So two things had changed since this video was published... 1. The _unhandled_input part, the code should read like this now: _unhandled_input(event): (All the stuff after on that line in Branwell's code is no longer necessary) 2. deg2rad() has been renamed to deg_to_rad() (Thank you to Andy Reed for pointing this one out) Thanks for the wonderful tutorial Bramwell!
@mando1570
2 жыл бұрын
thank you so much my guy your comment really helped me ❤
@gustaafmilzink
Жыл бұрын
Thank you!
@recker7017
Жыл бұрын
point 1 is invalid, typehints never were necessary
@Micahtmusic
Жыл бұрын
maybe not necessary, but definitely polite
@sechmascm
Жыл бұрын
The other stuff on that line improves performance by a huge margin. The engine doesn't have to guess what everyting is supposed to be and it runs those operations faster. If you want a good game, it is necessary.
@justcnoon
2 жыл бұрын
deg2rad() has been renamed to deg_to_rad() in Alpha 15, if anybody's having an error.
@mustafamohamud5212
2 жыл бұрын
thank you!
@wordrc
2 жыл бұрын
thanks!!
@wellhellotherekyle
2 жыл бұрын
You're a life saver!
@NirielWinx
2 жыл бұрын
Good. That 2 was cringey as hell :D
@jameswashington4704
2 жыл бұрын
@@NirielWinx no it wasnt u mf I will fight u
@erin1569
2 жыл бұрын
Btw, if you want to have the same autocomplete as Bramwell at 11:47, you should go to Editor>Editor Settings>Text Editor>Completion>Add type hints
@dabeanie9426
Жыл бұрын
TYSMMMMMMM
@trxlly
Жыл бұрын
Thanks
@mayodiff2245
Жыл бұрын
what a legend
@Marandal
11 ай бұрын
Thank you.
@Zetsu_Org
10 ай бұрын
Bro thanks alot I was scared that's I did wrong
@alechussak3750
Жыл бұрын
set_mouse_mode() and get_mouse_mode() have been removed since this video was made. You can now get/set the Input.mouse_mode property directly: SET: Input.mouse_mode = Input.MOUSE_MODE_CAPTURED GET: if Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
@gregoriodelimaalves6862
Жыл бұрын
how do I do this properly
@StephenCodess
11 ай бұрын
thanks!
@NerdWithABeard
9 ай бұрын
This, along with the tip for how to access the other command auto-fills, are much appreciated
@351c4v71
9 ай бұрын
thanks, that was very helpful
@351c4v71
9 ай бұрын
func _unhandled_input(event): if event is InputEventMouseButton: Input.mouse_mode = Input.MOUSE_MODE_CAPTURED@koolgabieboi2816
@sweetdog2398
7 ай бұрын
A cool thing you can do with this part: var input_dir := Input.get_vector("move_left", "move_right", "move_forward", "move_backwards") var direction = (neck.transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() if direction: if is_on_floor(): velocity.x = direction.x * SPEED velocity.z = direction.z * SPEED else: if is_on_floor(): velocity.x = move_toward(velocity.x, 0, SPEED) velocity.z = move_toward(velocity.z, 0, SPEED) is right before the velocity stuff you can add a if is_on_floor so that you cant change directions midair, or you can use an else comman so that you can but its less.
@tornisback12
5 күн бұрын
THANK YOU SO MUCH! I've been searching for a game engine to move up from scratch and eventually settled on Godot. This video taught me heaps and can't thank you enough.
@madphoenix9826
10 ай бұрын
Always nice to find a information dense tutorial for the specific thing you wanna do ^^ Thank you very much!
@kevindean8312
Жыл бұрын
I am complete noob to Godot and this tutorial was excellent. Easy to follow and loved how you actually explained everything. Thank you!
@petethorne5094
2 жыл бұрын
This is absolutely brilliant! I just downloaded the Beta (woo!) and within a few mins I had a player running around my test scene. Bought your course a while back and now that things are getting more stable, I'm going to have to stop avoiding building a game!
