What's yours most hated unit in StarCraft 2? The Brood Lord Infestor meta story - kzitem.info/news/bejne/rJiqqnqdfoFoo4I LONGEST Heart of The Storm match - kzitem.info/news/bejne/s6GO1qylkXV_n44 Timecodes: 00:00 What's yours most hated unit? 00:17 Why and how Swarm Hosts were invented 03:07 How Swarm Hosts ruined the game 08:52 How did this meta end?
@AdrianZ764
Жыл бұрын
Probes
@mishazerg
Жыл бұрын
Canons
@TheScarp21
Жыл бұрын
swarm host is balanced, they need specific mass to be efficient, and they took a lot of population, not only that they got whooping long cooldown between interval , so when the swarm get pushed with good timing the zerg is just as near as dead aniway
@drarenthiralas1683
Жыл бұрын
The Disruptor, and it's not even close. It's a unit that should not exist. It fills a role that didn't need filling, and its sole purpose from a game balance standpoint is adding more micro to the game. Before the Disruptor, the Protoss already had a Robo Bay tech unit that deals splash damage (the Colossus), and a unit that can deal powerful bursts of splash damage with a risk of friendly fire (the High Templar). The Disruptor didn't add anything new or interesting, it just does the same thing, but better and with more micro required. And that is my opinion as a Protoss player.
@stephencraig3176
Жыл бұрын
my most hated period of sc2 balance was the voidray meta which we just left. i played through swarmhost era (was high plat at the time) and as a zerg i just never ever ever built the unit as i thought it was stupid.. but it also generally didnt do much in zvz so i could just ignore it's existance. the voidray meta was honestly so frustrating and awful to play that it's perminately made me hate zvp (already didnt like match up much, now just hate it) and caused me to mostly quit the game (was ~100-150gm for most of the patch when i played actively). i've tried getting back into the game, but i just hate protoss so much now. doubt ill ever truly get back into the game and am mostly just waiting for stormgate to come out and hopefully move over
@flashtirade
Жыл бұрын
You didn't even include the infamous hour-long snoozefest that was ZvZ with these things. It was reminiscent of WW1 trench warfare, with waves and waves of disposable soldiers constantly being thrown against each other to gain or lose inches of ground.
@Wraithfighter
Жыл бұрын
Honestly, those games were so terrible that they kinda looped back around to hilarious.
@Xanctus
Ай бұрын
thanks for this comment
@bobbodaskank
Жыл бұрын
It's interesting to see that note in the early attempts to nerf, "increased range," and you'd think hang on, that's a nerf? But then you remember half the value of the locusts against terrans was to cause self harm with tanks. Kinda interesting.
@popeneiad7968
Жыл бұрын
Making a new unit which creates an unbearably slow and unfun experience to watch/play for both players and viewers, and then being slow to fix it is a surprisingly common Blizzard phenomenon, it also happened in Overwatch and Hearthstone
@MrSixPool
Жыл бұрын
It's because they don't pay attention to their QA department. And once the product is released, it's a matter of ego and lack of funding to fix their mistakes. So the problem is basically summed up with one word: Blizzard 🤷♂
@raptorate2872
Жыл бұрын
@@MrSixPool nope, blizzard, hate it or not has actually one of the best QA teams amongst Western studios. The balance team has nothing to do with QA. Balancing a game is a much more different discipline altogether as a small change can have ripple effects for the meta. The problem however is the response time, blizzard takes way too long to respond to the aftereffects of their new changes. Same with overwatch and goat meta and now again with overwatch 2 with support importance/survivability.
@MrSixPool
Жыл бұрын
@@raptorate2872 I'm talking about pre-release QA. We all heard from the news that EA/Blizzard doesn't care about QA. When the QA teams tells them that a certain unit is shit, they don't listen. That's when even the expansions are release, each time, there were useless units and overpowered units.
@Bananenbua
Жыл бұрын
The community was yelling for lurker and then the swarmhost was intruduced..
@EsportsStoryteller
Жыл бұрын
Yeah....
@HasekuraIsuna
Жыл бұрын
Well, the only thing in the mind of the devs around that time was for some reason "WE. MUST. MAKE. IT. DIFFERENT. FROM. BROOD WAR."
