Your introduction into this is so good! Thanks! Awesome channel.
@dogzillal
2 жыл бұрын
for 4.26 the add int is under the drop down for the spawn group that is under the advance tab, uniform ranged int is the same as random range int, break vector is the same as make vector, mesh size scale is the same as scale mesh size, and the evaluation type at the end of the video needs to be set to every frame rather than at spawn, the mesh scale mode needs to also be set to non uniform to match where it shows the scale, yeah it seems change thins to non uniform matches his setup
@rifz42
4 жыл бұрын
Cool! more of this kind of video please!!
@Cloganart
3 жыл бұрын
Your videos are extremely helpful, thank you!
@burgercheese3042
3 жыл бұрын
It's so useful for me, I'm learning about Niagar and I'm really stuck with it think you!
@CodeBoyyy
Жыл бұрын
Amazing! Thank you..
@carsoncarr-busyframes619
3 жыл бұрын
Great channel. Do you know of a way to change texture samples in a niagara system via blueprint? I've been trying to find a way switch opacity masks in my details panel VS going into the system to open the material instance and do it there. Maybe possible through binding?
@gamedevoutpost9270
3 жыл бұрын
Possibly with a user parameter?
@carsoncarr-busyframes619
3 жыл бұрын
@@gamedevoutpost9270 Meant to specify- a texture in the sprite rendering material. Is the only way to control that through a dynamic material instance? If that's the case, I'm missing something there. I also see "cut out texture" in sprite rendering. That sounds like what I need but haven't seen much when googling.
@Bigodeau
2 жыл бұрын
Where can i find this things in the documentation?
@pepegrillbeatles
2 жыл бұрын
I cant seem to find the break vector option on my dynamic input window :(, I double checked the plug in extras and everything but its still missing
@gamedevoutpost9270
2 жыл бұрын
In updated versions it's more explicit. "Make float from vector" for example converts your float to a vector. "Vector from Float" makes your vector into a float.
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