The trust has been broken, and the way they did it makes that even worse, the way they tried to sneak it through, make it retroactive, etc. Even after back tracking, there are so many developers that aren't willing to risk going with an engine willing to do try something like that. Its like a friend stealing something you own, just because they return it to you, doesn't mean you are ever going to trust that friend the same ever again.
@ByteOfMichael
10 ай бұрын
Good perspective!
@ultimaxkom8728
10 ай бұрын
Fitting analogy.
@Depleted-Uranium
10 ай бұрын
or like the saying goes, once bitten twice shy
@coobbyo
10 ай бұрын
I have seen a lot of people demanding that he leaves and honestly I’m glad he is. My problem is I don’t feel like this was a CEO issue. I feel like this was a Unity issue. Edit: I do want to add that I am very happy to see Johnny boy leave Unity
@ByteOfMichael
10 ай бұрын
I get that, I wonder if internally at Unity there will be some realignment or reorganization at all
@cryelectric
10 ай бұрын
I'm tired of the "American CEOs who go crazy in the madhouse". I'm now learning Godot 4 and Unreal Engine and hope that Epic doesn't end in chaos either.
@Mohamed-yv5ws
10 ай бұрын
Epic will ruin it just like what it did to rocket league recently
@DanielCruz-se3bf
10 ай бұрын
We are a very small team and we are planning our videogame right now, working with some art, creating the documentation and reviewing mechanics that needed to be developed. We were planning on building it on unity but the same day we were going to start coding and using unity we read about the changes and that same day the other developer and I went back to c++ and to watch videos on unreal, we are sticking with Unreal even tho it may be more difficult but the trust on Unity is already broken
@briandawley7808
10 ай бұрын
With the number of people Unity upset, I think there's a non-negligible possibility that the company itself may be done. Which would mean not being able to even open Unity because you have to be logged into their server (I believe, right?) Anyway, I don't think that's a likely outcome, but I think it's at leas possible. So I've switched to Godot. No hate to anyone still using it.
@thesilentwisp
10 ай бұрын
I only spent 1 year learning Unity and C# but I've now switched to Unreal
@viwesvideos
10 ай бұрын
Give Stride3d a try, with what you learned you'll have a much easier time adapting to stride (that is basicly a toolset for monogame, just like unity is just a toolset for monogame) than to unreal with it's blueprints design
@viwesvideos
10 ай бұрын
have been messing with Stride3d for my 3D games, and godot for the 2D and simple 3D games. I wish i had done so waaaay sooner, i really enjoy the toolset these two give me and don't even look back at unity anymore. Porting the prototypes to Stride was a breeze.
@AnimationFun-s1d
9 ай бұрын
I’m just getting it game development. I’m currently doing a Udemy course in Blender and we are going to be putting our models in Unity. I also bought a course specifically about learning Unity and coding in C# but now I’m a little concerned because I’m just learning all about this drama in Unity. What is your advice?
@MaximumAxiom
10 ай бұрын
I dont think they removed the splash screen because of the association with their company, Unity is never going to get tired of pimping Unity's branding. If they thought this was a real problem they would rebrand. They made the splash screen change because they removed a pricing tier (like 100$), and that pricing tier was pretty cheap for indie developers to obtain to remove the splash screen. Their new model that pricing tier was going to be 2000$ which would have been oppressive for a brand new small indie developer just to remove a splash screen.
@samljer
10 ай бұрын
i cannot risk going back, Learning unreal 5 while porting current project to godot4.
@nixielee
10 ай бұрын
Unity is a listed company owned by it's shareholders now, so everything after the initial blunder is par for the course. It's all about maximizing profit margins, see what sticks and do a temporary walk-back if needed. For a private company, the whole thing would be very weird. This also means that Unity will have to keep the growth up. More rules and fees will follow, there's simply no alternative for a listed tech stock. Developers may have won this fight, somewhat, but you will be facing a worse version of these terms down the road. That is for certain.
@ByteOfMichael
10 ай бұрын
Ya that makes sense, they will always be under pressure from their shareholders for returns
@Stunex
10 ай бұрын
Your logic is flawed as private owned companies also have shareholders. Epic Games also has, I think, 41 shareholders and one of the biggest is Tencent, who have such a large share that they can even nominate members of the board of directors. I believe Tencent alone owned over 40% of the company at some point, don't know the current figure. Technically you could also buy shares in Epic Games, just not as easy as registering at any broker and buying them off the NYSE. The only difference with publicly traded companies is that they are listed on a stock exchange (so "the public" can trade them too) and have some additional obligations such as reporting their financials to the government every quarter etc. Other than that, there's virtually no difference. Unity is under pressure as they are still not profitable aka they are losing money year over year and are in debt. And debt is becoming more expensive as interest rates have been climbing and probably stay high for a while.