@iancowley_DJ
Жыл бұрын
The best thing about the Swarm host era was Life winning everything not using swarm hosts. Shame the guy messed up his career later, he was a GOAT
@ktefccre
Жыл бұрын
Lore-wise the swamp host fits the zerg perfectly though
@yakikorosu3211
Жыл бұрын
Thanks for the video, I remember living through this era of SC2 and if anything Swarm Host games were usually much WORSE than the clips in this vid, which were mostly of Snute, who at least moved around and stuff. Zergs like Stephano and FireCake in particular would just make tons of swarm hosts and spores/spines with a few vipers, park in the middle of the map, and settle in for a 1-2 hour game where eventually you just ran out of resources. It didn't matter if they only have 2 bases and you have 10 bases--their units are free and yours aren't.
@assault410
Жыл бұрын
i remember early heart of the swarm i think where it was stephano vs someone that i dont remember but it was a ZvZ it was just swarm hosts fighting each other. The entire game was just locus fighting in the middle of the map
@EsportsStoryteller
Жыл бұрын
Yeah it was really boring :D
@tlixplix5212
Жыл бұрын
Thanks! I am reliving the best storylines from the best memories of competitive SC2. Pls continue, player rivalries, Korea vs World evolution and rise of the West, The most dominant player eras. MC, MVP, Life, Innovation, Taeja, Maru, Serral all had periods where they were unplayable, would love to see it all in stories. Sc2 forever
@EsportsStoryteller
Жыл бұрын
Thanks a lot for the support! I'll keep posting until I cover pretty much all of it :) There's gonna be a lot more videos in the future!
@tlixplix5212
Жыл бұрын
@@EsportsStoryteller kekeke!
@tlixplix5212
Жыл бұрын
@@EsportsStoryteller make patreon
@EsportsStoryteller
Жыл бұрын
@@tlixplix5212 If you want to support me, you can sub on YT direclty - kzitem.info/rock/5XcwYH-83Rw39Yq2EplJ0gjoin :)
@Hurtone
Жыл бұрын
Can you please do a video on the stupid drop metas? -Hellbat drops in mineral lines in TvT -Baneling drop on tank-marine or protoss -The infinite range (okay, 4 range) Warp Prism
@EsportsStoryteller
Жыл бұрын
Yes I'll do one, thanks for reminding! :)
@videoboysayscube
Жыл бұрын
Don't forget when medivacs could pick up tanks in siege mode.
@AmatasarGaming
Жыл бұрын
Heart of the Swarm was such a dark time in the meta and in the competitive scene. I was a big fan of Pro SC2 back in WoL and I stopped playing and watching because of Swarm Hosts. Came back to the game and I love watching the current pro scene. The current SC2 meta is awesome and super entertaining to play and watch. If you're curious about Starcraft 2, go watch IEM Katowice 2022 or 2023.
@Nexsusthepro
Жыл бұрын
roach 'can only regen while burrowed *burrowed is expensive, long, and high up in tech research* and it only spawns 1 per egg. 'you are useless to me'
@marijandesin8226
Жыл бұрын
This is exactly how I remember Starcraft 2 when I just never watched it again in my life. What a shame. Like a super thin layer of jam over an old slice of bread.
@EsportsStoryteller
Жыл бұрын
Now it's much better though
@curtiswilkerson8489
Жыл бұрын
@Esports Storyteller not really no, the queen and viper make most matches way too easy for the zerg
@cestlezooicimw
Жыл бұрын
@@curtiswilkerson8489 the f is zerg gonna do without a viper? It already needs a crazy micro so it's fine, skill issue for protosses not being able to drain their energy with the high templars.
@Straddllw
Жыл бұрын
Yep as a Protoss player who played since WoL. The one two hit of losing black hole and swarm hosts was precisely why I quit. I eventually bought LotV but I was at a different point of my life then and didn’t even finish the campaign. I just really really hated infestors vipers and swarm hosts. Not talking about balance but definitely took away any enjoyment of the game.
@pierogayozzo8872
Жыл бұрын
Please continue uploading the story of SC2 gameplay! Amazing videos!
@EsportsStoryteller
Жыл бұрын
Thanks!
