will make fights so much longer and orisa will dominate more
@oBlackIceo
Жыл бұрын
Using the term high ground in gold lobbies is like bashing your head into a cinder block wall
@BrofUJu
Жыл бұрын
@@oBlackIceo I realized the other day I'm throwing sometimes by thinking I'm gonna play high ground. Aka playing Dva on Dorado. My team isn't gonna go high ground, they're just gonna push up to the corner, so it's better to just go Rein lmao
@oBlackIceo
Жыл бұрын
@@BrofUJu no they’re throwing by not taking high ground
@BrofUJu
Жыл бұрын
@@oBlackIceo well sure. But then I just lose. So I'm better off just playing around my teams weaknesses than flying up high ground while my Moira and Lucio stay on the ground and can't heal me
@oBlackIceo
Жыл бұрын
Respectfully.
@tonewoodly
Жыл бұрын
Love the addition of AVRL
@KyouOneZilla
Жыл бұрын
No one ever thinks about shortening some these tanks ranges. I think Zarya, Sigma, and Hog would be better to play against if they couldn't hit/hook you from so far away
@effjay8970
Жыл бұрын
I love how people tell me to just get better when I make complaints about the matchmaking.
@lancefisher8358
Жыл бұрын
Even qp matchmaking is dog water played against so many gms and I'm only gold 🤣
@Draken4
Жыл бұрын
Sombre change: While hacking and invisible, takes 50% more dmg from all sources. Hack application duration while invisible changed to 3.0 seconds. (While cloaked, in a ramp from 0 - 10 seconds you will begin to accumulate recived dmg bonuses up to 50% from all sources until uncloaked) or just keep it as is.
@Lescopardi
Жыл бұрын
Every time Sam's hand went up I felt like the next five minutes were gonna belong to him 😅
@tymiller176
Жыл бұрын
On console, we never talked in rank lol. Team play, what's that? Also, when they mention "lower ranks", its like 92% of the playerbase.
@ljb5163
Жыл бұрын
As a support main, OW1 Support 100% felt better than it is now. I don’t think they figured out yet how to make Support fit into this new game.
@endless_del
Жыл бұрын
i play almost exclusively support and honestly prefer ow2 because there is less going on and visual clutter, the game is less overwhelming and there are less distractions overall in the mid-fight. however support feels waaaaay less impactful in ow2, to the point where i feel either helpless or useless with no in between because no matter what hero swaps or decisions i make, i can't do much to actually support my team like i'm meant to. either i'm dying to flankers or my team needs nothing more than an occasional heal. everyone becoming more self sufficient in general leaves little for most support heroes to do i feel. i would still take this type of gameplay over the confusing mess of ow1 though.
@tjfkc
Жыл бұрын
I still fundamentally don't understand SVB's hate of the 30% thing (but i'm trying to). What exactly is to dislike about counter swapping? It encourages strategic play, ability to play multiple styles and adapt to the situation. I understand this may feel different for GMs/Top500s but at least in my experience in diamond games I think it's improved the quality of play dramatically. Teammates are less resistant to switching if something isn't working, you can try to identify more ways to hamper the enemy team's carry, etc.
@amyglynn6827
Жыл бұрын
it’s because at high levels of play (i’m only masters div 4 so take this with a pinch of salt) is that it often just boils down to cycling counters all game which just is not fun.
@imjustsaiyan8688
Жыл бұрын
Such an interesting discussion, keep them coming SVB!
@Celesiuss
Жыл бұрын
I think the thing about genji in the low ranks is that he is kind of like zed,yasuo in league of legends no matter how much you nerf his kit he is just not a fun hero to play against because of his kit like hog, junkrat but feels like he doesn't have as much counter play in the lower ranks compared to the other two
@michaelnash8533
Жыл бұрын
I love talking about Hog he's so strong and can really do what he wants. I've got a rework idea for hook. Make it a charge ability, like Donkey Kong's windup punch in Smash Bros. He's got to swing his chain to build momentum to get farther reach with it, also let him pocket it. So that way he gets 1 max range hook (probably like 10% farther than it goes now) at the start of the fight. But any mid fight hooks are going to be like 1/4 of the distance it can travel now. If he wants a long hook players will see Hog building momentum with his chain and will be able to anticipate and react to the hook. It feels cheesy right now because the only risk there is in using hook is missing it and if you miss it's like a .5 second animation.