@kevindean8312
Жыл бұрын
So was Godot 3.x not very stable?
@I_can-t_GAMING
Жыл бұрын
والله انا كنت واقف على ان الشخصية بتخترق الارض لكن دا اكتر فيديو فادني فشكرا جدا 💖💖💖💖❤❤ By God, I was standing on the fact that the character penetrates the ground, but this is the most useful video, so thank you very much
@BlobFish-BlobFish
15 күн бұрын
This is the only tutorial that actually explains what each line of code means. Thank you, Bramwell!
@DEXA_Entertainment
10 ай бұрын
Very on point, short and helpful! Thank you for teaching not only me but a lot of people too. 😊👍
@cultofape
2 жыл бұрын
Love your tutorials! If I can make a request - 3rd person 3d with LMB click on ground movement and proper player rotation. I just can´t make it 100%right
@BramwellWilliams
2 жыл бұрын
I could do something like that for sure ^^ I've done something like that with gridmaps for tiles you can move to: twitter.com/bramreth/status/1453508866134663174
@grarldbrown6812
Жыл бұрын
I'm just hoping to use LMB method for camera3D, similar as the way of tutorials does but classic rpg.
@YOZA.
11 ай бұрын
extends CharacterBody3D const SPEED = 5.0 const JUMP_VELOCITY = 4.5 # Get the gravity from the project settings to be synced with RigidDynamicBody nodes. var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity") @onready var neck := $Neck @onready var camera := $Neck/Camera3d func _unhandled_input(event: InputEvent) -> void: if event is InputEventMouseButton: Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) elif event.is_action_pressed("ui_cancel"): Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED: if event is InputEventMouseMotion: neck.rotate_y(-event.relative.x * 0.01) camera.rotate_x(-event.relative.y * 0.01) camera.rotation.x = clamp(camera.rotation.x, deg_to_rad(-30), deg_to_rad(60)) func _physics_process(delta: float) -> void: # Add the gravity. if not is_on_floor(): velocity.y -= gravity * delta # Handle Jump. if Input.is_action_just_pressed("ui_accept") and is_on_floor(): velocity.y = JUMP_VELOCITY # Get the input direction and handle the movement/deceleration. # As good practice, you should replace UI actions with custom gameplay actions. var input_dir := Input.get_vector("left", "right", "forward", "back") var direction = (neck.transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() if direction: velocity.x = direction.x * SPEED velocity.z = direction.z * SPEED else: velocity.x = move_toward(velocity.x, 0, SPEED) velocity.z = move_t
@theaussieninja8176
Жыл бұрын
thank your Bramwell for these tutorials I love how you go into great depths on everything I wish more tutorials went into such depth
@hayleypeterson7007
7 ай бұрын
This is still such a great tutorial, but I wanted to add that if anyone's gotten a bug when adding camera movement, the fix for me was this line to check MouseMotion was the event type: if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED and event is InputEventMouseMotion:
@Drachenbauer
Жыл бұрын
i didn´t add a neck node, i rotate the whole character around y instead with the mouse, so i just didn´t get the problem of fixed forward direction, that´s described at 16:15. It feels just like a fully functional first person charecter.
@studiophazer-zw7dd
21 күн бұрын
i looked at two tutorials and yours worked. liked
@dairygecko
8 ай бұрын
thank you so much, i was watching another tutorial and it skipped the part in which the player was created, im a complete newbie, now i can continue the other tutorial (which was about creating a map)
@pisel5945
Жыл бұрын
thank you i had no idea how to do something in godot because there was always errors, i didnt think that i will succed following the first tutorial that i clicked on
@wolcamophone4783
2 жыл бұрын
I wish there was a video that really explained how to better understand movement functions tied to kinematic bodies so that you could know exactly what kind of bhopping or air strafing glitches to put in movement fps controllers.
@PanIsTrying
7 ай бұрын
Thank you kindly for your help in this tutorial. It made me a subscriber
@emilyallen7912
7 ай бұрын
same
@aullvrch
2 жыл бұрын
this made me subscribe! By far the most useful and educational vid on this topic I I have seen thus far, with the added bonus of being in godot 4!!