@justincronkright5025
Жыл бұрын
9:00 & 9:05 - Never seen that film. But that scene is instantly recogniseable as a rabbit Protoss player.
@EsportsStoryteller
Жыл бұрын
That's Zootopia
@LoveKasumin1253
Жыл бұрын
I didn't really get how changing the swarm host spawns into flying critters that drop onto the ground changed the meta and magically fixed everything. Being the conclusion of the video, I feel like that part could have been explained better.
@EsportsStoryteller
Жыл бұрын
Yeah, let me explain in short - the duration of locusts and spawn time was also changed, now the cooldown is higher and you can't send waves after waves, which allows other races to have a solid timing window to push out. The Swarmhost was pretty much redesigned, my bad I didn't explain that properly, sorry!
@jadoyon
Жыл бұрын
Vipers are actually the most hated and OP unit in SC2.
@EsportsStoryteller
Жыл бұрын
Yeah if we talk about last 3 years then for sure, they're so valuable nowadays
@saylorsedell2380
Жыл бұрын
Awesome video! Very clear and I find myself watching everything you put out, keep up the great work!
@EsportsStoryteller
Жыл бұрын
Thank you!
@flixhunter4501
Жыл бұрын
I absolutely love the part with the classic music !!!! Pleas keep uploading
@EsportsStoryteller
Жыл бұрын
Thank you!
@artcrafter9941
5 ай бұрын
It feels like all the terrans getting put in front of a mirror with the Swarm Host. I mean its basically the zerg siege tank. And terran is known for turtelling behind walls of CCs, turrets and tanks... I love em
@carmaggedon1995
Жыл бұрын
Awesome video as per usual 😁. It's been great to see the history of the meta game and balance around one of my old favorite games. As a game designer is cool to see the why they created a certain unit and the result of it. I wonder why they took so long to answer when the unit was clearly breaking their game 🤔, since they've reworked units and abilities in the past I don't see why keep a stale meta for so long in a highly competitive game.
@EsportsStoryteller
Жыл бұрын
Blizzard was just overall very slow to react - they would first run hundreds of tests to wait and see
@kadmodir
Жыл бұрын
Swarm hosts were my favorite unit O.o... although i play pretty much exclusively Co-op and Campaign
@ebadathar5066
Жыл бұрын
Who remembers swarm hosts fights in ZvZ ... true grind lol
@SaltpeterTaffy
Жыл бұрын
Bold of you to (correctly) assume I know what zugzwang is!
@bencepolyak980
Жыл бұрын
I hate battlecruisers the most, I see one, I wanna quit
@cho4d
Жыл бұрын
i hated mothership core more than swarmhost tbh.
@ManDuderGuy
Жыл бұрын
If mothership core is still patched out in heaven I'm not going.
@agustinmelar5496
Жыл бұрын
i remember playing serg in the hots setting around 2017 or 2018, the mothership core was an absolute nightmare to deal because i had no anti air units to attack and it would just chip off my zerglins to death (you can guees i played in lower leagues)
@DakkonDS
Жыл бұрын
@Melar did you not make queens?
@agustinmelar5496
Жыл бұрын
@@DakkonDS of course i did, its just they are far to slow to reach the other side of the map in a meaning full time period, and it would just destroy what little macro i had by either cutting larva production or making too many queens for a rush that would be screwd any ways
@JBlazingit
Жыл бұрын
It’s insane to me that swarm host are still in the game as it’s the unit that made me quit StarCraft. I had originally planned to return once the unit was removed. That never happened I never returned
@coldmossonarock7743
Жыл бұрын
It was redesigned, and now nobody uses it in competitive.
