AD: This Step by Step tutorial will show how you can use LPE's in Renderman and the Holdout function to integrate a CG object into a photo.
Chapterlist and playback starting points:
Tutorial - Overview: 0:51
1:15 - What are LPE's in Renderman
5:22 - Preparation for vfx compositing and 3d-scene setup
11:53 - Starting to integrate the Holdout
22:04 - Setup of the HDR light dome
38:48 - Add more LPE based renderlayers
54:29 - Add a cgi object into the holdout scene
57:18 - Add defocus to the shot
01:05:30 - How to denoise LPE's and holdouts
01:17:01 - LPE's and light masking
01:25:06 - How to denoise the final LPE - renderlayers
01:27:46 - final step rendering the seashell onto the background
Free Houdini Scene Project files (2GB Zip)
gum.co/RGOfX
Links to the information in the Video:
Using LPE on the Pixar's Renderman Website:
rmanwiki.pixar.com/display/RE...
Light Path Expressions Overview on the Pixar's Renderman Website:
rmanwiki.pixar.com/display/RE...
Holdout Workflow on the Pixar's Renderman Website:
rmanwiki.pixar.com/display/RE...
Pixar Renderman Website:
renderman.pixar.com/
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Invitation Link for the Pixar Renderman Community Discord for Houdini
/ discord
A Link for getting Discord:
discordapp.com
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Pixar's RenderMan and Community
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Негізгі бет Фильм және анимация Tips 06 on Renderman 23.3 - LPE and Holdouts
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