@zirathar
2 ай бұрын
thank you bro really you help my life and you make me happy❤
@harryudal3115
9 ай бұрын
Thank you so much for all the work you have done, this has given me so much help. And I thank you
@apersimmon
9 ай бұрын
I applied this to a 3rd person player but it was very useful, thanks!!
@sgaming3174
Ай бұрын
Thanks for the tutorial
@JohnFenlon
Жыл бұрын
Just started using Godot, very helpful video to get up & running quickly, many thanks 👍
@cyphfrix1620
Жыл бұрын
thanks so much bro, your tutorial is very easy to follow and quick
@pommefrites
Жыл бұрын
Hey, kind of semi-related but this video helped me fix a long-standing issue with the stair catcher in my character controller being offset if my character starts the level rotated at all, which is fine if the player always starts in the same direction with 0,0,0 rotation, but not great if they do, which is most often the case. It has to do with the lines you highlighted around 17:17 and I used a very similar block to calculate the position of the stair catcher ray cast to swing around in the direction of player movement. I then just had to offset it vertically from the neck height to be near the floor and now it works perfectly no matter which direction the player starts in. Anyway, it had been bugging the hell out of me for a whiiiiile, so thanks for your help!
@jasmanDhaliwal-k4r
Жыл бұрын
Thank you bro. I am a boy who need these types of tutorials. LOVE FROM PUNJAB
@ezzie_baby
12 күн бұрын
thank you so much!! this was extremely helpful.
@Snakemaster11235
Ай бұрын
tysm Bramwell this helped me alot
@daniyarm2922
Жыл бұрын
why complicate, it is enough to add in the _input (event) function: func _input(e): (well i shorten the EVENT like this :)) ) if e is InputEventMouseMotion: rotation.y -= e.relative.x * 0.005 head.rotation.x = clamp(head.rotation.x - e.relative.y * 0.005, -1.4, 1.4) You can change the numbers however you like. He is only responsible for speed and limit.
@riisezz0
2 жыл бұрын
Hey, man. I'm new to Godot and you've really been helping in the transition to Godot 4. I really appreciate you!
@swedishgamedev
Жыл бұрын
Thank you for this very clear tutorial! It helped a bunch!
@PAPRPL8
2 жыл бұрын
Thanks for the tutorial; found it quite helpful and moved at a pace I found keep up with as a beginner.
@VGV0
7 ай бұрын
thanks, great video! You explained every step. Much appreciated!
@chrisfritz7545
Жыл бұрын
Just wanted to say thanks for sharing your knowledge. Keep making these videos. You have a great way of explaining what you are doing.
@recker7017
2 жыл бұрын
a rigidbody fps controller tutorial would be really good
@AdamHerger
2 ай бұрын
Great tutorial Bramwell! I was just wondering if the camera rotation adjusts to the framerate of the user since it's not in the _physics_process(delta) function?
@Phryj
9 ай бұрын
This was a big help, thank you!
@pacobrian7547
Жыл бұрын
you are a genius, you solved my problem of collisions
@MurkyJeep
11 ай бұрын
Thank you! Explained well and straight to the point.
@Betegfos
Жыл бұрын
Nice tutorial. Very useful. How do I change the movement speed depending on the direction of the movement?
@payton.a.elliott
Жыл бұрын
After tinkering around for a while the only way I could get it to work is to put another if statement inside the "if direction:" statement. I replaced the default SPEED const with the walk_speed var. I simply check if move direction is towards positive 1 (which is backwards for the character body), then half walk_speed if they are moving backwards. Otherwise, walk_speed is normal. # If moving backwards move at half speed. if direction.z > 0: velocity.z = direction.z * walk_speed / 2 else: velocity.z = direction.z * walk_speed
@acedefective2220
8 ай бұрын
thank you, this tutorial was very accessible and helpful
@mr.e4327
7 ай бұрын
Great tutorial, thanks mate!