@diwajerebation4077
Жыл бұрын
@@coldmossonarock7743 nobody other than serral winning games with it literally every bo7
@sydneyguillermand4763
Жыл бұрын
@@diwajerebation4077 If it's only a serral problem then it's not really a problem. There is only one Serral in the world
@diwajerebation4077
Жыл бұрын
@@sydneyguillermand4763 just play like serral lmao
@sydneyguillermand4763
Жыл бұрын
@@diwajerebation4077 lol you wish
@Clbull118
Жыл бұрын
As a Wings of Liberty veteran, Swarm Hosts were nowhere near as egregious and game-breaking as the Queen. The developers buffed the ground attack range of this unit from 3 to 5 in a mid-2012 balance update, allowing it to effectively outrange or match the range of any early game aggressor that could be used to kite it. Imagine being able to defend REAPER, 3-RAX AND 4 GATE ALL-INS by just spamming a support unit that cost 150 minerals, no gas and zero larvae commitment which can self-heal, produce more larvae from macro hatcheries and spread ludicrous amounts of creep very very quickly. This allowed Zerg players to effectively rush out an 80-worker economy unpunished and macro their way to an unbeatable 12 minute 3/3 Corruptor/Infestor/Brood Lord army comp. Tonnes of patchzergs like Vortix, Ziktomini, Jonnyrecco, XLord, Symbol and others (who would be at-best Diamond League if it weren't for an unbeatable late game unit comp that you could easily eco-cheese your way to) ended up taking whole tournaments thanks to this one asinine balance change. BL Infestor wasn't even the problem with WoL. The issue was that it came out far too early for anybody to stop. Protoss already had decent tools to deal with a tier 3 Zerg ground army, but not enough time to build it. Terran on the other hand could have used with a slight Siege Tank buff (I would have changed them so they did 60 base damage and only 25 reduced damage to Light units instead of +15 to Armored, so that they could 6-shot instead of 11-shot Archons), and that's literally the only thing I would have changed about them in WoL. I hate the rework Swarm Hosts got in LotV because it now feels like an aerial cheese unit and not a core part of your army. HotS Swarm Hosts could have worked if the swarmlings cost 5 minerals per pop to produce and if there was an extra 5 second cooldown allowing you to slowly push in on a Swarm Host blockade. It was literally the only good zone control unit in the game at the time because Siege Tanks sucked prior to LOTV's second year of release, Colossi were mindless attack-move machines and we didn't get the Disruptor or Lurker until LOTV released.
@sc2toast
3 ай бұрын
I quit playing Starcraft for like a year because of this unit. I was shocked it went from Wings of Liberty and how incredible it was (yes, it had its own issues with balance) to this. Dark times it was!
@Sedifet
Жыл бұрын
To counter all the people that said they stopped watching at this time, I will say that I actually enjoyed it as a viewer. It was obviously not balanced, but was still an interesting time and fun to watch for me
@anubis520
Жыл бұрын
I would argue that in theory it is fun to watch as you are sieging/laying siege to an opponent the problem is that the games end up taking super long and you couldn't host a weekend tournament if the games were taking an hour long each. One of the reasons people stopped watching starcraft was the games were to long which is why the game was changed to start with 12 workers. This was at a time where games were 20-30 minutes.
@zzzergling1079
Жыл бұрын
Blizzes like to fuck up balance. Tankovacs, void rays not so long ago, charge zealots with damage on charge, battery overcharge at first, battlecruiser rush, infested terrans... You got my point
@QuestionableObject
Жыл бұрын
I find it funny how the Swarm Host made it to live while the Carrier being allowed to deploy its interceptors at range (losing them in the process) was called wildly overpowered (even though interceptors actually cost minerals).
@FlowinEnno
Ай бұрын
And that was the last time I played a ladder game.
@ch0wned
Жыл бұрын
I stopped playing because of these issues and I got into the beta for HoTS.
@hector_campus
Жыл бұрын
Thats why i like veteran upgrade like command&conquer , protoss units will became more stronger killing "free" units.
@TheDuffman86
Жыл бұрын
Disrupters are the worst unit such bullsht unit can turn a game around so instantly so many times. It’s like having infinite nukes with out the cost or wait time
@Josh-99
Жыл бұрын
Zerg has almost always been the most problematic of the three races: maphack with creep, overstacked spellcasters, the most mobile units, no need to build walls, static defenses that can be repositioned, larva mechanic allowing for quick re-maxing of armies... The list just goes on. This isn't to say that it's an easy race to play. A Zerg player definitely has a lot to keep track of. But the ceiling of Zerg potential is so much higher than Protoss and still modesty higher than Terran.
@sinuhebilleter7307
Жыл бұрын
Swarm Host: best unit in all Starcraft games EVER! Too bad it was removed...