@stolensentience
Жыл бұрын
It amazes me how KZitem comments are better at balancing overwatch than the actual balance team
@joshsansom1971
Жыл бұрын
SVB where is Freedo? Man was an asset to this pod.
@joshuablaz
Жыл бұрын
When SVB describes his OW2 experience around 5:40 he uses the words 'problem' 'really unhappy' 'tragic' 'miserable'. Admittedly, he also uses the word 'great'... immediately followed by the word 'but'. And he calls it an 8/10? You know you're allowed to expect better, right?
@mauskeleemans
Жыл бұрын
They are still on the copium
@tired9494
Жыл бұрын
maybe because he likes the rest of the game?
@BrofUJu
Жыл бұрын
It's because OW1 was in the wilderness for several years. They're battle hardened lol
@godlyvex5543
Жыл бұрын
I personally am having a ton of fun with the game. It's just that there are a few issues with balance, mainly sojourn being good and supports feeling like they don't impact games a ton. I still have lots of fun, even playing as mercy of all characters. Everything outside of the actual game I don't care about, like skins, battle pass, progression, etc. At least, I don't for now. I probably will care soon with ramattra requiring a grind to unlock...
@SwaxMain4u
Жыл бұрын
These people dont want to be super negative cause they will lose the ability to suckle from momma blizzards teets.
@islxndz3367
Жыл бұрын
Now I took a long break from OW1 but coming back and there being no LFG system? What was the point in removing it?
@pingufan1239
Жыл бұрын
I still believe Sojourn should be reworked to only be able to headshot during her ult, and buff her primary fire to compensate
@goldtyphlosion7537
Жыл бұрын
Nah definitely stop her from getting charge from shields turrets traps etc
@darkritual951
Жыл бұрын
The support section was incredibly boring. It was just complaining about kiriko for 20+ minutes. I kept skipping and they were still going on about her
@johnsonspark171
Жыл бұрын
she's broken and needs a rework already. Supports are literally the most powerful heroes in the game and yet the "metal" ranked players literally complain about how weak they are all the time. Bap and Kiriko are insanely busted right now. Almost impossible to die on those two heroes. Kiriko shouldn't be able to TP through walls, Bap should have his lamp deleted, and Moira is getting her rework soon and hopefully they get rid of damage orbs and fade
@treasuredquartz
Жыл бұрын
2:39:33 The devs should have tried something. There's several different avenues they could have gone down but they should have TRIED something on Sojourn. Idea #1 Her gun is a "railgun" but only pierces in ultimate? Let her normally collateral enemies, but she can only headshot in Ultimate. This gives her more "free" value at lower ranks and lowers her oppression at higher ranks. Idea #2 Give her railgun a separate hit box for headshots vs bodyshots. So she has to be pixel perfect like Widowmaker on the head, but can still do damage with the 0.2 meters hitbox. Idea #3 Raise the cooldown on her slide and reduce the damage on her slow effect. The developers also could have put something into the experimentation playlist if they wanted to try some of the different changes that they didn't know which would be best.
@Nyxtia
Жыл бұрын
SVB, does it really screw the algorithm by having these on the main channel? I'm scared I'll miss one someday and I'm sure people are already missing these who otherwise would have watched them :( As always, loved the episode!!
@YazzPott
Жыл бұрын
Thats what subscribing is for
@purplewine7362
Жыл бұрын
Just click the bell
@Nyxtia
Жыл бұрын
@@YazzPott I have a 16 year old account with tons of subscriptions. I'm not gonna see every video that someone I sub to puts out.
@YazzPott
Жыл бұрын
@@Nyxtia So do I doggie, I dont miss things. I would say that defeats the purpose of subs in the first place though.
@Nyxtia
Жыл бұрын
@@YazzPott OK. Point being this video has lower views than the others on the main channel. Clearly I found it fine and so did you, so this isn't about us. Ironically the people who aren't finding this video aren't gonna see your very helpful tips about "just sub lol".
@highheart4300
Жыл бұрын
Why is the dev team still not using the experimental card? It's there to test changes with the public. The game is so boring right now I'm sure plenty of people would play it instead of unranked quick play. This way we can see what patches the game might need and can test all of the crazy changes like the creator cards added to the game. Does this take too many resources to accomplish?