@sogimarvaz
Жыл бұрын
Very nice video, thank you so much Bramwell.
@bluecheese1066
Жыл бұрын
Very nice intro to some 3D player basics. Thank you very much!
@sethwhite4635
2 жыл бұрын
Awesome, thanks for the video!
@MP-pv4eb
Жыл бұрын
thanks for this tutorial! I found for me the camera was very twitchy. I'm not sure if there are better solutions for this, but this is what I ended up doing: var x_mov = event.relative.x / 1.7 var y_mov = event.relative.y / 1.7 neck.rotate_y(-x_mov * 0.01) camera.rotate_x(-y_mov * 0.01) you might be able to do it in-line (so, neck.rotate_y((event.relative.x / 1.7) * 0.01) for example), but the variables help my readability. Also, change 1.7 to whatever value is comfortable. Larger value will be slower, "smoother" motion.
@RedCatGD
11 ай бұрын
Thanks a lot ! Helped me out a tone ❤
@ViralShorts8303
Жыл бұрын
Hey man thank you so much its working very good and i am very happy!! you just got a Subscriber😉
@wukerplank
2 жыл бұрын
Very interesting, thank you for putting this together!
@NarekAvetisyan
2 жыл бұрын
Very nice! Can you also make a simple tutorial like this for a Age of Empires style camera?
@PlasmaGhost303
5 ай бұрын
the tutorial was great! thank you
@devinpeck6664
Жыл бұрын
Love this! Thank you so much.
@itokuun
Жыл бұрын
Awesome video man
@S.Johannesson
8 ай бұрын
Thank you for this!
@O-Dog37
18 сағат бұрын
if Input.get_mouse_mode() = Input.MOUSE_MODE_CAPTURED: does not work for some reason, it says that "Assingment is not allowed inside an expression" pls help
@idk-gq8tw
10 ай бұрын
Can someone help, i started the scene and when i try to rotate is freezes and it says kennedy.gd 10 @ _ready(): node not found: "neck/camera3d" (relative to "/root/node3d/characterbody3d").
@footballCartoon91
Ай бұрын
@7:46, the movement is quite buggy if you "move left" or "move right" because the CharacterBody3D should either strafing left or right OR the Camera3D should just yaw (i.e rotates around the y-axis) without moving the CharacterBody3D too.
@pkk11x90
10 ай бұрын
i have a bug in line 17. can someone help? here is script: func _unhandled_input(event: InputEvent) -> void: if event is InputEventMouseButton: Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) elif event.is_action_pressed("ui_cancel"): Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE) if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED: if event is InputEventMouseMotion: neck.rotate_y(-event.relative.x * 0.01) camera.rotate_x(-event.relative.y * 0.01) camera.rotation.x = clamp(camera.rotation.x, deg_to_rad(-30), deg_to_rad(60))
@imreallynotcoolatall
7 ай бұрын
i have the same problem! i don't know how to solve it
@BlobFishIsNotABot
5 ай бұрын
The -> void idnt needed in godot 4
@auzz4455
18 күн бұрын
func _unhandled_input(event): if event is InputEventMouseButton: Input.mouse_mode = Input.MOUSE_MODE_CAPTURED elif event.is_action_pressed("ui_cancel"): Input.mouse_mode = Input.MOUSE_MODE_VISIBLE if Input.mouse_mode == Input.MOUSE_MODE_CAPTURED: if event is InputEventMouseMotion: neck.rotate_y(-event.relative.x * 0.01) camera.rotate_x(-event.relative.y * 0.01) camera.rotation.x = clamp(camera.rotation.x, deg_to_rad(-30), deg_to_rad(60))
@auzz4455
18 күн бұрын
i think godot have made changes since this video, so its a little tricky finding the correct terminology
@JorgeRosa
2 жыл бұрын
Very cool!
@petethorne5094
2 жыл бұрын
Might be a bug here, if you rotate the Player node in the editor the movement keys are not mapped to the camera any more...