@razorback9999able
Жыл бұрын
The second best is the Cryocopter from Red Alert 3.
@giftedfox4748
Жыл бұрын
I tried to do coops with the swarm hosts in mind. They are so expensive and they don't seem to produce enough. They also don't get very much buffs as you level up the hero that can use them either. Making normal mode nearly impossible with their tickles.
@chronopolize_jp
Жыл бұрын
the problem with abduct is lack of counter play.
@shabazzed
Жыл бұрын
this was the era when i stopped watching sc2 for a few years
@lotgc
Жыл бұрын
I'm gonna be honest. This was my favorite era of StarCraft, because I was like, 10, and this was like the only time where I felt I could play and do well LMAO 🤣🤣🤣
@Mark20020
Жыл бұрын
like watching history of meta videos, are you planning on doing more? would like to know how SC2 went from WOL at the start to end of WOL
@EsportsStoryteller
Жыл бұрын
Yes, I'll do more for sure
@ditmarvanbelle1061
Жыл бұрын
Hm. I could never figure out how these things even work. I make them. I bury them somewhere. They never shoot. Same with Disruptors; I make them, I never see them fire a single shot; after a while I just stopped dumping money in that hellhole. Maybe someone can cue me in what am I doing wrong?
@knusperkeks2748
Жыл бұрын
So many years of humiliation, I quit stacraft 2... and then they buff my race to be overpowered after I'm gone. Why?
@MB-tc7tw
Жыл бұрын
Honestly, I liked them. I was a Zerg main, casual player, and avid fan of watching the tournaments. Maybe they just weren’t as big of a problem for Gold players at the time, maybe it’s because I liked how thematic and “Zerg-y,” they felt, maybe because I always loved tower defense game modes back in brood war, but I thought thought they were cool.
@Termynater
Жыл бұрын
Yeah this Definitely turned me off from the game for a while. Even now swarm host are still strong but it’s easy to deal with them if you’re a decent player now
@ViktorLofgren
Жыл бұрын
End of WoL, when every ZvP wasn endless snooze fest instantly decided via one coin flip archon toilet was the worst meta.
@potatopobobot4231
Жыл бұрын
The worst meta is the smurf planetary rush Kappa
@EsportsStoryteller
Жыл бұрын
lol :D
@xVMouseVx
Жыл бұрын
Nothing is more fun than playing against free unlimited units when you have to pay for expensive units
@benismann
7 ай бұрын
"And terran can just play bio" Oh hey, i've seen that before
@ToTheNines87368
Жыл бұрын
Man I forgot the player firecake! I’m sure he loved the swarm host.
@CodeNameLL
Жыл бұрын
Hey! Will you make a video about the protoss God Parting? His military service will be done beginning of next year also
@EsportsStoryteller
Жыл бұрын
Yes I'll make one for sure :)
@CodeNameLL
Жыл бұрын
@@EsportsStoryteller yayyyyyy🥰🥰🥰
@KaiserMattTygore927
Жыл бұрын
To me the mothership core was everything wrong with SC2's game design. But the Swarm Host was pretty terrible too, showcasing how the devs kind of missed the point a unit like say the Protoss Reaver.
Жыл бұрын
What was the song at 02:50 ? The piece of classical music there, I mean.
@saphironkindris
Жыл бұрын
Honestly, I think swarm hosts would be absolutely fine without vipers also being in the roster. vipers let zerg players absolutely pick apart Skytoss, which was otherwise a hard-counter to swarm host defenses, being a relatively fast moving air comp.
@betabenja
Жыл бұрын
7:15 "mech was a slow turtling play style by it nature, of course. imagine a turtling mech playing a turtling zerg" and that's why the unit was hated, it allowed zerg to turtle. Of course, when terran does that, by its very nature, everyone hates the whole race and its players as unimaginative boring and op. but these were zerg players who should know better and leave being hated for turtling to terran players.
@Darjaboo
7 ай бұрын
lol @ 5:50 yeah 200 supply vs 50 and it still takes the zerg forever to win when every other race would win in 10 seconds with A move. "Hella op"
@planetary-rendez-vous
Жыл бұрын
I had my highest winrate in TvZ because I always used a devastating hellion banshee into Hellbat Banshee timing push to punish the greedy third zerg. But I don't think I ever won when smarm horst were out.