@nicholasbryant6122
Жыл бұрын
The fact that these guys think sojourn is a throw pick in low Elos makes me mad. She destroys from gold all the way to diamond.
@dirt_dert_durt
Жыл бұрын
Samito is the type of guy that thinks he's saying a lot just because he's talking a lot. If brevity is the soul of wit, Samito is a ginger
@stolensentience
Жыл бұрын
Low key samito about the smartest one
@SirLance13
Жыл бұрын
Make Sojourn lose her rail shot if she uses her boots. Her body is part cybernetics and can only store so much energy for the either the rail or boots. Except during overcharge, then it makes sense that both systems can work at the same time.
@theodorobrito6577
Жыл бұрын
thats actually one of the best ideas i'ver seen about soujorn, it make sense and its cool, but maybe losing charge while sliding and a flat -35 if she choose to jump?
@andrewkeith80
Жыл бұрын
Change hog to stop moving when he vapes, just like launch hog. It will ensure he can be punished if he heals out of cover.
@stolensentience
Жыл бұрын
Ikr it’s such an easy fix literally just revert some power creep like wtf he’s totally fine if they do that in fact would still be a lil too strong
@noahsarkhive4482
Жыл бұрын
2 thoughts- 1) svb, maybe consider to invite smn from the metal ranks into the pod cats now and then to have actual on ground experience|representation from them instead of always kinda being like “yeah, well, metal ranks struggle n that’s why that hero got nerfed.” because it feels smts like tea leaves reading n all speculation but isn’t actually how it feels below masters. 2) a note on genji- i started silver3 after the soft reset for ow2 and am now diamond 5 and i main support. the only time genji ever was obnoxious in my games was when he got hard pocketed by a mercy. solo genji? not an issue. i was glad he was better than before because people will play genji no matter what. but yeah, the mercy pocket remains to be busted (same when mercy hard pockets a pharah, echo or widow. mercy def needs changes so she’s still good but less opressive as a pocket)
@nicholasemmendorfer8748
Жыл бұрын
Anytime SVB wants to invite me I’m so game. I’m a metal rank caster the amount I could talk about it. So much experience in quick play with the casuals as well. Also tons of friends at different levels.
@scarletz506
Жыл бұрын
On Soujourn nerfs, I sincerely think removing her Rail Canon from her secondary fire and leaving it purely as her ult, is truly enough Her entire kit/abilities is already amazing enough, her regular Primary fire is Soldiers with no recoil, her mobility is insanely amazing, and her Ability of the blachole succ damage per second- denies area, does damage, and slows you down She truly is already a S tier character without having her Rail Canon on her secondary, just with Ult is enough There is truly nothing more unfair, of getting unshotted from out of nowhere, in a far off range, or doing said one shot as well, it's crazy!!!! Example, not like a Widow player, that you're constantly prepared for it, and she doesn't have the mobility to escape when you go against her
@kindly_jaded
Жыл бұрын
What if Mei and Symmetra swapped the way their beams worked? How they work right now is that Mei has a consistently high damage beam with defensive abilities, while Sym has a ramp-up beam with a temporary escape ability. With this swap, Mei's left click would start out with very low damage (while still slowing enemies) that had to be consistently used to increase the damage, and she could hop in her ice block if she was in danger while building it up. Symmetra would now have Mei's insane 100 damage per second beam (with no slowing effect), with her only form of protection being her turrets and temporary teleporter that could easily be destroyed. This change would raise Mei's skill ceiling and make her less rage-inducing/more fair to deal with, as she might focus more on doing poke damage from long range with her right click, or just farming the tank with her left click. It would also open Symmetra up to becoming a more deadly close-combat hero with more reliable damage. Sym could also have the potential to be more effective with flanking, as she could set up a teleporter behind the enemy team, preemptively set her turrets down, and then start doing insane damage to enemies in the backline. I feel like both Mei and Symmetra would benefit from this swap, although I never envision Blizzard trying something this bold lol.
@jonmount6330
Жыл бұрын
You typed all this for no one to read it and make no change at all to anything CONGRATZ dummy you played your self.
@stolensentience
Жыл бұрын
Delete both. Fix both.