@AnnCatsanndra
10 ай бұрын
@@StunexThe core difference is that privately owned companies never *have to* sell their stock to people they feel don't align with their mission or bylaws. The issue of being legally trapped to pursue self-destructive actions for short term gain is much easier to avoid by encoding into the corporate bylaws that not shareholder may ever facilitate that behavior. Publicly traded stock is a powerful mechanism for growth for businesses that truly need it, but the loss of control isn't worth it if the company has any other means to secure sustainability. A sole stockholder for the entirety of a startup company never has to sell them if they don't want to. Nobody else's life savings are being gambled on their success. They won't sue themselves for failure to pursue stockholder interest.
@DietChugg
10 ай бұрын
I'll build my own engine before I'd go back to Unity as it stands. Their new TOS still doesn't prevent retroactive changes. They could try to pull the stunt again. They have pulled stunts like this in the past. I'm so done with Unity. Sad because the tech is really good.
@alexwtf80
10 ай бұрын
I'm starting right now as an indie dev and, while initially my intention was to use unity, I decided to use Godot instead. The thing is that I would like to see the same outrage for the 30% fee applied by steam, which is an extortion and a clear abuse of market dominance.
@moreniia_tys
10 ай бұрын
My trust to Unity is broken a lot of time ago, i just needed this last red flag 🙃 not exactly trust, i just thought about switching to Godot but hesitated.
@lactate
10 ай бұрын
Unless they roll back everything, i see them heading to the grave.
@ButchLeColosse
10 ай бұрын
As a hobbyist, the changes made to Unity were not going to affect me, so I don't care and will continue to use Unity. As a professional game programmer and employee of an indie game studio, I will use whatever engine my studio uses. And for now, it's still Unity.
@Umesh-bw8ni
10 ай бұрын
Tf is albeddo doing in ur thumbnail
@TEFalcon1
10 ай бұрын
I personally think a lot of people over reacted After the changes it’s clear to us and to them that they can’t do whatever they want and it ended up that we got more then we hoped for as small or indie projects I’m going to keep using unity
@ByteOfMichael
10 ай бұрын
I was a little suprised that the drama even spilled outside of the game development niche to broader commentary channels
@charg1nmalaz0r51
10 ай бұрын
not really, unitys business model doesnt currently work. This wont end here they need to make money somehow.
@Stunex
10 ай бұрын
@@charg1nmalaz0r51 yea I think Unreal's pricing model in particular is a lot fairer. And the runtime fee doesn't even help that much for Unity's financials anyway. For example, if Genshin Impact has 50 million "initial engagements" per year then the fee isn't even $1 million (as per Unity's own estimator). MiHoYo makes about $6 billion a year tho. I still think the entire point of the runtime fee was primarily to kill off their ad competitor AppLovin, as devs could have waived 100% of the fees by not using their services.
@crs11becausecrs10wastaken
10 ай бұрын
Until you try a different engine and realize that you've waisted so much time and money getting the most basic of things to work in a broken engine that were already available and work out of the box with no issues in other engines.
@ancy1205
10 ай бұрын
Nah. Unity is too big. There are tons of loyal fan as well as those who can't afford to switch, or too scare to switch. Unity is not dumb. They know they wont die, hence they can try their bs without fear. If you havent notice yet, they just introduce additional royalty on top of per seat fee without any input from the developer, their customer.
@lactate
10 ай бұрын
Btw, i started to sub till you shilled so hard for unity.
@ByteOfMichael
10 ай бұрын
hmm I apologize if it seemed like I was shilling for Unity. I definitely do not have any sort of relationship with Unity, just trying to present the facts and leave it up to what the users choose is the best decision.
@takis76
10 ай бұрын
Well, I haven't used Unity but people who used Unity, it is just time to discover and something else, and when they discover this something esle is much better and without royalty fees, they will abandon Unity. They only husle is to do a new research and when you will find this new nice engine you like, the only think you will need to do to learn this new discovered engine. If the new discovered engine will become known, and its community will grow, then this new engine will have lots of resources and Unity will dissapear. Sometimes greediness you pay it very expensively.
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