@georgeclark2868
5 ай бұрын
And now Zergs have no Muta, no Swarmhost, no Broodlords really, Zergsw actually avoid Banes now to a poin...so now we have Roach Ravager Corruptor, or Ling Bane Hydra into Lurker really
@Cryodrake
Жыл бұрын
i despise the ghost. It did way to much and countered way too many things with built in anti-counter as well. Nobody ran ultralisk because a ghost would just one shot it, they can knock out spellcasters and shields, and to top it all off their counter, zerglings and banglings, could be anti-countered because they had clock which you would have to bring an observer which, you guessed it, could be sniped. I am glad they nerfed the ghost.
@DakkonDS
Жыл бұрын
Ahhh yes, the unit that caused me to quit the game an never return. Sad because I had been playing starcraft since the og days. Brood war was my jam
@ArthurLocatelli
Жыл бұрын
I remember back then scII was my main game, during summer I'd swap night and day to watch the Korean players and then the 40+ minutes zvps became more and more common, I'd lost interest in the competitive scene and soon in the game as well. I'm starting to come back now after years
@curtiswilkerson8489
Жыл бұрын
Don't, the game hasant really changed sadly. Every match with a zerg is very predictable with the zerg simply using queens to effortlessly reach lategame then invalidating 80% of t/p comps with the viper. Blizzard isint even blizzard having had most of their veteran staff quit and the remains of the company baught out. The Golden age of rts blizzard pioneered is a time lost entirely to history...... :(
@slimebuck
Жыл бұрын
these units made me quit the game a few years ago. I recently reinstalled and... game after game of swarm hosts.... yeah.... now I remember why I left lol
@petervlcko4858
Жыл бұрын
This unit does not give any sense. In bw reaver shot cost money. In both sc carriers need to pay for interceptors. Zerg go free…
@tHYRR3N
Жыл бұрын
This was when i quit sc2
@tanaflameheart8883
9 ай бұрын
i actually never used swarm hosts in the muiltplayer i just thought they where too useless i rather have more control. AND IM A ZERG PLAYER!
@kirthooper4625
Жыл бұрын
ngl, running 4v4s with 3 aggressive teammates while I rushed swarm host every game was the most fun I ever had in SC2. Probably why it was nerfed :-)
@evelic
Жыл бұрын
Funny how SC2 from previous years looks kind of arcaic compared to the current state in 2023. I believe sc2 in 2023 is the most balanced it's ever been.
@kojii6159
Жыл бұрын
Snute was pretty much the only reason I watched during those times. Pretty much the only foreign player beating the koreans at the time. I know swarmhost affected viewing experience, and turned away alot of viewers, but I dont really remember playing against it too much on the ladder. I did notice it more when I reached masters, but I think one of the requirement for playing swarmhost was that you can control vipers and infestors, which most players were not particularly good at.
@Hyperion856
Жыл бұрын
Yeah i do not miss HotS swarm host at all. Especially as a protoss player. good god.
@infeza3255
Жыл бұрын
This unit was forced on the game due to the expansion model. It was not necessary to have hots and lotv and it reflected on the games popularity
@EsportsStoryteller
Жыл бұрын
It's true, but they could've made a different unit though :D
@pondracek
Жыл бұрын
@@EsportsStoryteller Blizzard can't make a different unit. For two expansions now, Zerg have fewer and fewer options, to the point where in wings, you could bane bust, ling flood, drop, infestor rush or roach rush, now you get a ravager all-in, and nothing else. Hydras were never viable, and Zerg can't shoot up to this day. Infestors have had every single ability nerfed, infested Terrans removed (adding insult to injury, ravens keep instant autoturrets which don't incubate in an egg), and can no longer harass. Muta harass vs T has been hard countered between invisible mines (even with detection) burrowed beneath a tank or behind a building and Thor splash. LOTV made lings no longer a viable army unit with a double nerf to increased starting workers and -1 larvae per inject, but roaches still suck, ravagers are a worse cyclone, and banelings were nerfed purely because of a decade+ of players perfecting unit micro. All while the widow mine is a vastly superior baneling (faster out of the gate than a baneling on creep, faster than speed banes off creep, no speed research, no burrow research, doesn't die when shooting, bigger splash radius, more range, more damage, can shoot up, available sooner. I mean, shit, between widow mines and disruptors, deathballs are a downright liability now. With storm & EMP acting as a soft counter. Zerg still has no solution. Except maybe building a deathball of lurkers and hoping it isn't beaten by the other race's anti deathball.
