We just released the seventh development blog video. Today we present how towns look and feel in Transport Fever.
Towns form the basis of the game and consist of residential, commercial and industrial areas. Each resident is individually simulated and lives in a specific house. People have places where they go for shopping and where they go for work. Commercial and industrial buildings require end products of the cargo chain. The better a town or city is connected with passenger and cargo lines, the faster it will grow.
Since the game starts in the year 1850 and time progresses through the eras, it was a big challenge to develop the town buildings so that they adapt to the eras and change their look. The growth and look of a town is highly dependent on the player’s transport infrastructure.
As always, the whole Urban Games team looks forward to receive your feedback and comments!
Негізгі бет Transport Fever - Developer blog #7: Town simulation (english)
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