@petethorne5094
2 жыл бұрын
My hacky fix here is to rotation the basis by the player rotation: var direction = ((neck as Node3D).transform.basis.rotated(Vector3.UP, rotation.y) * Vector3(input_dir.x, 0, input_dir.y)).normalized()
@jessepinkeye2339
7 ай бұрын
I tried doing that but the keys are still not following the camera when I rotate the Player
@darkBuster2002
Жыл бұрын
there is a problem for me Line 17:Assignment is not allowed inside an expression.Line 18:Assignment is not allowed inside an expression.
@foldysnootmack
Жыл бұрын
I’m having the same issue. Have you figured out how to fix it?
@nezbro2011
Жыл бұрын
@@foldysnootmack Double equals so type ==
@P134-i3p
Жыл бұрын
@@nezbro2011 Bloody hell really??? DOUBLE EQUALS??? God damn. Good thing I check the comments for answers... Fucking double equals...
@nezbro2011
Жыл бұрын
@@P134-i3p Yeah not really obvious at first considering there isn't a gap in between the two.
@darkBuster2002
Жыл бұрын
@@foldysnootmack No
@piimae
Жыл бұрын
Exceptionally well done tutorial, straight to the point and just the right amount of explaining of the details of the mechanics. Thank you!
@MrJasonSnell
2 жыл бұрын
found a couple code fixes for clamping the vertical view camera.rotation.x = clamp(camera.rotation.x, -(PI/4), PI/4) or camera.rotation.x = clamp(camera.rotation.x, deg_to_rad(-30), deg_to_rad(60))
@eliyahumedia
Жыл бұрын
how would clamp the horizontal view? like this?: camera.rotation.y = clamp(camera.rotation.y, -(PI/4), PI/4)
@a_a210
27 күн бұрын
so uhh, i followed this tutorial and i have a bit of a problem, the camera kinda just spins when i move my mouse left and right, but its fine when i move it up and down
@RealJesus
Жыл бұрын
help everytime i look down/right the poc starts spinning and it's uncontrollable
@opalxo1
10 ай бұрын
I am getting an error on the line : 20 camera.rotate_x(-event.relative.y * 0.01) error reads: Attempt to call function 'rotate.x' in base 'null instance' on a null instance. I copy and pasted the entirety of the code from the github page and the problem still did not resolve, there are no other errors in the code
@Millticker
8 ай бұрын
honestly with everything else I was so surprised when walking in the right direction was just adding a neck..
@IMDAGER
Жыл бұрын
I learned so much thank you
@olmrgreen1904
2 жыл бұрын
Awesome video!
@eyejar234
Жыл бұрын
Thank you very very much with your help I finaly make 3d first person controller 😃😃😃
@toxslix
4 ай бұрын
Thanks alot very useful video much love to ya mate
@BramwellWilliams
4 ай бұрын
Glad it helped!
@KhaoticSanctum69
Жыл бұрын
I have an issue on line 17 of the code that says "assignment is not allowed inside an expression" and idk what's wrong :( can someone please help
@Ren-vo8jj
Жыл бұрын
its 2 equal to signs "=="
@hectora.3220
7 ай бұрын
This is great. Short and usefull.
@adaml.5355
2 жыл бұрын
This is an extremely helpful video.
@midnightwaffles243
7 ай бұрын
now i need to learn how to model and i can make my liminal space game
@MaydayAcademy
Жыл бұрын
Hey, thank you so much for the tutorial. Coming from Unity, it's the first time trying Godot (v4.1.1). However, if I play the scene, it runs super laggy (never had the problem with Unity) although 32 GB RAM and Nvidia RTX 3050 GPU. Anybody knows what could be the problem? I expected Godot to run better than Unity actually
@grimmey1541
11 ай бұрын
I fixed it! What you need to do is make sure that you are using the right type of mesh for your player. Make sure its the simplfied one and not the fancy pancy one. Thats what worked for me.
@trueblue97
Жыл бұрын
This is all cool and good, but how do I make camera controls with the right stick on a controller instead of the mouse?