@caelestigladii
Жыл бұрын
@@pondracek Funny how you say ‘lings are no longer viable. I just took a look at recent tourney results and saw that a lot of events won by Zerg. And those Zerg players are known for producing mass ‘lings.
@pondracek
Жыл бұрын
@@caelestigladii Have you seen the engagement summaries? All I see are Serral, Rogue, etc. losing for cost to every other unit, and sacrificing drones to do so because lings are so larvae inefficient. Lings are more fragile than workers. Banes are better but not great for cost, and even they've been nerfed multiple times since WOL. The only unit worse is hydralisks, which lose to both air and ground cost for cost and supply for supply. If zerg had zealots or marines, they might actually win a good fight rather than taking and losing 5 good fights in a row, any of which would be an instant loss if it weren't good. Serral sidesteps the shitty units by just building queens. In the late game, he's starting to win less now that high templar a-move got repeatedly buffed and terran started to learn to micro ghosts. Fundamentally, you will always get value out of marines & medivacs, and you will always get value out of zealots. With zerg, the game keeps revolving around not building anything because it all sucks and waiting until you can actually build something that doesn't suck. Which these days seems to exclusively be lurkers & vipers.
@jesusbarrera6916
Жыл бұрын
@@caelestigladii but lings are no longer viable, on the PRO scene the earliest wins will be by roach early attacks, zerglings almost never decide the fate of the game
@RoastedPheasant
Жыл бұрын
And now Swarm Hosts are completely worthless. Why would you even try for Swarm Host plays when you can just get Lurkers which can do the exact same job while also having better skirmishing power?
@ragnar40kblackmain
Жыл бұрын
I am only a campaign guy. So I ABSOLUTELY HATED IT when they changed this unit. It went from fun and easy to use, to super annoying. I dont care if it sucked player VS player. Then you only need to change how it works for the online mode, and leave single player with its FUN VERSION!
@abyrvalg_
Жыл бұрын
Instead of abberation they added useless swarmhost. Good job blizzard
@bigchunk1
Жыл бұрын
"I think swarmhosts are bad for the game." - Scarlet
@Furydragonstormer
Жыл бұрын
Certainly broken in its original state, but this new version is pretty much shit if you ask me. What's the point of even having it as an option? Mutas are superior harassment options due to their mobility and bounce attack, broodlords are also more viable for the whole swarming mechanic. Honestly, I think a better option would be that have the locusts cost minerals for spawning (Like, perhaps 5 since they're supposed to die), and have the swarmhost root like it did in the HoTS campaign, leaving it exposed. Would require ironing out, but at least in theory, this would make the swarmhost a unit to punish anyone who tries turtling. Which seemed to be its purpose when it was introduced. The small mineral cost would make it cheaper than interceptors, but still makes the player having to pay something to crack the defense of a turtling opponent
@diwajerebation4077
Жыл бұрын
i believe sh is much better, mutas take an insane amount of micro to pay for themselves(stacking, spreading out the damage), broods are too expensive and have no range, locusts have the highest dps in the game and can travel alot, they absoltely destroy undefended bases
@Ashley-wi4ng
4 ай бұрын
Play random and swarm host is only build i do on zerg its just too funny.
@vincentjung9434
Жыл бұрын
How are we not talking about the zvz meta?
@Nedvesperec
Жыл бұрын
I would say nowadays corruptor is the most annoying unit. It was planned to increase it's supply cost 3 or 4, but it was cancelled. I don't know why... For 2 supply, it's just too strong
@EsportsStoryteller
Жыл бұрын
Why? It seems like a pretty basic one
@Nedvesperec
Жыл бұрын
@@EsportsStoryteller For 2 supply you can get a unit wich does 26 dmg to capital ship. I think it's too much, but correct me if I wrong
@EsportsStoryteller
Жыл бұрын
@@Nedvesperec yes, but so does viking
@razorback9999able
Жыл бұрын
Nerf the Corruptor's HP and DPS to a reasonable level, but don't increase supply cost.