@fonti22
Жыл бұрын
Instead of the Genji nuke nerfs I would be okey with them reverting the dps passive. The chain killing that this passive enabled was the op thing about Genji, while also making the blade almost unstoppable. But since they could not revert the passive midway through the season they just nuked him. Also when Flats said that Genji should not be nerfed because people enjoy playing him. Well I don't. And I don't enjoy playing against him that much as well. I don't want him to be meta all the time. So don't fucking worry they will be in meta at some time in the future. Let me and people like me have fun as well. And I agree they should nerf SJ and on some points about Hog as well. One hook shot kill is kind off against the balance philosophy and it makes the playing against hogs really miserable. But also shutting such hog is so satisfying. I hate every hog player (not offense) and killing them blocking their hooks feels totally amazing.
@leejohnson898
Жыл бұрын
To support AVRL's point, a great complement to this is Jake observing Fielder as Kiriko in the grand finals. Shows that he almost never tries to do damage.
@gmanz5
Жыл бұрын
I think I disagree with Flats about Swift Step. I like the ability and I think because of Kiriko’s low base but hi damage potential it’s fair. Even with the swift step she’s easily punished. It’s not like she has two soft lock-on damage abilities and a disappearing act. With SVB and the Kiriko flying in, most times that character still dies 0.324 seconds later. Or at least that’s what’s in most games.
@stolensentience
Жыл бұрын
Svb and the kiriko flying in? What?
@1stNumberOne
Жыл бұрын
Can you guys just talk about LFG and people looking for groups to join pls!! Without using other apps. Players want to find similar players who want to take the game seriously and climb vs people who play every now and then and for fun. We talk about coordination and the separation between pro and non pro. That’s it. Lock the community in. We complain about ranked Winston, get LFG. If we talk about lack of communication..get LFG. It’s not the new norm. It’s because people can’t find people who want to communicate
@damonblack1495
Жыл бұрын
I play in the lower ranks and I can confirm that folks will start being toxic over picks from the get go. Even before goats was a thing. If you pick Widow you are getting flame from at least one person if not the entire team. That case is a bit extreme because she is so skill intensive so I kind of get it. But I have been flamed and seen flame for picking Sombra, McCree, Mercy, Ball, Winston, Tracer, Ashe, Torb and Ana. I mean, you name it really. There are only 3 picks I know of I have not seen toxicity for picking. Rein, 76 and Moira. And you wanna know the real reason Rein see's so much play in lower ranks? You will likely get flame for not picking him. Go watch some of Flats spectating bronzes. This is how your teammates want you to play. If you don't stand in front of them with your shield up majority of the time you are trolling. This isn't crap they learned from watching other people. Playing the game like you are in a WoW dungeon is expected or your whole team is assholes to you. Pre-Overwatch 2 double shield was so meta in bronze. I heard many many times over while in spawn waiting for the game to start shields win the game. Once you have actually played in the low ranks for a good long while everything makes sense. Why folks play so jumpy and nervously. Why Reins stand in place. Why double shield was so popular. Why healers prioritize healing tanks even over saving their own bacon. It's a culture a vast majority of bad players have cultivated wanting the game to be played like it's an FPS in a MMO PvE dungeon.
@johnplayer3637
Жыл бұрын
I don't think these guys understand that Roadhog and other tanks play aggressively differently and "get away with" different things. If a Roadhog goes really aggressive gets a pick and breathers out, Winston plays aggressively, gets cleave, sustains with bubble, and jumps out.
@zacharywoodard2097
Жыл бұрын
2:48:30 - I love watching Samito - but here's where the Masters level players are out of touch with the metal ranks. I play in a stack and have a DPS player who loves Sojourn - I think he's Silver 1 - he farms Rail gun and holds it all the time. In low level we peek so much and don't use cover correctly and he can pretty much have 100% Rail gun all the time.
@sephraim1
Жыл бұрын
Love the podcast….please keep doing it!
@snoozedragon2914
Жыл бұрын
Hogs vape and hook should have a shared cool down to force a little thought and caution into the character.
@stolensentience
Жыл бұрын
Honestly I love this idea
@toraow
Жыл бұрын
Idea for Mei rework: Let her left click ramp up the slow and dmg over time. The more time you spend in that freeze beam, more and more dmg/slowing will occur.