@nowloading5461
Жыл бұрын
If camera rotation is not working click on the camera in the scene. Then on the right side in the inspector tab under (transform) enable quaternion rotation!!!!
@gameinglizard6984
Жыл бұрын
OK SO WHEN I AM TOUCHING THE GROUND ITS LAGGY AND WEIRD, it MIGHT BE CLIPIONG idk how do I fix that.
@reduxek
7 ай бұрын
I have this problem too
@bblucat_
Жыл бұрын
Great Video keep it up!
@justmrkoala
Жыл бұрын
the camera looking around script is like totally not working with me it bugs out and doesnt work smoothly what did i do wrong sorry it was a typo also awesome tutorial btw, most tutorials are complex and assume u already know the basics of godot layout this one clearly pointed out what to inser tand what you are doing
@Ciac18
Жыл бұрын
thank you so much for this tutorial
@meteroy17
Жыл бұрын
Is there a way to add other functions like interact, running, crouching, and all that?
@JasonLothamer
2 жыл бұрын
Very nice! Just one issue: support arrow keys as well as wasd. With Godot's awesome action system being able to bind mulitple key events there's no reason not to. You'll just make your game impossible for lefties to play if you don't. (Best of all make actions rebindable. But that's significantly harder of course.)
@pickolasplays3800
11 ай бұрын
Ok, I'm a left handed individual, I became "right handed" on computers when my brother was bothered by me changing his Minecraft settings, I have learned to use WASD and it hadn't taken long for me and It's much more comfy for me nowadays
@Fadam_red
2 ай бұрын
I get a error at camera.rotate_x(-event.relative.y * 0.01) Identificer "camera" not declared in current scope
@DavidLeather-eh5ze
Ай бұрын
i have a SLIGHT problem. cant download directly to my laptop the usb ports have water damage to the point they dont work i dont have the wifi drivers to connect to the internet with it and this dude just copy pasted a bunch of code i tried to type and i have errors that he doesn't.
@odrzuconyromantyk
Жыл бұрын
Thank you! This one works and is really easy to follow. One question though, how can i make camera clamp on y axis. Tried to replicate code from x axis but nothing works.
@Dave-n5d
Жыл бұрын
12:22 Where did he get this string of code from i dont understand how he got it
@kitsunemusicisfire
24 күн бұрын
copied and pasted it from a document he had on his pc, just retype all the code and it'll work fine
@dandyhorsse
Ай бұрын
thanks, man!
@zoolanderbestmovie2
Жыл бұрын
cool good job easy to learn continue the hard work
@matturner6890
3 ай бұрын
Won't work :/ "Error at (17, 33): assignment is not allowed inside an expression" I have it copied perfectly, not sure what's wrong.
@RivenbladeS
6 ай бұрын
why doesnt godot have buttons to instantiate cube plane culinder etc like unity and you have to set the mesh instance yourself?
@shigsy2630
2 жыл бұрын
I've written the equivalent in C#, which requires a few differences other than the syntax (e.g. you cant directly modify the Rotation properties so need to create a separate Vector3 and set it to the Rotation, then manipulate and clamp that new Vector 3 before setting the Rotation back to the Vector3). This generally works fine but there is one odd behavior... I can't move the mouse and walk at the same time. So I can stand still looking around with the mouse, or I can walk around with the keys, but I can't do both at once. Any ideas? I suspect differences in how C# handles the Input events. If I'm holding W to walk and then move the mouse at the same time, it doesn't appear to be passing an InputEventMouseMotion event to my _UnhandledInput method. It executes the code in that method but not within the "if" that's checking for the InputEventMouseMotion, so presumably the event is something else (like the key im holding down to walk). If I stop moving (let go of W) and move the mouse, it correctly passes the InputEventMouseMotion to the _UnhandledInput method and I can look around fine.
@mrunion
Жыл бұрын
Care to share your experiment with C#?
@18_leafclover
4 ай бұрын
I'm getting an error on lines 20, 21 Identifier camera not declared in the current scope
@Lacinycoryp285
11 ай бұрын
I every time I try to use the camera it crashes the game
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