@Hrydra
Жыл бұрын
i miss swarm hosts
@LorenzKamo
Жыл бұрын
Zerg killed SC2
@FernandoPerez-zx2vz
Жыл бұрын
They are still broken tho
@EsportsStoryteller
Жыл бұрын
Not used much anyways
@NonchalantBuhddist
Жыл бұрын
Can someone do a Documentry on Appolo ... and where he is now? I have always wondered
@EsportsStoryteller
Жыл бұрын
He works with ESL backstage, does a lot good stuff for SC2 tournaments and production, but doesn't cast anymore sadly
@RoyalZarak
Жыл бұрын
Hated units For me: Terran - widowmines Zerg- Queens Protoss - Colossus (never liked their design)
@Junglej0hn
Жыл бұрын
I stopped playing SC2 because of this.
@nicholaswei7962
Жыл бұрын
ZvZ HOTS swarm hosts #1 meta!!!
@zer00rdie
Жыл бұрын
Pre balance infestors were worse.
@cavemantero
Жыл бұрын
baneling. swarm hosts also shouldn't exist. dang terrible terrible damage was actually terrible for the game. Who would've thunk? Oh...it was dustin.
@Mmgc4706
Жыл бұрын
one of casters 5:00, omg omg omg omg OMG OMGOMGOMGOMGOGOMG smh...
@BURRDAWG_
Жыл бұрын
i quit sc2 cause of this patch. i hated playing into zergs as a t
@matthewshuck5190
Жыл бұрын
the worst unit....the archon. In casual pvz it is the ultimate A move unit. No micro and it counters...let's see lings banes, roaches, ultras, mutas hydras..I can go on but the entire zerg roster. Yes it can be countered with casters and intense micro but at cost and skill it is easy mode. This is even if you ignore that it merges from 2 units which each also have their own benefit. Your DT rush got caught early? No problem merge and hey no real loss. Panic spent the energy on your HT's? No problem, merge them
@taragnor
Жыл бұрын
lol archons don't counter roaches or hydras. They sort of counter mutas, assuming the mutas fight you straight up and don't just bounce from worker line to worker line, leaving the archons in the dust.
@elgar7252
Жыл бұрын
Meanwhile, Vipers are still overpowered in 2023. Caster with 3 of the best abilities in the game. - Abduct for guarantee kills on high value units (Mothership, looking at you) - Parasitic Bomb for the most BROKEN 1-click-wonder move in the game. Guaranteed massive damage on individual unit while also doing huge AOE damage that requires 300 apm to split out of your sky units. - Blinding Cloud, because countering mass air with Paraistic Bomb wasn't enough, so it can counter mass ground by blinding everything... that somehow also SLOWS what it lands on, negating ALL siege units and large bio balls. The ONLY caster in the game that can Consume buildings for Energy restoration. HT, Oracles and Ravens are foaming at the mouth wishing they could do that. And those things don't have 3 good abilities, they only have 1 each (2 for Raven) Flying unit for easier engagement... I have no idea how Vipers are considered balanced. I really don't.
@hanswurst1125
Жыл бұрын
Blizzard became world's worse gaming company, absolutly disgusting.
@wiki3061
Жыл бұрын
I abused this meta ***SO MUCH***
@soju69jinro
Жыл бұрын
worst match in this meta... Stephano vs. Petreus. game lasted over 2 hours... swarm host vs swarm host.
@fishheadbreakroom
Жыл бұрын
it still wasnt as bad as non-stop 4 gates all thru WoL
@chinogambino9375
Жыл бұрын
4 gates end under 20 minutes and can't fail. Swarm hosts never failed as a tech choice, Z only lost due to mistakes or getting rushed.
@EsportsStoryteller
Жыл бұрын
I think 4gates were nerfed a bit faster, but from my memories they were less annoying to deal with
@youtubeshadowbannedmylasta2629
Жыл бұрын
yeah swarm host are the worst unit in the game, an infinite enemy that spawns from a good distance just doesn't seem like a good idea
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