@beeree14
Жыл бұрын
so slightly like old sym leftclick
@toraow
Жыл бұрын
@@beeree14 pretty much!
@theredguy92
Жыл бұрын
Great podcast! I think a good sojourn nerf(assuming she keeps her one shot) would be to make her rail shot delay and charge up with obvious audio and visual cues before firing. Basically like the laser from Halo 3.
@AlexTheHorrid
Жыл бұрын
Whenever I told SVB that hog seems OP on his stream he said I was Cappin and shat on me on stream lol. Funny to see him change his opinion now.
@TheIFunnyMan
Жыл бұрын
Wait, so why didn't the kiriko head hit box issue that flats made a video about wasn't even talked about? Was that hot fixed or something?
@ljb5163
Жыл бұрын
I completely agree with Flats on how making Supports super high skill will kinda kill the role. I personally don’t pick Kiriko much because I feel like I get better value on Moira and I’m pretty much doing the same job. If all new support heroes are gonna be like Kiriko then yikes…
@favlam1408
Жыл бұрын
but we need variety in support. Supports are having a hard time because they keep being killed by everyone (even enemy's team support is doing the flanking). If you make a support that can efficiently deal with dps on a 1 v 1 without needing high skill, they will become broken (brig *cough*). Kiriko can easily 2 taps squishies as long as she can land the shot, since it is hard to do so that people don't consider it broken. I only queue as support to pick kiriko, faster q time and I can kill people, a win win. Kiriko is designed for damage players to q support.
@MansterBear
Жыл бұрын
I main Moira. I like Kiriko but my productivity with Moira is just so much more. I can come close to the same healing (usually still have more with Moira), but I get 5x more damage with Moira than Kiriko. Moira is just easier. You can take most 1v1s by throwing either of your orbs, worse case you dash away if it's not going good. We had 1 game a cracked widow was just killing us. I'd flank, throw the damage orb, and primary fire her and take her out. I did it like 5 times. Would have been much harder to do with Kiriko. But you also can't quantify saving someone with the grenade, or how much more impactful her ult is vs. moira's. That might make up some of the difference that doesn't show up on teh scoreboard, but overall I feel like I can effect the game more, and "carry" (as much as a support can) on moira more than Kiriko. But Kiriko is probably more "fun" just because dinking headshots feels so great lol
@D3ATH0345
Жыл бұрын
Svb I think the best way to balance hog is to have a visual charge up for his hook. Let’s say he spins it above his head before he throws it. This gives the other player agency to where they can outplay the hook:
@Vastspartan
Жыл бұрын
I rather just rework. No more one shot combo. He's from Junker town. Lets see the scrap shield
@D3ATH0345
Жыл бұрын
@@Vastspartan agreed but that’s not gonna happen. For some reason they refuse to rework this hero.
@RageMage10138
Жыл бұрын
Ow2 is like a 4 or 5, not an 8 lol. Maybe its an 8/10 vs ow1 but that isnt saying much. Vs its competitors, which is how we should be ranking it, its much worse in so many ways.
@bedeviere
Жыл бұрын
This is a good podcast squad. thank you SVB :)
@0pMarK
Жыл бұрын
AVRL is the man. Best OWL talent.
@_Libosido
Жыл бұрын
Probably reason why Genji was nerfed _(and SoyJourney didnt)_ , was he can be super effective since Bronze 5 up to TOP500, but it isnt because he is OP, but because half or hero roaster is still "imprisoned" in OW1 slow scenario, with CC instead of fast DM scenario _(almost)_ without CC counterplay.
@IssaUserName
Жыл бұрын
Thank you, SVB. Ive been waiting for a content creator to talk on how meta are formed by the narrative of CC. There is an interesting effect in player base with their favorite CC talking on a strategy and then it being used until that strategy necessitates a nerf or change... Or another CC talks on a counter to that other meta- Its not as simple as that, but creators influence the meta a lot more than people give credit IMO.
@kokohaha3604
Жыл бұрын
You can’t balance based on low ranks because you gotta base balance on characters based on when they are played to their full potential. In low rank anything is viable as the strength of characters is dependent on the skill of the players there. In top ranks most players can play the characters near their full potential, meaning high rank better represents the true strength of the character
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